Elfnote Deck #724007 — Yu-Gi-Oh! TCG

Created by: YGO Mod (20517634)

Created On: 06/24/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Medium
45± 6/ 100
Power Score
Structural 58
Reliability 52
Going First 60
Going Second 65

Deck — Deck Power Evaluation

Final Contextual Deck Power: 45/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 58
Going First 60
Going Second 65
Meta Power provisional
Tournament Reliability 52
  • Primary strategy: Midrange
  • Secondary strategies: Control, Tech
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Attrition via hand traps and generic synchro disruption; Force-interaction into board-breaking chains
  • Turn 1 (going first): Set up defensive board with hand traps, negates, and generic synchros; rely on attrition
  • Turn 2 (going second): Use board breakers and hand traps to clear opponent's board, then establish counter-board
  • Recovery: Leverage redundant starter engines and searchers to rebuild after disruption
  • After siding: None (side deck empty)

Why it scores here

This Elfnote Synchro deck functions as a midrange control hybrid that prioritizes interaction over archetype cohesion. While the massive starter pool guarantees highly consistent engine accessibility, the 55-card main deck and heavy tech investment create significant brick risk and dilute combo conversion. The absence of core Synchro bosses severely weakens offensive closing power, forcing reliance on attrition and generic disruption. A completely empty side deck eliminates post-match adaptability, capping tournament reliability. Popularity and format presence do not compensate for these structural flaws, resulting in a below-average final score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 85 P(≥1 core starter in opening 5) ≈ 0.99; 34-copy bootstrap ensures frequent engine activation (Inferred)
D2 Opening-Hand Quality & Brick Management 60 55-card list with 10 hand traps and 15 techs creates high brick/redundancy risk despite strong starters (Inferred)
D3 Combo Conversion & Ceiling 55 Text supports multi-route synchro plays, but missing core bosses caps realistic value generation (Inferred)
D4 Combo Floor & Median Output 45 Median output relies on generic synchros and hand traps rather than archetype-specific payoff (Inferred)
D5 Interruption Resilience & Route Redundancy 70 Four distinct starter engines (Elfnote, Power Patron, Mulcharmy, Bystial) provide robust route redundancy (Inferred)
D6 Resource Economy, Recovery & Grind 55 Heavy hand-trap investment offsets resource recovery; net advantage remains neutral to slightly negative (Inferred)
D7 End-Board & Interaction Quality 75 14 negations, 28 removals, and 10 hand traps yield dense, layered end-board interaction (Verified)
D8 Going-Second & Board-Breaking Power 70 Includes multiple hard/soft board breakers (Ogre, Delta, Gamma, Black Rose) enabling consistent going-second pressure (Inferred)
D9 Offensive Pressure & Closing Power 40 Absence of primary win conditions (Seraphim, Chaos Angel, Crystal Wing) severely limits offensive closing power (Inferred)
D10 Main Deck Efficiency & Flexibility 45 55-card main deck and 30 distinct cards dilute consistency and reduce slot efficiency (Inferred)
D11 Extra Deck Efficiency & Coverage 40 15 extra-deck slots filled largely with splash/generic synchros that do not synergize with the core engine (Inferred)
D12 Side Deck Adaptability 10 Side deck contains zero cards, eliminating post-match adaptation capabilities (Verified)
D13 Matchup Coverage & Format Fit 50 No dated metagame sample available; archetype share and matchup performance remain provisional (Provisional)
D14 Pilotability & Error Tolerance 40 Mixing four archetypes with heavy tech and a bloated main deck increases decision complexity and error tolerance issues (Inferred)

How the score was computed

Strategy profile: 70/30. Structural ≈ 58, Going First ≈ 60, Going Second ≈ 65, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: Bloated main deck (-5); Missing core synchros (-5); Zero side deck (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability - 12 (ContextModifiers)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.99 · key two-card combo ≈ — · full-brick estimate ≈ 0.12 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • High engine accessibility
  • Strong interaction density
  • Redundant starter routes

Weaknesses

  • Severely bloated main deck
  • Missing core Synchro bosses
  • Empty side deck
  • Low offensive closing power

Critical choke points

  • Drawing excessive hand traps/tech without a starter
  • Lack of high-ATK finishers
  • No post-match sideboard plan
Priority Remove Add Reason
1 Generic splash Synchros Core Elfnote/Power Patron Synchros Restores archetype synergy and offensive ceiling
2 Excess hand traps/tech Engine extenders Cuts brick rate and improves consistency

Evidence & confidence

  • Verified: Legality confirmed: 55 Main, 15 Extra, 0 Side.; Card counts and banlist status verified against TCG list.
  • Inferred: Consistency metrics derived from hypergeometric probabilities.; Combo floor/median/ceiling inferred from card text due to missing parseable boards.; Structural and overall scores computed via weighted dimension model.
  • Provisional: Matchup format fit and Meta Power lack dated metagame samples.
  • Data gaps: No parseable combo boards supplied — combo metrics are text-only inference. Zero side deck cards — post-match adaptability cannot be evaluated. No tournament link or metagame telemetry — matchup performance is provisional.

More TCG Info

Elfnote

Elfnote Breakdown

 
 

 

 

 

 

 

 
 

 

 
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