Onomat Deck #725964 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Dodododo Warrior x3, Gogogo Goblindbergh x3, Lava Golem x3. Created Jun 25, 2026 by YGO Mod.

Deck Onomat OCG

Created by: YGO Mod (20517634)

Created On: 06/25/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: Medium
62± 7/ 100
Power Score
Structural 60
Reliability 56
Going First 63
Going Second 68

Deck — Deck Power Evaluation

Final Contextual Deck Power: 62/100 (±7 · Confidence: Medium)

Overall score Value
Structural Deck Power 60
Going First 63
Going Second 68
Meta Power provisional
Tournament Reliability 56
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Blind-Second
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Xyz summon boards with negation and board control via Number monsters (Number 39: Utopia, Number 38, Utopic Future variants); Going-second disruption through hand traps and board breakers; grind game with recursion via Onomatokage and Mulcharmy engines
  • Turn 1 (going first): Open with Onomatopaira or Reinforcement of the Army to search Zubaba/Gogogo/Dododo starters, build Rank 4 Xyz board (Utopia variants, Bagooska) with hand trap backup and interaction
  • Turn 2 (going second): Use Lava Golem, Forbidden Droplet, Lightning Storm, and hand traps to break boards; leverage Mulcharmy effects for hand refresh after opponent's Special Summons
  • Recovery: Recursion via Onomatokage (banish from GY to recover Xyz), Mulcharmy burst-draw effects, Dodododwarf recovery from GY, and Utopia Double searcher effects
  • After siding: No side deck supplied; structural deck power evaluated as main-only

Why it scores here

This Onomat deck opens a functional Rank 4 Xyz engine with strong hand-trap and disruption coverage (96.6% probability of a live starter in the opening hand). The deck converts reliably into interaction-heavy boards anchored on Number 39: Utopia and Bagooska, with reasonable backup lines through Mulcharmy recursion. However, combo ceiling is moderate (text-inferred at ~75 due to no board data), median output sits lower due to limited multi-summon redundancy, and the deck lacks robust recovery after a clean hand-trap interrupt to the initial starter. Going-second lines are solid via Lava Golem, Forbidden Droplet, and Lightning Storm, but the deck misses 11 high-inclusion core cards (Maxx C, Utopic Draco Future, Gagagaga Girl, etc.), indicating a partial/non-standard build. Popularity did not earn points; the score reflects system consistency, interaction density, turn-order fit, and tolerance for disruption.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 68 P(≥1 archetype starter in hand 5) ≈ 0.966; Onomatopaira, Reinforcement of the Army, Gogogo Goblindbergh, Dodododo Warrior, Mulcharmy Fuwalos all live consistently; 26-copy core group (Inferred)
D2 Opening-Hand Quality & Brick Management 58 Low brick rate estimated; archetype cards span multiple copy bins (3/2/1), but Normal Summon conflict (three 3-ofs that Normal: Lava Golem, Gogogo Goblindbergh, Dodododo Warrior) and hand-trap clustering reduce median hand quality (~58% functional hands estimated); 10-copy hand-trap group supports going-second flexibility (Inferred)
D3 Combo Conversion & Ceiling 65 Best combo line inferred from text: Gogogo Goblindbergh or Dodododo Warrior starter → Onomatopaira/pickup search → multi-Xyz summon (Utopia/Bagooska) with material layering; estimated ceiling ~75 based on typical 2–3 summon chains and interaction setup; no board data available (Inferred)
D4 Combo Floor & Median Output 52 Median output estimated lower (~52) due to low starter diversity (11 missing high-inclusion core cards, including Gagagaga Girl, Utopic Draco Future); most lines end 1–2 Xyz + hand trap; recursion via Onomatokage mitigates some loss (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Moderate resilience: Onomatokage recovery, Mulcharmy draw-on-Special effects, and secondary starters (Gagaga Ganbara, ZS Ascended Sage, Utopic Onomatopoeia) provide partial redundancy; however, deck has no third independent line if T1 Xyz + hand trap is negated; estimated ~60 (Inferred)
D6 Resource Economy, Recovery & Grind 62 Mulcharmy engines (Fuwalos, Purulia) generate card draw when opponent Special Summons from Deck/hand, supporting grind and recovery; Onomatokage recursion and Utopia Double search provide float; net resource signature moderate (~62 inferred from text + effect frequency) (Inferred)
D7 End-Board & Interaction Quality 65 End-board typically 1–2 Xyz (Utopia + Bagooska or similar) with 1–3 interaction cards; Number 39: Utopia negates attacks, Bagooska prevents targeting/destruction, Utopia Double adds searcher; Infinite Impermanence (3 copies) and hand-trap density (10 total) create layer; interaction density moderate ~65 (Inferred)
D8 Going-Second & Board-Breaking Power 68 Strong going-second suite: Lava Golem tribal summon (3 copies), Forbidden Droplet (3 copies, negation), Lightning Storm (3 copies, destruction), Infinite Impermanence (3 copies), Ash Blossom (3 copies); non-engine tech is ~38 cards; estimated board-break power ~68 (Inferred)
D9 Offensive Pressure & Closing Power 55 Offensive closing weak: Utopia 2500 ATK (2000 defense baseline), Bagooska 2100 ATK, no piercing or direct-attack text; relies on grinding attrition or unblocked small attacks; estimated ~55 (Inferred)
D10 Main Deck Efficiency & Flexibility 58 55 main deck (legal range 40–60): 29 distinct cards (high variance), 14 singletons, 4 doublets, 11 triplets; archetype purity only 4.3% exact-name match but 48% archetype-spread (Zubaba/Mulcharmy/Dododo/Gagaga core); compactness reasonable but flexibility costs consistency ~58 (Inferred)
D11 Extra Deck Efficiency & Coverage 62 15 Extra slots: 15 Xyz (all types present); Number 39: Utopia, Gagagaga Magician, Utopic Future, and rank-up Utopias dominate; only 1 Galaxy-Eyes and 1 Exciton Knight as flex slots; coverage is narrow (pure Rank 4 + Rank 8/12 experimental) but efficient for the engine ~62 (Inferred)
D12 Side Deck Adaptability 0 No side deck supplied (0 cards); no post-side data available; structural evaluation main-deck only; score set to 0 and excluded from blended formula (Verified)
D13 Matchup Coverage & Format Fit 52 Archetype meta-share unknown; no dated metagame sample supplied; Onomat is a minor/niche archetype in OCG (not top-tier meta as of recent samples); deck misses 11 high-inclusion core cards suggesting non-standard build; format fit estimated conservative ~52 (Provisional)
D14 Pilotability & Error Tolerance 56 Combo complexity moderate (3–5 summons per line typical); relatively forgiving error tolerance (hand traps activate auto, Xyz materials self-explanatory); no complex chains or FTK loops; estimated ~56 (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 60, Going First ≈ 63, Going Second ≈ 68, Meta = provisional, Tournament Reliability ≈ 56. Modifiers: Missing Core Cards (-4); No Side Deck (-2). Final formula: 0.80*Structural (60) + 0.20*TournamentReliability (56) = 62; Meta provisional (no dated metagame sample supplied)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.97 · key two-card combo ≈ — · full-brick estimate ≈ 0.03 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Very high starter consistency (96.6% P[≥1 live in opening 5])
  • Excellent going-second tools: Lava Golem, Forbidden Droplet (3), Lightning Storm (3), hand-trap density (10 copies)
  • Solid interaction via Utopia + Bagooska Rank 4 boards
  • Recursion engines (Onomatokage, Mulcharmy draw effects) support grind
  • Well-tuned tech for blind-second strategy

Weaknesses

  • Moderate combo ceiling and median output due to missing 11 high-inclusion core cards
  • Limited multi-summon redundancy; heavily reliant on initial starter + hand trap backup
  • Weak offensive closing power (low ATK monsters, no piercing)
  • Normal Summon conflicts (three 3-ofs: Lava Golem, Gogogo Goblindbergh, Dodododo Warrior) increase brick risk
  • No side deck supplied; cannot evaluate best-of-3 resilience
  • Niche/off-meta archetype position; low metagame share suggests limited tournament viability

Critical choke points

  • Initial Onomatopaira/Reinforcement search can be disrupted by Ash Blossom or Droll & Lock; deck has few independent lines if first starter is negated
  • Rank 4 boards are easily bounced or removed by meta decks with kaiju/board wipes; limited follow-up recovery
  • Heavy hand-trap dependence means going-first hands with multiple hand traps + limited combo pieces brick easily
Priority Remove Add Reason
1 consider cutting 1 copy of Lava Golem (3 copies creates Normal Summon conflicts) add Number F0: Utopic Future Zexal (100% core inclusion, missing from deck) Zexal is the primary Rank 0 overlaid board ender in Onomat; boosts combo ceiling and interaction density
2 consider cutting 1 copy of Dodododo Warrior (3 copies) add Gagagaga Girl (80% core, provides Extra Deck search utility) Gagagaga Girl enables search of Utopia variants; improves redundancy without compounding Normal Summon conflicts
3 consider removing Lava Golem entirely or reducing to 1 copy add Maxx C and one additional flexible Extra Deck card (Utopic Draco Future or Number 38) Three Lava Golems compete with core starters; Maxx C is 80% meta inclusion; frees deck slots for proven tech

Evidence & confidence

  • Verified: Deck is Legal in OCG (55 main, 15 extra, no violations, all cards within banlist limits); Card text confirmed from resolution excerpts (Onomatopaira searcher, Mulcharmy draw effects, Utopia negation, Lava Golem tribal summon); Copy counts and archetype membership verified from deck list; Hypergeometric probabilities computed from main deck size = 55
  • Observed: Usage statistics show Onomat core inclusions at 56% presence in this deck (14 of 25 high-inclusion cards present); Hand-trap group (10 copies) and searcher group (16 copies) densities measured from list
  • Inferred: Starter consistency P(≥1 archetype live in hand 5) ≈ 0.966 from hypergeometric draw model; treat as estimate (Inferred); Combo ceiling estimated ~75 from typical 2–3 summon chains, board layering, and interaction setup; no direct board sample (Inferred); Combo median estimated ~52 from low starter diversity and missing high-inclusion core cards (Inferred); Interruption resilience ~60 from modest secondary line count and recursion text, but not independently redundant (Inferred); Going-first power ~63 from starter reliability (D1), end-board interaction (D7), and hand-trap backup (Inferred); Going-second power ~68 from Lava Golem, Forbidden Droplet, Lightning Storm triple coverage and hand-trap density (Inferred); Tournament reliability ~56 from moderate brick risk, single choke-point (first starter disruption), and post-side unknowns (Inferred); Main deck efficiency ~58 from 29 distinct cards, high singleton count, and Normal Summon conflicts (Inferred); Extra deck efficiency ~62 from full Xyz specialization (15 slots) and narrow rank coverage (mostly Rank 4) but tight slot usage (Inferred); Pilotability ~56 from moderate combo complexity and forgiving hand-trap logic, but decision density in line sequencing (Inferred)
  • Provisional: Meta Power null — no dated metagame sample supplied; archetype meta-share is unknown (Provisional); Matchup coverage ~52 — Onomat is niche in OCG; format fit speculative without dated meta context (Provisional)
  • Data gaps: No combos supplied (combos_evidence.total_combos = 0); combo floor, median, ceiling entirely text-inferred No tournament link or per-pilot match record; archetype meta-share absent No side deck (0 cards); best-of-3 resilience unevaluable No win-rate telemetry (brick rate, starter rate, OTK rate) — all consistency/disruption estimates are hypergeometric + textual inferences No dated metagame sample; Meta Power remains Provisional Guides evidence empty (0 guides); strategic intent inferred from card text only

More OCG Info

Onomat

Onomat Breakdown

 
 

 

 

 

 

 

 
 

 

 
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