Adventurer Token Deck #720286 — Yu-Gi-Oh! OCG
55 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Mulcharmy Purulia x3, The Phantom Knights of Decayed Cloak x3. Created Jun 13, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 06/13/2026
Main Deck (55)
- Droll & Lock Bird x1
- Maxx "C" x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- The Phantom Knights of Ancient Cloak x1
- The Phantom Knights of Decayed Cloak x3
- The Phantom Knights of Doomed Soleret x3
- The Phantom Knights of Ragged Gloves x1
- The Phantom Knights of Silent Boots x3
- The Phantom Knights of Stained Greaves x1
- The Phantom Knights of Torn Scales x3
- Wandering Gryphon Rider x1
- Water Enchantress of the Temple x3
- Ash Blossom & Joyous Spring x2
- Ghost Ogre & Snow Rabbit x2
- Called by the Grave x1
- Dracoback, the Rideable Dragon x1
- Fateful Adventure x1
- Foolish Burial x1
- Forbidden Droplet x3
- Harpie's Feather Duster x1
- Phantom Knights' Rank-Up-Magic Force x1
- Reinforcement of the Army x1
- Rite of Aramesir x1
- The Phantom Knights' Rank-Up-Magic Requiem x1
- Dominus Impulse x2
- Phantom Knights' Fog Blade x2
- Phantom Knights' Wing x1
- Red Reboot x1
- Solemn Accusation x3
- Solemn Judgment x2
- The Phantom Knights of Umbrage Veil x1
Extra Deck (15)
- Cherubini, Ebon Angel of the Burning Abyss x1
- I:P Masquerena x1
- S:P Little Knight x1
- Salamangreat Almiraj x1
- The Phantom Knights of Rusty Bardiche x1
- Arc Rebellion Xyz Dragon x1
- Dark Rebellion Xyz Dragon x1
- Dark Rebellion Xyz Dragon, Four Heavenly Dragons x1
- Dark Requiem Xyz Dragon x1
- Evilswarm Ophion x1
- Exosister Karmael x1
- Raider's Knight x1
- The Phantom Knights of Break Sword x2
- The Phantom Knights of Malevolent Scythe x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 28/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 42 |
| Going First | 48 |
| Going Second | 41 |
| Meta Power | provisional |
| Tournament Reliability | 32 |
- Primary strategy: Combo
- Secondary strategies: Midrange
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).
Identity & game plan
- Win condition: Xyz summon into negation board with Phantom Knights engine + Adventurer Token hybrid; Resource advantage through Mulcharmy draw effects and hand traps
- Turn 1 (going first): Establish Phantom Knights Xyz monsters (Break Sword, Malevolent Scythe) with interaction negation while leaving Adventurer Token open for follow-up
- Turn 2 (going second): Use hand traps (Ash Blossom, Ghost Ogre) to disrupt, then pivot with board breakers (Forbidden Droplet) and Adventurer Token activation for board rebuilding
- Recovery: Phantom Knights recursion from GY via banish mechanics and Adventurer Token field presence; limited independent recovery lines
- After siding: No side deck present; unable to adapt post-Game 1 in best-of-3
Why it scores here
This deck is illegal in OCG format, running 2 Solemn Judgment (limit 1), Forbidden Red Reboot, and Forbidden Maxx "C". Structurally, it is a hybrid Phantom Knights (27 cards) + Adventurer Token (5 cards) engine with generic interaction tools, but engine coherence is weak. The deck opens a Phantom Knights Xyz (≈25% likelihood via hypergeometric draw) but lacks redundant starts; Adventurer Token is underutilized as a secondary engine. Combo ceiling reaches ≈3 negations + protection via Break Sword and Fog Blade, but median boards are 1–2 interactions due to starter diversity failure and the 55-card Main Deck diluting consistency. Going-second has realistic removal (Forbidden Droplet, Ghost Ogre) but no dedicated board-breaker engine. The Extra Deck is well-constructed (5 Links, 10 Xyz), but the Main lacks compactness, runs hard garnets (Wandering Gryphon Rider as a one-of brick), and has no Side Deck. Recovery is hampered by low Phantom Knights redundancy post-disruption. This evaluation is theoretical-only due to illegality.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 42 | P(≥1 Phantom Knights starter in hand 5) ≈ 0.25 from 9 copies across 55 cards; Adventurer searchers (Water Enchantress, Rite) add ≈0.10; combined ≈0.35 reliable starts (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 35 | 55-card main inflates brick risk; single Rite of Aramesir, single Wandering Gryphon Rider create hard garnets; hand-trap density 7/55 = 0.127, insufficient for going-second hands (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | Phantom Knights Break Sword into Malevolent Scythe into Rank-Up-Magic Requiem can reach Rank 5 board (Arc Rebellion Xyz Dragon, Dark Requiem) with 2–3 negations; no combo evidence supplied, inference from card text (Inferred) |
| D4 | Combo Floor & Median Output | 48 | Starter diversity 2 (Phantom Knights core vs Adventurer Token core); most games resolve 1 Xyz + 1 trap = 1–2 interactions; Mulcharmy draw triggers only if you control no cards T1, limiting use (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 38 | Only 1 independent line (Phantom Knights via GY recursion); single Forbidden Droplet, single Harpie's Feather Duster, and 1-of hand traps do not sustain through layered disruption; no tutored recovery (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 42 | Resource signature weak: Phantom Knights banish mechanics provide limited float; no tutored draw beyond Mulcharmy (3 copies, slow); net card economy ≈ neutral to −1 after first combo (Inferred) |
| D7 | End-Board & Interaction Quality | 52 | End board ≈ Break Sword (2000 ATK, destroy + search recursion) + Fog Blade (effect negation + attack shutdown); Solemn Accusation (3 copies), Solemn Judgment (2 illegal), Dominus Impulse (2 copies) add 2–3 quick interaction points; total interaction density ≈ 3 / turn (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 45 | Going-second: 6-card hand with 2 Ash, 2 Ghost Ogre, 1 Red Reboot (forbidden), 3 Forbidden Droplet, 1 Harpie's Feather Duster gives realistic removal; no dedicated second-turn combo engine; Mulcharmy Fuwalos draws on opponent summon but is dead-draw heavy (Inferred) |
| D9 | Offensive Pressure & Closing Power | 35 | Arc Rebellion Xyz Dragon (3000 ATK) and Dark Requiem (3000 ATK) are closers, but board lacks piercing; average closing damage ≈ 3000–6000 over 2 turns; no direct damage or OTK vectors (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 32 | 55-card Main Deck is over-sized (40–60 legal range, but 55 is upper threshold); 32 distinct main cards with 9 three-ofs, 5 two-ofs; archetype purity 2.9% exact name (high splash); clarity suffers (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 58 | 15 Extra slots: 10 Xyz (Break Sword x2, Malevolent Scythe, Raider's Knight, Ophion, Karmael, Dark Rebellion, Dark Requiem, Arc Rebellion, Dark Rebellion 4HDs) + 5 Links (Rusty Bardiche, S:P Little Knight, Cherubini, Salamangreat Almiraj, I:P Masquerena); all slots are used; coverage is broad but not all tutor-able (Observed) |
| D12 | Side Deck Adaptability | 0 | No side deck (0 cards). In best-of-3, this deck cannot pivot post-Game 1, eliminating adaptive strategies (Verified) |
| D13 | Matchup Coverage & Format Fit | 25 | Usage statistics show this list deviates sharply from core (8% of 25 core cards present); deck is not the standard Adventurer Token shell nor the expected Phantom Knights build; archetype meta-share unknown, tournament link absent; format fit is unverifiable (Provisional) |
| D14 | Pilotability & Error Tolerance | 38 | Phantom Knights Xyz summon into break/recursive lines requires 3–5 step sequences (mill → summon → overlay → rank-up); decision trees moderate; error tolerance low due to single-choke-point dependency on Xyz materials in GY (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 42, Going First ≈ 48, Going Second ≈ 41, Meta = provisional, Tournament Reliability ≈ 32. Modifiers: Illegality penalty (-11); No Side Deck (-3); 55-card Main Deck bloat (-2). Final formula: Illegal deck — capped at 28. If legalized: 0.80*Structural (42) + 0.20*TournamentReliability (32) ≈ 39; modifier −11 for illegality (three cards over limit including two Forbidden cards).
Probability & combo summary
- Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Extra Deck coherence: 15 slots well-allocated (5 Links for flexibility, 10 Xyz for layered Rank-ups)
- Interaction density: 3-ofs of Solemn Accusation + Forbidden Droplet + Fog Blade provide 8–10 negation/removal vectors
- Hybrid engine enables pivoting: Phantom Knights into Adventurer Token Rite can rebuild board post-disruption
- Going-second removal package: Ash Blossom (2), Ghost Ogre (2), Forbidden Droplet (3) give realistic hand-trap coverage
Weaknesses
- Illegal in OCG: Solemn Judgment ×2 (limit 1), Red Reboot (Forbidden), Maxx "C" (Forbidden) — deck cannot be played
- Engine fragmentation: 27 Phantom Knights + 5 Adventurer + 6 Mulcharmy split focuses; no single engine dominant or redundant
- Brick risk: 55-card Main Deck + single Rite of Aramesir + single Wandering Gryphon Rider (hard garnet) inflates opening-hand dead draws
- Starter redundancy: P(≥1 consistent start) ≈ 0.35; most games resolve to 1 Xyz, no backup line
- No Side Deck: Zero best-of-3 adaptability; locked into same 55 cards post-Game 1
- Slow draw engine: Mulcharmy triggers only when controlling no cards T1, severely limiting T1 utility
- Limited recovery: Phantom Knights recursion via banish is conditional on GY state; post-disruption resilience low
Critical choke points
- GY material access: Phantom Knights lines depend on GY for recursion and Rank-Up-Magic triggers; disruption of mill (Ash Blossom, Droll & Lock Bird) stalls the deck entirely
- Single Xyz summon T1: Most hands resolve 1 Break Sword or Malevolent Scythe, leaving no independent follow-up if destroyed
- Adventurer Token under-integration: Rite of Aramesir is a one-of; Adventurer Token board is not naturally recurrable without re-accessing Rite
- 55-card Main Deck dilution: Each draw is ≈9% less likely than a 40-card equivalent; cumulative effect over a game reduces starter and interaction frequency
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Solemn Judgment (remove 1 copy; only 1 legal) | Violates OCG banlist (Limited, 1 copy max) | |
| 1 | Red Reboot (remove 1 copy) | Forbidden in OCG; cannot be played | |
| 1 | Maxx "C" (remove 1 copy) | Forbidden in OCG; cannot be played | |
| 2 | Wandering Gryphon Rider (reduce to 0 or replace) | One-of hard garnet; no tutor access in the deck | |
| 2 | Reduce Main Deck from 55 to 40–45 cards | Brings consistency in line with archetype standards; cuts dilution bloat | |
| 3 | Increase Rite of Aramesir to 2–3 copies | Adventurer Token engine severely underutilized; more copies enable consistent secondary line | |
| 3 | Add 15-card Side Deck | Currently no side; enables best-of-3 adaptability (anti-meta, board breakers, hand traps) | |
| 4 | Consider adding Phantom Knights searchers (e.g., Reinforcement of the Army is already 1) | Only Reinforcement of the Army (1 copy) tutors Phantom Knights; add redundancy |
Evidence & confidence
- Verified: Deck is Illegal in OCG: Solemn Judgment ×2 (limit 1), Red Reboot (Forbidden), Maxx "C" (Forbidden); Main Deck count: 55 cards (legal 40–60 range, but 55 is upper threshold); Extra Deck count: 15 cards (legal 0–15); Side Deck count: 0 cards (legal 0–15); Card text resolved for Phantom Knights and Adventurer Token archetypes; Usage statistics available: Adventurer Token/SPYRAL comparison shows 8% core card overlap
- Observed: Extra Deck composition: 10 Xyz (2× Break Sword, 1× Malevolent Scythe, 1× Raider's Knight, 1× Ophion, 1× Karmael, 1× Dark Rebellion, 1× Dark Requiem, 1× Arc Rebellion, 1× Dark Rebellion 4HDs) + 5 Links; Main Deck archetype split: 27 Phantom Knights, 6 Mulcharmy, 5 Adventurer Token, 3 Solemn, 15+ tech/interaction
- Inferred: Opening consistency P(≥1 starter hand 5) ≈ 0.35 from hypergeometric probabilities (9 Phantom Knights starters + 2 Adventurer searchers / 55 deck); Brick rate ≈ 0.20 (no mulligan in OCG; opening 5 with 0 starters + hand traps); Combo ceiling ≈ 3 negations (Break Sword + Malevolent Scythe + Rank-Up into Arc Rebellion) from card text read; Median board ≈ 1–2 interactions due to low starter redundancy and 55-card dilution; Going-second removal coverage: 7 hand traps + 3 Forbidden Droplet give ≈70% probability of at least 1 disruption in hand 6; Tournament reliability low: no adaptive strategy post-Game 1; single-choke-point Xyz dependency
- Provisional: Meta Power = null (no dated metagame sample supplied; Adventurer Token archetype meta-share unknown); Matchup performance unknown; deck deviation from core (8% overlap with SPYRAL stats) suggests niche build with unverified positioning
- Data gaps: Deck is Illegal — cannot receive a normal Final Contextual score; evaluation is structural/theoretical only No combo evidence supplied (combos_evidence.scored_combos = 0) — all combo inferences are text-based, labeled Inferred No tournament link — archetype meta-share, per-pilot match record, and format meta-fit are Unknown/Provisional No win-rate telemetry (YGOVN does not collect game-level brick/starter/OTK rates) — all consistency and resilience claims are Inferred No guides supplied — strategic intent and post-side plans are absent; adaptation strategies unknown No Side Deck present (0 cards) — post-Game 1 plan cannot be evaluated; best-of-3 reliability is Unknown Archetype purity 2.9% exact-name; deck is hybrid Phantom Knights + Adventurer glue, not a pure shell — usage stats reflect SPYRAL, not this build
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