Ultra Athletes Deck #720394 — Yu-Gi-Oh! OCG

40 Main, 15 Extra, incl. U.A. Libero Spiker x3, U.A. Mighty Slugger x3, U.A. Perfect Ace x3. Created Jun 13, 2026 by YGO Mod.

Deck Ultra Athletes OCG

Created by: YGO Mod (20517634)

Created On: 06/13/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: Medium
61± 5/ 100
Power Score
Structural 66
Reliability 58
Going First 68
Going Second 55

Ultra Athletes — Deck Power Evaluation

Final Contextual Deck Power: 61/100 (±5 · Confidence: Medium)

Overall score Value
Structural Deck Power 66
Going First 68
Going Second 55
Meta Power provisional
Tournament Reliability 58
  • Primary strategy: Combo
  • Secondary strategies: Toolbox
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Summon rank 5 XYZ and U.A. bosses to overwhelm with interruption and attacks; Cyber Dragon fusion/XYZ alternate routes
  • Turn 1 (going first): Activate field spell, search U.A. monster, special summon via return, make rank5 XYZ with negation/removal and set Penalty Box
  • Turn 2 (going second): Use removal XYZ and big attackers to break board, leverage Pot of Extravagance for cards
  • Recovery: Eldlich recursion, Penalty Box GY add, U.A. Stadium ATK boost and reuse
  • After siding: No side deck; cannot adapt in best-of-3

Why it scores here

This deck is evaluated as a connected U.A. combo system that reliably opens with field spells and self-summoning warriors to produce rank-5 XYZ boards with layered negation and removal. Its median output is a single disruptive XYZ plus a U.A. boss, while the ceiling adds Cyber Dragon fusions and multiple negates, but the lack of hand traps and an empty side deck cap consistency under disruption. Popularity stats from usage data confirmed the list is real but did not raise the score, and individual card scores were never averaged. The deck shows moderate grind and recovery but suffers from no post-side adaptability.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 75 Archetype core 28 copies yields P(open ≥1)=0.9988; multiple self-summoning starters (Inferred)
D2 Opening-Hand Quality & Brick Management 70 Brick risk low but Eldlich without Golden Land support can be dead weight (Inferred)
D3 Combo Conversion & Ceiling 72 Best line makes rank5 XYZ with negate (C104) plus Player Manager board wipe (Inferred)
D4 Combo Floor & Median Output 60 Median expected single XYZ + U.A. interruption, modest (Inferred)
D5 Interruption Resilience & Route Redundancy 65 Redundant U.A. special summons and 14 extra deck options provide route variety (Inferred)
D6 Resource Economy, Recovery & Grind 60 Eldlich revive, Penalty Box GY recovery, Stadium ATK float give average grind (Inferred)
D7 End-Board & Interaction Quality 68 Interaction density from 7 negation-text cards and 13 removal-text cards (Verified flags, Inferred semantic)
D8 Going-Second & Board-Breaking Power 55 Going-second aided by removal XYZ but no hand traps lowers break power (Inferred)
D9 Offensive Pressure & Closing Power 60 Boss ATK up to 4000 (Cipher X) and piercing Dunker give fair closing (Inferred)
D10 Main Deck Efficiency & Flexibility 75 40-card compact main with 10 three-of cores shows efficiency (Verified)
D11 Extra Deck Efficiency & Coverage 70 15 extra cards: 11 XYZ + 4 fusions, broad coverage but some off-theme (Verified)
D12 Side Deck Adaptability 20 Side deck absent (0 cards) cripples best-of-3 adaptation (Verified)
D13 Matchup Coverage & Format Fit 50 No dated metagame sample; format fit provisional (Provisional)
D14 Pilotability & Error Tolerance 65 Return-to-hand summon sequencing adds moderate pilot complexity (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 66, Going First ≈ 68, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 58. Modifiers: no_side_deck (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 1 · key two-card combo ≈ — · full-brick estimate ≈ 0 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Redundant U.A. self-special summon mechanics
  • Broad extra deck rank5 toolbox
  • Field spell searchers boost consistency

Weaknesses

  • Zero hand traps
  • No side deck
  • Eldlich package lacks Golden Land support

Critical choke points

  • Reliance on field spell to start engine
  • Extra deck dependent on level5 materials
Priority Remove Add Reason
1 Eldlich the Golden Lord U.A. Rival Rebounder or hand traps Eldlich underperforms without Golden Land spells/traps; free slots for disruption

Evidence & confidence

  • Verified: Legality status Legal; Extra deck breakdown 11 XYZ 4 fusion; Role tag counts from curated flags; Main deck 40 cards exact copy histogram
  • Inferred: Consistency probability from hypergeometric; Combo ceiling from card text semantics; Brick risk from off-archetype splash; Going-first/second power estimates
  • Provisional: Matchup format fit without dated meta
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Ultra Athletes

Ultra Athletes Breakdown

 
 

 

 

 

 

 

 
 

 

 
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