Centur-Ion Deck #720676 — Yu-Gi-Oh! Master Duel
40 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Ash Blossom & Joyous Spring x3, Branded in High Spirits x3. Created Jun 14, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 06/14/2026
Main Deck (40)
- Bystial Baldrake x1
- Bystial Druiswurm x1
- Bystial Magnamhut x1
- Centur-Ion Gargoyle II x1
- Centur-Ion Trudea x2
- Fallen of Albaz x1
- Fallen of the White Dragon x2
- Maxx "C" x1
- Mulcharmy Fuwalos x3
- The Bystial Lubellion x2
- Ash Blossom & Joyous Spring x3
- Blazing Cartesia, the Virtuous x1
- Centur-Ion Atrii x1
- Centur-Ion Primera x2
- Guiding Quem, the Virtuous x1
- Incredible Ecclesia, the Virtuous x1
- The Golden Swordsoul x1
- Branded in High Spirits x3
- Branded Regained x1
- Called by the Grave x1
- Emblema Oath x2
- Stand Up Centur-Ion! x3
- The Fallen & The Virtuous x3
- Wake Up Centur-Ion! x1
- Centur-Ion Phalanx x1
Extra Deck (15)
- Albion the Branded Dragon x2
- Granguignol the Dusk Dragon x1
- Lubellion the Searing Dragon x1
- Mirrorjade the Iceblade Dragon x1
- Rindbrumm the Striking Dragon x1
- Bystial Dis Pater x1
- Centur-Ion Auxila x1
- Centur-Ion Legatia x1
- Chaos Angel x1
- Cosmic Blazar Dragon x2
- Crimson Dragon x1
- Ecclesia and the Dark Dragon x1
- Centur-Ion Primera Primus x1
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Centur-Ion (Master Duel) — Deck Power Evaluation
Final Contextual Deck Power: 68/100 (±5 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 70 |
| Going First | 75 |
| Going Second | 55 |
| Meta Power | provisional |
| Tournament Reliability | 62 |
- Primary strategy: Combo
- Secondary strategies: Control
- Format: master-duel
Legality
Main 40 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Synchro/Fusion board with disruption then combat; Resource grind via recursion and draws
- Turn 1 (going first): Set up Centur-Ion S&T monsters and Synchro into level 12 dragons with negates
- Turn 2 (going second): Use Branded/Bystial removal and hand traps to break board then combo
- Recovery: Phalanx/Gargoyle recursion and Branded Regained draws
- After siding: No side deck (0 cards) – not applicable
Why it scores here
This deck is evaluated as a connected Centur-Ion combo system splashing Branded and Bystial engines, not as an average of its individual cards. Consistency is high (P(core starter in opening hand) ≈ 0.99 inferred) with multiple search/place starters like Stand Up Centur-Ion! and Emblema Oath. Median output is a layered Synchro/Fusion board with several negation and removal pieces, though ceiling can reach Cosmic Blazar and Bystial Dis Pater. The deck lacks a side deck and has modest going-second breaking power, but its recursion and draw engines provide grind. Popularity of the Centur-Ion archetype did not directly add points; scoring reflects system cohesion and inferred performance.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 85 | Archetype core group P(≥1 in 5) ≈ 0.9934; multiple 2-3 copy starters (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 75 | Copy histogram shows 15 singles but key engines at 2-3 copies; low predicted brick (Inferred) |
| D3 | Combo Conversion & Ceiling | 80 | Extra deck contains Cosmic Blazar, Auxila, Dis Pater enabling high-ceiling boards (Inferred) |
| D4 | Combo Floor & Median Output | 65 | Median expected board of 1-2 Synchros + Fusion with disruption from card text (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 70 | Redundant starters (Stand Up, Emblema, Primera) and Phalanx/Gargoyle recursion (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 68 | Branded Regained, Mulcharmy, Atrii, Legatia provide card draw and float (Inferred) |
| D7 | End-Board & Interaction Quality | 75 | Negation text on 5 cards and removal on 10 cards; layered interaction (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 50 | Going-second hand trap P≈0.49 and few board breakers; modest (Inferred) |
| D9 | Offensive Pressure & Closing Power | 60 | Level 12 Synchros with 3500-4000 ATK enable closing via combat (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 75 | 40-card main with coherent splash; purity 29% but functional (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 70 | 15 Extra slots used by 9 Synchro/6 Fusion covering levels 8-12 (Verified) |
| D12 | Side Deck Adaptability | 0 | Side deck count 0; no post-side adaptability (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No dated metagame sample; matchup fit provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 55 | Multi-step Synchro timing and S&T placement increase pilot complexity (Inferred) |
How the score was computed
Strategy profile: primary only. Structural ≈ 70, Going First ≈ 75, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 62. Modifiers: compact_main_deck (2); no Side Deck (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.99 · key two-card combo ≈ — · full-brick estimate ≈ 0.01 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- High consistency with core starters
- Strong recursion and draw engines
- Layered negation/removal via Synchro/Fusion extra
Weaknesses
- No side deck
- Modest going-second board breaking
- Complex timing for S&T Synchro plays
Critical choke points
- Reliance on field spell Stand Up Centur-Ion! for turn opponent Synchro
- Limited copies of key Bystial/Called by due to banlist
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | None | Generic side cards (e.g., Nibiru, Lightning Storm) | Zero side limits best-of-3 adaptation |
Evidence & confidence
- Verified: Legality status Legal; Extra deck breakdown 9 Synchro 6 Fusion; Side count 0
- Inferred: Consistency probabilities; Combo ceiling from card text; Interaction density
- Provisional: Matchup format fit
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied
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