Railway Deck #72384 — Yu-Gi-Oh! Master Duel
40 Main, 15 Extra, incl. Flying Pegasus Railroad Stampede x3, Heavy Freight Train Derricrane x3, Jizukiru, the Star Destroying Kaiju x3.
Created by: YGO Mod (20517634)
Created On: 05/24/2023
Main Deck (40)
- Exodius the Ultimate Forbidden Lord x1
- Flying Pegasus Railroad Stampede x3
- Gameciel, the Sea Turtle Kaiju x2
- Heavy Freight Train Derricrane x3
- Jizukiru, the Star Destroying Kaiju x3
- Maxx "C" x2
- Night Express Knight x3
- Super Express Bullet Train x3
- Ash Blossom & Joyous Spring x2
- Called by the Grave x2
- Cosmic Cyclone x1
- Forbidden Droplet x2
- Harpie's Feather Duster x1
- Interrupted Kaiju Slumber x2
- Lightning Storm x1
- Pot of Desires x2
- Revolving Switchyard x3
- Terraforming x1
- Urgent Schedule x3
Extra Deck (15)
- Double Headed Anger Knuckle x1
- Knightmare Phoenix x1
- Pentestag x1
- Underclock Taker x1
- Divine Arsenal AA-ZEUS - Sky Thunder x1
- Heavy Armored Train Ironwolf x1
- Number 27: Dreadnought Dreadnoid x1
- Number 81: Superdreadnought Rail Cannon Super Dora x1
- Skypalace Gangaridai x1
- Superdimensional Robot Galaxy Destroyer x1
- Superdreadnought Rail Cannon Gustav Max x3
- Superdreadnought Rail Cannon Juggernaut Liebe x2
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 56/100 (Confidence: Medium)
- Primary strategy: Combo
- Secondary strategies: none
- Format: master-duel
Legality
Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s). Restricted cards run: Terraforming (Forbidden), Called by the Grave (Limited), Harpie's Feather Duster (Limited), Maxx "C" (Limited).
Identity & game plan
- Win condition: OTK via high-ATK Xyz (e.g., Superdreadnought Rail Cannon variants, Kaji-Ki, Jizukiru); Midrange/control via negation, hand traps, and incremental board pressure
- Turn 1 (going first): Set 3; develop with Revolving Switchyard / Urgent Schedule; aim to summon a Level 10+ Rail Cannon or Kaji-Ki by turn 3 and OTK
- Turn 2 (going second): Counter opponent setup, answer with Ash Blossom / Ghost Belle + Called by the Grave / Forbidden Droplet, then stabilize and go for OTK or control lock
- Recovery: Use hand traps and backrow to survive; pivot to defense with Ghost Belle + Called by the Grave; recycle key enablers via Switchyard / Urgent Schedule
- After siding: Not applicable (no post-side data)
Why it scores here
The Railway shell is built for a consistent OTK line but is bottlenecked by illegal key cards and a fragile early curve; it reliably opens to a functional board by turn 3 only about half the time, and its ceiling drops sharply when key Xyz enablers are missing. The deck has solid interaction via hand traps and targeted negation, yet brick risk and dependency on specific Extra-Deck pieces cap consistency and make recovery after disruption moderate at best.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 50 | |
| D2 | Opening-Hand Quality & Brick Management | — | |
| D3 | Combo Conversion & Ceiling | 65 | |
| D4 | Combo Floor & Median Output | — | |
| D5 | Interruption Resilience & Route Redundancy | 45 | |
| D6 | Resource Economy, Recovery & Grind | 50 | |
| D7 | End-Board & Interaction Quality | 60 | |
| D8 | Going-Second & Board-Breaking Power | 55 | |
| D9 | Offensive Pressure & Closing Power | 60 | |
| D10 | Main Deck Efficiency & Flexibility | 55 | |
| D11 | Extra Deck Efficiency & Coverage | 60 | |
| D12 | Side Deck Adaptability | 0 | |
| D13 | Matchup Coverage & Format Fit | 30 | |
| D14 | Pilotability & Error Tolerance | 50 |
How the score was computed
Modifiers: none.
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