Vaalmonica Deck #718642 — Yu-Gi-Oh! Master Duel

50 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Selettrice Vaalmonica x3, Angello Vaalmonica x3. Created Jun 12, 2026 by YGO Mod.

Deck Vaalmonica Master Duel

Created by: YGO Mod (20517634)

Created On: 06/12/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Jul 22, 2026
60± 5/ 100
Power Score
Structural 65
Reliability 58
Going First 62
Going Second 68

Deck — Deck Power Evaluation

Final Contextual Deck Power: 60/100 (±5 · Confidence: Medium)

Overall score Value
Structural Deck Power 65.4
Going First 62
Going Second 68
Meta Power provisional
Tournament Reliability 58
  • Primary strategy: Combo
  • Secondary strategies: Control
  • Format: master-duel

Legality

Main 50 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Accumulate Resonance Counters on Vaalmonica Pendulum monsters then Link Summon high‑ATK Vaalmonica Link monsters (Varar, Zebufera) to establish board control.; Control the duel with hand‑traps, negation, and board‑breakers while grinding resources.
  • Turn 1 (going first): Open with a Vaalmonica Pendulum monster and a searcher; gain a Resonance Counter and aim to Link Summon a Vaalmonica Link monster by Turn 2.
  • Turn 2 (going second): Use hand‑traps (Ash Blossom, Droll, Maxx C) and draw power to disrupt the opponent, then build counters and summon a big Link monster on Turn 2‑3.
  • Recovery: Exploit Vaalmonica Scelta, Versare, Triple Tactics Talent and Mulcharmy Fuwalos to refill hand and retrieve key monsters; use Fiendsmith Engraver recursion if needed.
  • After siding: No side deck; adapt with in‑deck tech such as Forbidden Droplet, Mitsurugi Ritual, or Vaalmonica Ereditare to respond to opponent’s board.

Why it scores here

The deck reliably opens with at least one Vaalmonica core card (~64% chance) and can generate Resonance Counters to Link Summon powerful Vaalmonica monsters, giving a solid combo ceiling. Hand‑traps and negation cards provide good resilience against disruption, while draw engines (Vaalmonica Scelta, Mulcharmy Fuwalos, Maxx C) support resource recovery. However, the list mixes many off‑archetype staples, has no side deck, and lacks recorded combo data, which limits consistency and meta‑fit, keeping the overall score moderate.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 65 P(at least one core card in opening 5) ≈ 0.646 (Inferred); three‑copy starters like Angello give a solid bootstrap (Inferred)
D2 Opening-Hand Quality & Brick Management 70 Core group brick probability ≈ 0.354; hand‑trap group presence 0.616 (Inferred); many searchers reduce dead hands (Inferred)
D3 Combo Conversion & Ceiling 78 Potential to summon Varar (3000 ATK) or Zebufera after 3‑6 counters plus multiple high‑ATK extra‑deck options (Inferred)
D4 Combo Floor & Median Output 55 Typical line requires setting up counters and searches, often delaying payoff to Turn 3‑4 (Inferred)
D5 Interruption Resilience & Route Redundancy 70 Includes 7 hand‑traps (Ash Blossom, Droll, Maxx C, Ghost Belle) plus multiple negation cards (Called by the Grave, Vaalmonica Ereditare) (Inferred)
D6 Resource Economy, Recovery & Grind 68 Draw power from Vaalmonica Scelta, Versare, Triple Tactics Talent, Mulcharmy Fuwalos and Maxx C (Inferred)
D7 End-Board & Interaction Quality 72 11 negation tags, 13 removal tags, and board‑breakers like Forbidden Droplet and D/D/D Caesar (Inferred)
D8 Going-Second & Board-Breaking Power 70 Hand‑trap density 0.616 for six‑card hand; presence of board‑breakers and quick‑play removal (Inferred)
D9 Offensive Pressure & Closing Power 65 End‑board includes Varar (3000 ATK), Zebufera (2500 ATK), D/D/D Caesar (2800 ATK) and control effects (Inferred)
D10 Main Deck Efficiency & Flexibility 55 Exact‑name purity 35.4%; 42 off‑archetype copies dilute focus (Inferred)
D11 Extra Deck Efficiency & Coverage 60 15 extra‑deck slots filled but many generic links (I:P Masquerena, S:P Little Knight) reduce specialization (Inferred)
D12 Side Deck Adaptability 30 Side deck count 0; no post‑side adaptation (Inferred)
D13 Matchup Coverage & Format Fit 40 No tournament or meta data supplied; archetype meta‑share unavailable (Provisional)
D14 Pilotability & Error Tolerance 45 Complex counter‑building and many tech choices increase error tolerance demands (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 65.4, Going First ≈ 62, Going Second ≈ 68, Meta = provisional, Tournament Reliability ≈ 58. Modifiers: No side deck (-2); Low archetype purity (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.65 · key two-card combo ≈ — · full-brick estimate ≈ 0.35 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Strong draw engine and hand‑trap suite
  • High‑ATK Vaalmonica Link monsters after Resonance Counters
  • Multiple board‑breakers and negation tools for resilience

Weaknesses

  • Low archetype purity; many off‑archetype cards increase brick risk
  • No side deck limits post‑side adaptability
  • Combo floor modest; requires several turns to set up counters

Critical choke points

  • Accumulating enough Resonance Counters to Link Summon Varar or Zebufera
  • Finding the right combination of Pendulum and searcher cards in opening hand
Priority Remove Add Reason
1 Mitsurugi Ritual more Vaalmonica Pendulum staples (e.g., Vaalmonica Pendulum Scale 1) Increase consistency of getting core Pendulum pieces
2 Side deck slots (none present) – add flexible disruption like Cosmic Cyclone Cosmic Cyclone Improve side‑deck adaptability against backrow strategies

Evidence & confidence

  • Verified: legality status Legal; card text excerpts for each listed card; copy limits for Limited/Semi‑Limited cards
  • Inferred: engine accessibility probabilities; brick estimates from composition; combo ceiling and floor from card synergy; resource economy from draw cards; interaction quality from role tags; going second board‑break potential
  • Provisional: matchup/format fit due to missing tournament data
  • Data gaps: no combos supplied — combo floor/median/ceiling is text‑only inference no tournament link — archetype meta‑share and per‑pilot match record absent no win‑rate telemetry exists in YGOVN (going‑first/second, matchup, game‑level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More Master Duel Info

Vaalmonica

Vaalmonica Breakdown

 
 

 

 

 

 

 

 
 

 

 
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