Magnet Warrior Deck #723974 — Yu-Gi-Oh! TCG

58 Main, 16 Extra, incl. Beta The Electromagnet Warrior x3, Conduction Warrior Linear Magnum Plus Minus x3, Duoterion x3.

Created by: YGO Mod (20517634)

Created On: 06/24/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Jun 25, 2026
22± 6/ 100
Power Score
Structural 47
Reliability 20
Going First 45
Going Second 40

Deck — Deck Power Evaluation

Final Contextual Deck Power: 22/100 (±6 · Confidence: Low)

Overall score Value
Structural Deck Power 47
Going First 45
Going Second 40
Meta Power provisional
Tournament Reliability 20
  • Primary strategy: Combo
  • Secondary strategies: Toolbox
  • Format: tcg

Legality

Main 58 / Extra 16 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Fusion/Link boss beatdown via Magnet and Fiendsmith engines; Board control with hand traps and removal spells
  • Turn 1 (going first): Summon Conduction Warrior or Fiendsmith link/fusion, set negation backrow
  • Turn 2 (going second): Use Lightning Storm/Droplet/Kaiju to clear and push
  • Recovery: Recursion via Fiendsmith Engraver and Magnet Sigma effects
  • After siding: None – side deck empty

Why it scores here

This deck is evaluated as illegal due to an extra deck of 16 cards exceeding the TCG maximum of 15, so it cannot be played in its current form and receives a capped theoretical score rather than a normal contextual rating. The system shows a Magnet Warrior core blended with a Fiendsmith splash and generic board breakers, with high opening accessibility (P(core)≈0.92 inferred) but a 58-card main and several dead bosses inflate brick risk. No parsed combo records exist, so ceiling and floor are text-inferred only; the extra-deck violation and zero side deck severely limit tournament reliability. Popularity of archetype core cards did not earn points, and the score reflects the connected system's illegality and inefficiency, not an average of card powers.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 Hypergeometric P(≥1 archetype core in 5) ≈ 0.92 from 22 copies; multiple starters present (Inferred)
D2 Opening-Hand Quality & Brick Management 50 58-card main with several garnet-like bosses (Wicked Avatar) and 10 singles increases brick risk (Inferred)
D3 Combo Conversion & Ceiling 70 No parsed combos; theoretical ceiling via Fusion/Link bosses like Fiendsmith's Desirae and Conduction Warrior Plasma Magnum (Inferred)
D4 Combo Floor & Median Output 40 No combo floor data; median output uncertain due to missing boards (Inferred)
D5 Interruption Resilience & Route Redundancy 40 Some recursion via Fiendsmith Engraver GY effect and Magnet Sigma revival but limited redundancy (Inferred)
D6 Resource Economy, Recovery & Grind 50 Resource economy supported by searchers (Magnet Bonding, Beta) but 58-card size dilutes (Inferred)
D7 End-Board & Interaction Quality 60 Interaction from hand traps (Ash, Droll) and negation traps (Solemn Accusation) but no measured board (Inferred)
D8 Going-Second & Board-Breaking Power 50 Board breakers present (Lightning Storm, Forbidden Droplet, Kaiju) but going-second split unknown (Inferred)
D9 Offensive Pressure & Closing Power 50 Boss ATK up to 3300 (Jizukiru) but closing power depends on illegal extra (Inferred)
D10 Main Deck Efficiency & Flexibility 40 Main deck 58 within size rules but extra 16 illegal; compactness poor (Verified)
D11 Extra Deck Efficiency & Coverage 30 Extra deck 16 exceeds limit of 15; efficiency invalid (Verified)
D12 Side Deck Adaptability 0 Side deck 0 cards; no post-side plan (Verified)
D13 Matchup Coverage & Format Fit 30 No tournament context; matchup fit provisional (Provisional)
D14 Pilotability & Error Tolerance 50 Complex multi-engine (Magnet+Fiendsmith) raises pilot error; no combo steps recorded (Inferred)

How the score was computed

Strategy profile: primary only (theoretical). Structural ≈ 47, Going First ≈ 45, Going Second ≈ 40, Meta = provisional, Tournament Reliability ≈ 20. Modifiers: Illegal extra deck size (-20); No side deck (-5). Final formula: Illegal deck: capped low theoretical evaluation; normal 0.80*Structural+0.20*TR formula not applied

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.92 · key two-card combo ≈ — · full-brick estimate ≈ 0.08 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • High opening accessibility for Magnet core (P≈0.92)
  • Multiple hand traps and board breakers included
  • Fiendsmith engine adds generic link/fusion utility

Weaknesses

  • Illegal extra deck size (16 > 15)
  • No side deck for best-of-3
  • 58-card main dilutes consistency
  • Several dead bosses (Wicked Avatar) act as garnets

Critical choke points

  • Extra deck over limit makes deck illegal
  • Missing staple extra deck cards from archetype core (S:P Little Knight, I:P Masquerena, Super Polymerization)
Priority Remove Add Reason
1 Any one Extra Deck monster (e.g., Necroquip Princess) Reduce extra deck to 15 to make deck legal
2 The Wicked Avatar Super Polymerization or Triple Tactics Thrust Replace garnet with archetype-standard staple to improve cohesion
3 Side deck cards (e.g., more hand traps, Dimensional Barrier) Provide post-side adaptability missing entirely

Evidence & confidence

  • Verified: Legality status Illegal from size_rules; Extra deck count 16 > 15; Card text excerpts for all listed cards; Banlist statuses (Called by Grave Limited, etc.); Side deck count 0
  • Inferred: Hypergeometric opening probabilities from 58-card main; Brick risk from singleton count and boss dead weight; Interaction layering from text hints; Resource recursion from GY effects
  • Provisional: Matchup format fit (no dated metagame sample); Meta Power
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More TCG Info

Magnet Warrior

Magnet Warrior Breakdown

 
 

 

 

 

 

 

 
 

 

 
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