Armed Dragon Deck #719692 — Yu-Gi-Oh! OCG

Created by: YGO Mod (20517634)

Created On: 06/13/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: Medium
48± 6/ 100
Power Score
Structural 60
Reliability 50
Going First 62
Going Second 65

Armed Dragon OCG Dragon Pile — Deck Power Evaluation

Final Contextual Deck Power: 48/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 60
Going First 62
Going Second 65
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Combo
  • Secondary strategies: Toolbox
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Establish layered Dragon XYZ/Synchro board with negation and removal; Out-value via hand traps and board breakers
  • Turn 1 (going first): Summon Level 7 Dragon (Kashtira/ Armed/ Tempest) into rank 7 XYZ or Synchro with disruption
  • Turn 2 (going second): Use Raigeki/HFD/Triple Tactics Talent and S:P Little Knight to clear and push
  • Recovery: Kashtira Birth and Bystial Magnamhut recursion, Armed Dragon Thunder send-to-GY chains
  • After siding: None (side deck empty)

Why it scores here

This deck is evaluated as a connected 55-card Dragon pile mixing Armed Dragon, Kashtira, and Dragon Ruler elements, not as the sum of its individual cards. Its consistency is moderate because multiple Level 7 Dragon starters and searchers yield a live engine in roughly 92% of opening hands per hypergeometric estimate, but the expanded size and dead cards like Koa'ki Meiru Drago dilute quality. Ceiling boards with rank 7 XYZ negates and Synchro disruption are plausible from card text, yet median output is likely a single beatstick plus hand traps given no recorded combos. The empty side deck and missing Dragon Ruler core reduce tournament reliability and post-side adaptability. High archetype meta-share is not present and did not contribute to the score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 Multiple Level 7 Dragon starters (Kashtira Unicorn, Tempest, Pile Armed Dragon) plus searcher text group P(≥1)=0.92 in 55-card list (Inferred)
D2 Opening-Hand Quality & Brick Management 55 55-card main with near-garnet cards (Chthonian Polymer, Koa'ki Meiru Drago) and 11 hand traps dilutes opening quality (Inferred)
D3 Combo Conversion & Ceiling 75 Level 7 Dragon swarm enables rank 7 XYZ (Eclipse, Shangri-Ira) and Synchro (Dis Pater) with negation, ceiling high from text (Inferred)
D4 Combo Floor & Median Output 55 No parsed combos; median expected single boss + hand trap, lower than ceiling (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Independent Kashtira, Armed, and Dragon Ruler lines exist but missing small Rulers reduces redundancy (Inferred)
D6 Resource Economy, Recovery & Grind 58 Kashtira Birth, Bystial Magnamhut, and Armed Thunder send-to-GY provide moderate recursion (Inferred)
D7 End-Board & Interaction Quality 65 Negation text on 12 cards and removal on 21 suggest layered interaction if board achieved (Inferred)
D8 Going-Second & Board-Breaking Power 65 Raigeki, HFD, S:P Little Knight, Zeus, and hand-trap density 0.76 going second support board-breaking (Inferred)
D9 Offensive Pressure & Closing Power 60 Boss monsters 2800-3500 ATK but no direct win condition; pressure moderate (Inferred)
D10 Main Deck Efficiency & Flexibility 50 55-card sprawl with off-archetype splashes lowers compactness and main-deck efficiency (Inferred)
D11 Extra Deck Efficiency & Coverage 65 15 Extra slots cover XYZ/Link/Synchro Dragon toolbox but some pieces may be dead (Verified counts, Inferred use)
D12 Side Deck Adaptability 0 Side deck count 0 eliminates best-of-3 adaptability (Verified)
D13 Matchup Coverage & Format Fit 50 No dated metagame sample; format fit provisional (Provisional)
D14 Pilotability & Error Tolerance 50 Complex multi-summon lines across engines with 55 cards raise pilot error risk (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 60, Going First ≈ 62, Going Second ≈ 65, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: hard_garnet_burden (-3); no_side_deck (-5); engine_conflicts (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.92 · key two-card combo ≈ — · full-brick estimate ≈ 0.82 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Broad Dragon extra-deck coverage
  • High hand-trap density going second
  • Multiple independent Level 7 lines

Weaknesses

  • 55-card list reduces consistency
  • Empty side deck
  • Missing Dragon Ruler core and garnet cards

Critical choke points

  • Koa'ki Meiru Drago without Iron Core
  • No side deck for best-of-3
  • Reliance on 55-card draw for specific Level 7s
Priority Remove Add Reason
1 Koa'ki Meiru Drago Burner, Dragon Ruler of Sparks Replace dead garnet with Dragon Ruler starter to improve core redundancy
2 Chthonian Polymer Ghost Ogre & Snow Rabbit Remove narrow fusion trap for flexible hand trap
3 Side deck cards Construct 15-card side for tournament adaptability

Evidence & confidence

  • Verified: Legality status Legal; Extra deck breakdown 9 xyz 3 link 3 synchro; Side count 0
  • Inferred: Consistency from hypergeometric probabilities; Combo ceiling from card text; Brick risk from copy histogram
  • Provisional: Matchup format fit without metagame sample
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Armed Dragon

Armed Dragon Breakdown

 
 

 

 

 

 

 

 
 

 

 
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