Dark Magician Deck #723315 — Yu-Gi-Oh! Master Duel

Created by: YGO Mod (20517634)

Created On: 06/22/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: Medium
65± 5/ 100
Power Score
Structural 66
Reliability 60
Going First 70
Going Second 58

Dark Magician — Deck Power Evaluation

Final Contextual Deck Power: 65/100 (±5 · Confidence: Medium)

Overall score Value
Structural Deck Power 66
Going First 70
Going Second 58
Meta Power provisional
Tournament Reliability 60
  • Primary strategy: Combo
  • Secondary strategies: Toolbox
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Fusion/Synchro/Link boss monsters with negation and removal (Red-Eyes Dark Dragoon, Baronne de Fleur, Timaeus the United Magical Dragon); Control via layered disruption and recursion
  • Turn 1 (going first): Establish Shining Sarcophagus + Primite Lordly Lode to summon Dark Magician and fuse into Dragoon/Timaeus, set hand traps
  • Turn 2 (going second): Use Super Polymerization, The Fallen & The Virtuous, and board breakers to clear opponent board then combo
  • Recovery: Recursion via Shining Sarcophagus, Soul Servant, Magicians' Souls, Illusion of Chaos searches
  • After siding: No side deck (Master Duel best-of-1 format)

Why it scores here

This Dark Magician hybrid deck scores as a connected combo-toolbox system with multiple redundant starters (Primite, Shining Sarcophagus, Branded, DM Girl) giving high opening consistency (Inferred P(core)≈0.96). Its ceiling can produce layered negation boards with Dragoon, Baronne, and Dis Pater, but median output is weaker due to sparse combo pieces and no recorded boards. The deck's interaction density and extra-deck coverage are good, yet going-second power and pilotability are middling given complex multi-engine lines. Popularity of Dark Magician archetype did not earn points; the score reflects system coherence, not card averages or meta share, and we did not average individual card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 75 P(≥1 archetype-core in 5)≈0.96 from hypergeometric; multiple starters (Inferred)
D2 Opening-Hand Quality & Brick Management 70 Only 1 copy of vanilla Dark Magician as potential garnet; searcher density 13 copies P≈0.88 (Inferred)
D3 Combo Conversion & Ceiling 75 Card-text ceiling shows Dragoon+Baronne+Timaeus board but no parsed combos (Inferred)
D4 Combo Floor & Median Output 55 No combo records; median expected single fusion + hand traps (Inferred)
D5 Interruption Resilience & Route Redundancy 65 Independent lines via Primite, Branded, Sarcophagus, DM Girl (Inferred)
D6 Resource Economy, Recovery & Grind 65 Draw/search cards (Magicians' Souls, Soul Servant, Garura) enable grind (Inferred)
D7 End-Board & Interaction Quality 75 Negation text on 6 cards, removal on 10; bosses provide layering (Inferred)
D8 Going-Second & Board-Breaking Power 60 Super Poly, Fallen & Virtuous, Drillbeam give going-second tools (Inferred)
D9 Offensive Pressure & Closing Power 65 Boss ATK 3000-3500 and destruction effects enable kills (Inferred)
D10 Main Deck Efficiency & Flexibility 70 40-card compact main with 3x key spells; off-archetype splash coherent (Inferred)
D11 Extra Deck Efficiency & Coverage 70 15 Extra cards covering Fusion/Synchro/Link roles; some niche (Inferred)
D12 Side Deck Adaptability 0 Side deck absent (Master Duel format) → no adaptability (Verified)
D13 Matchup Coverage & Format Fit 50 No dated metagame sample; format fit provisional (Provisional)
D14 Pilotability & Error Tolerance 50 Multi-engine combos increase misplay risk; moderate complexity (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 66, Going First ≈ 70, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 60. Modifiers: engine_compactness (2); limited_hand_traps (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.96 · key two-card combo ≈ — · full-brick estimate ≈ 0.04 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Multiple redundant starters across Primite, Shining Sarcophagus, Branded
  • High interaction density with negation and removal bosses
  • Good draw/search recursion

Weaknesses

  • No parsed combo data; actual execution unverified
  • Complex multi-engine lines increase pilot error
  • Missing some common core extra deck cards but runs alternatives

Critical choke points

  • Reliance on Shining Sarcophagus or Primite Lordly Lode to enable Normal Monster summon
  • Limited hand traps reduce going-second disruption
Priority Remove Add Reason
1 Dark Magician (normal) Another searcher or extender Vanilla DM is garnet without support; better to run more consistent starter

Evidence & confidence

  • Verified: Legality status Legal; Restricted cards copy counts; Side count 0
  • Observed: Usage statistics core presence; Card text excerpts
  • Inferred: Consistency probabilities; Combo ceiling from text; Dimension scores
  • Provisional: Matchup format fit (no meta sample)
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More Master Duel Info

Dark Magician

Dark Magician Breakdown

 
 

 

 

 

 

 

 
 

 

 
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