Dragon Ruler Deck #720678 — Yu-Gi-Oh! Master Duel

60 Main, 15 Extra, incl. Armed Dragon Thunder LV5 x3, Armed Dragon Thunder LV7 x3, Blaster, Dragon Ruler of Infernos x3.

Created by: YGO Mod (20517634)

Created On: 06/14/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Jul 22, 2026
58± 5/ 100
Power Score
Structural 59
Reliability 55
Going First 68
Going Second 65

Deck — Deck Power Evaluation

Final Contextual Deck Power: 58/100 (±5 · Confidence: Medium)

Overall score Value
Structural Deck Power 59
Going First 68
Going Second 65
Meta Power provisional
Tournament Reliability 55
  • Primary strategy: Midrange
  • Secondary strategies: Control
  • Format: master-duel

Legality

Main 60 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Summon high‑ATK Dragon Ruler monsters and use their effects to control the board; Utilise Extra Deck Xyz/Link monsters for board clearing and finishers
  • Turn 1 (going first): Search for a Dragon Ruler monster (e.g., Dora Dora, Triple Tactics Thrust) and special summon it early to establish a board presence
  • Turn 2 (going second): Use Maxx "C" and the larger 6‑card hand to draw into multiple Dragon Rulers, then lock opponent's summons with Dimensional Barrier or apply pressure with additional special summons
  • Recovery: Draw engines (Mulcharmy Fuwalos, Maxx "C") and abundant searchers refill the hand and re‑establish the engine after disruption
  • After siding: No side deck; rely on hand resources and flexible main‑deck options to adapt after side swaps

Why it scores here

The deck reliably opens by drawing at least one core Dragon Ruler or searcher in about 80 % of opening hands, allowing a starter to be summoned early. Its many search and draw effects (e.g., Dora Dora, Maxx "C", Mulcharmy Fuwalos) give it decent resilience and resource recovery after disruption. While it can assemble a respectable board of high‑ATK Dragon Ruler monsters, the lack of a focused combo line limits its ceiling, and the large off‑archetype component reduces consistency. Overall the system offers moderate pressure and interaction but suffers from brick risk and complexity, yielding a mid‑range structural rating of roughly 59.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 78 P(at least one core starter in opening 5) ≈ 0.80; high searcher count supports starter reliability (Inferred)
D2 Opening-Hand Quality & Brick Management 55 ≈20% chance of a brick hand (no core card) and many off‑archetype cards lower hand quality (Inferred)
D3 Combo Conversion & Ceiling 65 No recorded combo boards; potential to summon multiple Dragon Ruler monsters gives a moderate ceiling (Inferred)
D4 Combo Floor & Median Output 50 Typical play yields a few monsters on board; median output modest (Inferred)
D5 Interruption Resilience & Route Redundancy 70 Multiple searchers, hand trap Maxx C and Dimensional Barrier provide redundancy against disruption (Inferred)
D6 Resource Economy, Recovery & Grind 60 Searchers and draw engines offset banish costs, but many discard/banish requirements limit grind (Inferred)
D7 End-Board & Interaction Quality 65 Contains 3 negation cards and numerous removal effects, giving decent interaction layering (Inferred)
D8 Going-Second & Board-Breaking Power 55 Going‑second hand size improves options, yet lack of dedicated board‑breakers caps breaking power (Inferred)
D9 Offensive Pressure & Closing Power 60 High‑ATK Dragon Ruler monsters (≈2800) can close games once established (Inferred)
D10 Main Deck Efficiency & Flexibility 45 60‑card main deck with only 8% exact‑name purity and many off‑archetype cards reduces efficiency (Inferred)
D11 Extra Deck Efficiency & Coverage 55 15‑card Extra Deck spreads across links, xyz and synchro, but many require specific materials, limiting coverage (Inferred)
D12 Side Deck Adaptability 20 No Side Deck present, limiting post‑side adaptability (Inferred)
D13 Matchup Coverage & Format Fit 50 No tournament data; archetype meta‑share unknown, so matchup fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 40 Complex decision tree with many special summons and resource choices lowers pilotability (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 59, Going First ≈ 68, Going Second ≈ 65, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: Low archetype purity (-5); No side deck (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.8 · key two-card combo ≈ — · full-brick estimate ≈ 0.2 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • High probability of opening with a core starter
  • Abundant search and draw effects for consistency
  • Multiple removal and negation options for interaction
  • Strong late‑game monsters with high ATK

Weaknesses

  • Low exact‑name archetype purity leads to brick potential
  • Large 60‑card main deck reduces efficiency
  • No side deck limits adaptability
  • Complex decision tree lowers pilotability

Critical choke points

  • Reliance on core Dragon Ruler searchers; missing core cards cause dead draws
  • Heavy resource costs (banish, discard) can stall the engine
Priority Remove Add Reason
1 Off‑archetype filler cards (e.g., generic spells/traps) More core Dragon Ruler monsters (e.g., Chasma, Eclipse) to raise purity Improves consistency and reduces brick rate
2 Redundant high‑level extra‑deck monsters that are hard to summon Flexible board‑breakers like Dimensional Barrier or more hand traps Boosts going‑second breaking power and resilience

Evidence & confidence

  • Verified: Legality status and size checks; Card text and role hint tags from cards list; Limited and semi‑limited card restrictions
  • Inferred: Engine accessibility from core group probability; Brick estimate from proxy brick probability; Combo ceiling and floor from lack of recorded boards; Resilience from multiple searchers and hand trap; Resource economy from discard/banish costs; Interaction quality from negation and removal counts; Going‑second breaking from hand size and lack of dedicated breakers; Closing power from high‑ATK Dragon Ruler monsters; Main deck efficiency from purity and size; Extra deck efficiency from breakdown and material requirements; Side deck adaptability from absence of side deck; Matchup fit provisional due to missing tournament data; Pilotability from complexity of special summons
  • Provisional: Matchup format fit
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More Master Duel Info

Dragon Ruler

Dragon Ruler Breakdown

 
 

 

 

 

 

 

 
 

 

 
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