Constellar Deck #72501 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. Droll & Lock Bird x3, Satellarknight Deneb x3, Tellarknight Lyran x3.

Created by: YGO Mod (20517634)

Created On: 05/24/2023

 
 


Official AI Deck Power Analysis
Disjointed MidrangeConfidence: MediumEvaluated May 24, 2024
24± 5/ 100
Power Score
Structural 25
Reliability 20
Going First 20
Going Second 45

Deck — Deck Power Evaluation

Final Contextual Deck Power: 24/100 (±5 · Confidence: Medium)

Overall score Value
Structural Deck Power 25
Going First 20
Going Second 45
Meta Power provisional
Tournament Reliability 20
  • Primary strategy: Disjointed Midrange
  • Secondary strategies: none
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 9 violation(s).

Identity & game plan

  • Win condition: Vanilla beatdown supported by scattered high-ATK monsters and board control; Opponent disruption via hand traps and forced board clears
  • Turn 1 (going first): Attempt to stabilize with Constellar/Tellarknight starters, deploy hand traps, and establish a static board with available Xyz monsters
  • Turn 2 (going second): Deploy extensive board-breaking suite (DDNR, Cosmic Cyclone, Designator, TTT, Gozen Match) to dismantle opponent's field, then attempt to summon a large threat
  • Recovery: Rely on hand traps and backrow breakers; engine recovery is weak due to low consistency and missing recursion staples
  • After siding: Not applicable; deck contains no side deck

Why it scores here

This deck is structurally compromised by running 55 cards, lacking a coherent engine (only 16% archetype core presence), and including multiple forbidden and over-limit cards. Its primary strength lies in a diverse suite of hand traps and board breakers, which provides moderate going-second potential, but the extreme brick risk and absence of parseable combo lines severely limit its ceiling and reliability. Popularity and format context were not factored into the score due to missing metagame data and the list's illegal status. Card scores were never averaged; the evaluation reflects the system's severe inconsistencies and structural flaws.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 15 P(≥1 core starter in 5) ≈ 0.51; 55-card list dilutes access and archetype purity sits at 20% (Inferred)
D2 Opening-Hand Quality & Brick Management 20 High brick risk from 55 cards, many one-offs, and low searcher density outside the small core (Inferred)
D3 Combo Conversion & Ceiling 15 Zero parseable combo boards in evidence; disjointed lines yield low ceiling (Observed/Inferred)
D4 Combo Floor & Median Output 20 Median output drops to vanilla beats or stalled turns due to engine fragility and missing key bosses (Inferred)
D5 Interruption Resilience & Route Redundancy 45 Heavy hand trap and breaker suite (DDNR, Cosmic, Designator, TTT) aids interruption resilience (Inferred)
D6 Resource Economy, Recovery & Grind 25 Poor resource economy; 55 cards and few draw engines strain grind phases (Inferred)
D7 End-Board & Interaction Quality 55 Strong interaction density via negates and removal, though end-board durability varies (Inferred)
D8 Going-Second & Board-Breaking Power 65 Excellent board-breaking toolkit (DDNR, Cosmic Cyclone, Designator, Gozen Match) supports going second (Inferred)
D9 Offensive Pressure & Closing Power 40 Occasional high-ATK threats (Chaos Angel, Zeus, Gameciel) but inconsistent closing power (Inferred)
D10 Main Deck Efficiency & Flexibility 10 Terrible efficiency; 55 cards, 20% archetype purity, and excessive tech slots (Verified)
D11 Extra Deck Efficiency & Coverage 30 Extra deck contains overlapping Xyzs but misses key staples like Delteros and Ptolemaeus (Verified)
D12 Side Deck Adaptability 0 No side deck included, eliminating post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 15 Provisional; disjointed tech lists typically struggle without metagame alignment (Provisional)
D14 Pilotability & Error Tolerance 20 High complexity and brick rate reduce pilotability and error tolerance (Inferred)

How the score was computed

Strategy profile: Balanced (default). Structural ≈ 25, Going First ≈ 20, Going Second ≈ 45, Meta = provisional, Tournament Reliability ≈ 20. Modifiers: Illegality (-10); Massive Main Deck Size (-8); No Side Deck (-5); Engine Fragmentation (-7). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.51 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Diverse suite of hand traps (Ash, Droll, Nibiru, Ogre, Impermanence)
  • Strong board-breaking toolkit (DDNR, Cosmic Cyclone, Designator, TTT, Gozen Match)
  • Access to high-ATK monsters (Chaos Angel, Zeus, Gameciel, Bystials)

Weaknesses

  • 55-card main deck causes severe brick risk
  • Missing nearly all standard archetype core (16% core present)
  • Contains multiple forbidden and over-limit cards
  • No side deck for adaptation
  • Zero parseable combo lines or recorded boards

Critical choke points

  • Opening hand must contain both a Constellar/Tellarknight starter and a hand trap or breaker to function
  • Dependence on drawing specific board breakers to challenge established fields
  • Lack of recursion forces reliance on fresh draws after interruptions
Priority Remove Add Reason
1 Remove all forbidden cards (Apollousa, Dimensional Barrier, Isolde) and excess copies exceeding limits Standardize to 40 cards using archetype staples (Castor, Delteros, Ptolemaeus, Omega7, Pleiades) Legality compliance and engine coherence are prerequisites for competitive play
2 Reduce generic tech and Kaiju/Bystial splash cards Add dedicated draw engines and recursion spells/traps Improves consistency and resource economy in a fragmented list

Evidence & confidence

  • Verified: Deck runs 55 main, 15 extra, 0 side cards; Multiple forbidden and over-limit cards present; Archetype purity is 20%; 21 core cards missing from standard list; Zero parseable combo boards recorded in evidence
  • Observed: Interaction density averages high due to 13 negate-text and 16 removal-text cards; Hand trap group probability at going second is ~0.58
  • Inferred: Consistency probabilities derived from hypergeometric draw odds; Floor/median/ceiling estimates based on text roles and missing cores; Resilience and recovery assessments weighted toward hand trap/breaker utility; Pilotability reduced by high brick rate and complex decision trees
  • Provisional: Matchup format fit lacks dated metagame sample; Meta Power remains null pending tournament telemetry
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More TCG Info

Constellar

Constellar Breakdown

 
 

 

 

 

 

 

 
 

 

 
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