Gradius: Rush! Deck #718221 — Yu-Gi-Oh! Rush Duel Sevens

30 Main, 3 Extra, incl. Gradius' Option x3, Multiple x3, Super-Dimensional Lord British Space Fighter x3 - Skill: Avaricious Destiny Draw.

Created by: YGO Mod (20517634)

Created On: 06/11/2026

Avaricious Destiny Draw
 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Jun 11, 2026
42± 10/ 100
Power Score
Structural 44
Reliability 35
Going First 42
Going Second 40

Gradius: Rush! — Deck Power Evaluation

Final Contextual Deck Power: 42/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 44
Going First 42
Going Second 40
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Combo
  • Secondary strategies: none
  • Format: rush-duel-seites

Legality

Main 33 / Extra 0 / Side 0 — status: Legal with warning.

Identity & game plan

  • Win condition: Contact Fusion swarm beatdown (Inferred)
  • Turn 1 (going first): Swarm monsters, rename to Gradius/Option, Contact Fusion (Inferred)
  • Turn 2 (going second): Aggressive swarm and direct pressure (Inferred)
  • Recovery: Unknown – no recursion data (Inferred)
  • After siding: None – Side Deck empty (Verified)

Why it scores here

The deck is a near-complete Gradius: Rush! core (12/13 core cards, 31/33 main copies are archetype core) with hypergeometric probability of opening at least one core card at 1.0, indicating high consistency of accessing engine pieces (Inferred). However, no card text or combo records were available, so combo conversion, interruption resilience, and end-board interaction are unknown and scored low; the deck lacks an Extra Deck and Side Deck, limiting coverage and post-side adaptability. Popularity/usage stats confirm the list is real but do not contribute to power score; the evaluation treats the deck as a system and does not average card scores. Overall structural power is low due to missing evidence and no side/extra, but the compact main suggests some efficiency.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 75 Archetype core group 31 copies yields P(open≥1)=1.0; 12/13 core cards present (Inferred)
D2 Opening-Hand Quality & Brick Management 60 All 33 main cards are core/unresolved; no garnet data but redundancy unknown (Inferred)
D3 Combo Conversion & Ceiling 35 No parseable boards; Contact Fusion swarm archetype suggests modest ceiling (Inferred)
D4 Combo Floor & Median Output 35 No combo median data; floor unknown (Inferred)
D5 Interruption Resilience & Route Redundancy 30 No redundancy/interruption data; only copy density suggests some (Inferred)
D6 Resource Economy, Recovery & Grind 40 No resource signature; unknown grind (Inferred)
D7 End-Board & Interaction Quality 25 No negation/removal text flags; likely low interaction (Inferred)
D8 Going-Second & Board-Breaking Power 40 Going-second split unavailable; swarm may apply pressure (Inferred)
D9 Offensive Pressure & Closing Power 50 Swarm beatdown implies offensive presence but ATK unknown (Inferred)
D10 Main Deck Efficiency & Flexibility 70 33-card compact main, 92.3% core present, efficient size (Inferred)
D11 Extra Deck Efficiency & Coverage 30 Extra Deck empty; no coverage used (Verified)
D12 Side Deck Adaptability 5 Side Deck count 0; no post-side plan (Verified)
D13 Matchup Coverage & Format Fit 50 No dated metagame sample; format fit provisional (Provisional)
D14 Pilotability & Error Tolerance 55 Combo complexity unknown; likely simple swarm (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 44, Going First ≈ 42, Going Second ≈ 40, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: no Side Deck (-5); no_extra_deck (-3); unresolved_cards (-4). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 1 · key two-card combo ≈ — · full-brick estimate ≈ 0 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Compact 33-card main with near-full core
  • High probability of opening core card (Inferred)

Weaknesses

  • No Extra Deck
  • No Side Deck
  • No card text or combo data for evaluation
  • Likely low interaction/end-board

Critical choke points

  • Missing core card ref 772417
  • Lack of sideboard for post-side games
Priority Remove Add Reason
1 Side deck cards for Rush Duel meta Side count 0 severely hurts best-of-3 (Verified)
2 Resolve card data / provide combos Evaluation limited by missing text (Verified)

Evidence & confidence

  • Verified: Legality status Legal with warning; Main 33 Extra 0 Side 0; Extra deck empty; Side deck empty; Usage stats show 12/13 core present
  • Inferred: Core open probability 1.0; Consistency and brick estimates; Strategy Combo from guide snippet
  • Provisional: Matchup format fit D13; Meta Power
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent 14 passcode(s) in CardIDList could not be resolved to a card (counted as main) no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More Rush Duel Sevens Info

Gradius: Rush!

Gradius: Rush! Breakdown

 
 

 

 

 

 

 

 
 

 

 
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