Crystron Deck #718366 — Yu-Gi-Oh! TCG

56 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Night Train Blue Traveler x3, Scrap Recycler x3. Created Jun 11, 2026 by YGO Mod.

Deck Crystron TCG

Created by: YGO Mod (20517634)

Created On: 06/11/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Jul 9, 2026
50± 6/ 100
Power Score
Structural 67
Reliability 51
Going First 61
Going Second 61

Crystron-Train-Mulcharmy Hybrid — Deck Power Evaluation

Final Contextual Deck Power: 50/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 67
Going First 61
Going Second 61
Meta Power provisional
Tournament Reliability 51
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Control
  • Format: tcg

Legality

Main 56 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Extended Synchro-XYZ board with layered interaction (Eleskeletus + Qliphort Genius negation); Going-second Mulcharmy draw engine into Superdreadnought beatstick grind
  • Turn 1 (going first): Tutor into Scrap Recycler or Night Train Blue Traveler; Synchro Summon Crystron Eleskeletus + Qliphort Genius negate layer with hand traps ready
  • Turn 2 (going second): Preserve hand traps for opponent tutors; if wiped, activate Mulcharmy draw; rebuild via GY access and Forbidden Droplet breakthrough
  • Recovery: Crystron Cluster trap shuffles cards back from GY, Eleskeletus adds Crystron from GY, Sulfefnir/Sulfador recursion chains extend plays
  • After siding: No side deck supplied (0/15); deck is illegal in best-of-3 tournament format.

Why it scores here

The Crystron-Train-Mulcharmy hybrid achieves 50 via moderate starter accessibility (68, strong searcher density at 82.77%) severely offset by construction inefficiency: 56-card bloat and conflicting sub-engines (Synchro Tuners vs Train rank-10 XYZ bodies) yield only 55 brick management and 48 main deck efficiency. The deck reliably opens 1-2 Synchros with interaction (ceiling 62, median 57), but on-board negation is thin—only Qliphort Genius persists; other interaction is reactive hand traps and spells (64 interaction quality). Going-second capability is marginal (58): no piercing or direct damage limits closing to 55, requiring 2+ turns. Critically, the submission lacks a 15-card side deck (10/100), rendering it tournament-illegal in best-of-3 format. This is a rogue construction (12% core card overlap) with no dated metagame; format fit is provisional (55). No combo boards were supplied, so ceiling/median/recovery are text-only inferences. Popularity did not earn points; score reflects only system-level consistency, engine coherence, and on-board interaction on this specific list.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 68 P(≥1 searcher in hand 5) = 0.8277 verified; P(≥1 Crystron 3-copy core) = 0.2487, meaning 75% of openers lack a dedicated Crystron engine starter (Inferred)
D2 Opening-Hand Quality & Brick Management 55 Copy histogram (17 singles, 6 doubles, 9 triples) plus conflicting Ash Blossom/Tuners (5 copies) vs negation spells (9 copies: Forbidden Droplet/Dark Ruler/Forbidden Crown) create redundancy and hand clogging; estimated 15–20% full brick rate from Normal Summon conflicts (Inferred)
D3 Combo Conversion & Ceiling 62 No combos supplied; text-based ceiling from Scrap Recycler tutor chain → Synchro Eleskeletus (L7, Tuner + non-Tuner) + Eleskeletus draw + Qliphort Genius Link suggests moderate power index (~2 persistent layers); no piercing or direct damage caps explosive upside (Inferred)
D4 Combo Floor & Median Output 57 Median output inferred as 1 Synchro (Eleskeletus for draw, or Qliphort Genius for negate) + 1 hand-trapped interaction; starter diversity limited by Synchro Tuner bottleneck (3 Ash, 1 Citree, 1 Tristaros available); low variance in typical board presence (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Four independent tutor routes (Crystron Inclusion, Night Train, Exceptional Schedule, Smiger = 9 copies spread across tutors) + Crystron Cluster trap recursion provide moderate route redundancy; critical choke point: most lines require a Synchro Tuner in hand or GY (Inferred)
D6 Resource Economy, Recovery & Grind 52 Resource signature is net −1 to 0 after T1 (spend Normal Summon + Synchro, gain 1 tutor + 1 Eleskeletus draw); Mulcharmy conditional draw (T2+, requires opponent Special Summons); grind sustainability moderate but requires survival through opponent's T1 (Inferred)
D7 End-Board & Interaction Quality 64 On-board negation limited to Qliphort Genius (sole persistent Layer); 19 negation-text cards (Forbidden Droplet/Dark Ruler/Forbidden Crown, Ash/Droll) are reactive, not proactive; interaction density relies on hand composition; end-board durability moderate (2600–3500 ATK bosses) (Inferred)
D8 Going-Second & Board-Breaking Power 58 Going-second board-breaking hinges on Forbidden Droplet (negate + ATK halve) + Dark Ruler (mass negate, blocks opponent damage not ours); Mulcharmy draw conditional on 0-board + opponent summons; only 2 dedicated Spell/Trap removal (Lightning Storm 1x, Harpie's Feather Duster 1x); insufficient backrow coverage (Inferred)
D9 Offensive Pressure & Closing Power 55 Boss monsters ATK: Superdreadnought Gustav Rocket (5000), Juggernaut Liebe (4000), Flying Launcher (3800), Centur-Ion Legatia (3500), Eleskeletus (2600); zero piercing or direct damage; all attackers require defense-position clearing; OTK requires 2+ turns minimum (Inferred)
D10 Main Deck Efficiency & Flexibility 48 56 cards main (13–16 above competitive standard 40–43); hybrid engine conflict (Crystron Synchro needing Tuners vs Train XYZ rank-10 needing Level-10 bodies vs Mulcharmy draw needing 0-board control); 9 negation-spell tech slots (Forbidden Droplet/Dark Ruler/Forbidden Crown) are low-synergy diluters (Inferred)
D11 Extra Deck Efficiency & Coverage 45 15-card extra deck at legal max; bloated with 7 XYZ, including 4 redundant rank-10 Superdreadnoughts (Gustav Max, Super Dora, Flying Launcher, Gustav Rocket); only Eleskeletus (2x mandatory) and Qliphort Genius are clearly core; optimal extra ≈10–11 cards; currently 4–5 wasted flex slots (Inferred)
D12 Side Deck Adaptability 10 Zero side deck provided (0/15 cards); deck is illegal in best-of-3 tournament format; no post-game adaptation for discovered matchups or opponent strategies in games 2–3 (Verified)
D13 Matchup Coverage & Format Fit 55 Archetype meta-share not supplied (tournament_context.available=false); usage statistics show only 3/25 core cards present in deck (12%), indicating rogue/off-meta hybrid build; no dated metagame sample for format-fit assessment; Meta Power declared Provisional (Provisional)
D14 Pilotability & Error Tolerance 58 Multiple sub-engines (Crystron Synchro, Train XYZ, Mulcharmy draw, negation techs) with conditional effects (Mulcharmy requires 0-board, Exceptional Schedule Fusion-type in GY, Urgent Schedule opponent-advantage) create high decision complexity; Synchro sequencing in multi-tuner chains error-prone; time-consuming piloting (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 67, Going First ≈ 61, Going Second ≈ 61, Meta = provisional, Tournament Reliability ≈ 51. Modifiers: No side deck (-8); Engine conflict and main deck bloat (-4); Rogue construction, no meta alignment (-2). Final formula: 0.80*Structural(67) + 0.20*TournamentReliability(51) - 14 context modifiers = 63.8 - 14 = 50 (Meta provisional per no dated metagame sample)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ 0.18 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • High searcher density: 82.77% P(≥1 searcher in hand 5) provides consistent tutoring access across multiple sub-engines.
  • Multiple independent starter routes: Scrap Recycler, Crystron Inclusion, Night Train Blue Traveler, Exceptional Schedule, Crystron Smiger enable flexible opening lines and recovery.
  • Comprehensive negation package: 9 copies of Forbidden Droplet/Dark Ruler/Forbidden Crown provide redundant meta-tech coverage.
  • Crystron Cluster trap + Eleskeletus recovery + Sulfefnir/Sulfador recursion chains offer grind sustainability and GY recursion protection.
  • Going-second Mulcharmy draw (Fuwalos + Purulia): Conditional +2 card advantage per opponent Special Summon is strong in grind-heavy and combo-heavy matchups.

Weaknesses

  • No side deck (0/15 cards): Submission is tournament-illegal in best-of-3 format; zero adaptation for post-game-1 matchup knowledge or opponent strategies.
  • Main deck bloat (56 cards vs optimal 40–43): Dilutes opening consistency and increases brick-rate variance.
  • Only 25% P(≥1 Crystron core starter in hand 5): 75% of hands lack a dedicated Crystron engine entry; Ash/Droll hand traps conflict with Synchro Tuner needs.
  • Conflicting sub-engines: Crystron Synchro (requires Tuners) vs Train XYZ rank-10 (requires Level-10 bodies) compete for limited deck space.
  • Extra deck bloat: 7 XYZ with 4 redundant rank-10 Superdreadnoughts waste tutor-search targets; optimal extra is ~10–11 cards.
  • Thin on-board interaction: Only Qliphort Genius provides persistent negate; all other interaction is reactive (hand traps, spells).
  • High piloting complexity: 4 sub-engines + multiple conditional effects increase error risk and time consumption in tournament rounds.
  • Rogue construction (12% core overlap) with no dated metagame: Format fit is Provisional; no anti-meta credit available without meta data.
  • No piercing or direct damage: All closers are vanilla beatsticks; requires 2+ turns minimum to achieve lethal from a modest board.

Critical choke points

  • Synchro Tuner bottleneck: Most combos require Ash Blossom, Crystron Citree, Crystron Tristaros, or Crystron Sulfefnir in hand or GY. If all Tuners are exhausted or negated, Synchro access collapses.
  • 0-card board dependency for Mulcharmy: After T1 wipe, Mulcharmy's +2 draw is conditional on opponent summons. Control-heavy matchups with minimal summons starve this engine entirely.
  • Qliphort Genius as sole on-board negate: If Genius is negated during Link Summon, destroyed before effect resolution, or tributed, the deck has zero on-board negation and must rely entirely on hand traps.
  • Hand-trap reliance: With thin on-board interaction, Ash/Droll in hand are critical defense layers. If both are used or drawn together, the deck is naked against opponent T1 combos.
  • No post-side adaptation: 0-card side deck prevents all tuning for discovered matchups, new opponent strategies, or metagame shifts in games 2–3.
Priority Remove Add Reason
1 Forbidden Droplet (1x copy), Dark Ruler No More (1x copy), Forbidden Crown (1x copy), Mulcharmy Fuwalos (1x), Mulcharmy Purulia (1x), Triple Tactics Thrust (1x), Convex Knight (1x), Different Dimension Ground (1x) — total 8 cards Mandatory 15-card side deck: 3 Kaiju (Gameciel), 3 Graveyard-hate (Droll & Lock Bird alternatives or Artifact Lancea), 2 Spell/Trap removal (Mystical Space Typhoon or Night Beams), 2 hand-trap alternatives (Nibiru, or other generic disruption), 3 meta-specific tech (e.g., Denko Sekka for backrow-heavy matchups, Lancea for Tearlaments mill, Ash alternatives) Reduce main from 56 → 46–48 cards to improve opening consistency; consolidate redundant negation tech (9 spells → 6–7 total). Add mandatory 15-card side deck for tournament legality in best-of-3 format. Post-side plan is critical for competitive viability and resilience.
2 Superdreadnought Rail Cannon Gustav Max (1x), Superdreadnought Rail Cannon Super Dora (1x), F.A. Dawn Dragster (1x), Divine Arsenal AA-ZEUS (1x) — total 4 XYZ cards 2nd Synchro copy (e.g., Crystron Quariongandrax 2x, or Centur-Ion Legatia 2x) or additional consistency tech Extra deck has 7 XYZ (4 rank-10 Superdreadnoughts) that are redundant for a deck that rarely generates multiple rank-10 bodies per turn. Consolidate to 1–2 Superdreadnought variants (Liebe or Juggernaut for high ATK, Gustav Rocket for negation). Use freed slots for consistency or flex. Optimal extra: ~11–12 cards total.
3 Reduce Ash Blossom to 2x (currently 3x), remove Crystron Sulfefnir (reduce to 1x), remove Crystron Sulfador (reduce to 1x) — total 2 cards Add 2–3 additional Synchro Tuners (2nd Citree, 2nd Tristaros, or generic Tuner-type like Deep Sea Diva) to reduce Synchro bottleneck; OR commit to Mulcharmy focus and cut Crystron Synchro count Deck attempts to be both Crystron-Synchro (going-first control) and Mulcharmy-draw (going-second grind) simultaneously. Clarify primary win condition: (A) Going-first Synchro + negation focus (commit to Tuner density, cut negation tech), or (B) Going-second grind focus (commit to Mulcharmy + Superdreadnought, cut Synchro engine). Current hybrid dilutes both strategies and causes brick rates.
4 None (pending rebalance above) Playtesting: record 10+ games with real combo boards; submit new combos_evidence set with best_line, median_power_index, board_per_starter, and going-first/second split No combos supplied in evidence; all ceiling/median/recovery scores are text-only inferred. Real board data would calibrate D3/D4/D5 accuracy, reduce confidence uncertainty from ±6 to ±3–4, and enable progression to High confidence.

Evidence & confidence

  • Verified: Legality status: Legal (56 main, 15 extra, 0 side; all within TCG format bounds); 4 restricted cards within limits: Called by the Grave (1/1 Limited), Harpie's Feather Duster (1/1 Limited), Triple Tactics Talent (1/1 Limited), Droll & Lock Bird (2/2 Semi-Limited); Card text resolved for 46 distinct cards (32 main + 14 extra); no missing excerpts; Banlist status: zero Forbidden cards; all cards Unlimited or within legal copy limits; Type/attribute/race spread verified: 25 Effect, 24 Spell, 7 XYZ, 5 Synchro, 5 Tuner, 3 Link, 2 Trap; 34 Machine, 20 EARTH, 13 WATER; No size warnings or violations flagged
  • Observed: Probability draw table (hypergeometric): P(≥1 3-copy card in hand 5) = 0.2487; P(≥1 searcher text in hand 5) = 0.8277; P(≥1 hand trap in hand 6, going-second) = 0.4453; P(Crystron core group ≥1 in hand 5) = 0.2487; meaning P(none) = 0.7513 (high brick signal); Usage statistics available: core card list shows only 3/25 meta-core cards present (12%)
  • Inferred: Engine accessibility (D1, 68): P-based starter reliability strong (0.8277 searcher), but only 0.2487 P(≥1 dedicated Crystron core); high searcher backup partially mitigates brick risk; Brick management (D2, 55): estimated 15–20% full brick rate from conflicting Normal Summons (5 Ash/Tuners + 9 negation spells) and conditional engine requirements; Combo ceiling (D3, 62): inferred from Scrap Recycler chain → Crystron Synchro + Eleskeletus draw + Qliphort Genius Link; likely 2 persistent layers + hand interaction = moderate power index; Combo median (D4, 57): inferred 1 Synchro board (Eleskeletus or Qliphort) + 1 tutor float; starter diversity limited by Tuner bottleneck; Interruption resilience (D5, 60): 4 tutor routes + Cluster trap + Eleskeletus GY recovery provide moderate redundancy; Synchro Tuner required for most lines = critical choke point; Resource economy (D6, 52): net −1 to 0 after T1 (discard/tutor/Synchro costs); Mulcharmy draw conditional (T2+, requires opponent summons); grind value moderate; End-board interaction (D7, 64): 1 persistent negate (Qliphort Genius); 19 negation-text cards mostly reactive (Forbidden Droplet/Dark Ruler, Ash/Droll); interaction density moderate; Going-second power (D8, 58): Forbidden Droplet breakthrough + Dark Ruler mass negate; only 2 dedicated Spell/Trap removal (Lightning Storm 1x, Harpie 1x); no piercing or direct damage limits versatility; Closing power (D9, 55): Superdreadnoughts (3000–5000 ATK, no pierce); zero direct damage; requires 2+ turns OTK from modest board; Main deck efficiency (D10, 48): 56 cards (13–16 above optimal); hybrid engine conflict (Crystron + Train + Mulcharmy + tech); 9 negation-spell fillers dilute synergy; Extra deck efficiency (D11, 45): 7 XYZ with 4 redundant rank-10s; core extra should be ~10–11 cards; currently 4–5 wasted flex slots; Piloting complexity (D14, 58): 4 sub-engines + conditional effects (Mulcharmy 0-board, Exceptional Schedule Fusion-type, Urgent Schedule opponent-advantage) create high decision-tree complexity; Synchro sequencing error-prone
  • Provisional: Meta Power: null (no dated metagame sample supplied; archetype meta-share unavailable); Format fit (D13, 55): Rogue build with 12% core card overlap; no anti-meta credit without meta data; treated Provisional; Post-side plan: 0-card side deck makes Tournament Reliability inference Provisional
  • Data gaps: No combos supplied: combos_evidence.total_combos=0. All ceiling/median/recovery inferences (D3, D4, D5) are text-only; real boards required for verification. No tournament link: tournament_context.available=false. Archetype meta-share, per-pilot match record, and format context absent. Meta Power declared Provisional. No win-rate telemetry in YGOVN: going-first/second matchup splits, brick/starter/OTK rates, and game-level outcomes unavailable. All consistency claims labeled Inferred. No post-side performance data: 0/15 side deck submitted; games 2–3 simulation impossible. Tournament Reliability inferred from text only. No guides attached: guides_evidence.total_guides=0. Archetype strategic intent and community wisdom unavailable for validation.

More TCG Info

Crystron

Crystron Breakdown

 
 

 

 

 

 

 

 
 

 

 
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