Centur-Ion Deck #718672 — Yu-Gi-Oh! Master Duel
Created by: YGO Mod (20517634)
Created On: 06/12/2026
Main Deck (41)
- Bystial Baldrake x1
- Bystial Druiswurm x1
- Bystial Magnamhut x1
- Bystial Saronir x1
- Centur-Ion Gargoyle II x1
- Centur-Ion Trudea x2
- Droll & Lock Bird x2
- Fallen of Albaz x1
- Fallen of the White Dragon x2
- Maxx "C" x1
- Mulcharmy Fuwalos x3
- The Bystial Lubellion x2
- Ash Blossom & Joyous Spring x3
- Centur-Ion Atrii x1
- Centur-Ion Primera x3
- Ghost Belle & Haunted Mansion x2
- Incredible Ecclesia, the Virtuous x1
- Branded Regained x1
- Called by the Grave x1
- Emblema Oath x3
- Stand Up Centur-Ion! x3
- The Fallen & The Virtuous x2
- Wake Up Centur-Ion! x1
- Centur-Ion Phalanx x2
Extra Deck (15)
- Albion the Branded Dragon x1
- Mirrorjade the Iceblade Dragon x1
- The Dragon that Devours the Dogma x1
- Titaniklad the Ash Dragon x1
- Hieratic Seal of the Heavenly Spheres x1
- Baronne de Fleur x1
- Bystial Dis Pater x1
- Centur-Ion Auxila x1
- Centur-Ion Legatia x1
- Chaos Angel x1
- Cosmic Blazar Dragon x2
- Crimson Dragon x1
- Ecclesia and the Dark Dragon x1
- Centur-Ion Primera Primus x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 71/100 (±5 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 71.9 |
| Going First | 70 |
| Going Second | 68 |
| Meta Power | provisional |
| Tournament Reliability | 68 |
- Primary strategy: Combo
- Secondary strategies: Toolbox
- Format: master-duel
Legality
Main 41 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Synchro/Extra Deck monsters (e.g., Cosmic Blazar Dragon, Titaniklad the Ash Dragon) via the Centur‑Ion Continuous‑Trap engine; Fusion monsters from Bystial/Branded sub‑archetypes
- Turn 1 (going first): Open with Emblema Oath or Stand Up Centur‑Ion! to place a Centur‑Ion monster as a Continuous Trap, then use searchers (Centur‑Ion Primera, Wake Up Centur‑Ion!) to fetch key Tuners and Synchro material, culminating in a level‑12 Synchro.
- Turn 2 (going second): Utilize hand traps (Ash Blossom, Ghost Belle, Droll & Lock Bird, Maxx "C") to disrupt opponent draws, then set additional Continuous Traps and Synchro‑summon on opponent’s turn.
- Recovery: Draw engines (Maxx "C", Branded Regained) and recursion (Bystial Lubellion, Bystial Magnamhut) replenish resources after disruption.
- After siding: No side deck; rely on Extra Deck flexibility and on‑the‑fly card choice.
Why it scores here
The Centur‑Ion deck reliably opens its engine, with a 97.9% chance of drawing at least one core starter in the opening hand, allowing a quick Continuous‑Trap setup. Its abundant searchers and draw engines give it strong resource recovery and the ability to adapt after disruption. While the ceiling includes powerful level‑12 Synchro and Fusion monsters, the median output is modest due to the lack of consistent combo lines. Hand‑trap density and multiple extra‑deck options provide decent resilience, but the absence of a side deck and a relatively high card count reduce overall efficiency and pilotability.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 92 | Core starter presence 21 copies gives P≥1 in opening hand ≈ 0.9793 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 80 | Full‑brick probability only 0.0207, indicating low brick rate (Inferred) |
| D3 | Combo Conversion & Ceiling | 85 | Presence of high‑ATK Synchro/Fusion monsters (Cosmic Blazar, Titaniklad) suggests a strong ceiling (Inferred) |
| D4 | Combo Floor & Median Output | 60 | No recorded combo boards; median output inferred from mixed engine consistency (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 70 | Eight hand traps and multiple alternate Synchro routes provide interruption resilience (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 75 | Draw engines (Maxx "C", Branded Regained) and recursion cards indicate good resource economy (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | Several negation/removal cards (Cosmic Blazar, Baronne de Fleur) give decent end‑board interaction (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 68 | Hand‑trap group 8 copies gives P≥1 in 6‑card hand ≈ 0.7537, supporting board‑breaking power (Inferred) |
| D9 | Offensive Pressure & Closing Power | 70 | High‑ATK end‑board monsters (4000 ATK Cosmic Blazar) provide offensive pressure (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 55 | 41‑card main deck with 24 distinct cards and 33.9% archetype purity reduces efficiency (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 65 | 15‑card Extra Deck covers Synchro, Fusion, and Link options but many are situational (Inferred) |
| D12 | Side Deck Adaptability | 30 | Side deck is empty, limiting post‑side adaptability (Inferred) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament or meta data supplied; matchup fit is provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 55 | Complex multi‑step engine and lack of side cards lower error tolerance (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 71.9, Going First ≈ 70, Going Second ≈ 68, Meta = provisional, Tournament Reliability ≈ 68. Modifiers: none. Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.98 · key two-card combo ≈ — · full-brick estimate ≈ 0.02 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Very high opening‑hand consistency for core engine
- Strong draw and recursion tools
- Multiple high‑ATK end‑board monsters
- Robust hand‑trap suite for disruption
Weaknesses
- Low archetype purity; many off‑archetype cards increase variance
- No side deck limits post‑side adaptability
- Complex multi‑step engine raises error tolerance
- Missing several core Centur‑Ion cards (Primera Primus, Auxila, etc.)
Critical choke points
- Reliance on Emblema Oath / Stand Up Centur‑Ion to place Continuous Traps
- Need to draw specific Tuners for level‑12 Synchro
- Limited side‑deck options for specific match‑ups
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Some generic spell/trap cards that do not support the engine | Cosmic Cyclone, Twin Twisters for backrow removal and extra‑deck disruption | Improves board‑breaking power and reduces reliance on hand traps alone |
| 2 | Redundant high‑level generic monsters | Missing core Centur‑Ion cards (Primera Primus, Auxila, Legatia) to increase engine consistency | Boosts starter diversity and reduces brick potential |
Evidence & confidence
- Verified: legality status; card copy limits; hand‑trap tags from card data; archetype purity numbers
- Inferred: engine accessibility probability; brick estimate; combo ceiling from card text; median output inference; interruption resilience from hand‑trap count; resource economy from draw engines; interaction quality from negation cards; going‑second power from hand‑trap group probability; offensive pressure from high‑ATK monsters; main‑deck efficiency from size and purity; extra‑deck coverage from breakdown; pilotability from engine complexity
- Provisional: matchup coverage due to missing tournament data
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per‑pilot match record absent no win‑rate telemetry exists in YGOVN (going‑first/second, matchup, game‑level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied
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