Amorphage Deck #718290 — Yu-Gi-Oh! TCG
55 Main, 15 Extra, incl. Lava Golem x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Jun 11, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 06/11/2026
Main Deck (55)
- Droll & Lock Bird x2
- Lava Golem x3
- Medius the Pure x2
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Amorphage Goliath x1
- Amorphage Lechery x1
- Junoldo the Shadespirit Power Patron x1
- Jupredo the Shademachine Power Patron x3
- Nervedo the Shadebeast Power Patron x3
- Shade the Obscure x3
- Vidolium the Unstable Power Patron of Unity x3
- Ash Blossom & Joyous Spring x3
- Artmage Vandalism -Assault- x1
- Called by the Grave x1
- Forbidden Crown x3
- Harpie's Feather Duster x1
- Lightning Storm x2
- Pendulum Treasure x3
- Plundered Power Patron Plane - Vidolia x1
- Prohibited Power Patron Portal - Terminus x3
- Super Polymerization x3
- Triple Tactics Talent x1
- Artmage Impasto -Recapture- x1
- Solemn Accusation x3
- Solemn Judgment x1
Extra Deck (15)
- Artmage Non-Finito x1
- Garura, Wings of Resonant Life x1
- Mudragon of the Swamp x1
- Nerva the Power Patron of Creation x1
- Sea Monster of Theseus x1
- Beyond the Pendulum x1
- Charmer Quartet in Bloom x1
- Clockwork Knight x1
- Exceed the Pendulum x1
- S:P Little Knight x1
- Junora the Power Patron of Tuning x1
- Jupiter the Power Patron of Destruction x1
- Mercurium the Living Quicksilver x1
- Number 41: Bagooska the Terribly Tired Tapir x1
- Varudras, the Final Bringer of the End Times x1
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Amorphage (Mixed Power Patron/Artmage Pile) — Deck Power Evaluation
Final Contextual Deck Power: 50/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 53 |
| Going First | 55 |
| Going Second | 50 |
| Meta Power | provisional |
| Tournament Reliability | 38 |
- Primary strategy: Combo
- Secondary strategies: Control
- Format: tcg
Legality
Main 55 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Pendulum/Synchro/Xyz/Fusion summon large Power Patron/Artmage boss monsters and layer negation to win; Lock opponent with traps/hand traps then beat down with high-ATK bosses
- Turn 1 (going first): Set Pendulum scales, summon Level 10 Power Patrons, make Junora/Varudras board with Solemn backrow
- Turn 2 (going second): Use Lightning Storm/Harpie's Feather Duster/Super Polymerization to clear board then combo
- Recovery: Medius/Junoldo recursion and draw effects (Mulcharmy, Garura) to rebuild
- After siding: No side deck included; cannot adapt in best-of-3 (critical weakness)
Why it scores here
This deck is evaluated as a connected system, not an average of its individual card scores, and its archetype label or any popularity did not earn points. The 55-card main deck dilutes consistency (hypergeometric core open ~0.69) and includes conflicting Amorphage floodgate pieces that lock its own Extra Deck, creating a serious engine conflict. While the ceiling is high—Pendulum summoning Level 10 bosses like Junora and Varudras with layered negations—the median opening likely stalls due to bricks and missing standard core cards (only 24% of archetype core present). Going-second tools exist (Lightning Storm, Super Poly, Lava Golem) but the zero side deck cripples best-of-3 tournament reliability. Overall the system scores as a fragile, oversized combo-control pile around 50.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 45 | Hypergeometric P(core group open)≈0.69 but 55-card deck and Amorphage conflict reduce live starters (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 40 | Copy histogram shows 13 three-ofs but 10 singles and 3 Lava Golem garnet-like; brick risk elevated (Inferred) |
| D3 | Combo Conversion & Ceiling | 75 | Card text enables Pendulum into Junora/Varudras negate boards; ceiling high but unverified (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No combo records; median output likely partial board due to missing core 24% present (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 50 | Multiple hand traps (Ash, Droll, Mulcharmy) and counter traps provide some redundancy but extra-deck lock hurts (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Searchers (20 cards) and draw effects (Junoldo, Mulcharmy, Garura) support grind but 55-card thins slowly (Inferred) |
| D7 | End-Board & Interaction Quality | 65 | Negation text on Solemn pair, Forbidden Crown, Junora, Varudras yields layered interaction (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 60 | Lightning Storm, Harpie Duster, Super Poly, S:P Little Knight give board-breaking but low open chance (Inferred) |
| D9 | Offensive Pressure & Closing Power | 65 | Bosses Vidolium 5000, Jupiter 3500, Varudras 3000 provide closing power (Verified stats) |
| D10 | Main Deck Efficiency & Flexibility | 40 | 55-card main with off-engine Amorphage (2) and many singles reduces efficiency (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 55 | 15 extra diverse slots but some unreachable (Sea Monster needs 2 tuners); coverage moderate (Inferred) |
| D12 | Side Deck Adaptability | 0 | Side deck count 0; no post-side adaptation possible (Verified) |
| D13 | Matchup Coverage & Format Fit | 45 | No dated metagame sample; archetype meta-share absent, fit provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Complex pendulum/extra-deck lines with conflict easy to misplay (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 53, Going First ≈ 55, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 38. Modifiers: engine conflict Amorphage lock (-6); oversized main deck (-3); no side deck (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.69 · key two-card combo ≈ — · full-brick estimate ≈ 0.31 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- High ceiling boss monsters (Vidolium, Junora, Varudras, Jupiter)
- Good negation and spell/trap removal suite (Solemn pair, Forbidden Crown, Super Poly)
- Draw power via Mulcharmy, Junoldo, Garura
Weaknesses
- 55-card deck hurts consistency
- Amorphage lock conflicts with Extra Deck strategy
- Missing 76% of archetype core cards (only 24% present)
- Zero side deck
Critical choke points
- Amorphage Goliath/Lechery preventing Extra Deck summons
- Opening without Pendulum scales or searchers
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Amorphage Goliath, Amorphage Lechery, Lava Golem x3 | Artmage Graflare, Artmage Diactorus, Pot of Sloth, side deck cards | Remove conflicting floodgates and dead weight; add missing core and side for tournament |
Evidence & confidence
- Verified: Legality status Legal; Extra deck boss ATK stats; Side count 0; Restricted cards within limits
- Observed: No parseable combo boards in evidence
- Inferred: Consistency estimates from hypergeometric; Engine conflict impact on combo; Median output low due to missing core; Brick risk from 55-card size
- Provisional: Matchup format fit without dated metagame
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied
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