Psy-Frame Deck #718249 — Yu-Gi-Oh! TCG
55 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Ash Blossom & Joyous Spring x3, Effect Veiler x3.
Created by: YGO Mod (20517634)
Created On: 06/11/2026
Main Deck (55)
- Bystial Magnamhut x1
- D.D. Crow x2
- Droll & Lock Bird x2
- Mulcharmy Fuwalos x3
- PSY-Frame Driver x1
- Ash Blossom & Joyous Spring x3
- Effect Veiler x3
- Fydraulis Harmonia x3
- Ghost Belle & Haunted Mansion x3
- Ghost Ogre & Snow Rabbit x1
- Kewl Tune Clip x1
- Kewl Tune Cue x3
- Kewl Tune Mix x2
- Kewl Tune Reco x3
- Kewl Tune Rotary x3
- PSY-Framegear Delta x2
- PSY-Framegear Gamma x1
- Called by the Grave x1
- Duelist Genesis x2
- Harpie's Feather Duster x1
- JJ "Kewl Tune" x1
- Kewl Tune Synchro x3
- Lightning Storm x2
- Pot of Prosperity x1
- Synchro Overtake x1
- Triple Tactics Talent x1
- Anti-Spell Fragrance x1
- Infinite Impermanence x2
- Mannadium Reframing x1
- Solemn Judgment x1
Extra Deck (15)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 55/100 (±5 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 63 |
| Going First | 65 |
| Going Second | 70 |
| Meta Power | provisional |
| Tournament Reliability | 55 |
- Primary strategy: Midrange
- Secondary strategies: Stun, Control
- Format: tcg
Legality
Main 55 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Synchro Boss Monsters / Attrition; Hand Trap & Negate Control
- Turn 1 (going first): Establish disruptive board with Kewl Tune Synchros and hand traps while preserving resources.
- Turn 2 (going second): Deploy hand traps and board breakers to neutralize opponent, then extend into Synchro summons.
- Recovery: Recycle Tuners via Kewl Tune effects, Synchro Overtake, and Fydraulis Harmonia to rebuild.
- After siding: None; zero side deck cards available for adaptation.
Why it scores here
This deck functions as a highly disruptive Midrange/Control system built around Synchro summons and an exceptionally dense suite of hand traps and negates. Its greatest strength lies in interruption resilience and going-second board breaking, allowing it to survive aggressive or combo-heavy matchups. However, the 55-card main deck significantly dilutes engine consistency and raises brick risk, while the complete absence of a side deck eliminates post-match adaptation. The fragmented mix of Kewl Tune, Mulcharmy, Mannadium, and generic tech cards creates a complex pilot environment where median output often falls short of theoretical ceilings. Popularity or archetype tags do not inflate this score; the evaluation reflects system-level consistency, interaction quality, and structural flaws.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 60 | P(≥1 Tuner/Searcher) is mathematically high, but 55-card list dilutes specific engine access and archetype core hit rate (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | Large main deck increases brick chance; heavy hand trap density mitigates dead draws but hurts pure consistency (Inferred) |
| D3 | Combo Conversion & Ceiling | 70 | Best lines leverage Kewl Tune recursion into high-level Synchros like B2B or TY-PHON for multi-attack pressure (Inferred) |
| D4 | Combo Floor & Median Output | 50 | Median output typically yields 1-2 negates and a mid-tier Synchro due to splash fragmentation and 55-card variance (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 85 | Exceptional interruption resilience via 17+ hand traps and multiple independent negation routes across Main/Extra (Verified/Inferred) |
| D6 | Resource Economy, Recovery & Grind | 70 | Strong resource recovery through Kewl Tune searchers, Synchro Overtake, and Fydraulis Harmonia sustains grind phases (Inferred) |
| D7 | End-Board & Interaction Quality | 75 | Dense interaction layer combining hand traps, spell/trap breakers, and continuous negates creates layered endboards (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 75 | Reliable board-breaking tools including Lightning Storm, Harpie's, and targeted removal ensure strong going-second viability (Inferred) |
| D9 | Offensive Pressure & Closing Power | 65 | Boss monsters provide solid closing power, though converting advantage to lethal requires consistent setup and float management (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 60 | 55-card main deck reduces compactness; numerous 1-of techs limit optimal slot efficiency and increase redundancy risk (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 65 | 15-slot Extra Deck covers diverse Synchro levels with one XYZ option, offering reasonable flexibility despite no parsed boards (Inferred) |
| D12 | Side Deck Adaptability | 0 | Zero side deck cards eliminate post-side adaptation entirely, capping this dimension at absolute minimum (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | Heavy disruption suite aligns well against combo-heavy formats, but matchup fit remains provisional without metagame data (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Complex interactions across 55 cards and multiple engine splashes increase error tolerance requirements and decision fatigue (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 63, Going First ≈ 65, Going Second ≈ 70, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: No Side Deck (-5); Large Main Deck (-3); Heavy Disruption Suite (2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.45 · key two-card combo ≈ — · full-brick estimate ≈ 0.3 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Massive hand trap and negation suite provides unmatched interruption resilience
- Strong resource recovery and recursion through Kewl Tune mechanics and Synchro Overtake
- Reliable board-breaking tools ensure competitive going-second performance
- High-quality boss monsters deliver solid offensive pressure when established
Weaknesses
- Zero side deck limits adaptability and Best-of-3 preparation
- 55-card main deck increases brick risk and dilutes engine consistency
- Fragmented engine splashes reduce cohesive combo conversion
- Complex interactions demand high pilot skill and increase error potential
Critical choke points
- Drawing exactly the right Tuner/Searcher combination in a 55-card deck
- Lack of side deck for matchup-specific adjustments
- Over-reliance on specific Kewl Tune pieces for extended lines
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Multiple 1-of tech cards and redundant splashes | Core Kewl Tune/PSY-Frame engines and additional searchers | Reduce brick risk and improve consistency by trimming non-essential cards and tightening the main deck. |
| 2 | Excess hand traps beyond 12-14 copies | Additional board breakers or protection spells | Balance disruption with engine acceleration and board stability. |
Evidence & confidence
- Verified: Legality status confirmed via banlist and size rules; Side deck count is exactly zero; Card copy counts and archetype purity percentages
- Inferred: Consistency estimates derived from hypergeometric probabilities; Combo floor/median/ceiling assessed via card text and composition; Pilotability and error tolerance evaluated based on deck complexity; Resource economy and interaction density scored from role hints
- Provisional: Matchup format fit without dated metagame sample
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied
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