Centur-Ion Deck #718672 — Yu-Gi-Oh! Master Duel

Created by: YGO Mod (20517634)

Created On: 06/12/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: Medium
71± 5/ 100
Power Score
Structural 72
Reliability 68
Going First 70
Going Second 68

Deck — Deck Power Evaluation

Final Contextual Deck Power: 71/100 (±5 · Confidence: Medium)

Overall score Value
Structural Deck Power 71.9
Going First 70
Going Second 68
Meta Power provisional
Tournament Reliability 68
  • Primary strategy: Combo
  • Secondary strategies: Toolbox
  • Format: master-duel

Legality

Main 41 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Synchro/Extra Deck monsters (e.g., Cosmic Blazar Dragon, Titaniklad the Ash Dragon) via the Centur‑Ion Continuous‑Trap engine; Fusion monsters from Bystial/Branded sub‑archetypes
  • Turn 1 (going first): Open with Emblema Oath or Stand Up Centur‑Ion! to place a Centur‑Ion monster as a Continuous Trap, then use searchers (Centur‑Ion Primera, Wake Up Centur‑Ion!) to fetch key Tuners and Synchro material, culminating in a level‑12 Synchro.
  • Turn 2 (going second): Utilize hand traps (Ash Blossom, Ghost Belle, Droll & Lock Bird, Maxx "C") to disrupt opponent draws, then set additional Continuous Traps and Synchro‑summon on opponent’s turn.
  • Recovery: Draw engines (Maxx "C", Branded Regained) and recursion (Bystial Lubellion, Bystial Magnamhut) replenish resources after disruption.
  • After siding: No side deck; rely on Extra Deck flexibility and on‑the‑fly card choice.

Why it scores here

The Centur‑Ion deck reliably opens its engine, with a 97.9% chance of drawing at least one core starter in the opening hand, allowing a quick Continuous‑Trap setup. Its abundant searchers and draw engines give it strong resource recovery and the ability to adapt after disruption. While the ceiling includes powerful level‑12 Synchro and Fusion monsters, the median output is modest due to the lack of consistent combo lines. Hand‑trap density and multiple extra‑deck options provide decent resilience, but the absence of a side deck and a relatively high card count reduce overall efficiency and pilotability.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 92 Core starter presence 21 copies gives P≥1 in opening hand ≈ 0.9793 (Inferred)
D2 Opening-Hand Quality & Brick Management 80 Full‑brick probability only 0.0207, indicating low brick rate (Inferred)
D3 Combo Conversion & Ceiling 85 Presence of high‑ATK Synchro/Fusion monsters (Cosmic Blazar, Titaniklad) suggests a strong ceiling (Inferred)
D4 Combo Floor & Median Output 60 No recorded combo boards; median output inferred from mixed engine consistency (Inferred)
D5 Interruption Resilience & Route Redundancy 70 Eight hand traps and multiple alternate Synchro routes provide interruption resilience (Inferred)
D6 Resource Economy, Recovery & Grind 75 Draw engines (Maxx "C", Branded Regained) and recursion cards indicate good resource economy (Inferred)
D7 End-Board & Interaction Quality 70 Several negation/removal cards (Cosmic Blazar, Baronne de Fleur) give decent end‑board interaction (Inferred)
D8 Going-Second & Board-Breaking Power 68 Hand‑trap group 8 copies gives P≥1 in 6‑card hand ≈ 0.7537, supporting board‑breaking power (Inferred)
D9 Offensive Pressure & Closing Power 70 High‑ATK end‑board monsters (4000 ATK Cosmic Blazar) provide offensive pressure (Inferred)
D10 Main Deck Efficiency & Flexibility 55 41‑card main deck with 24 distinct cards and 33.9% archetype purity reduces efficiency (Inferred)
D11 Extra Deck Efficiency & Coverage 65 15‑card Extra Deck covers Synchro, Fusion, and Link options but many are situational (Inferred)
D12 Side Deck Adaptability 30 Side deck is empty, limiting post‑side adaptability (Inferred)
D13 Matchup Coverage & Format Fit 40 No tournament or meta data supplied; matchup fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 55 Complex multi‑step engine and lack of side cards lower error tolerance (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 71.9, Going First ≈ 70, Going Second ≈ 68, Meta = provisional, Tournament Reliability ≈ 68. Modifiers: none. Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.98 · key two-card combo ≈ — · full-brick estimate ≈ 0.02 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Very high opening‑hand consistency for core engine
  • Strong draw and recursion tools
  • Multiple high‑ATK end‑board monsters
  • Robust hand‑trap suite for disruption

Weaknesses

  • Low archetype purity; many off‑archetype cards increase variance
  • No side deck limits post‑side adaptability
  • Complex multi‑step engine raises error tolerance
  • Missing several core Centur‑Ion cards (Primera Primus, Auxila, etc.)

Critical choke points

  • Reliance on Emblema Oath / Stand Up Centur‑Ion to place Continuous Traps
  • Need to draw specific Tuners for level‑12 Synchro
  • Limited side‑deck options for specific match‑ups
Priority Remove Add Reason
1 Some generic spell/trap cards that do not support the engine Cosmic Cyclone, Twin Twisters for backrow removal and extra‑deck disruption Improves board‑breaking power and reduces reliance on hand traps alone
2 Redundant high‑level generic monsters Missing core Centur‑Ion cards (Primera Primus, Auxila, Legatia) to increase engine consistency Boosts starter diversity and reduces brick potential

Evidence & confidence

  • Verified: legality status; card copy limits; hand‑trap tags from card data; archetype purity numbers
  • Inferred: engine accessibility probability; brick estimate; combo ceiling from card text; median output inference; interruption resilience from hand‑trap count; resource economy from draw engines; interaction quality from negation cards; going‑second power from hand‑trap group probability; offensive pressure from high‑ATK monsters; main‑deck efficiency from size and purity; extra‑deck coverage from breakdown; pilotability from engine complexity
  • Provisional: matchup coverage due to missing tournament data
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per‑pilot match record absent no win‑rate telemetry exists in YGOVN (going‑first/second, matchup, game‑level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More Master Duel Info

Centur-Ion

Centur-Ion Breakdown

 
 

 

 

 

 

 

 
 

 

 
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