Mekk-Knights Deck #720390 — Yu-Gi-Oh! OCG

Created by: YGO Mod (20517634)

Created On: 06/13/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: Medium
50± 6/ 100
Power Score
Structural 57
Reliability 45
Going First 62
Going Second 52

Mekk-Knights OCG Splash — Deck Power Evaluation

Final Contextual Deck Power: 50/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 57
Going First 62
Going Second 52
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Combo
  • Secondary strategies: Toolbox
  • Format: ocg

Legality

Main 54 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Summon disruptive Extra Deck bosses (Avramax, Spectrum Supreme) via multi-engine columns/fusions; Board control via negation and removal spells
  • Turn 1 (going first): Use Girsu/Mekk-Knights to establish column board with S:P/Avramax and backrow negations
  • Turn 2 (going second): Leverage Lightning Storm/Harpie's/Book of Eclipse plus hand traps to break board and swing
  • Recovery: World Legacy Succession/Secret recycle from GY; Mulcharmy draws
  • After siding: No side deck; cannot adapt post-side

Why it scores here

This deck is evaluated as a connected multi-engine system, not as an average of its individual card scores, and its archetype's tournament representation did not contribute any points. It reliably opens with a Girsu or Mekk-Knight searcher about 57% of the time (Inferred), but column reliance and a 54-card spread dilute consistency and raise brick risk. Median output is modest—often a single link boss with minimal layered interaction—while the ceiling can reach a protected Avramax plus S:P Little Knight if columns align. The list lacks a side deck and deviates from 84% of the measured core, weakening tournament reliability and post-side adaptability.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 P(≥1 archetype core in 5) ≈ 0.57 from 8 copies; Girsu and Engage provide alternate starters but 54-card size dilutes (Inferred)
D2 Opening-Hand Quality & Brick Management 55 14 singleton copies and column/condition conflicts (Sky Striker no-monster vs Mekk-Knight) raise brick risk (Inferred)
D3 Combo Conversion & Ceiling 68 Extra deck includes Avramax, Spectrum Supreme, S:P, Number 90 enabling multi-negate board if columns align (Inferred)
D4 Combo Floor & Median Output 50 Without columns, Mekk-Knights stall; median board likely one link boss with thin interaction (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Multiple engines (Orcust, Branded, Sky Striker) give some route redundancy but missing core Orcust limits lines (Inferred)
D6 Resource Economy, Recovery & Grind 55 World Legacy Succession/Secret and Mulcharmy draw provide mild recursion/grind; extra deck small (Inferred)
D7 End-Board & Interaction Quality 65 Interaction from Avramax immunity, S:P banish, Number 90/Hope Harbinger negate, column traps; density moderate (Inferred)
D8 Going-Second & Board-Breaking Power 55 Lightning Storm, Harpie's, Widow Anchor, Azalea supply going-second removal; not focused blind-second (Inferred)
D9 Offensive Pressure & Closing Power 55 Bosses ATK 3000 (Avramax, Spectrum, Number 38) and direct attack potential but slow close (Inferred)
D10 Main Deck Efficiency & Flexibility 50 54-card main with 14 singles and splashed engines reduces compactness and coherence (Inferred)
D11 Extra Deck Efficiency & Coverage 60 15 extra cards cover Link/Synchro/Xyz/Fusion but some narrow to sub-archetypes (Verified)
D12 Side Deck Adaptability 0 Side deck count 0; no post-side adaptability in best-of-3 (Verified)
D13 Matchup Coverage & Format Fit 40 No dated metagame sample; archetype meta-share absent, format fit provisional (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-engine column management and limited copies increase pilot error tolerance low (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 57, Going First ≈ 62, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: engine conflicts (-3); no side deck (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.57 · key two-card combo ≈ — · full-brick estimate ≈ 0.43 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Multiple extra deck bosses with disruption
  • Hand trap suite (Ash, Droll, Mulcharmy)
  • Super Polymerization and Branded fusion surprise factor

Weaknesses

  • 54-card size dilutes consistency
  • No side deck
  • Heavy deviation from core archetype (16% core present)
  • Column reliance conflicts with other engines

Critical choke points

  • Mekk-Knight column setup required for in-hand special summons
  • Limited copies of key cards (Called by, Triple Tactics)
Priority Remove Add Reason
1 Some singleton tech spells (e.g., World Legacy Key) Core Orcust Mekk-Knight cards (Orcust Harp Horror, Crescendo) Improve engine cohesion and consistency

Evidence & confidence

  • Verified: Legality status; Extra deck breakdown; Side count 0
  • Inferred: Consistency probabilities; Combo ceiling/floor from card text; Interaction density
  • Provisional: Matchup format fit
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Mekk-Knights

Mekk-Knights Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top