Destiny Heros Deck #718700 — Yu-Gi-Oh! Duel Links
26 Main, 9 Extra, incl. Destiny HERO - Malicious x3, Forbidden Droplet x3, Discord x3 - Skill: The Power of D: Weaving the Future. Created Jun 12, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 06/12/2026
The Power of D: Weaving the Future
Main Deck (26)
- Destiny HERO - Denier x1
- Destiny HERO - Disk Commander x1
- Destiny HERO - Drawhand x1
- Destiny HERO - Dreamer x1
- Destiny HERO - Malicious x3
- Destiny HERO - Plasma x2
- Droll & Lock Bird x2
- Elemental HERO Liquid Soldier x1
- Elemental HERO Stratos x1
- Vision HERO Faris x1
- Vision HERO Increase x1
- Vision HERO Vyon x1
- Dark Ruler No More x2
- Forbidden Droplet x3
- Fusion Destiny x1
- Polymerization x1
- Discord x3
Extra Deck (9)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 40/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 59 |
| Going First | 60 |
| Going Second | 52 |
| Meta Power | provisional |
| Tournament Reliability | 55 |
- Primary strategy: Midrange
- Secondary strategies: Combo
- Format: duel-links
Legality
Main 26 / Extra 9 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Fusion and Link boss pressure from Destiny HERO and Elemental HERO monsters (Destroyer Phoenix Enforcer, Escuridao, Ty-Phon, Underworld Goddess), with Dominance as the intended top-end boss; Recurring Destiny HERO monsters from the GY (Dreamer, Malicious, Cross Crusader) to rebuild the board
- Turn 1 (going first): Open Malicious or Denier plus Vision HERO Vyon for the search and Polymerization, then Fusion or Link into a boss; Droll & Lock Bird and Dark Ruler No More are held for interaction
- Turn 2 (going second): Use Droll & Lock Bird and Dark Ruler No More to blank the opponent's first play, then rebuild with GY recursion and Plasma as the negating boss
- Recovery: Recover through GY-based Destiny HERO effects (Dreamer, Drawhand, Disk Commander draw) and Vyon or Stratos searches
- After siding: No side deck exists in duel-links; the Illegal Dominance slot must be replaced before any post-side plan applies
Why it scores here
The deck opens reliably on its Destiny HERO core: Malicious x3 gives about a 49 percent chance of at least one copy in a 5-card opening hand, and the archetype core group is almost always present (Inferred). Its recursion (Dreamer, Drawhand, Disk Commander, Denier) and draw effects give it a credible grind plan, and the Extra Deck offers several strong bosses. Interaction is real but thin, centred on Droll & Lock Bird, Dark Ruler No More and Plasma, so the going-second board-breaking score stays moderate. The score is not driven by popularity: guides call the archetype strong, but that is provisional and was not counted, and no card scores were averaged. The list is Illegal because Destiny HERO - Dominance is Forbidden, so the score is capped at 40 and is theoretical/structural only.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 66 | P(at least one Malicious in a 5-card opening hand) = 0.49 for 3 copies; archetype core group is about 0.99 present in hand (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 58 | 11 singleton main-deck cards and 10 level-0 Spell/Trap/Link slots; no conflicting Normal Summon lines identified from text (Inferred) |
| D3 | Combo Conversion & Ceiling | 62 | No parseable recorded boards; ceiling read from card text of Fusion/Link Extra Deck boss routes (Inferred) |
| D4 | Combo Floor & Median Output | 50 | No combo evidence supplied, so median output is text-only inference (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 62 | Multiple GY recursion routes (Dreamer, Malicious, Cross Crusader, Denier) give alternative lines after disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 62 | Draw and recursion effects (Drawhand, Disk Commander, Liquid Soldier) regenerate resources from text (Inferred) |
| D7 | End-Board & Interaction Quality | 60 | Forbidden Droplet, Dark Ruler No More, Droll & Lock Bird and Plasma negation give layered interaction from text (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 50 | Going-second split not measured; Droll & Lock Bird and Dark Ruler No More are the only identified going-second answers (Inferred) |
| D9 | Offensive Pressure & Closing Power | 70 | Extra Deck bosses reach ATK 2500 to 3000 (Ty-Phon 2900, Underworld Goddess 3000 with Link 5 route) but Dominance is Forbidden (Verified stats, Inferred closing) |
| D10 | Main Deck Efficiency & Flexibility | 55 | 26 main-deck cards in a 20 to 30 range, 17 distinct cards; 35 of 26 main copies are off-archetype (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 60 | 9 Extra Deck slots spread across Link, Fusion and Xyz, with one Forbidden Fusion among them (Verified composition) |
| D12 | Side Deck Adaptability | 40 | No side deck in duel-links; adaptability cannot be measured (Provisional) |
| D13 | Matchup Coverage & Format Fit | 55 | No tournament link; guides call the archetype strong, which is unverified (Provisional) |
| D14 | Pilotability & Error Tolerance | 60 | Multi-step Fusion, Link and recursion lines with several decision points (Inferred) |
How the score was computed
Strategy profile: Midrange primary, Combo not blended into weights; weights taken from the Midrange profile. Structural ≈ 59, Going First ≈ 60, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: banlist exposure (-6). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability = 58.2, plus modifiers (-6) = 52, then capped at 40 because the list is Illegal (Theoretical/structural-only)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.49 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Core Destiny HERO starter (Malicious x3) is reliably present in opening hands (Inferred)
- Recursion and draw effects support a long game (Inferred)
- Extra Deck has several high-ATK bosses across Link, Fusion and Xyz (Verified stats)
Weaknesses
- List is Illegal: Destiny HERO - Dominance is Forbidden (Verified)
- Interaction is thin and mostly going-second oriented (Inferred)
- No combo or tournament data to confirm real output (Verified gap)
Critical choke points
- Extra Deck boss routes depend on Fusion or Link summoning through a few enablers (Polymerization x1, Fusion Destiny x1, Vyon search) (Inferred)
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Destiny HERO - Dominance | a legal Extra Deck boss from the current duel-links banlist (confirm before adding) | Dominance is Forbidden with 0 legal copies, so the list cannot be played as built; removing it is required before any normal score applies |
Evidence & confidence
- Verified: Forbidden status of Destiny HERO - Dominance in duel-links; Main 26 / Extra 9 counts within the 20 to 30 and 0 to 9 size rules; Card stats and text for listed cards
- Inferred: Malicious opening-hand access (hypergeometric 0.49); Recursion and draw resilience from card text; Interaction density from text roles
- Provisional: Tier-1 status claimed by guides; Going-first and going-second splits (no win-rate telemetry)
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied
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