Voidvelg Deck #718223 — Yu-Gi-Oh! Rush Duel Sevens
34 Main, 4 Extra, incl. Voidvelg Stork x3, Chaos Coolstars x3, Contact Dark Matter Voyager x3 - Skill: Requiem Contact.
Created by: YGO Mod (20517634)
Created On: 06/11/2026
Requiem Contact
Main Deck (34)
- Voidvelg Stork x3
- Voidvelg Whiterider x2
- Chaos Coolstars x3
- Contact Dark Matter Voyager x3
- Dark Matter Requiem x3
- Voidvelg Apocalypse x1
- Voidvelg Cataphract x3
- Voidvelg Chrysaor x1
- Voidvelg Globule x3
- Voidvelg Palerider x3
- Voidvelg Requiem x3
- Pot of Greed x1
- Buffered Slime x1
- Shiny Shady x3
- Widespread Ruin x1
Extra Deck (4)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 38/100 (±5 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 39.3 |
| Going First | 35 |
| Going Second | 30 |
| Meta Power | provisional |
| Tournament Reliability | 35 |
- Primary strategy: Combo
- Secondary strategies: Midrange
- Format: rush-duel-sevens
Legality
Main 38 / Extra 0 / Side 0 — status: Legal with warning.
Identity & game plan
- Win condition: Contact Fusion boss monster board; Resource acceleration to sustain board
- Turn 1 (going first): Aim to draw at least one core card and execute a Turn‑1 contact fusion if possible
- Turn 2 (going second): Use the six‑card opening hand to assemble the core combo and summon a boss on Turn 2
- Recovery: If the combo is disrupted, fall back to generic monsters to hold the field
- After siding: No side deck; limited post‑side adaptation
Why it scores here
The deck reliably draws at least one core Voidvelg card in the opening hand, giving it a strong consistency foundation. However, the lack of recorded combo boards, interaction tools, and side‑deck resources limits its conversion and resilience. Consequently the deck scores modestly on median output and board‑breaking power, while its simplicity yields relatively high pilotability. Popularity or meta‑share does not contribute to the score, as the evaluation focuses on the system’s actual synergy and not on usage statistics.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 80 | P(at least one core card in opening hand) ≈ 0.9997 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 70 | Estimated brick probability 0.0003, but functional synergy unknown (Inferred) |
| D3 | Combo Conversion & Ceiling | 40 | No recorded combo boards; ceiling inferred low due to missing combo evidence (Inferred) |
| D4 | Combo Floor & Median Output | 30 | Median output inferred low as no floor data is available (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 25 | No alternate lines or recursion observed; resilience inferred weak (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 35 | Resource loops not evident; economy inferred limited (Inferred) |
| D7 | End-Board & Interaction Quality | 20 | No hand traps, floodgates or negate effects; interaction quality low (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 15 | Going‑second board breaking unsupported by cards; low rating (Inferred) |
| D9 | Offensive Pressure & Closing Power | 30 | Offensive pressure relies on undefined boss monsters; inferred modest (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 45 | Deck runs 38 cards with many 3‑copies, giving moderate compactness (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 20 | No Extra‑Deck cards; efficiency minimal (Inferred) |
| D12 | Side Deck Adaptability | 0 | Side deck empty; adaptability zero (Inferred) |
| D13 | Matchup Coverage & Format Fit | 20 | No tournament data; matchup fit provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 70 | Simple line without complex combos gives high pilotability (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 39.3, Going First ≈ 35, Going Second ≈ 30, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: none. Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 1 · key two-card combo ≈ — · full-brick estimate ≈ 0 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Near‑certain draw of at least one core Voidvelg card
- Simple playline improves pilotability
Weaknesses
- No recorded combo boards or high‑impact interactions
- Lack of hand traps / floodgates and side‑deck resources
- Missing three typical core cards (880391, 1002095, 1077176)
Critical choke points
- Absence of a defined engine sequence makes the deck vulnerable to disruption
- Missing core cards that often enable the main contact‑fusion boss
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Add a hand‑trap such as 'Ash Blossom' or comparable Rush Duel equivalent | Provides basic interaction against opponent combos | |
| 2 | Include the missing core cards 880391, 1002095, 1077176 | Completes the typical Voidvelg engine and raises combo reliability | |
| 3 | Build a minimal side deck with removal and anti‑meta options | Improves adaptability for best‑of‑3 matches |
Evidence & confidence
- Verified: legality status; probabilities per copy count; usage statistics core presence
- Inferred: All dimension evidence statements; primary/secondary strategy classification
- Provisional: matchup format fit (no tournament data)
- Data gaps: no combos supplied — combo floor/median/ceiling is text‑only inference no tournament link — archetype meta‑share and per‑pilot match record absent 18 passcode(s) in CardIDList could not be resolved to a card (counted as main) no win‑rate telemetry exists in YGOVN (going‑first/second, matchup, game‑level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied
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