Vaalmonica Deck #718693 — Yu-Gi-Oh! Duel Links
20 Main, 9 Extra, incl. Lava Golem x2, Selettrice Vaalmonica x2, Angello Vaalmonica x2 - Skill: Whispers of Good and Evil. Created Jun 12, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 06/12/2026
Whispers of Good and Evil
Main Deck (20)
- Lava Golem x2
- Selettrice Vaalmonica x2
- Angello Vaalmonica x2
- Dimonno Vaalmonica x2
- Dark Ruler No More x2
- Vaalmonica Disarmonia x1
- Vaalmonica Invitare x1
- Vaalmonica Scelta x1
- Vaalmonica Versare x1
- Vaalmonica, the Agathokakological Voice x2
- Vaalmonica Chosen Melody x1
- Vaalmonica Creation x1
- Vaalmonica Ereditare x1
- Vaalmonica Followed Rhythm x1
Extra Deck (9)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 56/100 (±7 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 56.75 |
| Going First | 58 |
| Going Second | 57 |
| Meta Power | provisional |
| Tournament Reliability | 51 |
- Primary strategy: Control
- Secondary strategies: Toolbox
- Format: duel-links
Legality
Main 20 / Extra 9 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Control the board with Vaalmonica Link monsters boosted by Resonance Counters; Resource advantage via LP gain and card search
- Turn 1 (going first): Open with a searcher (Vaalmonica, the Agathokakological Voice) to add a Vaalmonica monster, generate Resonance Counters with Angello or Dimonno, and link summon a Vaalmonica Link monster; use Dark Ruler No More to lock opponent's damage and negate threats.
- Turn 2 (going second): With a six‑card hand, prioritize getting a Pendulum monster and a searcher, build counters, and use I:P Masquerena or other Link monsters on opponent's turn to establish a strong board before their main phase.
- Recovery: Use Vaalmonica Creation, Vaalmonica Followed Rhythm, and the various search spells to recycle resources and rebuild counters after disruption.
- After siding: No side deck; rely on flexible main‑deck options and extra‑deck links to adapt after side‑decking.
Why it scores here
The Vaalmonica deck reliably opens with at least one core card, giving a solid starter, and can build Resonance Counters to summon powerful Link monsters. Its strength lies in multiple negation and removal tools that protect the board and allow flexible responses. However, the need for specific counters and the lack of a side deck create consistency and adaptability challenges, keeping the overall power moderate.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 70 | Core Vaalmonica cards appear in the opening hand with probability 1.0, giving a reliable starter, though the need for Resonance Counters adds conditionality (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | The deck contains 8 spells and 4 traps, and two copies of Lava Golem that require opponent field, leading to moderate brick risk (Inferred) |
| D3 | Combo Conversion & Ceiling | 70 | Potential to summon multiple Vaalmonica Link monsters and generate 1200‑2500 ATK boosts yields a high ceiling, inferred from card text (Inferred) |
| D4 | Combo Floor & Median Output | 45 | Typical play often stalls after a single search and a modest link summon, giving a modest median output (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 65 | Four negation cards (Dark Ruler No More, Ereditare, Chosen Melody, Underworld Goddess) provide redundancy against disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | Resonance counters are built via LP gain and effect damage, and many searchers recycle resources, giving moderate economy (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | End‑board includes high‑ATK Link monsters plus counter‑boosts, and multiple removal/negation effects layer interaction (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 55 | Going‑second hand size 6 improves starter odds, and Masquerena offers on‑turn link summons, but board‑breaking options are limited (Inferred) |
| D9 | Offensive Pressure & Closing Power | 60 | Link monsters like Zebufera and Duralume can reach 2500 ATK and gain extra attacks, providing decent closing pressure (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 55 | 20‑card main deck with 14 distinct cards is compact but includes many situational spells, reducing efficiency (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 60 | All 9 extra‑deck slots are filled with a mix of Link and XYZ monsters, covering various scenarios but some are niche (Inferred) |
| D12 | Side Deck Adaptability | 15 | No side deck is present, limiting post‑side adaptability (Inferred) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament data; archetype is niche in Duel Links, so matchup fit is uncertain (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Complex counter management and multiple conditional effects raise execution difficulty (Inferred) |
How the score was computed
Strategy profile: Control. Structural ≈ 56.75, Going First ≈ 58, Going Second ≈ 57, Meta = provisional, Tournament Reliability ≈ 51. Modifiers: No side deck (-3); High execution complexity (-2); Full extra‑deck usage (1). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 1 · key two-card combo ≈ — · full-brick estimate ≈ 0.2 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Strong control toolbox with multiple negation and removal cards
- High end‑board potential via Vaalmonica Link monsters and Resonance counters
- Full extra‑deck utilization covering several strategies
Weaknesses
- Heavy reliance on generating Resonance Counters, creating consistency risk
- No side deck limits post‑side adaptability
- Complex execution raises error tolerance issues
Critical choke points
- Generating enough Resonance Counters to summon Vaalmonica Link monsters
- Drawing functional Pendulum monsters early
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Lava Golem | Additional Pendulum Vaalmonica monster (e.g., a 4‑level with counter generation) | Reduces brick risk and improves early counter generation |
| 2 | A side‑deck hand trap (e.g., Infinite Impermanence) or additional negation | Improves adaptability against aggressive decks |
Evidence & confidence
- Verified: legality status; card text excerpts resolved true; copy limits and banlist status for Abyss Dweller
- Inferred: engine accessibility based on core group probability; brick risk from spell/trap density and Lava Golem; combo ceiling from potential link summons; combo floor from typical single‑search play; interruption resilience from multiple negation cards; resource economy from Resonance counters and searchers; end‑board interaction from high‑ATK links and counters; going‑second board breaking from hand size and Masquerena; offensive closing power from link monster ATK; main deck efficiency from card count and diversity; extra‑deck efficiency from slot coverage; side‑deck adaptability from absence of side deck; matchup fit provisional due to missing tournament data; pilotability from complex counter management
- Provisional: matchup and format fit due to lack of tournament data
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied
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