Azamina Deck #720697 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Elzette of the White Forest x3, Ash Blossom & Joyous Spring x3, Silvy of the White Forest x3. Created Jun 14, 2026 by YGO Mod.

Deck Azamina Master Duel

Created by: YGO Mod (20517634)

Created On: 06/14/2026

 
 


Official AI Deck Power Analysis
ControlConfidence: MediumEvaluated Jul 30, 2026
53± 7/ 100
Power Score
Structural 54
Reliability 48
Going First 55
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 53/100 (±7 · Confidence: Medium)

Overall score Value
Structural Deck Power 53.7
Going First 55
Going Second 60
Meta Power provisional
Tournament Reliability 48.3
  • Primary strategy: Control
  • Secondary strategies: Toolbox
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Control the board with hand traps and powerful boss monsters; Finish with high‑ATK Fusion/Synchro monsters
  • Turn 1 (going first): Set up hand traps, search key combo pieces, and aim to establish a protected board with a boss monster
  • Turn 2 (going second): Use the six‑card hand to activate hand traps, disrupt the opponent, then summon a high‑ATK boss monster
  • Recovery: Recycle resources with Called by the Grave, Droll & Lock Bird and other searchers to rebuild hand and re‑establish control
  • After siding: Rely on flexible extra‑deck options; no side deck is present

Why it scores here

The Azamina deck reliably opens with a solid hand‑trap suite and several searchers, giving it a decent chance (≈64%) to start its control engine. Its many boss monsters and omni‑negate tools let it convert that start into a protected board and apply pressure, while multiple independent lines provide resilience to disruption. However, the deck suffers from a low archetype purity, a relatively high brick risk (≈36% of opening hands lack a core starter), and the absence of a side deck, which limits adaptability and raises decision complexity. These factors keep its overall structural power in the low‑mid range despite strong interaction tools.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 65 Core group (7 copies) gives P≥1 starter in opening hand ≈0.64 (Inferred)
D2 Opening-Hand Quality & Brick Management 45 Brick estimate from core‑absence probability 0.36 and many overlapping tech cards (Inferred)
D3 Combo Conversion & Ceiling 70 Potential ceiling with high‑ATK boss monsters like Red‑Eyes Dark Dragoon and Baronne de Fleur (Inferred)
D4 Combo Floor & Median Output 40 No recorded combo boards; median output expected low without guaranteed lines (Inferred)
D5 Interruption Resilience & Route Redundancy 70 Multiple hand traps, omni‑negate cards, and alternative starters provide redundancy (Inferred)
D6 Resource Economy, Recovery & Grind 55 Searchers and recycle effects exist but many cards are one‑time costs, giving moderate economy (Inferred)
D7 End-Board & Interaction Quality 65 Interaction density high via hand traps, floodgate‑style removal, and boss effects (Inferred)
D8 Going-Second & Board-Breaking Power 70 Hand‑trap group P≥1 in 6‑card hand ≈0.65 and several board‑breakers like The Fallen & The Virtuous (Inferred)
D9 Offensive Pressure & Closing Power 60 End‑board includes 3000‑ATK monsters, but getting them requires multiple steps (Inferred)
D10 Main Deck Efficiency & Flexibility 40 40‑card main deck with 26 distinct cards and only 7% archetype purity reduces efficiency (Inferred)
D11 Extra Deck Efficiency & Coverage 55 15‑card extra deck covers many archetypes but many slots are situational (Inferred)
D12 Side Deck Adaptability 20 Side deck count is 0, giving no post‑side adaptability (Verified)
D13 Matchup Coverage & Format Fit 30 No tournament context or meta‑share data; score provisional (Provisional)
D14 Pilotability & Error Tolerance 35 Complex decision tree with many tech choices lowers error tolerance (Inferred)

How the score was computed

Strategy profile: Control. Structural ≈ 53.7, Going First ≈ 55, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 48.3. Modifiers: No side deck (-3); Low archetype purity (-2); High brick risk (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.64 · key two-card combo ≈ — · full-brick estimate ≈ 0.36 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Robust hand‑trap suite (Ash Blossom, Maxx C, Droll & Lock Bird, etc.)
  • Access to many high‑ATK boss monsters in the extra deck
  • Multiple independent lines for board control and disruption

Weaknesses

  • Low archetype purity and many off‑archetype tech cards increase variance
  • Significant brick risk when core starter is absent
  • No side deck limits post‑side adaptability
  • Complex decision tree raises pilot error tolerance

Critical choke points

  • Drawing at least one core starter (≈64% chance)
  • Managing hand‑trap resources without over‑committing
Priority Remove Add Reason
1 Some redundant tech cards (e.g., extra copies of Forbidden Droplet) Super Polymerization for more flexible Fusion plays Improve consistency and reduce brick rate

Evidence & confidence

  • Verified: Legality status Legal; Side deck count 0
  • Inferred: Core starter probability 0.6393; Brick probability 0.3607; Hand‑trap group probability 0.6496 in six‑card hand; Interaction density from card text; Resource economy assessment; Extra‑deck coverage assessment
  • Provisional: Matchup and meta power
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More Master Duel Info

Azamina

Azamina Breakdown

 
 

 

 

 

 

 

 
 

 

 
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