Railway Deck #72384 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Flying Pegasus Railroad Stampede x3, Heavy Freight Train Derricrane x3, Jizukiru, the Star Destroying Kaiju x3.

Created by: YGO Mod (20517634)

Created On: 05/24/2023

 
 


Official AI Deck Power Analysis
ComboConfidence: Medium
56± 8/ 100
Power Score

Deck — Deck Power Evaluation

Final Contextual Deck Power: 56/100 (Confidence: Medium)

  • Primary strategy: Combo
  • Secondary strategies: none
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s). Restricted cards run: Terraforming (Forbidden), Called by the Grave (Limited), Harpie's Feather Duster (Limited), Maxx "C" (Limited).

Identity & game plan

  • Win condition: OTK via high-ATK Xyz (e.g., Superdreadnought Rail Cannon variants, Kaji-Ki, Jizukiru); Midrange/control via negation, hand traps, and incremental board pressure
  • Turn 1 (going first): Set 3; develop with Revolving Switchyard / Urgent Schedule; aim to summon a Level 10+ Rail Cannon or Kaji-Ki by turn 3 and OTK
  • Turn 2 (going second): Counter opponent setup, answer with Ash Blossom / Ghost Belle + Called by the Grave / Forbidden Droplet, then stabilize and go for OTK or control lock
  • Recovery: Use hand traps and backrow to survive; pivot to defense with Ghost Belle + Called by the Grave; recycle key enablers via Switchyard / Urgent Schedule
  • After siding: Not applicable (no post-side data)

Why it scores here

The Railway shell is built for a consistent OTK line but is bottlenecked by illegal key cards and a fragile early curve; it reliably opens to a functional board by turn 3 only about half the time, and its ceiling drops sharply when key Xyz enablers are missing. The deck has solid interaction via hand traps and targeted negation, yet brick risk and dependency on specific Extra-Deck pieces cap consistency and make recovery after disruption moderate at best.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 50
D2 Opening-Hand Quality & Brick Management —
D3 Combo Conversion & Ceiling 65
D4 Combo Floor & Median Output —
D5 Interruption Resilience & Route Redundancy 45
D6 Resource Economy, Recovery & Grind 50
D7 End-Board & Interaction Quality 60
D8 Going-Second & Board-Breaking Power 55
D9 Offensive Pressure & Closing Power 60
D10 Main Deck Efficiency & Flexibility 55
D11 Extra Deck Efficiency & Coverage 60
D12 Side Deck Adaptability 0
D13 Matchup Coverage & Format Fit 30
D14 Pilotability & Error Tolerance 50

How the score was computed

Modifiers: none.


More Master Duel Info

Railway

Railway Breakdown

 
 

 

 

 

 

 

 
 

 

 
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