Apophis Deck #720554 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Anubis the Last Judge x3, Eldlich the Golden Lord x3, Mulcharmy Fuwalos x3. Created Jun 13, 2026 by YGO Mod.

Deck Apophis OCG

Created by: YGO Mod (20517634)

Created On: 06/13/2026

 
 


Official AI Deck Power Analysis
ControlConfidence: MediumEvaluated Jun 13, 2026
58± 7/ 100
Power Score
Structural 61
Reliability 62
Going First 68
Going Second 54

Deck — Deck Power Evaluation

Final Contextual Deck Power: 58/100 (±7 · Confidence: Medium)

Overall score Value
Structural Deck Power 61
Going First 68
Going Second 54
Meta Power provisional
Tournament Reliability 62
  • Primary strategy: Control
  • Secondary strategies: Stun, Trap-Centric Midrange
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Grind through interaction and board control with recurring trap monsters and floodgates, eventually outresourcing the opponent.; Beatdown via high-ATK trap monsters (Anubis 3000 ATK, Eldlich 2500 ATK, Apophis the Swamp Deity 2000 ATK) layered with negation.
  • Turn 1 (going first): Set multiple continuous traps (Apophis, Statue, Eldlixir, Solemn effects) to establish layered interaction; establish field spell (Treasures or Temple) to enable searchers; end on negation-heavy board via Solemn/Verdict/Skill Drain.
  • Turn 2 (going second): Activate Mulcharmy Fuwalos if board is empty to draw cards as opponent special summons; deploy Dark Ruler No More, Evenly Matched, or board-breaking removal; clear opponent board and pivot into trap-monster summons for recursion.
  • Recovery: Recycle trap monsters and Eldlich via graveyard effects; use Eldlixir to resummon Zombie monsters; chain trap card recursion to rebuild after disruption.
  • After siding: Insufficient siding data (0 side cards); deck composition fixed.

Why it scores here

This Apophis trap-control hybrid opens searchers reliably (90.7% chance of a Temple/Treasures/core engine card in hand) and converts that consistency into layered interaction via Solemn suite, Verdict of Anubis, and trap-monster boards. The deck's median output is solid control-oriented interaction (~70 D7 score) backed by grind/recursion through Eldlich and Apophis trap recovery loops. However, it lacks combo ceiling (no parseable combo lines provided), runs a non-standard 55-card main (brick risk from oversizing), deviates from archetype core (missing Infinite Impermanence, 60% core presence vs 100% in typical lists), and has zero going-second power without dedicated board-breaker slots—Evenly Matched and Dark Ruler No More are the only board clears, leaving it vulnerable to established boards. The extra deck is underutilized (15 slots, only 11 distinct cards, many flex/situational). Popularity and archetype usage do not earn points; this score reflects system consistency, interaction density, resource management, and realistic going-first/going-second performance, not card averages.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 72 Treasures of the Kings 3x, The Man with the Mark 3x, Delta of Invitation 3x, and searcher-text group (19 copies) deliver P(≥1 core opener in hand 5) ≈ 90.7%; archetype core 20 copies with 57% presence vs 100% in typical lists (Inferred).
D2 Opening-Hand Quality & Brick Management 65 12 playsets of 3-ofs (36 copies), 2 Droll & Lock, and singular techs create redundancy but 55-card main inflates brick risk; no explicit garnet cluster, but hand-tap density (8 copies) and trap-monster dead zones if board established reduce optimal opening frequency to ~65% (Inferred).
D3 Combo Conversion & Ceiling 55 No parseable combo evidence supplied; trap-monster ceiling estimated from card text: Anubis (3000 ATK search/removal) + Apophis the Swamp Deity (2000 ATK, up-to-field-spell negation count) + Verdict of Anubis (conditional board wipe with Temple synergy) yields visually strong but interaction-bounded outputs, not resource-compounding combos; ~55 (Inferred).
D4 Combo Floor & Median Output 58 Median trap-control output: establish 2–3 continuous traps + one field spell, deploy hand traps reactively; no multi-summon loops observed; resource flow is incremental, not exponential; estimated 58 (Inferred).
D5 Interruption Resilience & Route Redundancy 62 Trap recursion via Eldlixir (send-to-GY recovery), Apophis the Serpent (GY add Embodiment), and continuous trap recursion to Extra Deck via Divine Serpent Apophis (targeting setup); however, a single Ash Blossom or Called by the Grave on searcher/Eldlixir breaks primary lines; secondary starters (Mulcharmy, Droll & Lock) exist but 62 reflects choke-point dependency (Inferred).
D6 Resource Economy, Recovery & Grind 68 Eldlich engine returns draw (searcher, special summon cycling); Apophis trap loops recycle materials; Mulcharmy Fuwalos (if field empty) draws on opponent summons; net resource economy per turn: moderate positive via searchable recursion and graveyard access; ~68 (Inferred).
D7 End-Board & Interaction Quality 70 Solemn Strike 3x, Solemn Warning 1x, Solemn Judgment 1x (5 negations total); Verdict of Anubis (conditional mass removal + board wipe); Skill Drain (floodgate, negates activated effects); Apophis the Swamp Deity (field-spell-scaled negation count); Statue of Anguish Pattern (anti-targeting protection); 18 negation-text copies + interaction density mid-range; 70 (Inferred).
D8 Going-Second & Board-Breaking Power 64 Evenly Matched 3x, Dark Ruler No More 3x, Mulcharmy Fuwalos (draw/setup); going-second removal suite covers 6 slots; insufficient going-second combo lines (no Extra-Deck special summon lines that break established boards); realistically 64 (Inferred).
D9 Offensive Pressure & Closing Power 52 Anubis the Last Judge 3000 ATK, Eldlich the Golden Lord 2500 ATK, Apophis Swamp Deity 2000 ATK, Eldlich the Mad Golden Lord 3800 ATK (fusion, rare/situational); no piercing, no direct-damage finishers; beatdown is incremental and grindy, not explosive; 52 (Inferred).
D10 Main Deck Efficiency & Flexibility 68 55 cards main (15 above min 40), 29 distinct, 12 playsets × 3; relatively compact engine (Treasures 3, Man with Mark 3, Delta 3, Eldlixir 3) leaves 22 slots for interaction/tech; efficiency is reasonable but oversizing (55 vs 40) is a tension; 68 (Verified + Inferred).
D11 Extra Deck Efficiency & Coverage 60 15 extra slots, 11 distinct: 5 fusion (Divine Serpent Apophis 2, Eldlich Mad Golden Lord 1, Fallen Angel 2), 2 link (Silhouette Rabbit 2, Link Spider 2, Flying Mary 1), 1 synchro (Chaos Angel 1), 4 xyz (Gallant Granite 1, Gustav Max 1, Varudras 1, Super Starslayer 1); many slots underused or situational (xyz toolbox for niche summons); 60 (Verified + Inferred).
D12 Side Deck Adaptability 0 Zero side deck (0/15 slots); no post-side adaptability data; fundamental absence of siding flexibility limits best-of-3 performance; scored 0 (Verified).
D13 Matchup Coverage & Format Fit 50 Apophis is OCG-legal and archetype core present (12/21 core cards, 57%); tournament_context unavailable → no dated metagame; archetype meta-share unknown; format fit is Provisional without metagame sample; 50 (Provisional).
D14 Pilotability & Error Tolerance 58 Trap-control strategy requires decision-making on trap activation order, graveyard sequencing, field-spell timing, and recursion planning; most lines are predetermined (set traps, pass); complexity is moderate; error tolerance is moderate (one misdeclare on trap sequence or GY send can break recovery); 58 (Inferred).

How the score was computed

Strategy profile: 0.70 Control + 0.30 Stun. Structural ≈ 61, Going First ≈ 68, Going Second ≈ 54, Meta = provisional, Tournament Reliability ≈ 62. Modifiers: Non-standard deck size (55 main vs 40 min) (-2); Zero side deck (-1); Missing core archetype cards (Infinite Impermanence, S:P Little Knight, Songs of Dominators) (-2); Trap recursion engine (Eldlich + Apophis loops) (2). Final formula: 0.80 * Structural (61) + 0.20 * TournamentReliability (62) = 58 (Meta provisional, no dated metagame supplied)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.91 · key two-card combo ≈ — · full-brick estimate ≈ 0.09 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • High opening consistency (90.7% archetype core opener); Treasures + Man with Mark + Delta engine is redundant and accessible.
  • Strong interaction density via Solemn suite, Verdict of Anubis, and floodgate coverage (Skill Drain, Anti-Spell); layered negation on field.
  • Grind/recursion loops (Eldlich + Apophis trap recovery); deck rebuilds through GY access and searchable trap recycling.
  • Trap-monster summon line converts traps to board presence; Apophis the Swamp Deity field-spell-scaled negation, Anubis removal/search, Statue protection.
  • Mulcharmy Fuwalos going-second tech draws cards while opponent special summons; Evenly Matched and Dark Ruler No More provide board clears.
  • Extra deck Fusion synergy (Divine Serpent Apophis resets trap recursion; Eldlich Mad Golden Lord is a powerhouse if landed).

Weaknesses

  • No combo ceiling—deck is grind/control-oriented with no exponential resource generation or multi-summon loops; median output is moderate.
  • Oversized to 55 cards inflates brick rate (~9.3% full brick estimate); conflicts with optimal 40-card efficiency.
  • Only 57% archetype core presence; missing Infinite Impermanence (100% inclusion), S:P Little Knight (80%), and key draw/search cards.
  • Going-second power is weak (54/100); only 6 dedicated board-breaker slots (Evenly, Dark Ruler) with no engine-through-boards lines.
  • Zero side deck; no post-side adaptability or transformational siding strategy for best-of-3.
  • Extra deck underutilized (15 slots, 11 distinct, many situational); XYZ toolbox (Gustav, Varudras, Gallant Granite) sees limited play.
  • Single Ash Blossom or Called by the Grave on Eldlich/Treasures/searcher chokes primary lines; limited redundancy on core starters once hand-traps are deployed.
  • Anubis requires 3+ GY cards with different names (setup turn required); conditional summon reduces opening reliability.

Critical choke points

  • Eldlich the Golden Lord send-to-GY activation: negated by Ash Blossom, blocks recursion loop.
  • Treasures of the Kings search/set activation: Ash Blossom denies field spell, removing searcher access.
  • Trap setup on T1: if opponent can banish or destroy multiple set traps before activation (e.g., Lightning Storm), board collapses.
  • Graveyard access: Called by the Grave, Macroscheduled, or banish effects disable recursion engine.
  • 55-card main constraint: hands with multiple traps + hand-traps + brick cards (e.g., Lord of the Heavenly Prison situational) reduce functional opens.
Priority Remove Add Reason
1 1 Apophis the Swamp Deity (3 currently) 1 Infinite Impermanence Infinite Impermanence is 100% core in Apophis lists; provides going-second negation and is more reliable than a third Apophis. Reduces to 54 main (still legal).
2 2 generic trap cards (Dragon's Mind, Solemn Warning low utility) 2 cards from missing core: S:P Little Knight 1, Pot of Extravagance or Pot of Prosperity 1 S:P Little Knight (80% inclusion) provides going-second utility; draw spells smooth consistency and reduce brick rate.
3 0 cards Build a 15-card side deck Zero siding cripples best-of-3 performance. Side: 3 Forbidden Apocrypha (anti-hand-trap), 2 Artifact Lancea (anti-graveyard), 2 D.D. Crow (recursion disruption), 2 Nibiru (setup disruption), 3 Galaxy Cyclone (field spell removal), 3 Mystical Space Typhoon (backrow removal).
4 consider reducing to 40 main (remove 15 cards) prioritize: 3 Treasures, 3 Man with Mark, 3 Delta, 3 Eldlixir Scarlet, 3 Apophis Swamp Deity, 3 Solemn Strike, 1 Solemn Judgment, 1 Skill Drain, 1 Anti-Spell, 1 Verdict, 1 Called by Grave Oversizing to 55 is non-standard and increases brick rate. Lean core and cut flex slots (Dragon's Mind, singular tech traps) to hit 40–43 for optimal consistency.

Evidence & confidence

  • Verified: Deck is legal in OCG (all copy limits met, size 55 main / 15 extra within bounds).; Legality status: Legal.; Card text excerpts confirm Treasures of the Kings, Man with the Mark, Delta of Invitation as searchers.; Usage statistics show Apophis core at 57.1% presence (12/21 core cards present).; Extra deck composition: 5 fusion, 5 link, 1 synchro, 4 xyz.
  • Observed: Copy histogram: 12 playsets (3-ofs), 2 Droll & Lock (semi-limited), 15 singletons.
  • Inferred: P(≥1 archetype core opener in hand 5) ≈ 90.7% via hypergeometric (20-copy core / 55-card deck).; P(full brick hand 5) ≈ 9.3% (absence of all 20 core starters).; Combo ceiling ~55: trap-monster boards (Anubis 3000 ATK + Apophis Swamp Deity 2000 ATK negation) are interaction-bounded, not resource-expanding.; Combo floor/median ~58: deck consistently establishes 2–3 continuous traps + field spell + reactive hand-traps, but no multi-summon loops or exponential generation.; Going-first power ~68: strong interaction density (Solemn suite, Verdict, floodgates) but limited board ceiling without Extra Deck acceleration.; Going-second power ~54: 6 board-breaker slots (Evenly 3, Dark Ruler 3) but no engine-through-boards lines; relies on Mulcharmy Fuwalos draw setup or reactives.; Interruption resilience ~62: Eldlich + Apophis trap recursion provides recovery, but Ash Blossom / Called by the Grave on searchers / Eldlich GY effect chokes primary lines; limited independent routes.; Resource economy ~68: Eldlich (searcher + special summon + GY recovery), Apophis trap loops, Mulcharmy conditional draw create moderate positive resource flow.; End-board interaction ~70: 6 dedicated negations (Solemn suite), Verdict conditional removal, Skill Drain / Anti-Spell floodgates, Apophis field-spell-scaled negation.; Main deck efficiency ~68: 29 distinct cards, 12 playsets, compact core (Treasures/Man with Mark/Delta/Eldlixir); oversizing to 55 is tension.; Extra deck efficiency ~60: 11 distinct in 15 slots; Fusion synergy (Divine Serpent recursion, Mad Golden Lord control) underused; XYZ toolbox situational.; Pilotability ~58: trap activation sequencing, GY send order, field-spell timing require decision points; moderate complexity; one misdeclare on Eldlich send or trap recursion can break recovery.; Matchup fit ~50 (Provisional): No dated metagame sample supplied; archetype meta-share unknown; OCG format assumed.
  • Provisional: Meta Power is null: tournament_context.available = false; no per-pilot match record or archetype meta-share percentage; cannot compute format-fit win rate or coverage.; Matchup performance: zero tournament data supplied; deck coverage against meta strategies is Unknown.
  • Data gaps: No parseable combo boards: combos_evidence.scored_combos = 0; combo floor, median, ceiling, and board_per_starter are text-only Inferred. No tournament link: tournament_context.available = false; archetype meta-share, per-pilot match record, and format meta-fit signals absent. No win-rate telemetry in YGOVN: going-first/going-second win rates, per-matchup coverage, brick/starter/OTK frequencies, and game-level performance are Unknown or Inferred. No guides evidence: guides_evidence.total_guides = 0; strategic intent and intended play patterns rely on card text inference. Zero side deck: side_count = 0; post-side adaptability and best-of-3 performance cannot be evaluated; D12 defaulted to 0. Meta Power is Provisional: requires a dated metagame sample (archetype meta-share, common-interaction resilience, format-speed fit, banlist exposure) to compute; omitted from final formula.

More OCG Info

Apophis

Apophis Breakdown

 
 

 

 

 

 

 

 
 

 

 
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