Mekk-Knights Deck #720390 — Yu-Gi-Oh! OCG
Created by: YGO Mod (20517634)
Created On: 06/13/2026
Main Deck (54)
- Droll & Lock Bird x2
- Fallen of the White Dragon x2
- Girsu, the Orcust Mekk-Knight x3
- Mekk-Knight Blue Sky x3
- Mekk-Knight Green Horizon x1
- Mekk-Knight Indigo Eclipse x2
- Mekk-Knight Purple Nightfall x3
- Mekk-Knight Red Moon x1
- Mekk-Knight Yellow Star x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- World Legacy - "World Crown" x1
- Ash Blossom & Joyous Spring x3
- Incredible Ecclesia, the Virtuous x2
- Book of Eclipse x2
- Called by the Grave x1
- Harpie's Feather Duster x1
- Lightning Storm x2
- Sky Striker Mecha - Hornet Drones x1
- Sky Striker Mecha - Shark Cannon x1
- Sky Striker Mecha - Widow Anchor x1
- Sky Striker Mobilize - Engage! x3
- Super Polymerization x3
- The Fallen & The Virtuous x2
- Triple Tactics Talent x1
- World Legacy Key x1
- World Legacy Succession x1
- World Legacy's Memory x2
- World Legacy Whispers x1
- World Legacy's Secret x1
Extra Deck (15)
- Albion the Branded Dragon x1
- The Dragon that Devours the Dogma x1
- I:P Masquerena x1
- Lib the World Key Blademaster x1
- Mekk-Knight Crusadia Avramax x1
- Mekk-Knight of the Morning Star x1
- Mekk-Knight Spectrum Supreme x1
- S:P Little Knight x1
- Sky Striker Ace - Azalea x1
- Sky Striker Ace - Kagari x1
- Ecclesia and the Dark Dragon x1
- PSY-Framelord Omega x1
- Ib the World Chalice Justiciar x1
- Number 38: Hope Harbinger Dragon Titanic Galaxy x1
- Number 90: Galaxy-Eyes Photon Lord x1
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Mekk-Knights OCG Splash — Deck Power Evaluation
Final Contextual Deck Power: 50/100 (±6 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 57 |
| Going First | 62 |
| Going Second | 52 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Combo
- Secondary strategies: Toolbox
- Format: ocg
Legality
Main 54 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Summon disruptive Extra Deck bosses (Avramax, Spectrum Supreme) via multi-engine columns/fusions; Board control via negation and removal spells
- Turn 1 (going first): Use Girsu/Mekk-Knights to establish column board with S:P/Avramax and backrow negations
- Turn 2 (going second): Leverage Lightning Storm/Harpie's/Book of Eclipse plus hand traps to break board and swing
- Recovery: World Legacy Succession/Secret recycle from GY; Mulcharmy draws
- After siding: No side deck; cannot adapt post-side
Why it scores here
This deck is evaluated as a connected multi-engine system, not as an average of its individual card scores, and its archetype's tournament representation did not contribute any points. It reliably opens with a Girsu or Mekk-Knight searcher about 57% of the time (Inferred), but column reliance and a 54-card spread dilute consistency and raise brick risk. Median output is modest—often a single link boss with minimal layered interaction—while the ceiling can reach a protected Avramax plus S:P Little Knight if columns align. The list lacks a side deck and deviates from 84% of the measured core, weakening tournament reliability and post-side adaptability.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 60 | P(≥1 archetype core in 5) ≈ 0.57 from 8 copies; Girsu and Engage provide alternate starters but 54-card size dilutes (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | 14 singleton copies and column/condition conflicts (Sky Striker no-monster vs Mekk-Knight) raise brick risk (Inferred) |
| D3 | Combo Conversion & Ceiling | 68 | Extra deck includes Avramax, Spectrum Supreme, S:P, Number 90 enabling multi-negate board if columns align (Inferred) |
| D4 | Combo Floor & Median Output | 50 | Without columns, Mekk-Knights stall; median board likely one link boss with thin interaction (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 60 | Multiple engines (Orcust, Branded, Sky Striker) give some route redundancy but missing core Orcust limits lines (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | World Legacy Succession/Secret and Mulcharmy draw provide mild recursion/grind; extra deck small (Inferred) |
| D7 | End-Board & Interaction Quality | 65 | Interaction from Avramax immunity, S:P banish, Number 90/Hope Harbinger negate, column traps; density moderate (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 55 | Lightning Storm, Harpie's, Widow Anchor, Azalea supply going-second removal; not focused blind-second (Inferred) |
| D9 | Offensive Pressure & Closing Power | 55 | Bosses ATK 3000 (Avramax, Spectrum, Number 38) and direct attack potential but slow close (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 50 | 54-card main with 14 singles and splashed engines reduces compactness and coherence (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 60 | 15 extra cards cover Link/Synchro/Xyz/Fusion but some narrow to sub-archetypes (Verified) |
| D12 | Side Deck Adaptability | 0 | Side deck count 0; no post-side adaptability in best-of-3 (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No dated metagame sample; archetype meta-share absent, format fit provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Multi-engine column management and limited copies increase pilot error tolerance low (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 57, Going First ≈ 62, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: engine conflicts (-3); no side deck (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.57 · key two-card combo ≈ — · full-brick estimate ≈ 0.43 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Multiple extra deck bosses with disruption
- Hand trap suite (Ash, Droll, Mulcharmy)
- Super Polymerization and Branded fusion surprise factor
Weaknesses
- 54-card size dilutes consistency
- No side deck
- Heavy deviation from core archetype (16% core present)
- Column reliance conflicts with other engines
Critical choke points
- Mekk-Knight column setup required for in-hand special summons
- Limited copies of key cards (Called by, Triple Tactics)
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Some singleton tech spells (e.g., World Legacy Key) | Core Orcust Mekk-Knight cards (Orcust Harp Horror, Crescendo) | Improve engine cohesion and consistency |
Evidence & confidence
- Verified: Legality status; Extra deck breakdown; Side count 0
- Inferred: Consistency probabilities; Combo ceiling/floor from card text; Interaction density
- Provisional: Matchup format fit
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied
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