Constellar Deck #72501 — Yu-Gi-Oh! TCG
55 Main, 15 Extra, incl. Droll & Lock Bird x3, Satellarknight Deneb x3, Tellarknight Lyran x3.
Created by: YGO Mod (20517634)
Created On: 05/24/2023
Main Deck (55)
- Bystial Druiswurm x2
- Bystial Magnamhut x2
- Constellar Caduceus x2
- Constellar Sheratan x1
- Droll & Lock Bird x3
- Gameciel, the Sea Turtle Kaiju x2
- Kurikara Divincarnate x2
- Nibiru, the Primal Being x1
- Satellarknight Alsahm x1
- Satellarknight Altair x2
- Satellarknight Deneb x3
- Satellarknight Unukalhai x1
- Satellarknight Vega x1
- Tellarknight Altairan x1
- Tellarknight Lyran x3
- Ash Blossom & Joyous Spring x1
- Ghost Ogre & Snow Rabbit x1
- Book of Moon x2
- Called by the Grave x1
- Constellar Tellarknights x3
- Cosmic Cyclone x2
- Crossout Designator x2
- Dark Ruler No More x3
- Harpie's Feather Duster x1
- Reinforcement of the Army x1
- Satellarknight Skybridge x2
- Triple Tactics Talent x2
- Dimensional Barrier x3
- Gozen Match x3
- Infinite Impermanence x1
Extra Deck (15)
- Apollousa, Bow of the Goddess x1
- Isolde, Two Tales of the Noble Knights x1
- Chaos Angel x1
- Constellar Pleiades x1
- Constellar Ptolemy M7 x1
- Divine Arsenal AA-ZEUS - Sky Thunder x2
- Evilswarm Exciton Knight x1
- Gagagaga Magician x1
- Stellarknight Constellar Diamond x1
- Stellarknight Delteros x1
- Stellarknight Triverr x1
- Tellarknight Constellar Caduceus x2
- Tellarknight Ptolemaeus x1
Couldn't load the deck
Deck — Deck Power Evaluation
Final Contextual Deck Power: 24/100 (±5 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 25 |
| Going First | 20 |
| Going Second | 45 |
| Meta Power | provisional |
| Tournament Reliability | 20 |
- Primary strategy: Disjointed Midrange
- Secondary strategies: none
- Format: tcg
Legality
Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 9 violation(s).
Identity & game plan
- Win condition: Vanilla beatdown supported by scattered high-ATK monsters and board control; Opponent disruption via hand traps and forced board clears
- Turn 1 (going first): Attempt to stabilize with Constellar/Tellarknight starters, deploy hand traps, and establish a static board with available Xyz monsters
- Turn 2 (going second): Deploy extensive board-breaking suite (DDNR, Cosmic Cyclone, Designator, TTT, Gozen Match) to dismantle opponent's field, then attempt to summon a large threat
- Recovery: Rely on hand traps and backrow breakers; engine recovery is weak due to low consistency and missing recursion staples
- After siding: Not applicable; deck contains no side deck
Why it scores here
This deck is structurally compromised by running 55 cards, lacking a coherent engine (only 16% archetype core presence), and including multiple forbidden and over-limit cards. Its primary strength lies in a diverse suite of hand traps and board breakers, which provides moderate going-second potential, but the extreme brick risk and absence of parseable combo lines severely limit its ceiling and reliability. Popularity and format context were not factored into the score due to missing metagame data and the list's illegal status. Card scores were never averaged; the evaluation reflects the system's severe inconsistencies and structural flaws.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 15 | P(≥1 core starter in 5) ≈ 0.51; 55-card list dilutes access and archetype purity sits at 20% (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 20 | High brick risk from 55 cards, many one-offs, and low searcher density outside the small core (Inferred) |
| D3 | Combo Conversion & Ceiling | 15 | Zero parseable combo boards in evidence; disjointed lines yield low ceiling (Observed/Inferred) |
| D4 | Combo Floor & Median Output | 20 | Median output drops to vanilla beats or stalled turns due to engine fragility and missing key bosses (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 45 | Heavy hand trap and breaker suite (DDNR, Cosmic, Designator, TTT) aids interruption resilience (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 25 | Poor resource economy; 55 cards and few draw engines strain grind phases (Inferred) |
| D7 | End-Board & Interaction Quality | 55 | Strong interaction density via negates and removal, though end-board durability varies (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 65 | Excellent board-breaking toolkit (DDNR, Cosmic Cyclone, Designator, Gozen Match) supports going second (Inferred) |
| D9 | Offensive Pressure & Closing Power | 40 | Occasional high-ATK threats (Chaos Angel, Zeus, Gameciel) but inconsistent closing power (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 10 | Terrible efficiency; 55 cards, 20% archetype purity, and excessive tech slots (Verified) |
| D11 | Extra Deck Efficiency & Coverage | 30 | Extra deck contains overlapping Xyzs but misses key staples like Delteros and Ptolemaeus (Verified) |
| D12 | Side Deck Adaptability | 0 | No side deck included, eliminating post-side adaptability (Verified) |
| D13 | Matchup Coverage & Format Fit | 15 | Provisional; disjointed tech lists typically struggle without metagame alignment (Provisional) |
| D14 | Pilotability & Error Tolerance | 20 | High complexity and brick rate reduce pilotability and error tolerance (Inferred) |
How the score was computed
Strategy profile: Balanced (default). Structural ≈ 25, Going First ≈ 20, Going Second ≈ 45, Meta = provisional, Tournament Reliability ≈ 20. Modifiers: Illegality (-10); Massive Main Deck Size (-8); No Side Deck (-5); Engine Fragmentation (-7). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.51 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Diverse suite of hand traps (Ash, Droll, Nibiru, Ogre, Impermanence)
- Strong board-breaking toolkit (DDNR, Cosmic Cyclone, Designator, TTT, Gozen Match)
- Access to high-ATK monsters (Chaos Angel, Zeus, Gameciel, Bystials)
Weaknesses
- 55-card main deck causes severe brick risk
- Missing nearly all standard archetype core (16% core present)
- Contains multiple forbidden and over-limit cards
- No side deck for adaptation
- Zero parseable combo lines or recorded boards
Critical choke points
- Opening hand must contain both a Constellar/Tellarknight starter and a hand trap or breaker to function
- Dependence on drawing specific board breakers to challenge established fields
- Lack of recursion forces reliance on fresh draws after interruptions
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Remove all forbidden cards (Apollousa, Dimensional Barrier, Isolde) and excess copies exceeding limits | Standardize to 40 cards using archetype staples (Castor, Delteros, Ptolemaeus, Omega7, Pleiades) | Legality compliance and engine coherence are prerequisites for competitive play |
| 2 | Reduce generic tech and Kaiju/Bystial splash cards | Add dedicated draw engines and recursion spells/traps | Improves consistency and resource economy in a fragmented list |
Evidence & confidence
- Verified: Deck runs 55 main, 15 extra, 0 side cards; Multiple forbidden and over-limit cards present; Archetype purity is 20%; 21 core cards missing from standard list; Zero parseable combo boards recorded in evidence
- Observed: Interaction density averages high due to 13 negate-text and 16 removal-text cards; Hand trap group probability at going second is ~0.58
- Inferred: Consistency probabilities derived from hypergeometric draw odds; Floor/median/ceiling estimates based on text roles and missing cores; Resilience and recovery assessments weighted toward hand trap/breaker utility; Pilotability reduced by high brick rate and complex decision trees
- Provisional: Matchup format fit lacks dated metagame sample; Meta Power remains null pending tournament telemetry
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied
Couldn't load the combos





