Performapal Deck #720268 — Yu-Gi-Oh! OCG
57 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Performapal Skullcrobat Joker x3, Supreme King Dragon Darkwurm x3. Created Jun 13, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 06/13/2026
Main Deck (57)
- Droll & Lock Bird x2
- Exodia, the Legendary Defender x1
- Mulcharmy Fuwalos x3
- Astrograph Sorcerer x1
- Black Fang Magician x1
- Chronograph Sorcerer x1
- Double Iris Magician x1
- Odd-Eyes Pendulum Dragon x1
- Performapal Five-Rainbow Magician x1
- Performapal Skullcrobat Joker x3
- Purple Poison Magician x1
- Supreme King Dragon Darkwurm x3
- Supreme King Dragon Odd-Eyes x1
- Supreme King Gate Magician x3
- Supreme King Gate Zero x1
- Harmonizing Magician x2
- Supreme King Dragon Lightwurm x1
- White Wing Magician x1
- Ash Blossom & Joyous Spring x3
- Ghost Belle & Haunted Mansion x3
- Book of Moon x3
- Called by the Grave x1
- Dark Ruler No More x2
- Pendulum Call x3
- Pendulum Evolution x1
- Secret Village of the Spellcasters x2
- Sky Iris x2
- Star Pendulumgraph x1
- Wings of Light x2
- Miracle of the Supreme King x1
- Pendulum Encore x1
- Soul of the Supreme Celestial King x1
- Soul of the Supreme King x1
- Supreme Rage x1
- Time Pendulumgraph x1
Extra Deck (15)
- Starving Venom Fusion Dragon x1
- Beyond the Pendulum x1
- Exceed the Pendulum x1
- Underworld Goddess of the Closed World x1
- Odd-Eyes Arcray Dragon x1
- Supreme King Z-ARC x1
- Clear Wing Synchro Dragon x1
- Ignister Prominence, the Blasting Dracoslayer x1
- Supreme King Dragon Clear Wing x1
- Supreme King Z-ARC - Synchro Universe x1
- Dark Rebellion Xyz Dragon x1
- Super Starslayer TY-PHON - Sky Crisis x1
- Supreme King Dragon Dark Rebellion x1
- Timestar Magician x1
- Odd-Eyes Rebellion Xyz Dragon x1
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Performapal Magician Supreme King Pendulum Combo — Deck Power Evaluation
Final Contextual Deck Power: 52/100 (±6 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 62 |
| Going First | 64 |
| Going Second | 52 |
| Meta Power | provisional |
| Tournament Reliability | 50 |
- Primary strategy: Combo
- Secondary strategies: Toolbox
- Format: ocg
Legality
Main 57 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Summon Supreme King Z-ARC and overwhelm with large Dragon bosses and negation; Alternate extra-deck bosses (Clear Wing, Arcray) and hand-trap disruption
- Turn 1 (going first): Pendulum summon scales, search starters, fusion/synchro/xyz into Z-ARC board with negation
- Turn 2 (going second): Use Dark Ruler No More / Book of Moon and hand traps to break board then pendulum summon
- Recovery: Recursion via Supreme Rage, Soul of Supreme King, pendulum zones
- After siding: No side deck (Side Deck size 0) – no post-side adaptation
Why it scores here
This deck is a Pendulum combo system built around Supreme King Z-ARC and related Magician/Supreme King engines, not a sum of individual card scores. It reliably opens with searchers like Skullcrobat Joker and Darkwurm (P(core starter)≈0.84 Inferred), but its 57-card size and singleton density raise brick risk. The ceiling includes a Z-ARC board with extra-deck negation and board wipes, yet the median output is a weaker pendulum field because combos require multiple specific pieces. Interaction is layered via Z-ARC and hand traps, but going-second power is modest and there is no side deck for best-of-3 adaptation. High archetype usage stats confirm the list is real but do not by themselves raise the score.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 70 | Archetype-core 17 copies yield P(≥1 in 5)≈0.84 from hypergeometric (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 60 | 57-card main with 21 singles and Exodia garnet suggests moderate brick risk (Inferred) |
| D3 | Combo Conversion & Ceiling | 78 | Z-ARC + Clear Wing board wipe represents high ceiling but needs setup (Inferred) |
| D4 | Combo Floor & Median Output | 55 | No combo logs; median inferred as partial pendulum board without Z-ARC (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 60 | Multiple searchers (24 copies) give route redundancy but Z-ARC material choke (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Traps and Supreme Rage provide some recursion; net advantage unclear (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | Z-ARC negates opponent extra-deck effects and destroys added cards; hand traps layer (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 50 | Dark Ruler No More and hand traps aid going second, but low weight in combo profile (Inferred) |
| D9 | Offensive Pressure & Closing Power | 65 | Bosses ATK 4000 (Z-ARC, Arcray) provide strong closing pressure (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 55 | Main deck 57 cards with many singles reduces compactness (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 70 | Extra deck 15 with fusion/synchro/xyz/link coverage of engine (Verified) |
| D12 | Side Deck Adaptability | 0 | Side deck count 0, no post-side adaptability (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No dated metagame sample; matchup fit provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Complex pendulum/synchro/xyz lines increase pilot error risk (Inferred) |
How the score was computed
Strategy profile: primary only (Combo weights applied; Toolbox noted but not blended due to clear primary). Structural ≈ 62, Going First ≈ 64, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: Banlist exposure (-2); Hard-garnet burden (-1); No side deck (-3); Engine compactness (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.84 · key two-card combo ≈ — · full-brick estimate ≈ 0.16 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Layered boss interaction via Z-ARC and hand traps
- High searcher density (24 copies) aids consistency
- Extra deck covers fusion/synchro/xyz/link
Weaknesses
- 57-card main deck increases brick rate
- No side deck for BO3
- Complex combo lines require precise pendulum scales
Critical choke points
- Supreme King Z-ARC fusion requires 4 specific Dragon types
- Limited Astrograph Sorcerer reduces starter redundancy
- Exodia Defender is a dead draw
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Exodia, the Legendary Defender | Maxx "C" | Remove garnet and add common staple hand trap for better matchup fit and consistency |
Evidence & confidence
- Verified: Legality status Legal; Extra deck breakdown 15 cards; Side count 0; Restricted cards copy counts match banlist
- Observed: No parsed combos (0 boards)
- Inferred: P(starter) from hypergeometric; Brick risk from 57-card size; Ceiling board with Z-ARC; Median output lower
- Provisional: Matchup coverage D13 without meta; Meta Power null
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied
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