Tenpai Dragon Deck #721573 — Yu-Gi-Oh! Master Duel

Created by: YGO Mod (20517634)

Created On: 06/19/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: Medium
65± 6/ 100
Power Score
Structural 70
Reliability 62
Going First 74
Going Second 72

Tenpai Dragon — Deck Power Evaluation

Final Contextual Deck Power: 65/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 70
Going First 74
Going Second 72
Meta Power provisional
Tournament Reliability 62
  • Primary strategy: Combo
  • Secondary strategies: Toolbox
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Synchro summon large FIRE Dragon bosses and attack; Board control via Spell/Trap removal
  • Turn 1 (going first): Establish Sangenpai Synchro board with battle-phase lock and removal
  • Turn 2 (going second): Use board breakers and combo to clear and summon
  • Recovery: Recursion via Sangenpai Bident Dragion and Promethean Princess
  • After siding: No side deck provided

Why it scores here

This Tenpai Dragon list is evaluated as a connected combo system, not as an average of its card scores. The engine shows high opening consistency (P≥1 core ~0.96 inferred) with multiple starters (Paidra, Genroku, Sangen spells) but key pieces are Limited, capping redundancy. Median output is a single strong Synchro with removal/lock support, while ceiling includes Sangenpai Transcendent Dragion plus field wipes. The deck carries potent going-second board breakers yet lacks a side deck and some extra-deck slots are dead, lowering adaptability. Popularity of Tenpai in Master Duel did not by itself earn points; the score reflects system cohesion, interruption resilience, and cost.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 84 Archetype-core group P(≥1 in opening 5) ≈ 0.96 from 18 copies; multiple starters present (Inferred)
D2 Opening-Hand Quality & Brick Management 78 Copy histogram shows 15 singles but few garnet; board breakers can be dead going first (Inferred)
D3 Combo Conversion & Ceiling 80 Best line yields Sangenpai Transcendent Dragion + Black Rose Dragon board from card text (Inferred)
D4 Combo Floor & Median Output 65 No recorded combos; median inferred as single Synchro with removal due to limited key copies (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Starter diversity (Paidra/Genroku/Kaimen) gives some route redundancy but Limited choke points (Inferred)
D6 Resource Economy, Recovery & Grind 55 Draw spells (Into the Void, Mulcharmy) and GY recursion (Bident) provide moderate grind (Inferred)
D7 End-Board & Interaction Quality 75 Interaction via Transcendent Dragion battle lock, Droplet, Red Reboot, S:P Little Knight (Inferred)
D8 Going-Second & Board-Breaking Power 70 Raigeki, Lightning Storm, Heavy Storm, Ultimate Slayer enable strong going-second breaks (Inferred)
D9 Offensive Pressure & Closing Power 72 3000-ATK Dragons with forced attack / multi-attack convert to lethal (Inferred)
D10 Main Deck Efficiency & Flexibility 82 40-card compact list with thin engine and staple spells; efficient (Inferred)
D11 Extra Deck Efficiency & Coverage 60 Extra deck has 15 cards but Tri-Brigade/Starslayer slots likely dead without support (Inferred)
D12 Side Deck Adaptability 5 Side deck count 0; no post-side adaptation possible (Provisional)
D13 Matchup Coverage & Format Fit 55 No dated metagame sample; format fit unknown but archetype common (Provisional)
D14 Pilotability & Error Tolerance 65 Combo lines require several steps (Normal→Search→Synchro) with moderate decision points (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 70, Going First ≈ 74, Going Second ≈ 72, Meta = provisional, Tournament Reliability ≈ 62. Modifiers: banlist_exposure (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.96 · key two-card combo ≈ — · full-brick estimate ≈ 0.04 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • High opening consistency
  • Strong board breakers
  • Synchro bosses with lock

Weaknesses

  • Limited key combo pieces
  • No side deck
  • Some dead extra-deck cards

Critical choke points

  • Tenpai Dragon Chundra (Limited)
  • Sangen Kaimen (Limited)
Priority Remove Add Reason
1 Tri-Brigade Arms Bucephalus II Baronne de Fleur Bucephalus unusable without Tri-Brigade spells; Baronne is standard Tenpai extra

Evidence & confidence

  • Verified: Legality status Legal; Card text excerpts; Banlist limits
  • Observed: No parsed combos
  • Inferred: Consistency probabilities; Combo ceiling from text; Interaction quality
  • Provisional: Matchup fit; Side adaptability
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More Master Duel Info

Tenpai Dragon

Tenpai Dragon Breakdown

 
 

 

 

 

 

 

 
 

 

 
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