Centur-Ion Deck #720676 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Ash Blossom & Joyous Spring x3, Branded in High Spirits x3. Created Jun 14, 2026 by YGO Mod.

Deck Centur-Ion Master Duel

Created by: YGO Mod (20517634)

Created On: 06/14/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Jun 14, 2026
68± 5/ 100
Power Score
Structural 70
Reliability 62
Going First 75
Going Second 55

Centur-Ion (Master Duel) — Deck Power Evaluation

Final Contextual Deck Power: 68/100 (±5 · Confidence: Medium)

Overall score Value
Structural Deck Power 70
Going First 75
Going Second 55
Meta Power provisional
Tournament Reliability 62
  • Primary strategy: Combo
  • Secondary strategies: Control
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Synchro/Fusion board with disruption then combat; Resource grind via recursion and draws
  • Turn 1 (going first): Set up Centur-Ion S&T monsters and Synchro into level 12 dragons with negates
  • Turn 2 (going second): Use Branded/Bystial removal and hand traps to break board then combo
  • Recovery: Phalanx/Gargoyle recursion and Branded Regained draws
  • After siding: No side deck (0 cards) – not applicable

Why it scores here

This deck is evaluated as a connected Centur-Ion combo system splashing Branded and Bystial engines, not as an average of its individual cards. Consistency is high (P(core starter in opening hand) ≈ 0.99 inferred) with multiple search/place starters like Stand Up Centur-Ion! and Emblema Oath. Median output is a layered Synchro/Fusion board with several negation and removal pieces, though ceiling can reach Cosmic Blazar and Bystial Dis Pater. The deck lacks a side deck and has modest going-second breaking power, but its recursion and draw engines provide grind. Popularity of the Centur-Ion archetype did not directly add points; scoring reflects system cohesion and inferred performance.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 85 Archetype core group P(≥1 in 5) ≈ 0.9934; multiple 2-3 copy starters (Inferred)
D2 Opening-Hand Quality & Brick Management 75 Copy histogram shows 15 singles but key engines at 2-3 copies; low predicted brick (Inferred)
D3 Combo Conversion & Ceiling 80 Extra deck contains Cosmic Blazar, Auxila, Dis Pater enabling high-ceiling boards (Inferred)
D4 Combo Floor & Median Output 65 Median expected board of 1-2 Synchros + Fusion with disruption from card text (Inferred)
D5 Interruption Resilience & Route Redundancy 70 Redundant starters (Stand Up, Emblema, Primera) and Phalanx/Gargoyle recursion (Inferred)
D6 Resource Economy, Recovery & Grind 68 Branded Regained, Mulcharmy, Atrii, Legatia provide card draw and float (Inferred)
D7 End-Board & Interaction Quality 75 Negation text on 5 cards and removal on 10 cards; layered interaction (Inferred)
D8 Going-Second & Board-Breaking Power 50 Going-second hand trap P≈0.49 and few board breakers; modest (Inferred)
D9 Offensive Pressure & Closing Power 60 Level 12 Synchros with 3500-4000 ATK enable closing via combat (Inferred)
D10 Main Deck Efficiency & Flexibility 75 40-card main with coherent splash; purity 29% but functional (Inferred)
D11 Extra Deck Efficiency & Coverage 70 15 Extra slots used by 9 Synchro/6 Fusion covering levels 8-12 (Verified)
D12 Side Deck Adaptability 0 Side deck count 0; no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 50 No dated metagame sample; matchup fit provisional (Provisional)
D14 Pilotability & Error Tolerance 55 Multi-step Synchro timing and S&T placement increase pilot complexity (Inferred)

How the score was computed

Strategy profile: primary only. Structural ≈ 70, Going First ≈ 75, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 62. Modifiers: compact_main_deck (2); no Side Deck (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.99 · key two-card combo ≈ — · full-brick estimate ≈ 0.01 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • High consistency with core starters
  • Strong recursion and draw engines
  • Layered negation/removal via Synchro/Fusion extra

Weaknesses

  • No side deck
  • Modest going-second board breaking
  • Complex timing for S&T Synchro plays

Critical choke points

  • Reliance on field spell Stand Up Centur-Ion! for turn opponent Synchro
  • Limited copies of key Bystial/Called by due to banlist
Priority Remove Add Reason
1 None Generic side cards (e.g., Nibiru, Lightning Storm) Zero side limits best-of-3 adaptation

Evidence & confidence

  • Verified: Legality status Legal; Extra deck breakdown 9 Synchro 6 Fusion; Side count 0
  • Inferred: Consistency probabilities; Combo ceiling from card text; Interaction density
  • Provisional: Matchup format fit
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More Master Duel Info

Centur-Ion

Centur-Ion Breakdown

 
 

 

 

 

 

 

 
 

 

 
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