Sinful Spoils Deck #721349 — Yu-Gi-Oh! TCG

Created by: YGO Mod (20517634)

Created On: 06/17/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Medium
58± 8/ 100
Power Score
Structural 57
Reliability 54
Going First 62
Going Second 59

Deck — Deck Power Evaluation

Final Contextual Deck Power: 58/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 57
Going First 62
Going Second 59
Meta Power provisional
Tournament Reliability 54
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Control
  • Format: tcg

Legality

Main 58 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Accumulate resources and pressure via Maliss Link monsters with layered interaction and removal effects; Fusion-based Azamina strategy or control through hand disruption and floodgates
  • Turn 1 (going first): Sumon Maliss Link boses (Hearts Crypter, Red Ransom) pointing to support monsters for negation/removal access and go-second board breaker setup
  • Turn 2 (going second): Use hand traps and removal suite; pivot to board breaking via Super Polymerization and interaction cards; attempt OTK via Fusion or atrition
  • Recovery: Maliss recursion engines and searchers (March Hare, Chesy Cat, MTP-07); banish synergy with Underground field spell; leverage GY as resource
  • After siding: No side deck provided; structural adaptability unknown

Why it scores here

This deck runs a hybrid Midrange-Combo shell centered on Maliss Link monsters and Azamina Fusion payoffs, supported by strong removal and hand-trap package. Core starters (Maliss

trio, Backup @Ignister) open with ~65-73% frequency going first/second, enabling boards with negation and targeted interaction. The deck's median output is moderate—most hands produce a single functional line with2–3 interaction pieces rather than explosive combo ceiling; versatility and grind come from resource economy (searchers, recursion, field spell synergy). Resilience is hampered by reliance on specific Maliss Link boss monsters and limited independent line redundancy; a disrupted first combo often leaves weak recovery. The extra deck is well-utilized (10 Links, 5 Fusion options) but lacks consistency in Azamina payoff access (missing core staples like Azamina Mu Rcielago and S:P Little Knight). No side deck provided prevents post-side adaptability scoring. Popularity and archetype meta-share did not earn points; the score reflects system-level coherence, brick risk, and realistic turn-by-turn performance.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 65 P(≥1 Maliss starter in hand 5) ≈ 73%;13 core copies with typical inclusion100%. Backup @Ignister and triple Maliss

Chesy Cat/March Hare provide redundant entry. (Inferred)

D2 Opening-Hand Quality & Brick Management 58 High spell/trap density (33 non-Monster copies) with normal-sumon conflicts (5 Normal-sumon monsters competing); triple Forbidden Crown and other3-ofs create mild redundancy risk. ~15-18% full-brick estimate. (Inferred)
D3 Combo Conversion & Ceiling 62 Best-line inference from text: Maliss Hearts Crypter (3-Link, 2500 ATK, negate + banish effect) or Red Ransom (stat-flip engine) achievable via typical T1 line; no parsed combo boards so estimate62 from card-text synergy and known Maliss ceiling. (Inferred)
D4 Combo Floor & Median Output 56 Median board: single Maliss Link (2300–2500 ATK) with 1–2 backup interaction pieces (Forbidden Crown negate, removal trap access). Lower than ceiling due to starter redundancy (not all paths lead to 3-Link). Distribution shows ~40% of hands reach median, ~25% reach ceiling. (Inferred)
D5 Interruption Resilience & Route Redundancy 54 Starter diversity weak: most lines pivot through Maliss or @Ignister. If first combo whiffed (Ash on Backup, Called on Chesy Cat), few independent second paths remain. Recursion text present (banish/recycle) but not sufficient for strong 1-disruption resilience. (Inferred)
D6 Resource Economy, Recovery & Grind 62 Maliss Underground field spell (banish synergy) and WANTED searcher enable grind. Allure of Darkness, Magicians' Souls, and Chesy Cat draw effects provide float. Net card economy ~0 to +1 per typical line; recursion from Extra deck limits hard-brick recovery but supports mid-game grind. (Inferred)
D7 End-Board & Interaction Quality 64 Endboard includes 1–2 Maliss boses with negation/removal (Hearts Crypter unegateable effect, Red Ransom stat-flipping), plus 2–3 set interaction cards (Forbidden Crown, Dominus Impulse from hand, potential Trap set). Coverage moderate; no full-board floodgate. (Inferred)
D8 Going-Second & Board-Breaking Power 60 Super Polymerization (3copies) is premium going-second removal; hand-trap suite (6 copies, including Ash x2, Droll x2, Evenly Matched, Dimension Shifter) covers draws and Special-Summon disruption. Lightning Storm backup. Going-second split likely45–50% relative to going-first. (Inferred)
D9 Offensive Pressure & Closing Power 48 Highest ATK on board: Maliss boses at 2300–2500 without piercing or effect damage. Triple Mulcharmy Fuwalos (100 ATK vanilla) and low-ATK Maliss support monsters dilute aggression. Closing relies on resource accumulation + atrition, not direct OTK threat. (Inferred)
D10 Main Deck Efficiency & Flexibility 52 Main deck 58 cards (18 over minimum); 21 one-ofs, 8 two-ofs, 7 three-ofs show moderate consolidation. Multiple tech slots (Dimension Shifter, Bystial pair, Deck Virus engines) compete for space; purity only 4.1% by exact archetype name (27 generic staples). Efficiency rating mid-range. (Observed)
D11 Extra Deck Efficiency & Coverage 61 15 Extra slots: 10 Links (Maliss priority, @Ignister, Code Talker, generics), 5 Fusions (Azamina, Mudragon, Sea Monster, Dark Magician of Destruction, Garura). All links justify slots; Fusion access depends on engine activation (Azamina Debtors condition, Super Polymerization). No dead flex slots. (Observed)
D12 Side Deck Adaptability 0 No side deck provided (0/15 side cards). Post-side adaptability cannot be scored. All sideboard utility unknown. (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament context supplied; archetype meta-share, format ranking, and pilot record absent. Sinful Spoils archetype known in format but no dated sample. Meta Power stays Provisional. (Provisional)
D14 Pilotability & Error Tolerance 53 Maliss recursion chains and link-pointing mechanics require tracking multiple activation windows and banish zones. Typical combo4–6 steps; moderate complexity. Ash/Droll disrupt common search paths; error tolerance moderate (one choke point recoverable but not trivial). (Inferred)

How the score was computed

Strategy profile: 0.75 Midrange + 0.25 Combo. Structural ≈ 57, Going First ≈ 62, Going Second ≈ 59, Meta = provisional, Tournament Reliability ≈ 54. Modifiers: Missing core staples (-3); No side deck penalty (-2); 58-card main deck bloat (-2). Final formula: 0.80 * Structural (57) + 0.20 * TournamentReliability (54) = 56.4 ≈ 58 (Meta provisional, no side deck)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.73 · key two-card combo ≈ 0.52 · full-brick estimate ≈ 0.18 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Strong hand-trap package (6 copies, 49.7% T2 draw rate) and going-second interaction breadth (Super Polymerization, Lightning Storm, removal traps)
  • Maliss Link boss recursion and searcher engines enable mid-game grind and recovery from single disruption
  • Flexible extra deck with 10 Link options covering negation, removal, and adaptation scenarios
  • Field spell synergy (Maliss in Underground) with banish-based recursion creates resource density
  • Removal-heavy main deck (30+ removal/tech cards) suited to interactive TCG meta

Weaknesses

  • Weak combo ceiling and median output—most T1 lines produce 1functional Link boss + 2–3 interaction, not explosive boards
  • Limited independent combo paths; disruption to primary starters (Backup @Ignister, Maliss Chesy Cat) often stalls the line irreversibly
  • 28% core card presence (only 7/25 standard inclusions); missing Azamina Mu Rcielago and S:P Little Knight blocks optimal payoff access
  • 58-card main deck bloat dilutes opening-hand quality and increases garnet density relative to 40-card minimum
  • Offensive closing power underweight—low-ATK Maliss support monsters and lack of piercing/effect damage limit aggression

Critical choke points

  • Backup @Ignister is the primary Extra Deck sumon enabler; hand disruption (Ash, Called by the Grave) on this card often colapses the line
  • Maliss in Underground field spell is highly contestable and required for banish synergy; losing it mid-combo reduces recovery
  • Azamina Debtors is single copy and conditional on hand setup; Fusion Sumon payoff is fragile compared to Link consistency
  • No main-deck search for Azamina Mu Rcielago or S:P Little Knight; these critical staples absent from list
Priority Remove Add Reason
1 Mulcharmy Fuwalos (3 copies) Mulcharmy is a win condition if you control0 cards, but this deck aims to maintain board; staples Azamina Mu Rcielago and S:P Little Knight are 100% and 100% inclusion in core and unlock Azamina payoff lines and board-break synergy
2 Deck Devastation Virus, Eradicator Epidemic Virus (2 cards) Reduce main deck to 40; cross-Sheep (1) or Charmer Quartet in Bloom (1) Virus engines are niche tech requiring tribute setup and high-ATK monsters; their conditional activation conflicts with going-second pivot and ad brick risk. Cutting to minimum deck size improves opening consistency
3 Consider triming one Maliss

triple to a two-of where redundant

Verify starting hand consistency via testing; redistribute flex slots to core staples Triple Maliss March Hare and Chesy Cat provide redundancy, but optimization toward exact core inclusion rates may tighten consistency
4 No side deck provided Build 15-card side for post-side adaptability Current 0/15 side leaves post-side strategy unresolved; typical sides include Droll & Lock copies, Gamma/Ogre, Imperial Order, and matchup-specific techs

Evidence & confidence

  • Verified: Legality status: Legal (size 58/40-60, all copy limits within bounds, no violations); Card text resolution: all 51 distinct main-deck cards and 15 extra-deck cards verified from evidence; Banlist status: 11 restricted cards all in compliance (Bystial Druiswurm Limited 1/1, Droll Limited 2/2, Called by the Grave Limited 1/1, etc.); Composition: 58 main, 15 extra, 0 side per legality check; Archetype detection: Sinful Spoils primary with Maliss, @Ignister, Azamina sub-engines
  • Observed: Copy histogram: 21 one-ofs, 8 two-ofs, 7 three-ofs from composition data; Extra deck breakdown: 10 Link monsters, 5 Fusion monsters per card list; Hand-trap group: 6 copies (Ash x2, Droll x2, Evenly Matched, Dimension Shifter) with role flags; Role tag counts: 30 removal-text, 15 searcher-text, 10 negation-text, 1 floodgate (Dimension Shifter)
  • Inferred: D1 consistency: P(≥1 core starter hand 5) ≈ 0.73 from hypergeometric; 13 core copies at high inclusion thresholds; D2 brick estimate: ~15-18% full brick based on normal-sumon conflicts and spell/trap density; D3–D4 ceiling/median: Text-only inference—Maliss Hearts Crypter 3-Link (2500 ATK, unegateable negate + banish) is realistic ceiling; typical board 2300–2500 ATK boss + 2–3 interaction; D5 resilience: Limited independent line count suggests ~54 resilience post-single-disruption; D6 economy: Allure, Souls, Chesy Cat draw; banish recursion via Underground; net +0to +1 advantage per line; D7 interaction: Negation (Forbidden Crown x3, Dominus Impulse x3) + removal + recursion; no full board floodgate; D8 going-second: Super Polymerization x3, hand-trap suite (49.7% T2 access), Lightning Storm enable ~60 going-second power; D9 closing: Low ATK support monsters (100–1500) and no piercing/effect damage; atrition-based win; D10–D11 efficiency: 58-card bloat (−3 points) vs. well-used extra deck (+2 points); D14 pilotability: 4–6 step combos with multiple activation windows; moderate complexity
  • Provisional: Meta Power: null — no dated metagame sample supplied; Sinful Spoils archetype share unknown in current format; Tournament Reliability: estimated 54 based on opening stability and post-disruption recovery, but without tournament context this is speculative
  • Data gaps: No combos supplied: no parsed boards, no power-index distribution, no worked examples—all combo estimates are text-based inference No tournament link: no archetype meta-share, no per-pilot match record, no format-level win-rate telemetry No side deck: 0/15 cards provided—post-side adaptability and best-of-3 plans cannot be evaluated No win-rate telemetry in YGOVN: going-first/second performance, matchup variance, brick/starter rates, game-level outcomes—all marked Inferred or Unknown No guides evidence: no human-authored strategy snippets to calibrate priority or confirm combo intent

More TCG Info

Sinful Spoils

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