Destiny Heros Deck #718700 — Yu-Gi-Oh! Duel Links

26 Main, 9 Extra, incl. Destiny HERO - Malicious x3, Forbidden Droplet x3, Discord x3 - Skill: The Power of D: Weaving the Future. Created Jun 12, 2026 by YGO Mod.

Deck Destiny Heros Duel Links

Created by: YGO Mod (20517634)

Created On: 06/12/2026

The Power of D: Weaving the Future
 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 30, 2026
40± 10/ 100
Power Score
Structural 59
Reliability 55
Going First 60
Going Second 52

Deck — Deck Power Evaluation

Final Contextual Deck Power: 40/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 59
Going First 60
Going Second 52
Meta Power provisional
Tournament Reliability 55
  • Primary strategy: Midrange
  • Secondary strategies: Combo
  • Format: duel-links

Legality

Main 26 / Extra 9 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Fusion and Link boss pressure from Destiny HERO and Elemental HERO monsters (Destroyer Phoenix Enforcer, Escuridao, Ty-Phon, Underworld Goddess), with Dominance as the intended top-end boss; Recurring Destiny HERO monsters from the GY (Dreamer, Malicious, Cross Crusader) to rebuild the board
  • Turn 1 (going first): Open Malicious or Denier plus Vision HERO Vyon for the search and Polymerization, then Fusion or Link into a boss; Droll & Lock Bird and Dark Ruler No More are held for interaction
  • Turn 2 (going second): Use Droll & Lock Bird and Dark Ruler No More to blank the opponent's first play, then rebuild with GY recursion and Plasma as the negating boss
  • Recovery: Recover through GY-based Destiny HERO effects (Dreamer, Drawhand, Disk Commander draw) and Vyon or Stratos searches
  • After siding: No side deck exists in duel-links; the Illegal Dominance slot must be replaced before any post-side plan applies

Why it scores here

The deck opens reliably on its Destiny HERO core: Malicious x3 gives about a 49 percent chance of at least one copy in a 5-card opening hand, and the archetype core group is almost always present (Inferred). Its recursion (Dreamer, Drawhand, Disk Commander, Denier) and draw effects give it a credible grind plan, and the Extra Deck offers several strong bosses. Interaction is real but thin, centred on Droll & Lock Bird, Dark Ruler No More and Plasma, so the going-second board-breaking score stays moderate. The score is not driven by popularity: guides call the archetype strong, but that is provisional and was not counted, and no card scores were averaged. The list is Illegal because Destiny HERO - Dominance is Forbidden, so the score is capped at 40 and is theoretical/structural only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 66 P(at least one Malicious in a 5-card opening hand) = 0.49 for 3 copies; archetype core group is about 0.99 present in hand (Inferred)
D2 Opening-Hand Quality & Brick Management 58 11 singleton main-deck cards and 10 level-0 Spell/Trap/Link slots; no conflicting Normal Summon lines identified from text (Inferred)
D3 Combo Conversion & Ceiling 62 No parseable recorded boards; ceiling read from card text of Fusion/Link Extra Deck boss routes (Inferred)
D4 Combo Floor & Median Output 50 No combo evidence supplied, so median output is text-only inference (Inferred)
D5 Interruption Resilience & Route Redundancy 62 Multiple GY recursion routes (Dreamer, Malicious, Cross Crusader, Denier) give alternative lines after disruption (Inferred)
D6 Resource Economy, Recovery & Grind 62 Draw and recursion effects (Drawhand, Disk Commander, Liquid Soldier) regenerate resources from text (Inferred)
D7 End-Board & Interaction Quality 60 Forbidden Droplet, Dark Ruler No More, Droll & Lock Bird and Plasma negation give layered interaction from text (Inferred)
D8 Going-Second & Board-Breaking Power 50 Going-second split not measured; Droll & Lock Bird and Dark Ruler No More are the only identified going-second answers (Inferred)
D9 Offensive Pressure & Closing Power 70 Extra Deck bosses reach ATK 2500 to 3000 (Ty-Phon 2900, Underworld Goddess 3000 with Link 5 route) but Dominance is Forbidden (Verified stats, Inferred closing)
D10 Main Deck Efficiency & Flexibility 55 26 main-deck cards in a 20 to 30 range, 17 distinct cards; 35 of 26 main copies are off-archetype (Verified composition)
D11 Extra Deck Efficiency & Coverage 60 9 Extra Deck slots spread across Link, Fusion and Xyz, with one Forbidden Fusion among them (Verified composition)
D12 Side Deck Adaptability 40 No side deck in duel-links; adaptability cannot be measured (Provisional)
D13 Matchup Coverage & Format Fit 55 No tournament link; guides call the archetype strong, which is unverified (Provisional)
D14 Pilotability & Error Tolerance 60 Multi-step Fusion, Link and recursion lines with several decision points (Inferred)

How the score was computed

Strategy profile: Midrange primary, Combo not blended into weights; weights taken from the Midrange profile. Structural ≈ 59, Going First ≈ 60, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: banlist exposure (-6). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability = 58.2, plus modifiers (-6) = 52, then capped at 40 because the list is Illegal (Theoretical/structural-only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.49 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Core Destiny HERO starter (Malicious x3) is reliably present in opening hands (Inferred)
  • Recursion and draw effects support a long game (Inferred)
  • Extra Deck has several high-ATK bosses across Link, Fusion and Xyz (Verified stats)

Weaknesses

  • List is Illegal: Destiny HERO - Dominance is Forbidden (Verified)
  • Interaction is thin and mostly going-second oriented (Inferred)
  • No combo or tournament data to confirm real output (Verified gap)

Critical choke points

  • Extra Deck boss routes depend on Fusion or Link summoning through a few enablers (Polymerization x1, Fusion Destiny x1, Vyon search) (Inferred)
Priority Remove Add Reason
1 Destiny HERO - Dominance a legal Extra Deck boss from the current duel-links banlist (confirm before adding) Dominance is Forbidden with 0 legal copies, so the list cannot be played as built; removing it is required before any normal score applies

Evidence & confidence

  • Verified: Forbidden status of Destiny HERO - Dominance in duel-links; Main 26 / Extra 9 counts within the 20 to 30 and 0 to 9 size rules; Card stats and text for listed cards
  • Inferred: Malicious opening-hand access (hypergeometric 0.49); Recursion and draw resilience from card text; Interaction density from text roles
  • Provisional: Tier-1 status claimed by guides; Going-first and going-second splits (no win-rate telemetry)
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More Duel Links Info

Destiny Heros

Destiny Heros Breakdown

 
 

 

 

 

 

 

 
 

 

 
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