Stardust / Synchron Deck #723232 — Yu-Gi-Oh! Duel Links
30 Main, 9 Extra, incl. Stardust Trail x3, Effect Veiler x3, Book of Eclipse x3 - Skill: Bonds of the Converging Stars.
Created by: YGO Mod (20517634)
Created On: 06/21/2026
Bonds of the Converging Stars
Main Deck (30)
- D.D. Crow x2
- Stardust Trail x3
- Centur-Ion Atrii x1
- Effect Veiler x3
- Junk Synchron x1
- Shining Star Dragon x1
- Stardust Synchron x1
- Book of Eclipse x3
- Emblema Oath x1
- Forbidden Droplet x3
- Necrovalley x1
- On Your Mark, Get Set, DUEL! x3
- Stand Up Centur-Ion! x1
- Synchro Rumble x1
- Tuning x3
- Centur-Ion Phalanx x1
- Converging Wishes x1
Extra Deck (9)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 52/100 (±6 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 59 |
| Going First | 59 |
| Going Second | 62 |
| Meta Power | provisional |
| Tournament Reliability | 55 |
- Primary strategy: Midrange
- Secondary strategies: Combo
- Format: duel-links
Legality
Main 30 / Extra 9 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Chain Synchro Summons off Stardust Trail, Synchron tuners and Tuning into multi-attack Synchro boards (Shooting Quasar Dragon x2, Crimson Dragon, Ruddy Rose, Stardust Dragon, Centur-Ion Auxila, Stardust Warrior).; Recursive Centur-Ion and Stardust follow-up via Stand Up Centur-Ion!, Centur-Ion Atrii and Synchro Rumble when the first board is removed.
- Turn 1 (going first): Opening Tuning or On Your Mark to fetch a Synchron tuner, pair with Stardust Trail or Effect Veiler, and Synchro Summon a board-presence Synchro; keep Forbidden Droplet and Effect Veiler up as interaction.
- Turn 2 (going second): Open Effect Veiler or D.D. Crow as a hand trap to answer the opponent's first engine, then rebuild through Stardust Trail and a Synchro into Quasar or Stardust Dragon.
- Recovery: Recover from GY through Stardust Trail, Synchro Rumble (Synchro-revival from GY), Centur-Ion Atrii and Tuning to refill the field; Necrovalley protects the GY from opposing recursion.
- After siding: No side deck is built in this Duel Links export (Side Deck size 0); no post-side plan is evidenced and none is scored beyond a provisional read.
Why it scores here
The deck reliably opens a Synchro plan in most hands: P(at least one Stardust Trail in an opening 5) is about 0.43 and P(at least one searcher-text card) is about 0.76, though the engine needs a monster plus a tuner, and only 12 of 30 Main Deck cards are monsters, so the chance of a no-monster opening is roughly 6 percent (Inferred). Conversion ceiling is strong because the Extra Deck carries multi-attack Synchros (Shooting Quasar Dragon x2, Crimson Dragon, Ruddy Rose, Stardust Dragon) and strong ATK closing bodies. Interaction is layered across the Main Deck (Effect Veiler x3, D.D. Crow x2, Forbidden Droplet x3, Synchro Rumble) and the Extra Deck negations, which earns D7 and D8. Median output, pilotability and matchup fit are not scored from popularity: the archetype's guide claims meta presence, but no tournament or win-rate data exists, so meta and matchup remain provisional. No card scores were averaged; the score reflects the system's consistency, recovery, interaction and closing power, reduced for a thin monster count, single-copy Limited key cards, and an empty side deck.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | P(at least one Stardust Trail in 5) ≈ 0.43; a 2-card bootstrap of tuner plus monster is required, and the Synchron tuner is a single copy (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 52 | P(no monster in opening 5) ≈ 0.06 from 12 monsters in 30 Main cards; 18 spell/trap cards add dead-draw risk, partly offset by searchers (Inferred) |
| D3 | Combo Conversion & Ceiling | 70 | Ceiling reflects multi-Synchro chains into Shooting Quasar x2 and Crimson Dragon, with Centur-Ion recursion; no combo boards supplied, so this is a text read (Inferred) |
| D4 | Combo Floor & Median Output | 50 | No parseable recorded boards; median output estimated from starter diversity and the thin 12-monster base (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 62 | Effect Veiler x3, D.D. Crow x2, Stardust Trail and Synchro Rumble give several independent recovery lines from hand and GY (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | Stardust Trail and Centur-Ion Atrii recur from GY; Tuning and On Your Mark thin and search, a healthy resource loop (Inferred) |
| D7 | End-Board & Interaction Quality | 68 | Interaction density is high: Forbidden Droplet x3, Effect Veiler x3, Necrovalley, Synchro Rumble and multiple Extra Deck negation effects (Inferred semantic read on card text) |
| D8 | Going-Second & Board-Breaking Power | 66 | Five hand traps give P(at least one in 6 going second) ≈ 0.70, plus Forbidden Droplet and Extra Deck negations for board breaking (Inferred) |
| D9 | Offensive Pressure & Closing Power | 72 | Two Shooting Quasar Dragon at 4000 ATK with multi-attack, plus Ruddy Rose 3200 and Stardust Warrior 3000 (Verified stats, Inferred closing) |
| D10 | Main Deck Efficiency & Flexibility | 55 | 30 Main with 18 non-monster cards and only 12 monsters; compact but monster-light, with 10 single-copy slots (Verified composition, Inferred efficiency) |
| D11 | Extra Deck Efficiency & Coverage | 66 | All 9 Extra Deck cards are Synchro monsters with varied levels and roles; heavy dependence on single-copy Crimson Dragon, which is Limited (Verified composition) |
| D12 | Side Deck Adaptability | 35 | No side deck is built (Side Deck size 0) and no post-side data exists; scored low and provisional (Provisional) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link, archetype meta share or win-rate data; the guide's meta claim is unverified context only (Provisional) |
| D14 | Pilotability & Error Tolerance | 55 | Multi-step Synchro sequencing with tuner pairing and choice of which Synchro to summon; moderate decision load (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 59, Going First ≈ 59, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: engine compactness (-3); banlist exposure / single-copy Limited key cards (-1); weak or absent post-side plan (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional; no dated metagame sample supplied): 0.80*59 + 0.20*55 = 58.2, then context modifiers -6 = 52.2, rounded to 52
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.43 · key two-card combo ≈ — · full-brick estimate ≈ 0.06 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Five hand traps and three Forbidden Droplet give real going-second answers
- Two Shooting Quasar Dragon and multiple Synchros give strong closing power
- Searcher density (Tuning, On Your Mark, Stardust Synchron, Centur-Ion Atrii) supports consistency
- Multiple GY-recursion lines support recovery after interruption
Weaknesses
- Only 12 monsters in the Main Deck; monster-light for a Synchro engine
- No side deck and no recorded boards, so no measured combo floor or matchup read
- Key Extra Deck cards are single-copy and Limited (Crimson Dragon)
Critical choke points
- Stardust Trail (3 copies) as the main Tribute-based Special Summon enabler
- A Synchron tuner (Stardust Synchron, Junk Synchron, Effect Veiler) being present in hand
- Crimson Dragon as a single Limited Extra Deck card
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 Converging Wishes | 1 additional monster (tuner or Synchro enabler) | Adds monster count to lower the no-monster opening risk and strengthen the Synchro engine; Converging Wishes depends on five Dragon Synchros in GY |
| 2 | 1 Emblema Oath | 1 Stardust or Synchron tuner | Emblema Oath is Centur-Ion-specific and conditional; a tuner improves the engine's bootstrap |
Evidence & confidence
- Verified: Legal in Duel Links: 30 Main, 9 Extra, Crimson Dragon and Necrovalley Limited at 1 copy; Card stats and text from the export; Usage stat: Stardust Trail 100%, Stardust Synchron 87.5%, Crimson Dragon 100% included in the archetype; Guide (id 1417) claims a meta presence, but this is unverified context
- Inferred: Hypergeometric draw estimates (0.43 Stardust Trail, 0.06 no-monster opening, 0.70 hand trap going second); Engine conversion and interaction density from card text; Going-first and going-second power components
- Provisional: Meta Power (null, no dated metagame sample); D12 side deck adaptability (no side deck built); D13 matchup fit (no tournament or win-rate data)
- Data gaps: no combos supplied; combo floor, median and ceiling are text-only inference no tournament link; archetype meta share and per-pilot match record absent no win-rate telemetry (going-first/second, matchup, brick/starter rates) Meta Power is provisional unless a dated metagame sample is supplied no side deck in the export, so post-side adaptability is unmeasured
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