Stardust Bystial Deck #718586 — Yu-Gi-Oh! Master Duel
40 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Starliege Seyfert x3, The Bystial Lubellion x3. Created Jun 11, 2026 by YGO Mod.
Deck Stardust Bystial Master Duel
Created by: YGO Mod (20517634)
Created On: 06/11/2026
Main Deck (40)
- Bystial Baldrake x1
- Bystial Druiswurm x1
- Bystial Magnamhut x1
- Bystial Saronir x1
- Dogmatika Ecclesia, the Virtuous x1
- Fallen of Albaz x1
- Fallen of the White Dragon x2
- Maxx "C" x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x2
- Starliege Seyfert x3
- The Bystial Lubellion x3
- Tri-Brigade Mercourier x1
- Ash Blossom & Joyous Spring x1
- Blazing Cartesia, the Virtuous x2
- Guiding Quem, the Virtuous x1
- Incredible Ecclesia, the Virtuous x3
- The Golden Swordsoul x1
- Branded in High Spirits x3
- Branded Regained x1
- Called by the Grave x1
- Gold Sarcophagus x1
- The Fallen & The Virtuous x3
- Triple Tactics Talent x1
- Etude of the Branded x1
Extra Deck (15)
- Albion the Branded Dragon x2
- Granguignol the Dusk Dragon x1
- Khaos Starsource Dragon x1
- Lubellion the Searing Dragon x1
- Mirrorjade the Iceblade Dragon x1
- Rindbrumm the Striking Dragon x1
- The Dragon that Devours the Dogma x1
- Titaniklad the Ash Dragon x1
- Bystial Dis Pater x1
- Chaos Angel x1
- Chaos Archfiend x1
- Despian Luluwalilith x1
- Ecclesia and the Dark Dragon x1
- PSY-Framelord Omega x1
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Stardust Bystial — Deck Power Evaluation
Final Contextual Deck Power: 60/100 (±5 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 66 |
| Going First | 70 |
| Going Second | 45 |
| Meta Power | provisional |
| Tournament Reliability | 60 |
- Primary strategy: Combo
- Secondary strategies: Toolbox
- Format: master-duel
Legality
Main 40 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Layered Fusion/Synchro board with negation and removal bosses; Grind via Bystial banish recursion and Branded Regained draws
- Turn 1 (going first): Open starter (Branded/Bystial) to fusion/synchro into negate bosses and set disruption
- Turn 2 (going second): Use hand traps and board breakers to disrupt then establish smaller board
- Recovery: Branded Regained, Bystial searches, GY recursion from Extra Deck monsters
- After siding: None (side deck absent)
Why it scores here
This deck is evaluated as a connected Branded/Bystial combo system that leverages Dragon searchers and fusion/synchro bridges to produce layered disruption boards. Consistency is supported by multiple 3-copy starters and a high probability of opening a searcher, though singleton extras and limited copies introduce variance. The ceiling includes multiple negation bosses (Dis Pater, Rindbrumm, Mercourier) but the median output is more modest and fragile to single interruptions due to one-of extra deck pieces. No tournament win rates or parsed combos were available, so Meta Power is provisional and the score reflects inferred structural power rather than archetype popularity, and individual card scores were not averaged.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 75 | Multiple 3-copy starters (Seyfert, Lubellion, Ecclesia) yield P(open≥1)~0.34 each, union high; searcher group P=0.95 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 65 | 16 singleton main cards and several garnet-ish techs suggest moderate brick risk (Inferred) |
| D3 | Combo Conversion & Ceiling | 80 | Extra deck provides multiple negate bosses (Dis Pater, Rindbrumm) enabling high ceiling board (Inferred) |
| D4 | Combo Floor & Median Output | 60 | No parsed combos; median expected single fusion + synchro with one disruption (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 65 | Redundant Bystial banish and Branded fusion from hand give some route redundancy, but extra deck one-ofs limit (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | Branded Regained and Magnamhut search provide moderate grind; net advantage unclear (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | Negation text on 4 cards and removal on 14 support interactive end board (Inferred from flags) |
| D8 | Going-Second & Board-Breaking Power | 45 | Only 2 hand traps and few board breakers yields weak going-second plan (Inferred) |
| D9 | Offensive Pressure & Closing Power | 65 | Bosses up to 3500 ATK and attack-all Chaos Archfiend enable closing (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 70 | 40-card compact list with clear engine cores but singleton dilution (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 65 | 15 extra deck slots used for 9 fusion/6 synchro covering many lines but mostly one-of (Inferred) |
| D12 | Side Deck Adaptability | 10 | Side deck absent (0 cards) so post-side adaptability nonexistent (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No dated metagame sample; format fit provisional neutral (Provisional) |
| D14 | Pilotability & Error Tolerance | 55 | Mixed fusion/synchro lines create moderate complexity and error tolerance (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 66, Going First ≈ 70, Going Second ≈ 45, Meta = provisional, Tournament Reliability ≈ 60. Modifiers: no Side Deck (-3); banlist exposure (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.95 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Multiple redundant Dragon searchers and starters
- Diverse fusion/synchro extra deck with negation bosses
- Bystial banish mechanics provide removal and recursion
Weaknesses
- Singleton extra deck pieces create choke points
- No side deck for best-of-3 adaptation
- Limited copies of key cards reduce consistency
Critical choke points
- PSY-Framelord Omega Limited to 1 copy
- Bystial Magnamhut Limited to 1 copy
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Gold Sarcophagus | Super Polymerization | Gold Sarc is slow and dead weight; Super Poly improves going-second board breaking (unlimited in Master Duel) |
Evidence & confidence
- Verified: Legality status Legal; Side count 0; Restricted cards within copy limits; Extra deck 15 cards legal
- Observed: No parsed combos (0 boards) in evidence; Usage stats show deviation from typical core
- Inferred: Consistency probabilities from hypergeometric; Strategy classification Combo/Toolbox; Dimension scores from card text and composition; Going-first/second power estimates
- Provisional: Matchup format fit (no dated meta); Meta Power null
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied
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