Lunalight Deck #720803 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. Lunalight Gold Leo x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Jun 14, 2026 by YGO Mod.

Deck Lunalight TCG

Created by: YGO Mod (20517634)

Created On: 06/14/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Jul 22, 2026
67± 7/ 100
Power Score
Structural 68
Reliability 60
Going First 0
Going Second 0

Deck — Deck Power Evaluation

Final Contextual Deck Power: 67/100 (±7 · Confidence: Medium)

Overall score Value
Structural Deck Power 68.41
Going First 0
Going Second 0
Meta Power provisional
Tournament Reliability 60.5
  • Primary strategy: Combo
  • Secondary strategies: none
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Fusion Summon a high‑ATK Lunalight Fusion monster and overwhelm with multiple attacks / token boosts; Control the board with hand traps and removal while rebuilding resources
  • Turn 1 (going first): Open with a starter (e.g., Lunalight Gold Leo or Black Sheep), Fusion Summon a Lunalight Fusion using Heavy Polymerization or Lunalight Fusion, then activate Serenade Dance to generate a token and boost ATK
  • Turn 2 (going second): Use hand traps (Ash Blossom, Droll, Harpie’s Feather Duster, Dominus Impulse) to disrupt opponent, then Fusion Summon on turn 2
  • Recovery: Draw engines (Mulcharmy Fuwalos/Purulia, Droll) and recursion via Lunalight Silver Hound, Luna Light Perfume, etc., to rebuild board after disruption
  • After siding: No side deck; rely on in‑deck flexibility and extra‑deck options

Why it scores here

The deck reliably opens with a core Lunalight starter in over 95 % of hands, allowing Fusion Summons of powerful monsters that can generate tokens and multiple attacks. Hand traps and draw engines give it solid interruption resilience and resource recovery, while the extra‑deck offers several high‑ATK Fusion options. However, low archetype purity, a large 55‑card main deck, and the absence of a side deck reduce consistency and adaptability, keeping the overall power moderate.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 85 P(at least one core starter in opening 5) ≈ 0.959 (Inferred)
D2 Opening-Hand Quality & Brick Management 80 Brick proxy (no core starter) ≈ 0.041, indicating low brick rate (Inferred)
D3 Combo Conversion & Ceiling 70 Fusion monsters up to 3800 ATK and token generation suggest high ceiling potential (Inferred)
D4 Combo Floor & Median Output 55 Without combo boards, median output expected around mid‑range power (Inferred)
D5 Interruption Resilience & Route Redundancy 75 Hand traps (Ash Blossom, Droll, Harpie’s Feather Duster, Dominus Impulse) plus multiple Fusion lines give redundancy (Inferred)
D6 Resource Economy, Recovery & Grind 78 Draw engines (Mulcharmy Fuwalos/Purulia, Droll) and recursion via Lunalight cards support resource recovery (Inferred)
D7 End-Board & Interaction Quality 70 End board can feature 3000‑3800 ATK Fusion monsters plus token boosts, providing decent interaction (Inferred)
D8 Going-Second & Board-Breaking Power 65 Hand‑trap group probability for going‑second ≈ 0.452; board‑breakers like Harpie’s Feather Duster present (Inferred)
D9 Offensive Pressure & Closing Power 75 High‑ATK Fusion monsters and multiple‑attack effects give strong closing pressure (Inferred)
D10 Main Deck Efficiency & Flexibility 45 Archetype purity only 38.6 % and 55‑card main deck reduce efficiency (Inferred)
D11 Extra Deck Efficiency & Coverage 60 Full 15‑slot Extra Deck with 12 distinct cards offers coverage but includes some off‑archetype options (Inferred)
D12 Side Deck Adaptability 20 Side deck empty → no post‑side adaptability (Inferred)
D13 Matchup Coverage & Format Fit 40 No tournament data; matchup fit provisional (Provisional)
D14 Pilotability & Error Tolerance 45 Complex combo steps and many decision points lower pilotability (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 68.41, Going First ≈ 0, Going Second ≈ 0, Meta = provisional, Tournament Reliability ≈ 60.5. Modifiers: Low archetype purity (-3); No side deck (-2); Complex combo lines (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.96 · key two-card combo ≈ — · full-brick estimate ≈ 0.04 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Very high engine accessibility (core starter in >95 % of hands)
  • Powerful Fusion monsters with multiple‑attack and token boost effects
  • Robust hand‑trap and draw engine suite for disruption and recovery

Weaknesses

  • Low archetype purity and many off‑archetype cards increase inconsistency
  • No side deck limits post‑side adaptability
  • Complex combo sequence may be error‑prone for casual pilots

Critical choke points

  • Needing a Lunalight starter (e.g., Gold Leo) early to enable Fusion
  • Reliance on Fusion Summon to generate win‑condition monsters
Priority Remove Add Reason
1 Generic non‑Lunalight cards (e.g., Tri‑Brigade Fraktall, Mulcharmy Fuwalos/Purulia) More Lunalight core monsters (e.g., Lunalight Cat Dancer, Lunalight Panther Dancer) and supporting spells Increase archetype purity and reduce variance
2 Side‑deck empty Standard side cards such as Cosmic Cyclone, Twin Twisters, and Droll alternatives Improve post‑side adaptability

Evidence & confidence

  • Verified: Legality status Legal; Card copy limits and banlist statuses; Hypergeometric probabilities from evidence.json
  • Inferred: Engine accessibility score from starter probability; Brick management score from brick proxy; Combo ceiling/floor from card effects; Resilience from hand‑trap count and redundancy; Resource economy from draw engine cards; End‑board interaction from Fusion monster stats; Going‑second board‑breaking from hand‑trap group probability; Offensive pressure from high‑ATK Fusion monsters; Main‑deck efficiency from archetype purity and deck size; Extra‑deck efficiency from extra‑deck breakdown; Side‑deck adaptability from side count zero; Matchup coverage provisional due to missing tournament data; Pilotability from combo complexity
  • Provisional: Matchup format fit
  • Data gaps: No combos supplied — combo floor/median/ceiling is text‑only inference No tournament link — archetype meta‑share and per‑pilot match record absent No win‑rate telemetry exists in YGOVN — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More TCG Info

Lunalight

Lunalight Breakdown

 
 

 

 

 

 

 

 
 

 

 
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