Gladiator Beast Deck #720430 — Yu-Gi-Oh! OCG

40 Main, 15 Extra, incl. Gladiator Beast Gistel x3, Mulcharmy Fuwalos x3, Test Bear x3. Created Jun 13, 2026 by YGO Mod.

Deck Gladiator Beast OCG

Created by: YGO Mod (20517634)

Created On: 06/13/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Jan 15, 2026
32± 8/ 100
Power Score
Structural 47
Reliability 38
Going First 50
Going Second 48

Deck — Deck Power Evaluation

Final Contextual Deck Power: 32/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 47
Going First 50
Going Second 48
Meta Power provisional
Tournament Reliability 38
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Toolbox
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Summon Gladiator Beast boss monsters (Domitianus, Heraklinos, Claudius) via fusion-shuffle effects to lock opponent interaction and grind resources.; Beatdown via Link monsters (Dragases, Dareios) with battle protection and repeated summons.
  • Turn 1 (going first): Establish a Gladiator Beast board with searchers live (Gistel, Equeste) and protective Link monsters; set hand traps and removal.
  • Turn 2 (going second): Use hand traps (Ash, Infinite Impermanence, Ghost Belle) and board breakers (Primite Drillbeam, Bestiari removal) to disrupt opponent, then pivot to own combos.
  • Recovery: Gladiator Beast's Comeback and Darius (GY revival) enable recovery; Primite Roar offers battle protection and Normal Monster recursion.
  • After siding: Unknown — no side deck provided (0/0 slots); structural assessment only.

Why it scores here

This deck is illegal in OCG (Maxx "C" and Simorgh are Forbidden), making the final score theoretical and capped. Even if legalized, the evaluation reveals significant structural weaknesses: core Gladiator Beast cards are missing (Noxious, Claudius, Heraklinos, Tamer Editor), consistency is moderate at best (53% chance of opening a live starter), and median combo output cannot be verified due to absent board data. The splash cards (Primite, Test, Mulcharmy, Charmer) are loosely integrated, and the deck lacks a clear post-side plan. The few strengths—grind potential from recursion and some interaction—do not compensate for the brick risk, missing core pieces, and structural fragmentation.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 54 P(≥1 Gladiator Beast core starter in hand 5) ≈ 0.82; includes Gistel (3×), Proving Ground (3×), Equeste, Augustus—but usage stats show 50% core inclusion vs 100% archetype standard, indicating non-core substitution. (Inferred)
D2 Opening-Hand Quality & Brick Management 48 Hand quality degraded by loose splash (Primite, Test, Mulcharmy, Charmer), some conflicting Normal Summon roles (Andal, Test Bear), and garnet risk from high extra-deck requirement; 40-card main with 15 extra-deck slots creates inconsistency. (Inferred)
D3 Combo Conversion & Ceiling 52 Combo evidence absent—no parseable boards supplied; ceiling inferred from text: Domitianus fusion (3500 ATK, Quick-Effect monster negation) or Claudius (double Battle Phase, Level 12, needs 5 GB materials) are strong but expensive lines. (Inferred)
D4 Combo Floor & Median Output 46 Median output unknown due to zero combo examples; typical floor likely 1–2 Link summons (Dragases, Dareios) with a searcher active, modest compared to ceiling. (Inferred)
D5 Interruption Resilience & Route Redundancy 44 Route redundancy limited: primary starters are Gistel and Proving Ground (both searchers, overlapping roles); only 1 Vespasius and 1 Equeste provide alternate lines; no independent recursion engine present. (Inferred)
D6 Resource Economy, Recovery & Grind 56 Resource economy supported by Gistel (deck shuffle), Equeste (GY recursion), Darius (GY revival), and Comeback; net float is positive on some lines but resource demands are high (fusion materials, link chains). (Inferred)
D7 End-Board & Interaction Quality 50 Interaction quality moderate: Domitianus negates opponent monster effects (Quick-Effect, once/turn), Heraklinos negates Spell/Trap (once/turn, discard cost), and Dragases blocks activation during Damage Step; no strong board negates or disruption engine. (Inferred)
D8 Going-Second & Board-Breaking Power 48 Going-second breakage exists (Ash Blossom, Infinite Impermanence, Ghost Belle, Primite Drillbeam, Bestiari removal) but not optimized; hand-trap density is 7 copies (17.5% of deck), lower than modern standards; no dedicated board wipe. (Inferred)
D9 Offensive Pressure & Closing Power 42 Offensive closing power weak: Domitianus (3500 ATK, non-piercing), Claudius (3700 ATK), Heraklinos (3000 ATK) are high ATK but fragile; no built-in burn, piercing, or direct-damage effects; grind-based rather than OTK. (Inferred)
D10 Main Deck Efficiency & Flexibility 45 Main deck efficiency compromised: 25 distinct cards in 40 slots, many 1-ofs and 2-ofs create brick variance; off-archetype purity 40% (22 exact GB name, 18 splash); level curve peaks at Level 4 (13 cards), but also 3 Level 0 (Spells), 8 Level 3; no dedicated search engine for key pieces. (Verified)
D11 Extra Deck Efficiency & Coverage 52 Extra deck well-stocked (15 slots: 6 Fusion, 9 Link), with boss Fusions (Domitianus, Heraklinos, Claudius, Gyzarus, Tamer Editor, Dareios Link) and utility Links (Dragases, Test Panther, S:P Little Knight, W:P Fancy Ball); however, Simorgh is Forbidden (illegal in OCG), and Charmer Quartet is loose splash. (Verified)
D12 Side Deck Adaptability 20 Side deck absent (0/0 slots); best-of-3 strategy cannot be evaluated; post-side adaptation unknown. (Verified)
D13 Matchup Coverage & Format Fit 38 Archetype meta-share unknown (no tournament link); Gladiator Beast is a mid-tier rogue archetype in OCG, not a pillar strategy; format fit is speculative. (Provisional)
D14 Pilotability & Error Tolerance 40 Pilotability moderate: fusion-shuffle lines require sequencing (Vespasius + 2 GB materials → Domitianus), but turns are not extremely complex; 3–4 decision points per combo; however, missing core pieces and lack of combo boards make pilot training difficult. (Inferred)

How the score was computed

Strategy profile: 70% Combo / 30% Midrange (due to high grind component from recursion). Structural ≈ 47, Going First ≈ 50, Going Second ≈ 48, Meta = provisional, Tournament Reliability ≈ 38. Modifiers: Illegality penalty (-15); Missing core pieces (-8); No side deck (-3). Final formula: Illegal deck: capped at 32 (theory-only). Formula applied: 0.80·Structural(47) + 0.20·TournamentReliability(38) = 44.6 → reduced to 32 due to illegality (two Forbidden cards: Maxx "C", Simorgh, Bird of Sovereignty).

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.82 · key two-card combo ≈ — · full-brick estimate ≈ 0.18 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Grind potential: Gistel, Equeste, Darius, and Comeback enable repeated GY recursion and resource recovery.
  • Boss-monster flexibility: Domitianus (monster negation), Heraklinos (Spell/Trap negation), and Claudius (double Battle Phase) offer diverse interaction approaches.
  • Hand-trap density: 7 copies (Ash, Impermanence, Ghost Belle, Droll & Lock Bird) provide disruption options.
  • Extra-deck breadth: 15 slots with 6 Fusions and 9 Links allow toolbox adaptability (in theory).

Weaknesses

  • Illegal in OCG: Maxx "C" (Forbidden) and Simorgh (Forbidden) break format legality.
  • Missing core pieces: Only 6 of 12 archetype-core cards present; 50% core inclusion vs 100% standard indicates incomplete engine.
  • Loose splash: Primite, Test, Mulcharmy, and Charmer lines are not well-integrated; conflicting roles and unclear synergy.
  • No combo data: Absence of board examples prevents verification of ceiling and median output; assessment must be text-only.
  • Brick risk: 18% estimated full-brick rate due to high extra-deck requirement and loose card relationships.
  • Single-starter concentration: Gistel and Proving Ground overlap heavily (both searchers), limiting route independence.
  • Weak going-second plan: Limited board wipes and removal; hand traps alone insufficient against established boards.
  • No side deck: Cannot evaluate best-of-3 meta adaptation.
  • Garnet density: Multiple high-level Fusion monsters (Claudius Level 12, Domitianus Level 10) are dead in hand without setup.

Critical choke points

  • Legality: Two Forbidden cards make the deck unplayable in OCG format immediately.
  • Core completeness: Missing Noxious, Claudius, Heraklinos, and Tamer Editor—the deck cannot assemble standard lines without them.
  • Starter diversity: Only Gistel and Proving Ground are reliable T1 openers; other cards (Equeste, Augustus, Attorix) require prior setup.
  • Fusion material supply: Domitianus needs Vespasius + 2 GB materials; this is fragile to single-card disruption.
  • Hand quality: With 40 cards and 25 distinct copies, brick hands (especially hands clogged with 1-ofs) are a structural risk.
  • Post-interrupt recovery: No clear plan after opponent negates a key effect; Comeback and Darius are the only GY plays, and both can be disrupted.
Priority Remove Add Reason
1 Maxx "C" A second copy of Called by the Grave or a hand-trap with GY recursion (e.g., Nibiru Protoplanet if format-legal) Maxx "C" is Forbidden in OCG; this swap maintains interaction while restoring legality.
1 Simorgh, Bird of Sovereignty Underworld Goddess of the Closed World or a second S:P Little Knight Simorgh is Forbidden; replacing it maintains the Link-toolbox strategy.
2 Mulcharmy Fuwalos, Test Bear, Primite Lordly Lode, Charmer Quartet in Bloom Gladiator Beast Noxious, Gladiator Beast Claudius (2×), Gladiator Beast Heraklinos, Gladiator Beast Tamer Editor Restore archetype core to 100% standard inclusion; tighten synergy and reliability. Mulcharmy and Test are loose splashes; Primite line conflicts with GB engine.
3 Mist Valley Apex Avian (1), Primite Drillbeam (1), Primite Roar (1) Gladiator Beast Laquari, Gladiator Beast Murmillo, or additional hand traps These cards do not synergize with the core; freed slots enable consistency.
4 0 cards (add side deck) 15-card side deck for best-of-3 (e.g., side-outs vs hand-traps, backrow hate, mirror tech) No side deck exists; tournament play requires a structured post-side plan.

Evidence & confidence

  • Verified: Legality status: Illegal (Maxx "C" Forbidden, Simorgh Forbidden in OCG).; Main/Extra/Side deck counts: 40/15/0 (legal sizing).; Card roles: 7 hand-traps (Ash, Impermanence, Ghost Belle, Droll), 12 searcher-text cards, 9 negation-text cards.; Archetype purity: 22 exact Gladiator Beast name copies, 18 off-archetype; 50% core inclusion vs 100% standard.; Copy histogram: 5 cards at 3×, 5 cards at 2×, 15 cards at 1×.
  • Observed: No tournament data; archetype meta-share unavailable.; No combo boards recorded; frequency of specific lines unknown.
  • Inferred: P(≥1 archetype core starter in hand 5) ≈ 0.82 (hypergeometric, archetype-core group 11 copies).; Full brick rate ≈ 0.18 (inverse of core starter probability; loose splash increases actual variance).; Combo ceiling inferred from text: Domitianus (3500 ATK, monster negation QE) or Claudius (3700 ATK, Level 12, double Battle Phase); requires 5-card resource investment.; Median combo output: likely 1–2 Link summons (Dragases, Dareios) with searcher; no independent engine for repetition.; Going-second power: hand-trap density 17.5% (7 cards), below modern 20–25% standards; limited board wipes.; Route redundancy: Gistel and Proving Ground overlap; only 1 Vespasius and 1 Equeste enable independent lines; critical-path dependence high.; Post-side plan: unknown (no side deck).
  • Provisional: Meta power: Gladiator Beast mid-tier rogue archetype in OCG; no dated metagame sample provided, so matchup positioning is speculative.; Tournament reliability: cannot be assessed without side deck and post-side performance data.
  • Data gaps: Legality violation: Maxx "C" and Simorgh are Forbidden in OCG; deck cannot be legally played in the specified format. No combo boards: zero parseable examples; combo floor, median, and ceiling cannot be verified from evidence; all combo claims are text-only inferences. No tournament link: archetype meta-share, per-pilot match records, and metagame context are absent. No side deck: post-side strategy, best-of-3 adaptation, and matchup coverage cannot be evaluated. Missing core cards: 50% archetype core inclusion vs 100% standard; unclear which lines are intended and which are experimental. No win-rate telemetry: brick rate, starter diversity frequency, going-first/second win rate, and matchup results are unknown. No guides: strategy intent and pilot knowledge from archetype guides are unavailable. Confidence limited to 35 due to illegality + missing combo data + loose splash + no side deck.

More OCG Info

Gladiator Beast

Gladiator Beast Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top