Destiny Heros Deck #723391 — Yu-Gi-Oh! Duel Links

25 Main, 9 Extra, incl. Destiny HERO - Malicious x3, Xtra HERO Cross Crusader x3, Destiny HERO - Denier x2 - Skill: The Power of D: Weaving the Future. Created Jun 22, 2026 by YGO Mod.

Deck Destiny Heros Duel Links

Created by: YGO Mod (20517634)

Created On: 06/22/2026

The Power of D: Weaving the Future
 
 


Official AI Deck Power Analysis
ControlConfidence: MediumEvaluated Jan 1, 2026
68± 5/ 100
Power Score
Structural 69
Reliability 66
Going First 76
Going Second 73

Deck — Deck Power Evaluation

Final Contextual Deck Power: 68/100 (±5 · Confidence: Medium)

Overall score Value
Structural Deck Power 69
Going First 76
Going Second 73
Meta Power provisional
Tournament Reliability 66
  • Primary strategy: Control
  • Secondary strategies: Toolbox
  • Format: duel-links

Legality

Main 25 / Extra 9 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Control the board with hand traps, negations and removal, then close with a high‑ATK Fusion/Link boss; Assemble a powerful Fusion or Link monster via searchers and combo pieces
  • Turn 1 (going first): Play Droll & Lock Bird or Solemn Scolding as a hand trap, search a starter (e.g., Destiny HERO‑Malicious, Vision HERO Faris) with Reinforcement of the Army or Polymerization, and establish a small board.
  • Turn 2 (going second): Use Droll & Lock Bird, Forbidden Droplet and other hand traps to disrupt, then summon a Fusion or Link boss (Vision HERO Adoration, Xtra HERO Cross Crusader, etc.)
  • Recovery: Recycle resources with Destiny HERO‑Dreamer, Vyon’s search effect, and Xtra HERO Cross Crusader’s extra‑deck search to refill hand and board after disruption.
  • After siding: Rely on flexible extra‑deck options; no side‑deck cards are present.

Why it scores here

The deck opens consistently thanks to a 99.9% chance of drawing a core starter, and its hand‑trap suite limits brick risk. Interaction is strong with multiple negations and removal, giving good resilience after disruption. Searchers and recursion keep resources flowing, allowing the deck to assemble a high‑ATK Fusion/Link boss for closing pressure. Popularity does not inflate the score; the evaluation is based on system‑wide consistency, interaction and flexibility.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 95 Core starter presence 0.9989 probability (Inferred)
D2 Opening-Hand Quality & Brick Management 85 Brick proxy probability 0.0011; hand‑trap and search synergy reduce dead draws (Inferred)
D3 Combo Conversion & Ceiling 70 Potential Fusion/Link boss line (e.g., Vision HERO Adoration) inferred from card text (Inferred)
D4 Combo Floor & Median Output 60 Typical turn‑1 starter like Destiny HERO‑Malicious or Droll & Lock Bird (Inferred)
D5 Interruption Resilience & Route Redundancy 75 Multiple independent lines (search, hand‑trap, extra‑deck) give redundancy (Inferred)
D6 Resource Economy, Recovery & Grind 70 Three searchers (Reinforcement, Vyon, Xtra HERO Cross Crusader) and recursion via Dreamer (Inferred)
D7 End-Board & Interaction Quality 70 6 negation tags, 10 removal tags, 2 hand‑trap tags indicate high interaction density (Inferred)
D8 Going-Second & Board-Breaking Power 65 Hand‑trap Droll & Lock Bird and Forbidden Droplet provide going‑second disruption (Inferred)
D9 Offensive Pressure & Closing Power 68 Boss monsters with ATK 2500‑2800 (e.g., Vision HERO Adoration) available in Extra Deck (Inferred)
D10 Main Deck Efficiency & Flexibility 65 25‑card main deck with 18 distinct cards; 75% core presence shows decent efficiency (Inferred)
D11 Extra Deck Efficiency & Coverage 70 9‑slot Extra Deck with 6 links, 2 fusions, 1 synchro covering multiple HERO strategies (Inferred)
D12 Side Deck Adaptability 30 No side deck cards present, limiting adaptability (Inferred)
D13 Matchup Coverage & Format Fit 50 No tournament data; meta fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 60 Multiple combo steps and specific tribute requirements raise complexity (Inferred)

How the score was computed

Strategy profile: Control. Structural ≈ 69, Going First ≈ 76, Going Second ≈ 73, Meta = provisional, Tournament Reliability ≈ 66. Modifiers: No side deck (-5); High core consistency (4). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 1 · key two-card combo ≈ — · full-brick estimate ≈ 0 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Very high consistency of drawing a starter
  • Strong hand‑trap and negation suite
  • Multiple searchers and recursion for resource flow

Weaknesses

  • No side‑deck cards limit adaptability
  • Reliance on specific Fusion/Link bosses can be a choke point
  • Some brick potential from tribute‑heavy monsters

Critical choke points

  • Getting a Fusion or Link boss onto the field
  • Managing tribute requirements for Destiny HERO‑Plasma
Priority Remove Add Reason
1 Vision HERO Increase (duplicate role with Increase) Twin Twisters (if allowed in side deck) Improve board‑breaking and reduce reliance on limited hand traps

Evidence & confidence

  • Verified: Legality status Legal; Card text excerpts for each card; Copy limits and Limited status of Reinforcement of the Army
  • Inferred: Core starter probability 0.9989; Brick proxy 0.0011; Interaction density from role tags; Resource loops from Dreamer and Vyon; Extra‑deck coverage from link/fusion count
  • Provisional: Meta power (no tournament data)
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per‑pilot match record absent no win‑rate telemetry exists in YGOVN — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More Duel Links Info

Destiny Heros

Destiny Heros Breakdown

 
 

 

 

 

 

 

 
 

 

 
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