Secret Six Samurai Deck #725280 — Yu-Gi-Oh! OCG

54 Main, 16 Extra, incl. Artifact Lancea x3, Legendary Six Samurai - Kageki x3, Legendary Six Samurai - Kizan x3. Created Jun 25, 2026 by YGO Mod.

Deck Secret Six Samurai OCG

Created by: YGO Mod (20517634)

Created On: 06/25/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: Low
28± 8/ 100
Power Score

Secret Six Samurai — Deck Power Evaluation

Final Contextual Deck Power: 28/100 (Confidence: Low)

  • Primary strategy: Combo
  • Secondary strategies: Midrange
  • Format: ocg

Legality

Main 54 / Extra 16 / Side 0 — status: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Build a Six Samurai board with Synchro bosses (Legendary Six Samurai - Shi En, Legendary Lord Six Samurai - Shi En) and hand traps to control opponent's plays; Grind game via resource recycling (Grandmaster, Daigusto Emeral) and field advantage through Bushido counters
  • Turn 1 (going first): Establish engine consistency with Kageki/Tactical Trainer/Anarchist Monk; search Shien's Smoke Signal and Gateway; build Synchro board and set hand traps
  • Turn 2 (going second): Use hand traps (Artifact Lancea, Ghost Belle, Ash Blossom, Droll & Lock Bird) to disrupt opponent's plays; leverage Mulcharmy effects to draw cards when opponent summons
  • Recovery: Recursion via Grandmaster, Cunning of the Six Samurai, and Daigusto Emeral; grind resources back with Shien's Dojo Bushido counter management
  • After siding: Unknown — no Side Deck supplied (0 cards); unable to evaluate best-of-3 adaptation

Why it scores here

This Six Samurai list struggles with fundamental structural issues that prevent it from operating as a cohesive deck. While the core engine (Kageki, Kizan, Tactical Trainer, Anarchist Monk) reliably becomes live thanks to strong probability (99.17% P[≥1 starter in 5]), the deck fails at conversion: it lacks consistent Synchro summon targets, runs only 8 Extra Deck Synchros for a high-tuner count, and has no documented combo lines to establish what a functional board looks like. The 54-card Main Deck (overcrowded and non-standard) and 16-card Extra Deck (illegal in OCG) create brick risk and inconsistent combo access. Additionally, the deck is missing nine core cards (64% core present), includes contradictory engines (Mulcharmy draw effects conflict with the Six Samurai tuner focus), and has no Side Deck for post-sideboard adaptation. Hand traps provide going-second interaction, but without reliable board-break tools and explosive pressure, the deck cannot recover through realistic disruption. Popularity and archetype familiarity did not earn points; the score reflects the system's inability to execute reliably.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 72
D2 Opening-Hand Quality & Brick Management 55
D3 Combo Conversion & Ceiling 62
D4 Combo Floor & Median Output 48
D5 Interruption Resilience & Route Redundancy 45
D6 Resource Economy, Recovery & Grind 58
D7 End-Board & Interaction Quality 52
D8 Going-Second & Board-Breaking Power 62
D9 Offensive Pressure & Closing Power 38
D10 Main Deck Efficiency & Flexibility 42
D11 Extra Deck Efficiency & Coverage 48
D12 Side Deck Adaptability 0
D13 Matchup Coverage & Format Fit 45
D14 Pilotability & Error Tolerance 52

How the score was computed

Modifiers: none.


More OCG Info

Secret Six Samurai

Secret Six Samurai Breakdown

 
 

 

 

 

 

 

 
 

 

 
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