Goblin Biker Deck #724512 — Yu-Gi-Oh! OCG

Created by: YGO Mod (20517634)

Created On: 06/25/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: Medium
52± 8/ 100
Power Score
Reliability 48
Going First 53
Going Second 60

Goblin Biker — Deck Power Evaluation

Final Contextual Deck Power: 52/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power —
Going First 53
Going Second 60
Meta Power provisional
Tournament Reliability 48
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Toolbox
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Xyz sumon into multi-material boards with negation and removal effects, leveraging material detachment for ongoing advantage; Beatdown through Kaiju disruption or post-board interaction
  • Turn 1 (going first): Establish Rank 3Xyz with materials to enable Materiactor engine loops and interrupt setup; generate floating effects through material recycling
  • Turn 2 (going second): Use hand traps and removal-heavy interaction (Kaiju, Interrupted Slumber, Dark Ruler No More) to break boards, then pivot to grind-based Xyz lines
  • Recovery: Detach materials from Xyz to recycle Goblin/Materiactor monsters into GY, access searchers, and rebuild via Meltdown and Exareptor loops
  • After siding: No side deck supplied; post-side strategy is unknown

Why it scores here

This Goblin Biker deck builds around Materiactor and Xyz engines with strong material-recycling loops and going-second interaction tools. The core Materiactor package (Gigadra, Exareptor, Zeptwing, Meltdown) reaches P(≥1 in hand) ~85% and can fuel Rank 3 Xyz sumons with ongoing material management. However, the deck lacks archetype-standard staples (S:P Little Knight, Called by the Grave, I:P Masquerena, Ash Blossom), sufers from a thin opening hand profile due to 55-card main, and has no supplied combo evidence to verify floor or median output. Strengths include versatile removal suite (Kaiju, Ice Dragon's Prison, Dark Ruler No More) and multiple Xyz access routes; weaknesses are single-choke-point vulnerability to hand disruption, modest ceiling (~62), and reliance on intact material pools. The score reflects a mid-tier regional contender with solid interaction but constrained consistency and recovery speed.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 58 Materiactor core (4 distinct monsters at3 copies each) yields P(≥1 starter in hand 5) ≈ 0.85; however, no archetype standard core present (0/4 missing staples), and 55-card size dilutes draw odds (Inferred)
D2 Opening-Hand Quality & Brick Management 48 Brick risk elevated: 8 tuners compete with combo pieces; 2-copy Jerry Beans Man is a conditional garnet; 16 searchers exist but many require live Materiactor board state; estimated full-brick rate ≈ 8–12% (Inferred)
D3 Combo Conversion & Ceiling 62 No combo evidence supplied; text analysis suggests best case is Rank 3 Xyz (e.g. Exagard + Gigaboros) with 3–4 materials and 2–3 live float effects into follow-up; estimated PowerIndex ~62 (Inferred)
D4 Combo Floor & Median Output 54 Median boards likely feature single Rank 3 Xyz with 1–2 materials and one negation line; no distribution data available; estimated median PowerIndex ~54 from archetype-average Xyz floor (Inferred)
D5 Interruption Resilience & Route Redundancy 50 Starter diversity observed: Materiactor Exareptor, Zeptwing, Meltdown, Kaiju Slumber all enable plays; however, no explicit secondary independent line and material depletion is a single choke point; estimated resilience ~50 (Inferred)
D6 Resource Economy, Recovery & Grind 55 Materiactor Meltdown excavates 6 cards and recycles materials; Exareptor digs Normal Monsters; resource signature supports mid-game recursion and material attachment cycling; net card advantage modest due to Xyz material cost (Inferred)
D7 End-Board & Interaction Quality 58 Extra Deck hosts15 Xyz with mixed effects: Exagard (searcher), Gigaboros (hand boost), multiple negate/removal boses (Cicada King, Ashura King, AA-ZEUS); interaction density estimated ~2.2 per board; lacks floodgates but provides layered negation (Inferred)
D8 Going-Second & Board-Breaking Power 62 Hand-trap count (Ghost Belle, Ghost Mourner, Ghost Ogre: 5 copies) + going-second interaction suite (Kaiju ×4, Dark Ruler No More ×2, Lost Wind ×3, Ice Dragon's Prison ×3) enable force-plays; estimated going-second power ~62 (Inferred)
D9 Offensive Pressure & Closing Power 45 End-board ATK ceilings modest: Ashura King 2100 with materials, Exagard 2000, Jerry Beans 1750; no pierce/direct damage; estimated closing window ~45 (Inferred)
D10 Main Deck Efficiency & Flexibility 52 55-card main deck (non-standard size, legal but suboptimal); 11 distinct3-ofs, 8 2-ofs, 6 1-ofs; archetype purity spread (Materiactor 16, Goblin 8, Kaiju 7, generic 27) shows coherent engine but diluted focus; slot efficiency moderate (Observed)
D11 Extra Deck Efficiency & Coverage 60 15-slot Extra Deck maxed; 10 live Rank 3 Xyz, 2Rank 4–7 flex slots (Dragon Gate, Xyz Armor Fortress, Full Armored variants), 1 Rank 12 tech (AA-ZEUS); extraDeckSumons access estimated 3–5 per game; efficiency ~60 (Inferred)
D12 Side Deck Adaptability 0 No side deck supplied (0 cards); post-side adaptability unknown and cannot be scored; set to 0 per schema (Verified)
D13 Matchup Coverage & Format Fit 45 Goblin Biker archetype meta-share in OCG unknown (tournament_context unavailable); deck omits 4/4 archetype-standard staples (S:P, Called by, I:P, Ash), suggesting off-meta positioning or budget build; format fit Provisional; estimated ~45 (Provisional)
D14 Pilotability & Error Tolerance 50 Combo logic straightforward: Normal/Special sumon starter → Xyz Sumon → material detach trigger → loop or negate; Materiactor Meltdown requires sequencing care (excavate, ad, recycle); estimated 4–6 decision points per turn; pilotability ~50 (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ —, Going First ≈ 53, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: Missing archetype staples (-3); No side deck (-2); Oversized main deck (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.85 · key two-card combo ≈ — · full-brick estimate ≈ 0.09 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Materiactor engine is highly redundant with 12 core copies across 4 distinct searchers and float generators
  • Going-second suite is comprehensive: 4 Kaiju slots, 2 Dark Ruler, 3 Lost Wind, 3 Ice Dragon's Prison, 2 Ghost Ogre, 3 Ghost Belle, 2 Ghost Mourner
  • Extra Deck depth: 15 Xyz with diverse roles (negation, removal, recursion, material cycling)
  • Meltdown loop allows material recycling and deck thinning to fuel extended lines
  • Legal deck with no banned cards; internally coherent Materiactor + Goblin + Kaiju tri-engine

Weaknesses

  • Missing all four archetype-standard staples (S:P Little Knight, Called by the Grave, I:P Masquerena, Ash Blossom) limits external search, recursion, and hand disruption
  • 55-card main deck significantly dilutes opening hand quality (only 5/55 draw going-first)
  • No combo evidence supplied; floor and median output cannot be verified—estimates are text-based inference only
  • Single choke point: material depletion breaks recovery if board is cleared before recursion loops online
  • Modest closing power: max ATK ceilings ~2100, no pierce or direct damage; grindy game plan
  • No side deck means no post-game adaptation for best-of-3 formats

Critical choke points

  • Materiactor Meltdown is the primary draw/search engine; if negated or destroyed before activation, consistency plummets
  • Xyz Material pool is finite; if all materials detached and board wiped before graveyard recursion, deck cannot rebuild
  • Lack of Called by the Grave or I:P Masquerena leaves hand trapped to disruption and follow-up board removal
  • No Ash Blossom or Called by means searches (Meltdown, Exareptor, searcher Xyz) are vulnerable to interception
Priority Remove Add Reason
1 Jerry Beans Man (2) Ash negates searches and disruptive special sumons; Jerry Beans is a conditional garnet with no synergy—77.9% inclusion in Goblin Biker (usage_statistics) confirms meta expectation
2 Virtue Stream (1), Full Armored Xyz (1) Called by the Grave (1–2), I:P Masquerena (1 Extra) Called by (76.5% usage) prevents hand traps and disrupts opponent recursion; I:P Masquerena (60.3% usage) extends combos and grants Link material—both staples in Goblin Biker
3 Reduce main to 40–42 cards Optimize remaining 13–15 slots with consistent starters or flexibility tech 55-card size is legal but suboptimal; reducing to 40 increases P(starter in hand 5) to ~89% (hypergeometric), dramatically improving consistency
4 Gadarla (1) or Kumongous (1) S:P Little Knight (1 Extra) or Dragon Gate (flexible Rank 6Xyz) S:P Little Knight (77.9% usage) is the premier Xyz enabler in OCG; one Kaiju slot can be sacrificed for toolbox flexibility

Evidence & confidence

  • Verified: Deck is Legal (OCG format, 55 main / 15 extra, all cards Unlimited); Composition: 20 Effect, 16 Spell, 8 Tuner, 9 Trap, 2 Normal; 15 Xyz Extra; Materiactor core: 12 copies (Gigadra, Exareptor, Zeptwing, Meltdown ×3 each); Removal suite: 3 Kaiju, 3 Lost Wind, 3 Ice Dragon's Prison, 2 Dark Ruler, 2 Ghost Ogre, 3 Ghost Belle, 2 Ghost Mourner; No banned or Limited cards present; Usage statistics show 4/4 archetype-standard staples absent: S:P (77.9%), Called by (76.5%), I:P (60.3%), Ash (51.5%)
  • Observed: Searcher text present on16 cards (Materiactor variants, Xyz boses, Goblin Dugg Charger); Negation text on 19 cards (Forbidden Chalice, Ice Dragon's Prison, Lost Wind, multiple Xyz); Removal text on 23 cards (comprehensive going-second package); Extra Deck breakdown: all 15 slots Xyz (no Fusion, Synchro, Link)
  • Inferred: P(≥1 Materiactor core starter in hand 5) ≈ 0.85 from hypergeometric draw of 12/55; Full brick estimate ≈ 0.09 from tuner conflicts and conditional garnets; Best-case board PowerIndex ≈ 62: Rank 3 Xyz with 3–4 materials + 2–3 float effects; Median board PowerIndex ≈ 54 from typical single Xyz with 1–2 materials; Going-first power ≈ 53: strong starter reliability but modest end-board interaction; Going-second power ≈ 60: comprehensive removal + negation suite vs. early boards; Interruption resilience ≈ 50: material recycling enables recovery but single choke point on material depletion; Pilotability ≈ 50: straightforward Xyz loops but 4–6 decision points per turn
  • Provisional: Meta Power = null: no dated OCG metagame sample supplied; archetype meta-share unknown; Matchup coverage unknown: deck omits staples suggests off-meta or budget position; format fit provisional
  • Data gaps: No combo evidence supplied: combos_evidence.total_combos = 0; floor, median, ceiling, board_per_starter, and power distribution are text-only inference No tournament link: archetype meta-share, per-pilot match record, and dated metagame context absent No win-rate telemetry: going-first/going-second match outcomes, matchup winrates, brick/starter/OTK rates in YGOVN are Unknown No side deck: post-side strategy and best-of-3 adaptability cannot be verified No guides: archetype-specific strategic intent absent from guides_evidence Meta Power is Provisional: cannot be scored without dated OCG metagame sample

More OCG Info

Goblin Biker

Goblin Biker Breakdown

 
 

 

 

 

 

 

 
 

 

 
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