Armed Dragon Deck #719692 — Yu-Gi-Oh! OCG
Created by: YGO Mod (20517634)
Created On: 06/13/2026
Main Deck (55)
- Armed Dragon Thunder LV3 x2
- Armed Dragon Thunder LV5 x2
- Armed Dragon Thunder LV7 x3
- Bystial Magnamhut x1
- Droll & Lock Bird x2
- Kashtira Fenrir x2
- Kashtira Unicorn x3
- Knight Armed Dragon, the Armored Knight Dragon x1
- Koa'ki Meiru Drago x1
- Mulcharmy Fuwalos x3
- Pile Armed Dragon x3
- Retaliating "C" x3
- Shiina, Twin Tempests of Celestial Thunder x3
- Tempest, Dragon Ruler of Storms x3
- Ash Blossom & Joyous Spring x3
- Ghost Belle & Haunted Mansion x3
- Armed Dragon Flash x1
- Harpie's Feather Duster x1
- Kashtira Birth x2
- Pressured Planet Wraitsoth x1
- Raigeki x1
- Triple Tactics Talent x1
- Triple Tactics Thrust x3
- Chthonian Polymer x1
- Dominus Purge x3
- Infinite Impermanence x3
Extra Deck (15)
- Hieratic Seal of the Heavenly Spheres x1
- S:P Little Knight x1
- Spirit with Eyes of Blue x1
- Bystial Dis Pater x1
- Ruddy Rose Dragon x1
- Swordsoul Supreme Sovereign - Chengying x1
- Chasma, Dragon Ruler of Auroras x1
- Divine Arsenal AA-ZEUS - Sky Thunder x1
- Eclipse, Dragon Ruler of Catastrophes x1
- Kashtira Shangri-Ira x1
- Red-Eyes Flare Metal Dragon x1
- Super Starslayer TY-PHON - Sky Crisis x1
- Voloferniges, the Darkest Dragon Doomrider x1
- Odd-Eyes Rebellion Dragon x1
- Odd-Eyes Rebellion Dragon Overlord x1
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Armed Dragon OCG Dragon Pile — Deck Power Evaluation
Final Contextual Deck Power: 48/100 (±6 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 60 |
| Going First | 62 |
| Going Second | 65 |
| Meta Power | provisional |
| Tournament Reliability | 50 |
- Primary strategy: Combo
- Secondary strategies: Toolbox
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Establish layered Dragon XYZ/Synchro board with negation and removal; Out-value via hand traps and board breakers
- Turn 1 (going first): Summon Level 7 Dragon (Kashtira/ Armed/ Tempest) into rank 7 XYZ or Synchro with disruption
- Turn 2 (going second): Use Raigeki/HFD/Triple Tactics Talent and S:P Little Knight to clear and push
- Recovery: Kashtira Birth and Bystial Magnamhut recursion, Armed Dragon Thunder send-to-GY chains
- After siding: None (side deck empty)
Why it scores here
This deck is evaluated as a connected 55-card Dragon pile mixing Armed Dragon, Kashtira, and Dragon Ruler elements, not as the sum of its individual cards. Its consistency is moderate because multiple Level 7 Dragon starters and searchers yield a live engine in roughly 92% of opening hands per hypergeometric estimate, but the expanded size and dead cards like Koa'ki Meiru Drago dilute quality. Ceiling boards with rank 7 XYZ negates and Synchro disruption are plausible from card text, yet median output is likely a single beatstick plus hand traps given no recorded combos. The empty side deck and missing Dragon Ruler core reduce tournament reliability and post-side adaptability. High archetype meta-share is not present and did not contribute to the score.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | Multiple Level 7 Dragon starters (Kashtira Unicorn, Tempest, Pile Armed Dragon) plus searcher text group P(≥1)=0.92 in 55-card list (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | 55-card main with near-garnet cards (Chthonian Polymer, Koa'ki Meiru Drago) and 11 hand traps dilutes opening quality (Inferred) |
| D3 | Combo Conversion & Ceiling | 75 | Level 7 Dragon swarm enables rank 7 XYZ (Eclipse, Shangri-Ira) and Synchro (Dis Pater) with negation, ceiling high from text (Inferred) |
| D4 | Combo Floor & Median Output | 55 | No parsed combos; median expected single boss + hand trap, lower than ceiling (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 60 | Independent Kashtira, Armed, and Dragon Ruler lines exist but missing small Rulers reduces redundancy (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 58 | Kashtira Birth, Bystial Magnamhut, and Armed Thunder send-to-GY provide moderate recursion (Inferred) |
| D7 | End-Board & Interaction Quality | 65 | Negation text on 12 cards and removal on 21 suggest layered interaction if board achieved (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 65 | Raigeki, HFD, S:P Little Knight, Zeus, and hand-trap density 0.76 going second support board-breaking (Inferred) |
| D9 | Offensive Pressure & Closing Power | 60 | Boss monsters 2800-3500 ATK but no direct win condition; pressure moderate (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 50 | 55-card sprawl with off-archetype splashes lowers compactness and main-deck efficiency (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 65 | 15 Extra slots cover XYZ/Link/Synchro Dragon toolbox but some pieces may be dead (Verified counts, Inferred use) |
| D12 | Side Deck Adaptability | 0 | Side deck count 0 eliminates best-of-3 adaptability (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No dated metagame sample; format fit provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 50 | Complex multi-summon lines across engines with 55 cards raise pilot error risk (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 60, Going First ≈ 62, Going Second ≈ 65, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: hard_garnet_burden (-3); no_side_deck (-5); engine_conflicts (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.92 · key two-card combo ≈ — · full-brick estimate ≈ 0.82 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Broad Dragon extra-deck coverage
- High hand-trap density going second
- Multiple independent Level 7 lines
Weaknesses
- 55-card list reduces consistency
- Empty side deck
- Missing Dragon Ruler core and garnet cards
Critical choke points
- Koa'ki Meiru Drago without Iron Core
- No side deck for best-of-3
- Reliance on 55-card draw for specific Level 7s
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Koa'ki Meiru Drago | Burner, Dragon Ruler of Sparks | Replace dead garnet with Dragon Ruler starter to improve core redundancy |
| 2 | Chthonian Polymer | Ghost Ogre & Snow Rabbit | Remove narrow fusion trap for flexible hand trap |
| 3 | Side deck cards | Construct 15-card side for tournament adaptability |
Evidence & confidence
- Verified: Legality status Legal; Extra deck breakdown 9 xyz 3 link 3 synchro; Side count 0
- Inferred: Consistency from hypergeometric probabilities; Combo ceiling from card text; Brick risk from copy histogram
- Provisional: Matchup format fit without metagame sample
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied
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