Created by: Final_Devil (24356017)

Created On: 06/27/2026

Main: 41 Extra: 15

1 cardArrive in Light 1 cardArrive in Light
Arrive in Light
Spell Continuous
Arrive in Light

    When this card is activated: Place 1 Level 1 Dragon monster from your hand or Deck on top of the Deck. Neither player can return "Stardust Dragon", or a Synchro Monster that lists "Stardust Dragon" in its text, from the field to the Extra Deck. If a Synchro Monster(s) is Special Summoned (except during the Damage Step): You can apply 1 of these effects, but you cannot apply that same effect of "Arrive in Light" again this turn. ● Draw 1 card. ● Special Summon 1 Tuner from your hand.


    1 cardAssault Mode Zero 1 cardAssault Mode Zero
    Assault Mode Zero
    Spell Quick
    Assault Mode Zero

      Tribute 1 Synchro Monster; Special Summon 1 "/Assault Mode" monster from your hand whose name includes the Tributed monster's name. (This is treated as a Special Summon with "Assault Mode Activate".) During your Main Phase: You can banish this card from your GY; Set 1 "Assault Mode Activate" directly from your hand or Deck. It can be activated this turn. You can only use each effect of "Assault Mode Zero" once per turn.


      1 cardAssault Revival 1 cardAssault Revival
      Assault Revival
      Spell Quick
      Assault Revival

        Remove from play 1 "Assault Mode Activate" from your Graveyard. Destroy all monsters you control and Special Summon 1 "/Assault Mode" monster from your Graveyard, ignoring its Summoning conditions. Its effect(s) is negated, and it cannot be Tributed. If it is removed from the field, remove it from play.


        1 cardCosmic Flare 1 cardCosmic Flare
        Cosmic Flare
        Spell Quick
        Cosmic Flare

          Target 1 "Stardust" Synchro Monster you control; this turn, if that Synchro Monster you control battles an opponent's monster, shuffle that opponent's monster into the Deck at the start of the Damage Step. If a "Stardust" Synchro Monster you control would Tribute itself to activate its effect, you can banish this card from your Graveyard instead.


          1 cardDuel Evolution - Assault Zone 1 cardDuel Evolution - Assault Zone
          Duel Evolution - Assault Zone
          Spell Field
          Duel Evolution - Assault Zone

            When this card is activated: You can add 1 monster that mentions "Assault Mode Activate" from your Deck or GY to your hand. "/Assault Mode" monsters cannot be destroyed by battle or your opponent's card effects the turn they are Special Summoned. You can pay 2000 LP; once this turn, the Synchro Monster you would Tribute to activate "Assault Mode Activate" can be chosen from your Extra Deck instead (even if this card has left the field). You can only use this effect of "Duel Evolution - Assault Zone" once per turn. You can only activate 1 "Duel Evolution - Assault Zone" per turn.


            1 cardFinal Cross 1 cardFinal Cross
            Final Cross
            Spell Quick
            Final Cross

              During your turn, if a Synchro Monster(s) was sent to your GY this turn: Target 1 Synchro Monster you control; it can make a second attack during each Battle Phase this turn, also, if you activated this card by targeting a Synchro Monster with "Warrior", "Synchron", or "Stardust" in its original name, you can make it gain ATK equal to the ATK of 1 Synchro Monster in your GY. You can only activate 1 "Final Cross" per turn.


              1 cardForbidden Crown 1 cardForbidden Crown
              Forbidden Crown
              Spell Quick
              Forbidden Crown

                Apply these effects to 1 face-up monster on the field, until the end of this turn. ● Negate its effects. ● Cannot attack. ● Cannot be destroyed by battle or card effects. ● Unaffected by activated card effects, except its own. ● Cannot be Tributed. ● Cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon. Neither player can activate monster effects in response to this card's activation. You can only activate 1 "Forbidden Crown" per turn.


                1 cardForbidden Droplet 1 cardForbidden Droplet
                Forbidden Droplet
                Spell Quick
                Forbidden Droplet

                  Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                  Tag(s):

                  1 cardGraceful Charity
                  1 cardGraceful Charity
                  Graceful Charity
                  Spell Normal
                  Graceful Charity

                    Draw 3 cards, then discard 2 cards.


                    1 cardJunk Signal 1 cardJunk Signal
                    Junk Signal
                    Spell Quick
                    Junk Signal

                      Activate 1 of these effects (also you cannot Special Summon from the Extra Deck for the rest of this turn, except Synchro Monsters); ● Tribute 1 monster; Special Summon 1 monster, except the Tributed monster, from your hand, Deck, or GY, that is "Junk Warrior" or "Stardust Dragon", or that mentions either of them. ● When your opponent activates a card or effect in response to your Synchro Monster's effect activation: Negate that effect. You can only activate 1 "Junk Signal" per turn.


                      1 cardMajestic Absorption 1 cardMajestic Absorption
                      Majestic Absorption
                      Spell Normal
                      Majestic Absorption

                        Target 1 "Stardust Dragon", or 1 Synchro Monster that mentions it, that you control, then activate 1 of these effects; ● Equip 1 face-up monster your opponent controls to that target. ● It can attack directly this turn. ● This turn, each time it destroys an opponent's monster by battle, inflict damage to your opponent equal to the destroyed monster's original ATK. You can only activate 1 "Majestic Absorption" per turn.


                        1 cardMonster Reborn
                        1 cardMonster Reborn
                        Monster Reborn
                        Spell Normal
                        Monster Reborn

                          Target 1 monster in either GY; Special Summon it.




                          Tag(s):

                          1 cardNecroid Synchro 1 cardNecroid Synchro
                          Necroid Synchro
                          Spell Normal
                          Necroid Synchro

                            Banish 1 Tuner and up to 2 non-Tuner monsters from your Graveyard, and if you do, Special Summon 1 "Stardust" Synchro Monster from your Extra Deck whose Level equals the total Levels of those banished monsters, but it has its effects negated. (This Special Summon is treated as a Synchro Summon.)


                            1 cardOn Your Mark, Get Set, DUEL! 1 cardOn Your Mark, Get Set, DUEL!
                            On Your Mark, Get Set, DUEL!
                            Spell Continuous
                            On Your Mark, Get Set, DUEL!

                              When this card is activated: If you control no other cards, you can add 1 "Synchron" monster from your Deck to your hand. Once per turn, during your Standby Phase: Place 1 Signal Counter on this card. You can remove 2 Signal Counters from your field and send this face-up card to the GY; draw 2 cards, then send 1 card from your hand to the GY. You can only activate 1 "On Your Mark, Get Set, DUEL!" per turn.


                              1 cardPot of Greed
                              1 cardPot of Greed
                              Pot of Greed
                              Spell Normal
                              Pot of Greed

                                Draw 2 cards.




                                Tag(s):

                                1 cardScrap Fist 1 cardScrap Fist
                                Scrap Fist
                                Spell Quick
                                Scrap Fist

                                  Target 1 "Junk Warrior" you control; if it battles an opponent's monster this turn while you control it, apply these effects. ● Your opponent cannot activate cards or effects until the end of the Damage Step. ● If it attacks a Defense Position monster, inflict piercing battle damage to your opponent. ● Double any battle damage your opponent takes. ● It cannot be destroyed by battle. ● Destroy the opponent's monster that battled it at the end of the Damage Step.


                                  1 cardStardust Illumination 1 cardStardust Illumination
                                  Stardust Illumination
                                  Spell Normal
                                  Stardust Illumination

                                    Send 1 "Stardust" monster from your Deck to the GY, or if you control "Stardust Dragon" or a Synchro Monster that mentions it, you can Special Summon it instead. You can banish this card from your GY, then target 1 "Stardust" monster you control; increase or decrease its Level by 1 until the end of this turn. You can only use each effect of "Stardust Illumination" once per turn.


                                    1 cardStardust Shimmer 1 cardStardust Shimmer
                                    Stardust Shimmer
                                    Spell Normal
                                    Stardust Shimmer

                                      Select 1 Dragon-Type Synchro Monster in your Graveyard. Remove from play other monsters in your Graveyard whose total Levels equal the Level of the selected monster and Special Summon it from the Graveyard.


                                      1 cardSuper Polymerization
                                      1 cardSuper Polymerization
                                      Super Polymerization
                                      Spell Quick
                                      Super Polymerization

                                        Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.




                                        Tag(s):

                                        1 cardSynchro Chase 1 cardSynchro Chase
                                        Synchro Chase
                                        Spell Continuous
                                        Synchro Chase

                                          Your opponent cannot activate cards or effects in response to the effect activations of your Synchro Monsters with "Warrior", "Synchron", or "Stardust" in their original names. If you Synchro Summon a "Warrior", "Synchron", or "Stardust" Synchro Monster: You can target 1 monster in your GY used as its material; Special Summon it in Defense Position. You can only use this effect of "Synchro Chase" once per turn.


                                          1 cardSynchro Fellowship 1 cardSynchro Fellowship
                                          Synchro Fellowship
                                          Spell Normal
                                          Synchro Fellowship

                                            Add 2 monsters from your Deck to your hand (1 "Junk Synchron" and 1 monster that mentions "Junk Warrior" or "Stardust Dragon"), then discard 1 card. You can banish this card from your GY, then target 1 Synchro Monster you control; reduce its Level by 1, then you can Normal Summon 1 "Synchron" monster during your Main Phase this turn, in addition to your Normal Summon/Set (you can only gain this effect once per turn). You can only activate 1 "Synchro Fellowship" per turn.


                                            1 cardSynchro Overtop 1 cardSynchro Overtop
                                            Synchro Overtop
                                            Spell Normal
                                            Synchro Overtop

                                              Target any number of Level 7 or 8 Dragon Synchro Monsters in your GY; Special Summon them in Defense Position, but their Levels become 1 and their effects are negated, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters. When a Synchro Monster you control is destroyed by battle: You can banish this card from your GY; Special Summon 1 "Crimson Dragon" from your Extra Deck. You can only use each effect of "Synchro Overtop" once per turn.


                                              1 cardSynchro Rumble 1 cardSynchro Rumble
                                              Synchro Rumble
                                              Spell Normal
                                              Synchro Rumble

                                                Target 1 Tuner or 1 Level 7 or 8 Dragon Synchro Monster in your GY; Special Summon it in Defense Position, also for the rest of this turn after this card resolves, you cannot Special Summon from the Extra Deck, except Synchro Monsters. If a Level 7 or 8 Dragon Synchro Monster(s) or "Crimson Dragon" you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only activate 1 "Synchro Rumble" per turn.


                                                1 cardSynchro World 1 cardSynchro World
                                                Synchro World
                                                Spell Field
                                                Synchro World

                                                  Each time a monster is Synchro Summoned, place 2 Signal Counters on this card. If this card in its owner's control is destroyed by an opponent's card effect: You can Special Summon 1 "Crimson Dragon" from your Extra Deck. You can remove 4, 7, or 10 Signal Counters from your field; apply the appropriate effect. ● 4: Increase or decrease the Level of 1 face-up monster you control by 1. ● 7: Special Summon 1 Tuner from your GY. ● 10: Special Summon 1 Synchro Monster from your GY.


                                                  1 cardTerraforming
                                                  1 cardTerraforming
                                                  Terraforming
                                                  Spell Normal
                                                  Terraforming

                                                    Add 1 Field Spell from your Deck to your hand.




                                                    Tag(s):

                                                    1 cardTriple Tactics Talent
                                                    1 cardTriple Tactics Talent
                                                    Triple Tactics Talent
                                                    Spell Normal
                                                    Triple Tactics Talent

                                                      If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                                                      Tag(s):

                                                      1 cardConverging Wishes 1 cardConverging Wishes
                                                      Converging Wishes
                                                      Trap Normal
                                                      Converging Wishes

                                                        If you have 5 or more Dragon-Type Synchro Monsters with different names in your Graveyard: Special Summon 1 "Stardust Dragon" from your Extra Deck (this is treated as a Synchro Summon), but banish it during the End Phase. Equip it with this card. While equipped, it gains ATK equal to the combined ATK of all Dragon-Type Synchro Monsters in your Graveyard. Also while equipped, when it destroys an opponent's monster by battle: You can banish 1 Dragon-Type Synchro Monster from your Graveyard; it can attack an opponent's monster again in a row.


                                                        1 cardInfinite Impermanence 1 cardInfinite Impermanence
                                                        Infinite Impermanence
                                                        Trap Normal
                                                        Infinite Impermanence

                                                          Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                                          1 cardMajestic Mirage 1 cardMajestic Mirage
                                                          Majestic Mirage
                                                          Trap Continuous
                                                          Majestic Mirage

                                                            If a face-up card you control leaves the field by your card effect, or to activate the effect of your card, and the card that left the field was "Stardust Dragon" or a Synchro Monster that mentioned it: You can apply 1 of the following effects, but you cannot apply that same effect of "Majestic Mirage" again this turn. ● Special Summon 1 of those monsters. ● Banish 1 monster from your opponent's field or GY. ● Any damage you take this turn is halved.


                                                            1 cardOne-Way Synchro 1 cardOne-Way Synchro
                                                            One-Way Synchro
                                                            Trap Normal
                                                            One-Way Synchro

                                                              Take 1 Level 1 Tuner from your Deck or GY, and either add it to your hand or Special Summon it. If you control "Junk Warrior" or a monster that mentions it, and this card is in your GY: You can Set this card, but banish it when it leaves the field. You can only use 1 "One-Way Synchro" effect per turn, and only once that turn.


                                                              1 cardScrap-Iron Sacred Statue 1 cardScrap-Iron Sacred Statue
                                                              Scrap-Iron Sacred Statue
                                                              Trap Normal
                                                              Scrap-Iron Sacred Statue

                                                                Target 1 of your Level 7 or 8 Dragon Synchro Monsters that is banished or in your GY; Special Summon it, but return it to the Extra Deck during the End Phase, also, after that, Set this card face-down instead of sending it to the GY. If this Set card in its owner's control is destroyed by an opponent's card effect: You can Special Summon 1 "Crimson Dragon" from your Extra Deck. You can only use each effect of "Scrap-Iron Sacred Statue" once per turn.


                                                                1 cardScrap-Iron Scarecrow
                                                                1 cardScrap-Iron Scarecrow
                                                                Scrap-Iron Scarecrow
                                                                Trap Normal
                                                                Scrap-Iron Scarecrow

                                                                  When an opponent's monster declares an attack: Target the attacking monster; negate the attack, also, after that, Set this card face-down instead of sending it to the GY.


                                                                  1 cardScrap-Iron Signal 1 cardScrap-Iron Signal
                                                                  Scrap-Iron Signal
                                                                  Trap Counter
                                                                  Scrap-Iron Signal

                                                                    When your opponent activates a monster effect, while you control a Synchro Monster that lists a Synchro Monster as material: Negate the activation, also, after that, Set this card face-down instead of sending it to the GY. You can only activate 1 "Scrap-Iron Signal" per turn.


                                                                    1 cardScrap-Iron Statue 1 cardScrap-Iron Statue
                                                                    Scrap-Iron Statue
                                                                    Trap Normal
                                                                    Scrap-Iron Statue

                                                                      When a Spell/Trap Card that is already face-up on your opponent's field activates its effect: Destroy that card, also, after that, Set this card face-down instead of sending it to the GY. If this card is sent to the GY: You can target 1 "Junk" monster in your GY; Special Summon it in Defense Position. You can only use each effect of "Scrap-Iron Statue" once per turn.


                                                                      1 cardShooting Star 1 cardShooting Star
                                                                      Shooting Star
                                                                      Trap Normal
                                                                      Shooting Star

                                                                        If a "Stardust" monster is on the field: Target 1 card on the field; destroy that target.


                                                                        1 cardSpirit Force 1 cardSpirit Force
                                                                        Spirit Force
                                                                        Trap Normal
                                                                        Spirit Force

                                                                          During your opponent's turn, at damage calculation: Make the battle damage you take from this battle 0, then you can add 1 Warrior-Type Tuner monster with 1500 or less DEF from your Graveyard to your hand.


                                                                          1 cardStardust Flash 1 cardStardust Flash
                                                                          Stardust Flash
                                                                          Trap Normal
                                                                          Stardust Flash

                                                                            Target 1 "Stardust" monster in your Graveyard; Special Summon it.


                                                                            1 cardStardust Mirage 1 cardStardust Mirage
                                                                            Stardust Mirage
                                                                            Trap Normal
                                                                            Stardust Mirage

                                                                              If you control a Level 8 or higher Dragon Synchro Monster: Special Summon as many monsters as possible from your GY that were destroyed and sent to your GY by battle or an opponent's card effect this turn. You can only activate 1 "Stardust Mirage" per turn.


                                                                              1 cardStardust Re-Spark 1 cardStardust Re-Spark
                                                                              Stardust Re-Spark
                                                                              Trap Normal
                                                                              Stardust Re-Spark

                                                                                When an opponent's Special Summoned monster declares a direct attack, if its ATK is greater than or equal to your LP: Negate the attack, and if you do, draw 1 card, then you can Special Summon 1 "Stardust" monster from your Extra Deck or Graveyard. You can only activate 1 "Stardust Re-Spark" per turn.


                                                                                1 cardStardust Wish 1 cardStardust Wish
                                                                                Stardust Wish
                                                                                Trap Continuous
                                                                                Stardust Wish

                                                                                  Once per turn, if a "Stardust" Synchro Monster you control is Tributed to activate its own effect (except during the Damage Step): You can target that monster; Special Summon it. Your opponent cannot activate cards or effects in response to this effect's activation. Monsters Special Summoned by this effect cannot be destroyed by battle while in Attack Position.


                                                                                  1 cardStarlight Road 1 cardStarlight Road
                                                                                  Starlight Road
                                                                                  Trap Normal
                                                                                  Starlight Road

                                                                                    When a card or effect is activated that would destroy 2 or more cards you control: Negate the effect, and if you do, destroy that card, then you can Special Summon 1 "Stardust Dragon" from your Extra Deck.


                                                                                    1 cardAccel Synchro Stardust Dragon 1 cardAccel Synchro Stardust Dragon
                                                                                    Accel Synchro Stardust Dragon
                                                                                    WIND 8
                                                                                    Accel Synchro Stardust Dragon
                                                                                    • ATK:

                                                                                    • 2500

                                                                                    • DEF:

                                                                                    • 2000


                                                                                    1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can Special Summon 1 Level 2 or lower Tuner from your GY. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Stardust Dragon" from your Extra Deck (this is treated as a Synchro Summon), then, immediately after this effect resolves, Synchro Summon 1 Synchro Monster using monsters you control as material. This turn, the monsters Synchro Summoned by this effect are unaffected by your opponent's activated effects. You can only use each effect of "Accel Synchro Stardust Dragon" once per turn.


                                                                                    1 cardCosmic Blazar Dragon 1 cardCosmic Blazar Dragon
                                                                                    Cosmic Blazar Dragon
                                                                                    WIND 12
                                                                                    Cosmic Blazar Dragon
                                                                                    • ATK:

                                                                                    • 4000

                                                                                    • DEF:

                                                                                    • 4000


                                                                                    1 Tuner Synchro Monster + 2+ non-Tuner Synchro Monsters Must be Synchro Summoned. (Quick Effect): You can banish this card until the End Phase to activate 1 of these effects; ● When your opponent activates a card or effect: Negate the activation, and if you do, destroy that card. ● When your opponent would Summon a monster(s): Negate the Summon, and if you do, destroy that monster(s). ● When an opponent's monster declares an attack: Negate the attack, then end the Battle Phase.


                                                                                    1 cardCosmic Quasar Dragon 1 cardCosmic Quasar Dragon
                                                                                    Cosmic Quasar Dragon
                                                                                    LIGHT 12
                                                                                    Cosmic Quasar Dragon
                                                                                    • ATK:

                                                                                    • 4000

                                                                                    • DEF:

                                                                                    • 4000


                                                                                    1 Tuner Synchro Monster + 2+ non-Tuner Synchro Monsters Must first be Synchro Summoned with the above materials. Once per turn: You can target face-up cards on the field, up to the number of monsters used as Synchro Material for this card +1; negate their effects. This effect's activation and effect cannot be negated. (Quick Effect): You can banish this Synchro Summoned card; Special Summon 1 Dragon Synchro Monster from your Extra Deck that requires 2+ non-Tuner Synchro Monsters as material. (This is treated as a Synchro Summon.)


                                                                                    1 cardMajestic Star Dragon 1 cardMajestic Star Dragon
                                                                                    Majestic Star Dragon
                                                                                    WIND 10
                                                                                    Majestic Star Dragon
                                                                                    • ATK:

                                                                                    • 3800

                                                                                    • DEF:

                                                                                    • 3000


                                                                                    "Majestic Dragon" + "Stardust Dragon" + 1 non-Tuner monster During either player's turn, when your opponent activates a card or effect: You can Tribute this card; negate the activation, and if you do, destroy all cards your opponent controls. Once per turn: You can target 1 face-up monster your opponent controls; negate its effects until the end of this turn, and you can activate 1 of its effects as this card's effect once this turn. During the End Phase: Target 1 "Stardust Dragon" in your Graveyard; return this card from the field to the Extra Deck, then Special Summon that target.


                                                                                    1 cardShooting Majestic Star Dragon 1 cardShooting Majestic Star Dragon
                                                                                    Shooting Majestic Star Dragon
                                                                                    WIND 11
                                                                                    Shooting Majestic Star Dragon
                                                                                    • ATK:

                                                                                    • 4000

                                                                                    • DEF:

                                                                                    • 3300


                                                                                    "Majestic Dragon" + 1+ non-Tuner monsters, including a Dragon Synchro Monster Must first be Synchro Summoned. Once per turn: You can negate the effects of 1 Effect Monster your opponent controls. This card gains 1 additional attack each Battle Phase for every monster in your GY that is "Stardust Dragon" or is a Synchro Monster with "Stardust Dragon" in its text. Once per turn, when your opponent activates a card or effect (Quick Effect): You can banish this card (until the End Phase), and if you do, negate the activation, and if you do that, banish that card.


                                                                                    1 cardShooting Quasar Dragon 1 cardShooting Quasar Dragon
                                                                                    Shooting Quasar Dragon
                                                                                    LIGHT 12
                                                                                    Shooting Quasar Dragon
                                                                                    • ATK:

                                                                                    • 4000

                                                                                    • DEF:

                                                                                    • 4000


                                                                                    1 Tuner Synchro Monster + 2 or more non-Tuner Synchro Monsters Must be Synchro Summoned, and cannot be Special Summoned by other ways. This card's maximum number of attacks per Battle Phase equals the number of non-Tuner monsters used as its Synchro Material. Once per turn, during either player's turn, when a card or effect is activated: You can negate the activation, and if you do, destroy it. When this card leaves the field: You can Special Summon 1 "Shooting Star Dragon" from your Extra Deck.


                                                                                    1 cardShooting Star Dragon 1 cardShooting Star Dragon
                                                                                    Shooting Star Dragon
                                                                                    WIND 10
                                                                                    Shooting Star Dragon
                                                                                    • ATK:

                                                                                    • 3300

                                                                                    • DEF:

                                                                                    • 2500


                                                                                    1 Tuner Synchro Monster + "Stardust Dragon" Once per turn: You can excavate the top 5 cards of your Deck, shuffle them back in, also this card's maximum number of attacks per Battle Phase this turn equals the number of Tuner monsters excavated. Once per turn, during either player's turn, when a card or effect is activated that would destroy a card(s) on the field: You can negate the effect, and if you do, destroy it. Once per turn, when an opponent's monster declares an attack: You can target the attacking monster; banish this card, and if you do, negate that attack. During the next End Phase: Special Summon this card banished by this effect.


                                                                                    1 cardShooting Star Dragon T.G. EX 1 cardShooting Star Dragon T.G. EX
                                                                                    Shooting Star Dragon T.G. EX
                                                                                    WIND 10
                                                                                    Shooting Star Dragon T.G. EX
                                                                                    • ATK:

                                                                                    • 3300

                                                                                    • DEF:

                                                                                    • 2500


                                                                                    1 Tuner Synchro Monster + 1+ non-Tuner Synchro Monsters When a monster effect is activated that targets a monster(s) you control (Quick Effect): You can banish 1 Tuner from your GY; negate the activation, and if you do, destroy that card. You can only use each of the following effects of "Shooting Star Dragon T.G. EX" once per turn. ● When an opponent's monster declares an attack: You can negate the attack. ● During your opponent's turn, if this card is in your GY (Quick Effect): You can Tribute 2 Synchro Monsters; Special Summon this card.


                                                                                    1 cardStardust Chronicle Spark Dragon 1 cardStardust Chronicle Spark Dragon
                                                                                    Stardust Chronicle Spark Dragon
                                                                                    LIGHT 10
                                                                                    Stardust Chronicle Spark Dragon
                                                                                    • ATK:

                                                                                    • 3000

                                                                                    • DEF:

                                                                                    • 2500


                                                                                    1 Tuner Synchro Monster + 1+ non-Tuner Synchro Monsters Must be Synchro Summoned. Once per turn (Quick Effect): You can banish 1 Synchro Monster from your GY; this card is unaffected by other cards' effects for the rest of this turn. If this card in its owner's possession is destroyed by an opponent's card (by battle or card effect): You can target 1 of your banished Dragon Synchro Monsters; Special Summon it.


                                                                                    1 cardStardust Dragon 1 cardStardust Dragon
                                                                                    Stardust Dragon
                                                                                    WIND 8
                                                                                    Stardust Dragon
                                                                                    • ATK:

                                                                                    • 2500

                                                                                    • DEF:

                                                                                    • 2000


                                                                                    1 Tuner + 1+ non-Tuner monsters When a card or effect is activated that would destroy a card(s) on the field (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy it. During the End Phase, if this effect was activated this turn (and was not negated): You can Special Summon this card from your GY.


                                                                                    1 cardStardust Dragon - Victim Sanctuary 1 cardStardust Dragon - Victim Sanctuary
                                                                                    Stardust Dragon - Victim Sanctuary
                                                                                    WIND 8
                                                                                    Stardust Dragon - Victim Sanctuary
                                                                                    • ATK:

                                                                                    • 2500

                                                                                    • DEF:

                                                                                    • 2000


                                                                                    1 Tuner + 1+ non-Tuners When your opponent activates a card or effect in response to your card or effect activation (Quick Effect): You can Tribute this card; negate the activation of your opponent's card or effect, and if you do, destroy that card. If a monster(s) in your possession was Tributed this turn (Quick Effect): You can banish this card from your GY; Special Summon 1 "Stardust" Synchro Monster from your Extra Deck. You can only use each effect of "Stardust Dragon - Victim Sanctuary" once per turn, and cannot activate more than 1 in the same Chain.


                                                                                    1 cardStardust Sifr Divine Dragon 1 cardStardust Sifr Divine Dragon
                                                                                    Stardust Sifr Divine Dragon
                                                                                    LIGHT 12
                                                                                    Stardust Sifr Divine Dragon
                                                                                    • ATK:

                                                                                    • 4000

                                                                                    • DEF:

                                                                                    • 4000


                                                                                    1 Tuner Synchro Monster + 2 or more non-Tuner Synchro Monsters Must be Synchro Summoned and cannot be Special Summoned by other ways. The first time each card you control would be destroyed each turn, by battle or card effect, it is not destroyed. Once per turn, during either player's turn, when your opponent activates a monster effect: You can negate that effect, and if you do, destroy 1 card on the field. You can banish this card from your Graveyard, then target 1 Level 8 or lower "Stardust" monster in your Graveyard; Special Summon it.


                                                                                    1 cardStardust Spark Dragon 1 cardStardust Spark Dragon
                                                                                    Stardust Spark Dragon
                                                                                    LIGHT 8
                                                                                    Stardust Spark Dragon
                                                                                    • ATK:

                                                                                    • 2500

                                                                                    • DEF:

                                                                                    • 2000


                                                                                    1 Tuner + 1+ non-Tuner monsters Once per turn (Quick Effect): You can target 1 face-up card you control; once during this turn, it cannot be destroyed by battle or card effects.


                                                                                    1 cardPhonon Pulse Dragon 1 cardPhonon Pulse Dragon
                                                                                    Phonon Pulse Dragon
                                                                                    DARK 4
                                                                                    Phonon Pulse Dragon
                                                                                    • ATK:

                                                                                    • 1900

                                                                                    • DEF:

                                                                                    • 800


                                                                                    1 Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned: You can declare a Level from 1 to 3; this card becomes that Level, also you cannot Special Summon for the rest of this turn, except for a Synchro Summon using this card as a Synchro Material. You can only Special Summon "Phonon Pulse Dragon(s)" once per turn.


                                                                                    1 cardShooting Riser Dragon 1 cardShooting Riser Dragon
                                                                                    Shooting Riser Dragon
                                                                                    LIGHT 7
                                                                                    Shooting Riser Dragon
                                                                                    • ATK:

                                                                                    • 2100

                                                                                    • DEF:

                                                                                    • 1700


                                                                                    1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can send 1 monster from your Deck to the GY, whose Level is lower than this card's on the field, and if you do, reduce this card's Level by that monster's, but for the rest of this turn, you cannot activate the effects of monsters with the same name the sent monster had in the GY. You can only use this effect of "Shooting Riser Dragon" once per turn. Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control.




                                                                                    More TCG Info

                                                                                    Stardust Breakdown

                                                                                     

                                                                                     

                                                                                     

                                                                                     

                                                                                     

                                                                                     

                                                                                     

                                                                                     

                                                                                     

                                                                                     

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