Elfnote Deck #724007 — Yu-Gi-Oh! TCG
Created by: YGO Mod (20517634)
Created On: 06/24/2026
Main Deck (55)
- Bystial Druiswurm x1
- Bystial Magnamhut x1
- Droll & Lock Bird x2
- Elfnote Fortuna x1
- Elfnote Lucina x3
- Elfnote Regina x3
- Elfnote Tinia x3
- Medius the Pure x2
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x2
- Santa Claws x2
- PSY-Frame Driver x1
- Junoldo the Shadespirit Power Patron x1
- Vidolium the Unstable Power Patron of Unity x1
- Ash Blossom & Joyous Spring x3
- Elfnote Power Patron x2
- Fydraulis Harmonia x3
- Ghost Belle & Haunted Mansion x2
- Ghost Ogre & Snow Rabbit x2
- PSY-Framegear Delta x2
- PSY-Framegear Gamma x1
- Called by the Grave x1
- Elfnotes: Welcome Home x2
- Harpie's Feather Duster x1
- Prohibited Power Patron Portal - Terminus x3
- Triple Tactics Talent x1
- Anti-Spell Fragrance x1
- Elfnotes: Rhapsodia of Madness x1
- Solemn Accusation x3
- Solemn Judgment x1
Extra Deck (15)
- Accel Synchro Stardust Dragon x1
- Black Rose Dragon x1
- Chaos Angel x1
- Crystal Wing Synchro Dragon x1
- Elfnote Seraphim Strelitzia x1
- Enigmaster Packbit x1
- F.A. Dawn Dragster x1
- PSY-Framelord Omega x1
- Ravenous Crocodragon Archethys x1
- Stardust Dragon x1
- T.G. Hyper Librarian x1
- Wind Pegasus @Ignister x1
- Golden Cloud Beast - Malong x1
- Kewl Tune B2B x1
- Shooting Riser Dragon x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 45/100 (±6 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 58 |
| Going First | 60 |
| Going Second | 65 |
| Meta Power | provisional |
| Tournament Reliability | 52 |
- Primary strategy: Midrange
- Secondary strategies: Control, Tech
- Format: tcg
Legality
Main 55 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Attrition via hand traps and generic synchro disruption; Force-interaction into board-breaking chains
- Turn 1 (going first): Set up defensive board with hand traps, negates, and generic synchros; rely on attrition
- Turn 2 (going second): Use board breakers and hand traps to clear opponent's board, then establish counter-board
- Recovery: Leverage redundant starter engines and searchers to rebuild after disruption
- After siding: None (side deck empty)
Why it scores here
This Elfnote Synchro deck functions as a midrange control hybrid that prioritizes interaction over archetype cohesion. While the massive starter pool guarantees highly consistent engine accessibility, the 55-card main deck and heavy tech investment create significant brick risk and dilute combo conversion. The absence of core Synchro bosses severely weakens offensive closing power, forcing reliance on attrition and generic disruption. A completely empty side deck eliminates post-match adaptability, capping tournament reliability. Popularity and format presence do not compensate for these structural flaws, resulting in a below-average final score.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 85 | P(≥1 core starter in opening 5) ≈ 0.99; 34-copy bootstrap ensures frequent engine activation (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 60 | 55-card list with 10 hand traps and 15 techs creates high brick/redundancy risk despite strong starters (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | Text supports multi-route synchro plays, but missing core bosses caps realistic value generation (Inferred) |
| D4 | Combo Floor & Median Output | 45 | Median output relies on generic synchros and hand traps rather than archetype-specific payoff (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 70 | Four distinct starter engines (Elfnote, Power Patron, Mulcharmy, Bystial) provide robust route redundancy (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Heavy hand-trap investment offsets resource recovery; net advantage remains neutral to slightly negative (Inferred) |
| D7 | End-Board & Interaction Quality | 75 | 14 negations, 28 removals, and 10 hand traps yield dense, layered end-board interaction (Verified) |
| D8 | Going-Second & Board-Breaking Power | 70 | Includes multiple hard/soft board breakers (Ogre, Delta, Gamma, Black Rose) enabling consistent going-second pressure (Inferred) |
| D9 | Offensive Pressure & Closing Power | 40 | Absence of primary win conditions (Seraphim, Chaos Angel, Crystal Wing) severely limits offensive closing power (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 45 | 55-card main deck and 30 distinct cards dilute consistency and reduce slot efficiency (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 40 | 15 extra-deck slots filled largely with splash/generic synchros that do not synergize with the core engine (Inferred) |
| D12 | Side Deck Adaptability | 10 | Side deck contains zero cards, eliminating post-match adaptation capabilities (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No dated metagame sample available; archetype share and matchup performance remain provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Mixing four archetypes with heavy tech and a bloated main deck increases decision complexity and error tolerance issues (Inferred) |
How the score was computed
Strategy profile: 70/30. Structural ≈ 58, Going First ≈ 60, Going Second ≈ 65, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: Bloated main deck (-5); Missing core synchros (-5); Zero side deck (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability - 12 (ContextModifiers)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.99 · key two-card combo ≈ — · full-brick estimate ≈ 0.12 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- High engine accessibility
- Strong interaction density
- Redundant starter routes
Weaknesses
- Severely bloated main deck
- Missing core Synchro bosses
- Empty side deck
- Low offensive closing power
Critical choke points
- Drawing excessive hand traps/tech without a starter
- Lack of high-ATK finishers
- No post-match sideboard plan
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Generic splash Synchros | Core Elfnote/Power Patron Synchros | Restores archetype synergy and offensive ceiling |
| 2 | Excess hand traps/tech | Engine extenders | Cuts brick rate and improves consistency |
Evidence & confidence
- Verified: Legality confirmed: 55 Main, 15 Extra, 0 Side.; Card counts and banlist status verified against TCG list.
- Inferred: Consistency metrics derived from hypergeometric probabilities.; Combo floor/median/ceiling inferred from card text due to missing parseable boards.; Structural and overall scores computed via weighted dimension model.
- Provisional: Matchup format fit and Meta Power lack dated metagame samples.
- Data gaps: No parseable combo boards supplied — combo metrics are text-only inference. Zero side deck cards — post-match adaptability cannot be evaluated. No tournament link or metagame telemetry — matchup performance is provisional.
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