Vaalmonica Deck #718693 — Yu-Gi-Oh! Duel Links

20 Main, 9 Extra, incl. Lava Golem x2, Selettrice Vaalmonica x2, Angello Vaalmonica x2 - Skill: Whispers of Good and Evil. Created Jun 12, 2026 by YGO Mod.

Deck Vaalmonica Duel Links

Created by: YGO Mod (20517634)

Created On: 06/12/2026

Whispers of Good and Evil
 
 


Official AI Deck Power Analysis
ControlConfidence: Medium
56± 7/ 100
Power Score
Structural 57
Reliability 51
Going First 58
Going Second 57

Deck — Deck Power Evaluation

Final Contextual Deck Power: 56/100 (±7 · Confidence: Medium)

Overall score Value
Structural Deck Power 56.75
Going First 58
Going Second 57
Meta Power provisional
Tournament Reliability 51
  • Primary strategy: Control
  • Secondary strategies: Toolbox
  • Format: duel-links

Legality

Main 20 / Extra 9 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Control the board with Vaalmonica Link monsters boosted by Resonance Counters; Resource advantage via LP gain and card search
  • Turn 1 (going first): Open with a searcher (Vaalmonica, the Agathokakological Voice) to add a Vaalmonica monster, generate Resonance Counters with Angello or Dimonno, and link summon a Vaalmonica Link monster; use Dark Ruler No More to lock opponent's damage and negate threats.
  • Turn 2 (going second): With a six‑card hand, prioritize getting a Pendulum monster and a searcher, build counters, and use I:P Masquerena or other Link monsters on opponent's turn to establish a strong board before their main phase.
  • Recovery: Use Vaalmonica Creation, Vaalmonica Followed Rhythm, and the various search spells to recycle resources and rebuild counters after disruption.
  • After siding: No side deck; rely on flexible main‑deck options and extra‑deck links to adapt after side‑decking.

Why it scores here

The Vaalmonica deck reliably opens with at least one core card, giving a solid starter, and can build Resonance Counters to summon powerful Link monsters. Its strength lies in multiple negation and removal tools that protect the board and allow flexible responses. However, the need for specific counters and the lack of a side deck create consistency and adaptability challenges, keeping the overall power moderate.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 70 Core Vaalmonica cards appear in the opening hand with probability 1.0, giving a reliable starter, though the need for Resonance Counters adds conditionality (Inferred)
D2 Opening-Hand Quality & Brick Management 55 The deck contains 8 spells and 4 traps, and two copies of Lava Golem that require opponent field, leading to moderate brick risk (Inferred)
D3 Combo Conversion & Ceiling 70 Potential to summon multiple Vaalmonica Link monsters and generate 1200‑2500 ATK boosts yields a high ceiling, inferred from card text (Inferred)
D4 Combo Floor & Median Output 45 Typical play often stalls after a single search and a modest link summon, giving a modest median output (Inferred)
D5 Interruption Resilience & Route Redundancy 65 Four negation cards (Dark Ruler No More, Ereditare, Chosen Melody, Underworld Goddess) provide redundancy against disruption (Inferred)
D6 Resource Economy, Recovery & Grind 60 Resonance counters are built via LP gain and effect damage, and many searchers recycle resources, giving moderate economy (Inferred)
D7 End-Board & Interaction Quality 70 End‑board includes high‑ATK Link monsters plus counter‑boosts, and multiple removal/negation effects layer interaction (Inferred)
D8 Going-Second & Board-Breaking Power 55 Going‑second hand size 6 improves starter odds, and Masquerena offers on‑turn link summons, but board‑breaking options are limited (Inferred)
D9 Offensive Pressure & Closing Power 60 Link monsters like Zebufera and Duralume can reach 2500 ATK and gain extra attacks, providing decent closing pressure (Inferred)
D10 Main Deck Efficiency & Flexibility 55 20‑card main deck with 14 distinct cards is compact but includes many situational spells, reducing efficiency (Inferred)
D11 Extra Deck Efficiency & Coverage 60 All 9 extra‑deck slots are filled with a mix of Link and XYZ monsters, covering various scenarios but some are niche (Inferred)
D12 Side Deck Adaptability 15 No side deck is present, limiting post‑side adaptability (Inferred)
D13 Matchup Coverage & Format Fit 40 No tournament data; archetype is niche in Duel Links, so matchup fit is uncertain (Provisional)
D14 Pilotability & Error Tolerance 40 Complex counter management and multiple conditional effects raise execution difficulty (Inferred)

How the score was computed

Strategy profile: Control. Structural ≈ 56.75, Going First ≈ 58, Going Second ≈ 57, Meta = provisional, Tournament Reliability ≈ 51. Modifiers: No side deck (-3); High execution complexity (-2); Full extra‑deck usage (1). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 1 · key two-card combo ≈ — · full-brick estimate ≈ 0.2 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Strong control toolbox with multiple negation and removal cards
  • High end‑board potential via Vaalmonica Link monsters and Resonance counters
  • Full extra‑deck utilization covering several strategies

Weaknesses

  • Heavy reliance on generating Resonance Counters, creating consistency risk
  • No side deck limits post‑side adaptability
  • Complex execution raises error tolerance issues

Critical choke points

  • Generating enough Resonance Counters to summon Vaalmonica Link monsters
  • Drawing functional Pendulum monsters early
Priority Remove Add Reason
1 Lava Golem Additional Pendulum Vaalmonica monster (e.g., a 4‑level with counter generation) Reduces brick risk and improves early counter generation
2 A side‑deck hand trap (e.g., Infinite Impermanence) or additional negation Improves adaptability against aggressive decks

Evidence & confidence

  • Verified: legality status; card text excerpts resolved true; copy limits and banlist status for Abyss Dweller
  • Inferred: engine accessibility based on core group probability; brick risk from spell/trap density and Lava Golem; combo ceiling from potential link summons; combo floor from typical single‑search play; interruption resilience from multiple negation cards; resource economy from Resonance counters and searchers; end‑board interaction from high‑ATK links and counters; going‑second board breaking from hand size and Masquerena; offensive closing power from link monster ATK; main deck efficiency from card count and diversity; extra‑deck efficiency from slot coverage; side‑deck adaptability from absence of side deck; matchup fit provisional due to missing tournament data; pilotability from complex counter management
  • Provisional: matchup and format fit due to lack of tournament data
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More Duel Links Info

Vaalmonica

Vaalmonica Breakdown

 
 

 

 

 

 

 

 
 

 

 
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