Created by: YGO Mod (20517634)

Created On: 06/20/2026

Main: 49 Extra: 21

2 cardBone Archfiend 2 cardBone Archfiend
Bone Archfiend
DARK 4
Bone Archfiend
  • ATK:

  • 1800

  • DEF:

  • 0


If this card is in your hand or GY: You can send 1 other card from your hand or field to the GY; Special Summon this card, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except DARK Dragon Synchro Monsters. You can target 1 face-up monster you control that has a Level; send 1 Fiend Tuner from your hand or Deck to the GY, and if you do, increase or decrease that monster's Level by 1. You can only use each effect of "Bone Archfiend" once per turn.


1 cardDestiny HERO - Dreadmaster 1 cardDestiny HERO - Dreadmaster
Destiny HERO - Dreadmaster
DARK 8
Destiny HERO - Dreadmaster
  • ATK:

  • -1

  • DEF:

  • -1


If this card is Special Summoned by "Clock Tower Prison": Destroy all monsters you control, except "Destiny HERO" monsters, also, after that, you can Special Summon up to 2 "Destiny HERO" monsters from your GY. After this card is Special Summoned, for the rest of this turn, "Destiny HERO" monsters you control cannot be destroyed, also you take no battle damage when they battle. The ATK/DEF of this card are equal to the combined original ATK of all other "Destiny HERO" monsters you control.


1 cardDroll & Lock Bird
1 cardDroll & Lock Bird
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


1 cardEarthbound Prisoner Stone Sweeper 1 cardEarthbound Prisoner Stone Sweeper
Earthbound Prisoner Stone Sweeper
DARK 5
Earthbound Prisoner Stone Sweeper
  • ATK:

  • 1600

  • DEF:

  • 1600


If there is a card in a Field Zone, you can Special Summon this card (from your hand). You can only Special Summon "Earthbound Prisoner Stone Sweeper" once per turn this way. You can discard this card; add 1 Level 3 or lower Fiend Tuner from your Deck to your hand, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Fusion or Synchro Monsters. You can only use this effect of "Earthbound Prisoner Stone Sweeper" once per turn.


1 cardFiend Piece Golem 1 cardFiend Piece Golem
Fiend Piece Golem
DARK 5
Fiend Piece Golem
  • ATK:

  • 2100

  • DEF:

  • 0


If you control a Fiend Tuner and this card is in your hand: You can Special Summon this card. If this card is Special Summoned: You can reduce its Level by up to 2. If this card is sent to the GY as Synchro Material for "Red Dragon Archfiend" or a Synchro Monster that mentions it: You can target 1 Level 4 or lower Fiend monster in your GY; Special Summon it in Defense Position. You can only use each effect of "Fiend Piece Golem" once per turn.


1 cardGalaxy-Eyes Photon Dragon 1 cardGalaxy-Eyes Photon Dragon
Galaxy-Eyes Photon Dragon
LIGHT 8
Galaxy-Eyes Photon Dragon
  • ATK:

  • 3000

  • DEF:

  • 2500


You can Special Summon this card (from your hand) by Tributing 2 monsters with 2000 or more ATK. During the Battle Step, if this card battles an opponent's monster (Quick Effect): You can target that opponent's monster; banish both this card from the field and that target. Return those banished monsters to the field at the end of the Battle Phase, and if you banished an Xyz Monster, this card gains 500 ATK for each material it had when it was banished.


1 cardMaxx "C"
1 cardMaxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


3 cardMulcharmy Fuwalos 3 cardMulcharmy Fuwalos
Mulcharmy Fuwalos
WIND 4
Mulcharmy Fuwalos
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


1 cardMulcharmy Purulia 1 cardMulcharmy Purulia
Mulcharmy Purulia
WATER 4
Mulcharmy Purulia
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Normal or Special Summons a monster(s) from the hand, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


1 cardPanther Warrior 1 cardPanther Warrior
Panther Warrior
EARTH 4
Panther Warrior
  • ATK:

  • 2000

  • DEF:

  • 1600


This card cannot declare an attack unless you Tribute 1 monster.


3 cardPower Vice Dragon 3 cardPower Vice Dragon
Power Vice Dragon
DARK 5
Power Vice Dragon
  • ATK:

  • 2000

  • DEF:

  • 2400


A "Red Dragon Archfiend" that was Synchro Summoned using this card as material cannot be destroyed by battle. You can only use each of the following effects of "Power Vice Dragon" once per turn. If you control no monsters, or all monsters you control are DARK Synchro Monsters: You can Special Summon this card from your hand. If this card is Special Summoned: You can add 1 "Resonator" monster from your Deck to your hand, also you cannot Special Summon from the Extra Deck for the rest of this turn, except DARK Synchro Monsters.


1 cardSkull Meister 1 cardSkull Meister
Skull Meister
DARK 4
Skull Meister
  • ATK:

  • 1700

  • DEF:

  • 400


When a card effect is activated in your opponent's GY (Quick Effect): You can send this card from your hand to the GY; negate that effect.


1 cardTime Wizard 1 cardTime Wizard
Time Wizard
LIGHT 2
Time Wizard
  • ATK:

  • 500

  • DEF:

  • 400


Once per turn: You can toss a coin and call it. If you call it right, destroy all monsters your opponent controls. If you call it wrong, destroy as many monsters you control as possible, and if you do, take damage equal to half the total ATK those destroyed monsters had while face-up on the field.


1 cardUnchained Ogre Shara 1 cardUnchained Ogre Shara
Unchained Ogre Shara
FIRE 4
Unchained Ogre Shara
  • ATK:

  • 1500

  • DEF:

  • 2000


During the Main Phase (Quick Effect): You can discard this card; Special Summon 1 Fiend monster from your hand, then destroy 1 card you control. If a card(s) on the field is destroyed by card effect, except by the effect of "Unchained Ogre Shara", or by battle, while this card is in your GY: You can Special Summon this card (but place it on the bottom of the Deck when it leaves the field) or add it to your hand. You can only use each effect of "Unchained Ogre Shara" once per turn.


1 cardVidolium the Unstable Power Patron of Unity 1 cardVidolium the Unstable Power Patron of Unity
Vidolium the Unstable Power Patron of Unity
DARK 1211
Vidolium the Unstable Power Patron of Unity
  • ATK:

  • 5000

  • DEF:

  • 0


[ Pendulum Effect ] You can activate 1 of these effects; ● Destroy this card, and if you do, Special Summon 1 "Power Patron" monster from your hand or GY. ● Destroy this card, also for the rest of this turn, "Power Patron" monsters you control whose original Level is 12 gain 5000 ATK. You can only use this effect of "Vidolium the Unstable Power Patron of Unity" once per turn. [ Monster Effect ] Cannot be Normal Summoned/Set. Must be Special Summoned (from your Extra Deck or GY) by returning 3 monsters (1 Fusion, 1 Synchro, and 1 Xyz) from your face-up field and/or GY to the Extra Deck. Unaffected by monster effects, except "Power Patron" monsters. If this card is added to your Extra Deck face-up: You can add 1 "Power Patron" card from your Deck to your hand. You can only use this effect of "Vidolium the Unstable Power Patron of Unity" once per turn. If this card is Special Summoned: Banish (face-down) all cards in the GYs.


2 cardAsh Blossom & Joyous Spring 2 cardAsh Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


1 cardBuster Whelp of the Destruction Swordsman 1 cardBuster Whelp of the Destruction Swordsman
Buster Whelp of the Destruction Swordsman
LIGHT 1
Buster Whelp of the Destruction Swordsman
  • ATK:

  • 400

  • DEF:

  • 300


When this card is Normal Summoned: You can add 1 "Destruction Sword" card from your Deck to your hand, except "Buster Whelp of the Destruction Swordsman". You can only use 1 of the following effects of "Buster Whelp of the Destruction Swordsman" per turn, and only once that turn. ● You can Tribute this card; Special Summon 1 "Buster Blader" from your hand or Graveyard. ● If this card is in your Graveyard and you control "Buster Blader": You can discard 1 "Destruction Sword" card; Special Summon this card.


1 cardCrimson Resonator 1 cardCrimson Resonator
Crimson Resonator
DARK 2
Crimson Resonator
  • ATK:

  • 800

  • DEF:

  • 300


If you control no monsters: You can Special Summon this card from your hand. If the only other monster you control is exactly 1 DARK Dragon Synchro Monster: You can Special Summon up to 2 "Resonator" monsters from your hand or Deck, except "Crimson Resonator". You can only use each effect of "Crimson Resonator" once per turn. You cannot Special Summon monsters from the Extra Deck, except DARK Dragon Synchro Monsters, the turn you activate either of this card's effects.


2 cardDarkness Resonator 2 cardDarkness Resonator
Darkness Resonator
DARK 3
Darkness Resonator
  • ATK:

  • 1300

  • DEF:

  • 300


You can reveal 1 "Red Dragon Archfiend" in your Extra Deck; Special Summon this card from your hand, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Synchro Monsters. If this card is Special Summoned: You can activate this effect; during your Main Phase this turn, you can Normal Summon 1 "Resonator" monster, in addition to your Normal Summon/Set (you can only gain this effect once per turn). You can target any number of Tuners you control; change their Levels to 1. You can only use each effect of "Darkness Resonator" once per turn.


1 cardGhost Belle & Haunted Mansion 1 cardGhost Belle & Haunted Mansion
Ghost Belle & Haunted Mansion
EARTH 3
Ghost Belle & Haunted Mansion
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that activation. ● Add a card(s) from the GY to the hand, Deck, and/or Extra Deck. ● Special Summon a Monster Card(s) from the GY. ● Banish a card(s) from the GY. You can only use this effect of "Ghost Belle & Haunted Mansion" once per turn.


1 cardGhost Ogre & Snow Rabbit 1 cardGhost Ogre & Snow Rabbit
Ghost Ogre & Snow Rabbit
LIGHT 3
Ghost Ogre & Snow Rabbit
  • ATK:

  • 0

  • DEF:

  • 1800


When a monster on the field activates its effect, or when a Spell/Trap that is already face-up on the field activates its effect (Quick Effect): You can send this card from your hand or field to the GY; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.


3 cardSoul Resonator 3 cardSoul Resonator
Soul Resonator
FIRE 3
Soul Resonator
  • ATK:

  • 500

  • DEF:

  • 200


If this card is Normal or Special Summoned: You can add 1 Level 4 or lower Fiend monster from your Deck to your hand, except "Soul Resonator", also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except DARK Synchro Monsters. If a card(s) you control would be destroyed by card effect, while you control "Red Dragon Archfiend" or a Synchro Monster that mentions it, you can banish this card from your GY instead. You can only use each effect of "Soul Resonator" once per turn.


1 cardVision Resonator 1 cardVision Resonator
Vision Resonator
DARK 2
Vision Resonator
  • ATK:

  • 400

  • DEF:

  • 400


If a Level 5 or higher DARK monster is on the field, you can Special Summon this card (from your hand). You can only Special Summon "Vision Resonator" once per turn this way. If this card is sent to the GY: You can add 1 Spell/Trap that mentions "Red Dragon Archfiend" from your Deck to your hand. You can only use this effect of "Vision Resonator" once per turn.


1 cardCalled by the Grave
1 cardCalled by the Grave
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




    Tag(s):

    1 cardCrimson Call 1 cardCrimson Call
    Crimson Call
    Spell Normal
    Crimson Call

      Add 1 Level 4 or lower Fiend monster from your GY to your hand, or if you control "Red Dragon Archfiend" or a Synchro Monster that mentions it, you can add 1 such monster from your Deck instead. At the end of the Damage Step, if your "/Assault Mode" monster or "Red Dragon Archfiend" attacked: You can banish this card from your GY; the attacking monster can make a second attack in a row. You can only activate 1 "Crimson Call" per turn.


      3 cardCrimson Gaia 3 cardCrimson Gaia
      Crimson Gaia
      Spell Continuous
      Crimson Gaia

        During your Main Phase: You can add 1 "Red Dragon Archfiend" or 1 card that mentions it from your Deck or GY to your hand, except "Crimson Gaia". When your "Red Dragon Archfiend" declares an attack: You can change all monsters your opponent controls to face-down Defense Position. If a monster(s) on the field is destroyed by battle or card effect: You can Special Summon 1 "Red Dragon Archfiend" from your GY. You can only use each effect of "Crimson Gaia" once per turn.


        1 cardFoolish Burial
        1 cardFoolish Burial
        Foolish Burial
        Spell Normal
        Foolish Burial

          Send 1 monster from your Deck to the GY.




          Tag(s):

          1 cardPot of Prosperity
          1 cardPot of Prosperity
          Pot of Prosperity
          Spell Normal
          Pot of Prosperity

            Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 "Pot of Prosperity" per turn. You cannot draw cards by card effects the turn you activate this card.




            Tag(s):

            1 cardResonator Call 1 cardResonator Call
            Resonator Call
            Spell Normal
            Resonator Call

              Add 1 "Resonator" monster from your Deck to your hand.


              1 cardSuper Duper Polymerization 1 cardSuper Duper Polymerization
              Super Duper Polymerization
              Spell Normal
              Super Duper Polymerization

                Pay 2000 LP, then target 1 Effect Monster on the field; Special Summon 1 monster from your Extra Deck, with the same Type and Attribute but a different Level (but negate its effects), then apply 1 of these effects. Neither player can activate cards or effects in response to this card's activation. ● Fusion Summon 1 Fusion Monster from your Extra Deck, using the Special Summoned monster and the targeted monster. ● Send the Special Summoned monster to the GY. You can only activate 1 "Super Duper Polymerization" per turn.


                1 cardWitchcrafter Walpurgis 1 cardWitchcrafter Walpurgis
                Witchcrafter Walpurgis
                Spell Field
                Witchcrafter Walpurgis

                  During your Main Phase: You can add 1 "Witchcrafter" monster from your Deck to your hand, then discard 1 card. You can only use this effect of "Witchcrafter Walpurgis" once per turn. During your turn, if you would discard to activate the effect of a "Witchcrafter" monster you control, you can send 1 "Witchcrafter" Spell/Trap from your Deck to the GY instead, except "Witchcrafter Walpurgis".


                  2 cardDominus Impulse 2 cardDominus Impulse
                  Dominus Impulse
                  Trap Normal
                  Dominus Impulse

                    If your opponent controls a card, you can activate this card from your hand. When a card or effect is activated that includes an effect that Special Summons a monster(s): Negate that effect, then if you have a Trap in your GY, destroy that card. If you activated this card from your hand, you cannot activate the effects of LIGHT, EARTH, and WIND monsters for the rest of this Duel. You can only activate 1 "Dominus Impulse" per turn.


                    2 cardInfinite Impermanence 2 cardInfinite Impermanence
                    Infinite Impermanence
                    Trap Normal
                    Infinite Impermanence

                      Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                      1 cardKing's Resonance 1 cardKing's Resonance
                      King's Resonance
                      Trap Normal
                      King's Resonance

                        During the turn in which your opponent has Special Summoned 10 or more monsters, neither player can activate cards or effects in response to this card's activation. Apply the following effects in sequence, based on the number of monsters your opponent Special Summoned this turn. ● 1+: Special Summon 1 DARK Synchro Monster from your GY or banishment. ● 3+: Every "Red Dragon Archfiend" in your Monster Zone is unaffected by your opponent's activated effects, until the end of your next turn. ● 5+: Change all your opponent's monsters to face-down Defense Position. You can only activate 1 "King's Resonance" per turn.


                        1 cardRed Dragon Archfiend's Chain 1 cardRed Dragon Archfiend's Chain
                        Red Dragon Archfiend's Chain
                        Trap Continuous
                        Red Dragon Archfiend's Chain

                          You can activate this card the turn it was Set, by revealing 1 "Red Dragon Archfiend" in your Extra Deck. Activate this card by revealing any number of monsters in your hand, then target Effect Monsters your opponent controls equal to the number of Tuners revealed +1; they lose 100 ATK for each card you revealed in the hand to activate this card, also their effects are negated. If the last of those monsters is not on the field, destroy this card. You can only activate 1 "Red Dragon Archfiend's Chain" per turn.


                          1 cardRed Zone 1 cardRed Zone
                          Red Zone
                          Trap Continuous
                          Red Zone

                            When your opponent activates a card or effect while you control "Red Dragon Archfiend" or a Synchro Monster that mentions it: You can target 1 card on the field; destroy it. You can target 1 of your banished DARK Dragon Synchro Monsters; Special Summon it. You can only use each effect of "Red Zone" once per turn.


                            1 cardCyber End Dragon the Decisive Strike Dragon 1 cardCyber End Dragon the Decisive Strike Dragon
                            Cyber End Dragon the Decisive Strike Dragon
                            LIGHT 10
                            Cyber End Dragon the Decisive Strike Dragon
                            • ATK:

                            • 4000

                            • DEF:

                            • 2800


                            3 Machine monsters with 2100 or more ATK Must be Fusion Summoned. If this card is Fusion Summoned using only LIGHT monsters: You can pay 4000 LP; add 1 "Limiter Removal" from your Deck to your hand. You can only use this effect of "Cyber End Dragon the Decisive Strike Dragon" once per turn. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. This card whose current ATK is higher than its original ATK can make up to 3 attacks during each Battle Phase.


                            1 cardThe Chaotic Phantasmal Sacred Beasts 1 cardThe Chaotic Phantasmal Sacred Beasts
                            The Chaotic Phantasmal Sacred Beasts
                            DARK 10
                            The Chaotic Phantasmal Sacred Beasts
                            • ATK:

                            • 5000

                            • DEF:

                            • 5000


                            3 Level 10 monsters that cannot be Normal Summoned/Set Must be either Fusion Summoned, or Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. You can only Special Summon "The Chaotic Phantasmal Sacred Beasts" once per turn this way, no matter which method you use. The first two times this card on the field would be destroyed by card effect each turn, it is not destroyed. Once per Chain, up to thrice per turn (Quick Effect): You can target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then you can gain LP equal to half that monster's ATK.


                            1 cardWitchcrafter Madame Rilliona 1 cardWitchcrafter Madame Rilliona
                            Witchcrafter Madame Rilliona
                            LIGHT 8
                            Witchcrafter Madame Rilliona
                            • ATK:

                            • 3800

                            • DEF:

                            • 2800


                            "Witchcrafter Madame Verre" + 2 Spellcaster monsters If this card is Fusion Summoned: You can Special Summon up to 3 Level 7 or lower "Witchcrafter" monsters with different Attributes from each other from your hand and/or Deck, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Fusion Monsters. During your End Phase, if this card is in your GY: You can reveal 1 Spell in your hand; Special Summon this card in Defense Position. You can only use each effect of "Witchcrafter Madame Rilliona" once per turn.


                            1 cardBorreload Liberator Dragon 1 cardBorreload Liberator Dragon
                            Borreload Liberator Dragon
                            DARK
                            Borreload Liberator Dragon
                            • ATK:

                            • 3000

                            • LINK-4

                            Link Arrow:

                            Left

                            Right

                            Bottom-Left

                            Bottom-Right


                            3+ Effect Monsters You can only Special Summon "Borreload Liberator Dragon(s)" once per turn. Once per turn, during the Battle Phase (Quick Effect): You can place 1 monster your opponent controls in a zone this card points to and take control of it. Your opponent cannot activate cards or effects in response to this effect's activation. Once per Chain, if this card is in your GY (Quick Effect): You can target 1 monster you control; destroy it, and if you do, Special Summon this card.


                            1 cardS:P Little Knight 1 cardS:P Little Knight
                            S:P Little Knight
                            DARK
                            S:P Little Knight
                            • ATK:

                            • 1600

                            • LINK-2

                            Link Arrow:

                            Left

                            Right


                            2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                            1 cardUnchained Enma Lord Yama 1 cardUnchained Enma Lord Yama
                            Unchained Enma Lord Yama
                            DARK
                            Unchained Enma Lord Yama
                            • ATK:

                            • 3000

                            • LINK-4

                            Link Arrow:

                            Top

                            Bottom-Left

                            Bottom

                            Bottom-Right


                            2+ monsters, including an "Unchained Soul" monster During your End Phase: You can target up to 2 Fiend monsters in your GY that were destroyed and sent there this turn; Special Summon them, but you cannot Special Summon, except Fiend monsters, while you control either of those face-up monsters. If this card on the field would be destroyed by battle or card effect, you can destroy 1 face-up card on either field instead. You can only use each effect of "Unchained Enma Lord Yama" once per turn.


                            1 cardBystial Dis Pater 1 cardBystial Dis Pater
                            Bystial Dis Pater
                            DARK 10
                            Bystial Dis Pater
                            • ATK:

                            • 3500

                            • DEF:

                            • 3500


                            1 Tuner + 1+ non-Tuner Dragon monsters You can target 1 banished LIGHT or DARK monster; Special Summon it to your field. When your opponent activates a monster effect (Quick Effect): You can target 1 banished card; shuffle it into the Deck, then if you shuffled it into your Deck, destroy that monster, or if you shuffled it into your opponent's Deck, negate that activated effect. You can only use each effect of "Bystial Dis Pater" once per turn.


                            1 cardCrimson Blade Dragon 1 cardCrimson Blade Dragon
                            Crimson Blade Dragon
                            DARK 7
                            Crimson Blade Dragon
                            • ATK:

                            • 2400

                            • DEF:

                            • 2600


                            1 "Resonator" Tuner + 1+ non-Tuners (This card is always treated as "Crimson Blader".) If this card is Synchro Summoned: You can take 1 Level 8 or higher monster that cannot be Normal Summoned/Set from your Deck or GY, and either add it to your hand or Special Summon it, but negate its effects. You can only use this effect of "Crimson Blade Dragon" once per turn. At the start of the Damage Step, if this card battles a Level 5 or higher monster: You can destroy that monster.


                            1 cardCrimson Dragon Quetzacoatl 1 cardCrimson Dragon Quetzacoatl
                            Crimson Dragon Quetzacoatl
                            DARK 12
                            Crimson Dragon Quetzacoatl
                            • ATK:

                            • 0

                            • DEF:

                            • 0


                            1 Tuner + 1+ non-Tuners Gains ATK equal to the total original ATK of all other Synchro Monsters you control. You can only use each of the following effects of "Crimson Dragon Quetzacoatl" once per turn. If this card is Synchro Summoned: You can Special Summon as many Dragon Synchro Monsters from your GY as possible, also you cannot Special Summon for the rest of this turn. When your opponent activates a monster effect (Quick Effect): You can return 1 other Dragon Synchro Monster you control to the Extra Deck, and if you do, negate that activation.


                            1 cardHot Red Dragon Archfiend Abyss 1 cardHot Red Dragon Archfiend Abyss
                            Hot Red Dragon Archfiend Abyss
                            DARK 9
                            Hot Red Dragon Archfiend Abyss
                            • ATK:

                            • 3200

                            • DEF:

                            • 2500


                            1 Tuner + 1 non-Tuner DARK Dragon Synchro Monster (Quick Effect): You can target 1 face-up card your opponent controls; negate its effects until the end of this turn. When this card inflicts battle damage to your opponent: You can target 1 Tuner in your GY; Special Summon it in Defense Position. You can only use each effect of "Hot Red Dragon Archfiend Abyss" once per turn.


                            1 cardKuibelt the Blade Dragon 1 cardKuibelt the Blade Dragon
                            Kuibelt the Blade Dragon
                            DARK 7
                            Kuibelt the Blade Dragon
                            • ATK:

                            • 2500

                            • DEF:

                            • 1900


                            1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can target 1 card on the field; destroy it. If this card on the field is destroyed: You can target 1 face-up monster on the field; that monster cannot attack until the end of your opponent's turn. You can only use each effect of "Kuibelt the Blade Dragon" once per turn.


                            2 cardRed Dragon Archfiend 2 cardRed Dragon Archfiend
                            Red Dragon Archfiend
                            DARK 8
                            Red Dragon Archfiend
                            • ATK:

                            • 3000

                            • DEF:

                            • 2000


                            1 Tuner + 1 or more non-Tuner monsters After damage calculation, if this card attacks a Defense Position monster your opponent controls: Destroy all Defense Position monsters your opponent controls. During your End Phase: Destroy all other monsters you control that did not declare an attack this turn. This card must be face-up on the field to activate and to resolve this effect.


                            1 cardRed Hypernova Dragon 1 cardRed Hypernova Dragon
                            Red Hypernova Dragon
                            DARK 12
                            Red Hypernova Dragon
                            • ATK:

                            • 4500

                            • DEF:

                            • 3000


                            4 Tuners + 1+ non-Tuner Synchro Monsters Must first be Synchro Summoned with the above materials. Gains 500 ATK for each Tuner in your GY. Your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. Once per turn (Quick Effect): You can banish this card, also banish as many cards in your opponent's field and GY as possible, then you can Special Summon 1 "Red Nova Dragon" from your Extra Deck (this is treated as a Synchro Summon).


                            1 cardRed Nova Dragon 1 cardRed Nova Dragon
                            Red Nova Dragon
                            DARK 12
                            Red Nova Dragon
                            • ATK:

                            • 3500

                            • DEF:

                            • 3000


                            2 Tuners + "Red Dragon Archfiend" This card gains 500 ATK for each Tuner monster in your Graveyard. Cannot be destroyed by an opponent's card effects. When an opponent's monster declares an attack: You can target the attacking monster; banish this card, and if you do, negate that attack. During the next End Phase: Special Summon this card banished by this effect.


                            1 cardRed Nova Dragon - Burning Soul 1 cardRed Nova Dragon - Burning Soul
                            Red Nova Dragon - Burning Soul
                            DARK 12
                            Red Nova Dragon - Burning Soul
                            • ATK:

                            • 3500

                            • DEF:

                            • 3000


                            2 Tuners + 1 non-Tuner Must be either Synchro Summoned, or Special Summoned (from your Extra Deck) by banishing 2 Tuners and 1 "Red Dragon Archfiend" from your GY. If this card is Special Summoned: You can add 1 card from your GY to your hand, and if you do, this card gains 2000 ATK. You can only use this effect of "Red Nova Dragon - Burning Soul" once per Duel, and only during a Duel you Synchro Summoned "Red Dragon Archfiend". Cannot be destroyed by card effects.


                            2 cardRed Rising Dragon 2 cardRed Rising Dragon
                            Red Rising Dragon
                            DARK 6
                            Red Rising Dragon
                            • ATK:

                            • 2100

                            • DEF:

                            • 1600


                            1 Fiend Tuner + 1+ non-Tuner monsters When this card is Synchro Summoned: You can target 1 "Resonator" monster in your GY; Special Summon it. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except DARK Dragon Synchro Monsters. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 2 Level 1 "Resonator" monsters in your GY; Special Summon both.


                            1 cardScarred Dragon Archfiend 1 cardScarred Dragon Archfiend
                            Scarred Dragon Archfiend
                            DARK 8
                            Scarred Dragon Archfiend
                            • ATK:

                            • 3000

                            • DEF:

                            • 2500


                            1 Tuner + 1+ non-Tuner DARK monsters This card's name becomes "Red Dragon Archfiend" while on the field or in the GY. If this card is sent from the Monster Zone to the GY: You can Special Summon 1 "Red Dragon Archfiend" from your Extra Deck (this is treated as a Synchro Summon), then, if this card was sent to the GY as Synchro Material for a DARK Dragon Synchro Monster, you can destroy all Attack Position monsters your opponent controls. You can only use this effect of "Scarred Dragon Archfiend" once per turn.


                            1 cardThe Crimson King 1 cardThe Crimson King
                            The Crimson King
                            DARK 8
                            The Crimson King
                            • ATK:

                            • 3000

                            • DEF:

                            • 2500


                            1 Tuner + 1+ non-Tuner DARK monsters If this card is Synchro Summoned: You can add 1 card that mentions "Red Dragon Archfiend" from your Deck to your hand. When your opponent activates a monster effect (Quick Effect): You can banish this card you control; Special Summon 1 "Red Dragon Archfiend" from your Extra Deck (this is treated as a Synchro Summon), and if you do, its ATK becomes doubled, also it cannot be destroyed by your opponent's card effects. You can only use each effect of "The Crimson King" once per turn.


                            1 cardThe Phantom Knights of Malevolent Scythe 1 cardThe Phantom Knights of Malevolent Scythe
                            The Phantom Knights of Malevolent Scythe
                            DARK
                            The Phantom Knights of Malevolent Scythe
                            • ATK:

                            • 1900

                            • DEF:

                            • 0


                            2 Level 3 DARK monsters You can detach 1 material from this card; Special Summon 1 "The Phantom Knights" monster from your Deck. If you Xyz Summon an "Xyz Dragon" monster, while this card is in your Monster Zone (except during the Damage Step): You can add 1 "Rank-Up-Magic" Spell from your Deck to your hand. If this card is destroyed: You can add 1 of your banished "The Phantom Knights" cards to your hand, except Xyz Monsters. You can only use each effect of "The Phantom Knights of Malevolent Scythe" once per turn.




                            More OCG Info

                            Archfiend Breakdown

                             

                             

                             

                             

                             

                             

                             

                             

                             

                             

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