Dragon Ruler Deck #720678 — Yu-Gi-Oh! Master Duel
60 Main, 15 Extra, incl. Armed Dragon Thunder LV5 x3, Armed Dragon Thunder LV7 x3, Blaster, Dragon Ruler of Infernos x3.
Created by: YGO Mod (20517634)
Created On: 06/14/2026
Main Deck (60)
- Armed Dragon Thunder LV3 x2
- Armed Dragon Thunder LV5 x3
- Armed Dragon Thunder LV7 x3
- Blaster, Dragon Ruler of Infernos x3
- Burner, Dragon Ruler of Sparks x2
- Dora Dora x3
- Dragunity Arma Gram x1
- Drill Armed Dragon x1
- Koa'ki Meiru Drago x1
- Lightning, Dragon Ruler of Drafts x2
- Materiactor Exareptor x1
- Maxx "C" x1
- Mulcharmy Fuwalos x3
- Pile Armed Dragon x3
- Primite Dragon Ether Beryl x1
- Reactan, Dragon Ruler of Pebbles x1
- Redox, Dragon Ruler of Boulders x2
- Shiina, Twin Tempests of Celestial Thunder x1
- Spectral, Dragon Ruler of Flickers x3
- Stream, Dragon Ruler of Droplets x1
- Tempest, Dragon Ruler of Storms x3
- Tenpai Dragon Fadra x1
- Tenpai Dragon Genroku x2
- Tenpai Dragon Paidra x1
- Tidal, Dragon Ruler of Waterfalls x2
- Baby Dragon x1
- Tenpai Dragon Chundra x1
- Armed Dragon Flash x1
- Gold Sarcophagus x1
- Primite Drillbeam x1
- Primite Lordly Lode x1
- Sangen Kaimen x1
- Sangen Summoning x1
- That Grass Looks Greener x1
- Triple Tactics Talent x1
- Triple Tactics Thrust x2
- Dimensional Barrier x1
Extra Deck (15)
- Hieratic Seal of the Heavenly Spheres x1
- Hiita the Fire Charmer, Ablaze x1
- I:P Masquerena x1
- Promethean Princess, Bestower of Flames x1
- S:P Little Knight x1
- Baronne de Fleur x1
- Black Rose Dragon x1
- Sangenpai Transcendent Dragion x1
- Sangenpai Bident Dragion x1
- Chasma, Dragon Ruler of Auroras x1
- Disaster, Dragon Ruler of All Apocalypses x1
- Divine Arsenal AA-ZEUS - Sky Thunder x1
- Eclipse, Dragon Ruler of Catastrophes x1
- Odd-Eyes Rebellion Dragon x1
- Odd-Eyes Rebellion Dragon Overlord x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 58/100 (±5 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 59 |
| Going First | 68 |
| Going Second | 65 |
| Meta Power | provisional |
| Tournament Reliability | 55 |
- Primary strategy: Midrange
- Secondary strategies: Control
- Format: master-duel
Legality
Main 60 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Summon high‑ATK Dragon Ruler monsters and use their effects to control the board; Utilise Extra Deck Xyz/Link monsters for board clearing and finishers
- Turn 1 (going first): Search for a Dragon Ruler monster (e.g., Dora Dora, Triple Tactics Thrust) and special summon it early to establish a board presence
- Turn 2 (going second): Use Maxx "C" and the larger 6‑card hand to draw into multiple Dragon Rulers, then lock opponent's summons with Dimensional Barrier or apply pressure with additional special summons
- Recovery: Draw engines (Mulcharmy Fuwalos, Maxx "C") and abundant searchers refill the hand and re‑establish the engine after disruption
- After siding: No side deck; rely on hand resources and flexible main‑deck options to adapt after side swaps
Why it scores here
The deck reliably opens by drawing at least one core Dragon Ruler or searcher in about 80 % of opening hands, allowing a starter to be summoned early. Its many search and draw effects (e.g., Dora Dora, Maxx "C", Mulcharmy Fuwalos) give it decent resilience and resource recovery after disruption. While it can assemble a respectable board of high‑ATK Dragon Ruler monsters, the lack of a focused combo line limits its ceiling, and the large off‑archetype component reduces consistency. Overall the system offers moderate pressure and interaction but suffers from brick risk and complexity, yielding a mid‑range structural rating of roughly 59.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 78 | P(at least one core starter in opening 5) ≈ 0.80; high searcher count supports starter reliability (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | ≈20% chance of a brick hand (no core card) and many off‑archetype cards lower hand quality (Inferred) |
| D3 | Combo Conversion & Ceiling | 65 | No recorded combo boards; potential to summon multiple Dragon Ruler monsters gives a moderate ceiling (Inferred) |
| D4 | Combo Floor & Median Output | 50 | Typical play yields a few monsters on board; median output modest (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 70 | Multiple searchers, hand trap Maxx C and Dimensional Barrier provide redundancy against disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | Searchers and draw engines offset banish costs, but many discard/banish requirements limit grind (Inferred) |
| D7 | End-Board & Interaction Quality | 65 | Contains 3 negation cards and numerous removal effects, giving decent interaction layering (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 55 | Going‑second hand size improves options, yet lack of dedicated board‑breakers caps breaking power (Inferred) |
| D9 | Offensive Pressure & Closing Power | 60 | High‑ATK Dragon Ruler monsters (≈2800) can close games once established (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 45 | 60‑card main deck with only 8% exact‑name purity and many off‑archetype cards reduces efficiency (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 55 | 15‑card Extra Deck spreads across links, xyz and synchro, but many require specific materials, limiting coverage (Inferred) |
| D12 | Side Deck Adaptability | 20 | No Side Deck present, limiting post‑side adaptability (Inferred) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament data; archetype meta‑share unknown, so matchup fit is provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Complex decision tree with many special summons and resource choices lowers pilotability (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 59, Going First ≈ 68, Going Second ≈ 65, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: Low archetype purity (-5); No side deck (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.8 · key two-card combo ≈ — · full-brick estimate ≈ 0.2 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- High probability of opening with a core starter
- Abundant search and draw effects for consistency
- Multiple removal and negation options for interaction
- Strong late‑game monsters with high ATK
Weaknesses
- Low exact‑name archetype purity leads to brick potential
- Large 60‑card main deck reduces efficiency
- No side deck limits adaptability
- Complex decision tree lowers pilotability
Critical choke points
- Reliance on core Dragon Ruler searchers; missing core cards cause dead draws
- Heavy resource costs (banish, discard) can stall the engine
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Off‑archetype filler cards (e.g., generic spells/traps) | More core Dragon Ruler monsters (e.g., Chasma, Eclipse) to raise purity | Improves consistency and reduces brick rate |
| 2 | Redundant high‑level extra‑deck monsters that are hard to summon | Flexible board‑breakers like Dimensional Barrier or more hand traps | Boosts going‑second breaking power and resilience |
Evidence & confidence
- Verified: Legality status and size checks; Card text and role hint tags from cards list; Limited and semi‑limited card restrictions
- Inferred: Engine accessibility from core group probability; Brick estimate from proxy brick probability; Combo ceiling and floor from lack of recorded boards; Resilience from multiple searchers and hand trap; Resource economy from discard/banish costs; Interaction quality from negation and removal counts; Going‑second breaking from hand size and lack of dedicated breakers; Closing power from high‑ATK Dragon Ruler monsters; Main deck efficiency from purity and size; Extra deck efficiency from breakdown and material requirements; Side deck adaptability from absence of side deck; Matchup fit provisional due to missing tournament data; Pilotability from complexity of special summons
- Provisional: Matchup format fit
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied
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