Dogmatika Deck #724062 — Yu-Gi-Oh! Master Duel

41 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Tearlaments Reinoheart x3, Ash Blossom & Joyous Spring x3. Created Jun 24, 2026 by YGO Mod.

Deck Dogmatika Master Duel

Created by: YGO Mod (20517634)

Created On: 06/24/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Medium
52± 8/ 100
Power Score
Structural 55
Reliability 48
Going First 56
Going Second 61

Deck — Deck Power Evaluation

Final Contextual Deck Power: 52/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 55
Going First 56
Going Second 61
Meta Power provisional
Tournament Reliability 48
  • Primary strategy: Midrange
  • Secondary strategies: Control, Toolbox
  • Format: master-duel

Legality

Main 41 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Fusion Summon board with interaction and removal, then grind through opponent's resources; Going-second removal via board breakers and Extra Deck interactions
  • Turn 1 (going first): Search and set up a Fusion monster board with 2-3 negation/removal effects via Fallen of Albaz lines or Tearlaments mills
  • Turn 2 (going second): Use hand traps (Ash, Maxx C) and going-second removal cards (The Fallen & The Virtuous, Tearlaments Havnis) to disrupt, then pivot to offense
  • Recovery: Graveyard recursion through Tearlaments monsters and Fusion Summon payoff; Visas Amritara loops for continuation
  • After siding: No side deck provided; post-side strategy cannot be assessed

Why it scores here

This Dogmatika hybrid opens a searchable Fusion engine with moderate consistency (Fallen of Albaz, Tearlaments core at ~68% starter probability) but suffers from significant brick risk due to many 1-ofs, conflicting Normal Summons (Ecclesia, Kashtira, Scheiren), and a cluttered 41-card Main Deck. The deck reliably produces 2–3 interaction points (negation, removal, or recursion) via Fusion boards, but lacks the redundancy or ceiling to convert consistently into pressure—median combo output is modest, and going-first board resilience drops sharply after a single targeted interruption. Going-second capability is respectable via hand traps and Tearlaments disruption, though the absence of staple board breakers (Evenly Matched, Elder Entity N'tss) limits reach. Resource recovery is solid through GY loops but dependent on which Fusion monsters resolve. The deck is functional but inconsistent and mid-power; archetype inclusion stats show 24% core coverage (missing Evenly Matched, Branded Fusion, Elder Entity), confirming this is a deviation rather than a tuned list. No side deck limits best-of-3 resilience.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 68 P(≥1 Fallen/Tearlaments starter in opening 5) ≈ 0.84 from archetype core group; searcher density (16 copies text-flagged) P(≥1) ≈ 0.93, but 41-card size and 15 singletons dilute draw odds; 2–3 card bootstrap lines exist but 3–4 cards needed for some lines (Inferred)
D2 Opening-Hand Quality & Brick Management 56 Estimated ~22% full-brick rate from conflicting Normal Summons (Ecclesia, Kashtira, Scheiren, multiple Tuners), many 1-ofs (15 singletons), and tight searcher overlap; hand quality heavily variance-driven with high dead-draw risk in 41-card list (Inferred)
D3 Combo Conversion & Ceiling 64 Best recorded Fusion line ceiling: 2–3 interaction points (negation text on Rindbrumm, Tearlaments Rulkallos; removal on Mirrorjade, Granguignol) plus 1 search; ~3000 ATK boss; no 4+ summon lines documented; text-semantic read of Fallen/Tearlaments suggests moderate payoff density (Inferred)
D4 Combo Floor & Median Output 58 Median scenario: 1–2 Fusion Summons, 1–2 searches, 1 removal/disruption; resource signature indicates typical float ~0–1 hand card post-board; starter diversity (Reinoheart, Scheiren, Havnis, Cartesia lines) suggests median board ~2.5 cards rather than ceiling 4 (Inferred)
D5 Interruption Resilience & Route Redundancy 54 Three independent Fusion lines visible (Albaz-based, Tearlaments-milled, Cartesia synchro), but most require a live starter and no backup after one Ash/Negate; Visas Amritara banish recursion and GY recycle add ~1 extra turn of grind; choke-point if Ash hits Reinoheart T1 (Inferred)
D6 Resource Economy, Recovery & Grind 62 Tearlaments mill triggers (Scheiren, Havnis) generate card advantage via special-summon + GY send, typical float +1 to +2 after board; Fallen recursion, Visas loops, and Trivikarma banish storage extend grind; resource score estimate ~6/10 net advantage (Inferred)
D7 End-Board & Interaction Quality 58 Endboard combines 1–2 negation/removal Fusion monsters (Rindbrumm quick-effect negation, Rulkallos negate-on-opp-summon, Mirrorjade banish) plus 1–2 Spell/Trap floaters; interaction density ~2.5–3.0 effects average; no universal floodgate or layered protection; durability moderate against removal-heavy decks (Inferred)
D8 Going-Second & Board-Breaking Power 62 Hand-trap density 4/41 (Ash ×3, Maxx C ×1) gives P(≥1 going-second 6-card) ≈ 0.48; Tearlaments Havnis going-second special summon + Mulcharmy Fuwalos draw effect provide ~2 interaction points; no dedicated board-breaker slots (missing Evenly, N'tss, Garura, Titaniklad); moderate going-second resilience via toolbox, not via raw power (Inferred)
D9 Offensive Pressure & Closing Power 48 Highest ATK end-board: Tearlaments Kaleido-Heart (3000) or Rulkallos (3000), but neither has built-in piercing or multiple attacks; Resusuruction capability limited; no OTK/FTK lines visible; closing power heavily opponent-dependent; estimated ~48/100 (Inferred)
D10 Main Deck Efficiency & Flexibility 52 41-card Main Deck (exceeds 40 minimum); 25 distinct cards, copy histogram heavily 1-ofs (15 singletons, 4 pairs, 6 triples); archetype purity 3.6% exact-name (only 2 Dogmatika cards) but 42 archetype-related across Tearlaments/Branded/Albaz; efficiency mediocre due to size and singleton clutter (Verified + Inferred)
D11 Extra Deck Efficiency & Coverage 60 15 Extra Deck slots: 10 Fusion (majority), 3 Synchro (Visas Amritara, Three Brave Swordsouls, Ecclesia & Dark Dragon), 2 XYZ (Dugares, Zombie Vampire); mandatory Fusions ~8, flex ~2; extraDeckSummons estimate ~6–8 per typical combo; utilization ~85% functional, some dead slots (Dugares, Zombie Vampire underused in this list) (Inferred)
D12 Side Deck Adaptability 0 No side deck provided (0/15); post-side adaptability cannot be evaluated; best-of-3 resilience severely hampered; D12 = 0 (Verified)
D13 Matchup Coverage & Format Fit 45 Archetype meta-share unknown; no tournament link; Master Duel format mid-tier archetype with ~24% core coverage vs standard list (missing Evenly, Branded Fusion, Elder Entity, Punishmen, Dogmatikamatrix, multiple Albaz dragons); meta fit provisional without dated sample; deck deviates from consensus core (Provisional + Inferred)
D14 Pilotability & Error Tolerance 54 Combo paths average 4–6 decision steps; Fusion material selection and mill targets require sequencing; no OTK loop or auto-pilot line; error tolerance moderate: a missequenced Fallen activation or Havnis timing loses key lines; complexity mid-range, repeatability fair for a tuned pilot (Inferred)

How the score was computed

Strategy profile: 70% Midrange + 30% Control. Structural ≈ 55, Going First ≈ 56, Going Second ≈ 61, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: 41-card Main Deck size penalty (-3); Missing core staples (Evenly Matched, Elder Entity, Branded Fusion) (-2); No side deck (best-of-3 limitation) (-2); Going-second capability acknowledgment (2). Final formula: 0.80*Structural (55) + 0.20*TournamentReliability (48); Meta provisional (no dated sample)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.84 · key two-card combo ≈ 0.71 · full-brick estimate ≈ 0.22 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Solid Fusion engine consistency with Fallen of Albaz + Tearlaments cores creating multiple search lines
  • Moderate interaction density via Fusion end-board (2–3 negation/removal effects typical)
  • Going-second capability bolstered by Tearlaments Havnis, Mulcharmy draw effects, and 4 hand traps
  • Graveyard recursion and Extra Deck toolbox provide decent recovery and resource regeneration
  • Visas Amritara Synchro line adds routing flexibility and extended grind potential

Weaknesses

  • High brick rate (~22% full brick estimated) due to 41-card Main Deck, 15 singletons, and conflicting Normal Summons
  • Lacks redundancy and ceiling: most lines require live starter; single Ash on key card breaks flow
  • Missing critical staple board breakers (Evenly Matched, Elder Entity N'tss, Garura, Titaniklad)
  • Limited offensive closing power; heaviest bosses (Kaleido-Heart 3000 ATK) lack piercing or multiple attacks
  • No side deck; unable to adapt post-side in best-of-3 format
  • Deviation from consensus core build (24% core coverage) suggests non-optimized construction

Critical choke points

  • Ash Blossom on Fallen of Albaz or Tearlaments Reinoheart blocks primary combo lines
  • No board-breaker alternatives if going-second into established board; limited toolbox coverage
  • Cavalier milling triggers (Scheiren, Havnis, Kashtira) lock Extra Deck summons, conflicting with Fusion strategy if missequenced
  • 41-card Main Deck guarantees variance; T1 hand quality critical to viability
Priority Remove Add Reason
1 Tearlaments Kashtira (1 copy) Evenly Matched (1 copy) or Elder Entity N'tss (1 copy) Kashtira milling conflicts with Fusion strategy and Kashtira engine; archetype standard board breakers massively strengthen going-second
2 Tri-Brigade Springans Kitt (1 copy), Tearlaments Metanoise (1 copy) Reduce Main Deck to 40 cards, stabilize singleton ratio; integrate Branded Fusion (1 copy) Size bloat directly causes brick spike; Branded Fusion is 100% core and enables Fusion summons without Extra Deck lock
3 Number 60: Dugares, The Zombie Vampire (Extra Deck 1 each) Prioritize Albaz Dragon Fusion options (Granguignol, Rindbrumm, Mirrorjade are used; these XYZ cards are rarely summoned) Extra Deck underutilization; Xyz summons do not fit Fusion-focused lines; Fusion dragons provide better interaction
4 None (construct side deck) Side Deck (15 cards): 3× Dogmatika Punishment, 2× Despia Despair, 2× Artifact Lancea, 2× Dimensional Barrier, 2× Forbidden Droplet, 2× D.D. Crow, 1× Tearlaments Metanoise, 1× additional hand trap No side deck severely limits best-of-3 resilience; matchup-specific grind tools and board breaker support needed for viability

Evidence & confidence

  • Verified: Legality: Legal (no copy-limit violations, size within range); Card text: all 40 distinct main cards resolved with descriptions; Banlist status: Maxx C, Tearlaments core (Havnis, Kashtira, Kitkallos, Sulliek, Scheiren) legal in Master Duel per BanMasterDuel field; Archetype composition: 25 distinct cards spanning Tearlaments (14 copies), Branded (8), Albaz Dragon (5), Mulcharmy (5), Dogmatika (2), others; Usage statistics available: 39 stat rows; core coverage 24% (6 of 25 core cards present)
  • Observed: Tearlaments/Branded/Albaz engines present with full card text integrity; Extra Deck: 10 Fusion, 3 Synchro, 2 Xyz; functional routing for Fusion Summons; Hand-trap density: 4 cards (Ash ×3, Maxx C ×1); 48% P(≥1 going-second 6-card)
  • Inferred: P(≥1 Fallen/Tearlaments starter in opening 5) ≈ 0.84 from hypergeometric archetype core group probability; Full brick estimate ~22% from 41-card size, 15 singletons, and conflicting Normal Summons (Ecclesia, Kashtira, Scheiren, Tuner overlap); Combo ceiling ~2–3 interaction effects per board based on Fusion monster text (Rindbrumm negate, Rulkallos negate, Mirrorjade banish, Granguignol mill); Median combo output ~2 summons + 1–2 searches + 1 removal from starter diversity analysis; Going-second power ~61/100 from hand-trap density (4/41) and Tearlaments disruption, offset by missing staple board breakers; Going-first resilience ~56/100: drops sharply after one targeted Ash on key starter (Ash on Reinoheart/Fallen blocks most lines); Resource economy ~62/100: GY recursion via Tearlaments and Visas loops sustain grind, typical +1 to +2 net card advantage; Interaction density ~2.5 effects per typical end-board; moderate durability vs removal-heavy opponents; Offensive closing power ~48/100: highest ATK bosses (Kaleido-Heart, Rulkallos 3000) lack piercing or multi-attack; opponent-dependent finish
  • Provisional: Meta Power null: no dated metagame sample supplied; archetype meta-share unknown; 24% core coverage suggests deviation from consensus but does not imply weak power without context; Tournament reliability ~48/100: high variance from brick risk, single-choke-point lines, and no side deck severely limits best-of-3 repeatability and matchup adaptation
  • Data gaps: No combo boards parsed: best_line, median_power_index, board_per_starter estimates are text-inferred from card descriptions only No tournament link: archetype meta-share percentage, per-pilot match record, top-placement frequency absent No YGOVN win-rate telemetry: going-first vs going-second match winrate, matchup-level outcomes, brick/OTK rates, game-level statistics unavailable No side deck provided: post-side performance, best-of-3 adaptation strategy, matchup-specific tech coverage cannot be assessed Meta Power requires a dated metagame sample with format-level coverage data; without it, archetype fit is Provisional

More Master Duel Info

Dogmatika

Dogmatika Breakdown

 
 

 

 

 

 

 

 
 

 

 
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