Performapal Deck #720268 — Yu-Gi-Oh! OCG

57 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Performapal Skullcrobat Joker x3, Supreme King Dragon Darkwurm x3. Created Jun 13, 2026 by YGO Mod.

Deck Performapal OCG

Created by: YGO Mod (20517634)

Created On: 06/13/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Jun 13, 2026
52± 6/ 100
Power Score
Structural 62
Reliability 50
Going First 64
Going Second 52

Performapal Magician Supreme King Pendulum Combo — Deck Power Evaluation

Final Contextual Deck Power: 52/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 62
Going First 64
Going Second 52
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Combo
  • Secondary strategies: Toolbox
  • Format: ocg

Legality

Main 57 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Summon Supreme King Z-ARC and overwhelm with large Dragon bosses and negation; Alternate extra-deck bosses (Clear Wing, Arcray) and hand-trap disruption
  • Turn 1 (going first): Pendulum summon scales, search starters, fusion/synchro/xyz into Z-ARC board with negation
  • Turn 2 (going second): Use Dark Ruler No More / Book of Moon and hand traps to break board then pendulum summon
  • Recovery: Recursion via Supreme Rage, Soul of Supreme King, pendulum zones
  • After siding: No side deck (Side Deck size 0) – no post-side adaptation

Why it scores here

This deck is a Pendulum combo system built around Supreme King Z-ARC and related Magician/Supreme King engines, not a sum of individual card scores. It reliably opens with searchers like Skullcrobat Joker and Darkwurm (P(core starter)≈0.84 Inferred), but its 57-card size and singleton density raise brick risk. The ceiling includes a Z-ARC board with extra-deck negation and board wipes, yet the median output is a weaker pendulum field because combos require multiple specific pieces. Interaction is layered via Z-ARC and hand traps, but going-second power is modest and there is no side deck for best-of-3 adaptation. High archetype usage stats confirm the list is real but do not by themselves raise the score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 70 Archetype-core 17 copies yield P(≥1 in 5)≈0.84 from hypergeometric (Inferred)
D2 Opening-Hand Quality & Brick Management 60 57-card main with 21 singles and Exodia garnet suggests moderate brick risk (Inferred)
D3 Combo Conversion & Ceiling 78 Z-ARC + Clear Wing board wipe represents high ceiling but needs setup (Inferred)
D4 Combo Floor & Median Output 55 No combo logs; median inferred as partial pendulum board without Z-ARC (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Multiple searchers (24 copies) give route redundancy but Z-ARC material choke (Inferred)
D6 Resource Economy, Recovery & Grind 55 Traps and Supreme Rage provide some recursion; net advantage unclear (Inferred)
D7 End-Board & Interaction Quality 70 Z-ARC negates opponent extra-deck effects and destroys added cards; hand traps layer (Inferred)
D8 Going-Second & Board-Breaking Power 50 Dark Ruler No More and hand traps aid going second, but low weight in combo profile (Inferred)
D9 Offensive Pressure & Closing Power 65 Bosses ATK 4000 (Z-ARC, Arcray) provide strong closing pressure (Inferred)
D10 Main Deck Efficiency & Flexibility 55 Main deck 57 cards with many singles reduces compactness (Inferred)
D11 Extra Deck Efficiency & Coverage 70 Extra deck 15 with fusion/synchro/xyz/link coverage of engine (Verified)
D12 Side Deck Adaptability 0 Side deck count 0, no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 40 No dated metagame sample; matchup fit provisional (Provisional)
D14 Pilotability & Error Tolerance 45 Complex pendulum/synchro/xyz lines increase pilot error risk (Inferred)

How the score was computed

Strategy profile: primary only (Combo weights applied; Toolbox noted but not blended due to clear primary). Structural ≈ 62, Going First ≈ 64, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: Banlist exposure (-2); Hard-garnet burden (-1); No side deck (-3); Engine compactness (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.84 · key two-card combo ≈ — · full-brick estimate ≈ 0.16 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Layered boss interaction via Z-ARC and hand traps
  • High searcher density (24 copies) aids consistency
  • Extra deck covers fusion/synchro/xyz/link

Weaknesses

  • 57-card main deck increases brick rate
  • No side deck for BO3
  • Complex combo lines require precise pendulum scales

Critical choke points

  • Supreme King Z-ARC fusion requires 4 specific Dragon types
  • Limited Astrograph Sorcerer reduces starter redundancy
  • Exodia Defender is a dead draw
Priority Remove Add Reason
1 Exodia, the Legendary Defender Maxx "C" Remove garnet and add common staple hand trap for better matchup fit and consistency

Evidence & confidence

  • Verified: Legality status Legal; Extra deck breakdown 15 cards; Side count 0; Restricted cards copy counts match banlist
  • Observed: No parsed combos (0 boards)
  • Inferred: P(starter) from hypergeometric; Brick risk from 57-card size; Ceiling board with Z-ARC; Median output lower
  • Provisional: Matchup coverage D13 without meta; Meta Power null
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Performapal

Performapal Breakdown

 
 

 

 

 

 

 

 
 

 

 
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