Gradius: Rush! Deck #718208 — Yu-Gi-Oh! Rush Duel Sevens

Created by: YGO Mod (20517634)

Created On: 06/11/2026

Avaricious Destiny Draw
 
 


Official AI Deck Power Analysis
ComboConfidence: Low
44± 8/ 100
Power Score
Structural 45
Reliability 40
Going First 44
Going Second 45

Gradius: Rush! — Deck Power Evaluation

Final Contextual Deck Power: 44/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 45
Going First 44
Going Second 45
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Combo
  • Secondary strategies: none
  • Format: rush-duel-sevens

Legality

Main 33 / Extra 0 / Side 0 — status: Legal with warning.

Identity & game plan

  • Win condition: Contact Fusion boss monsters (inferred from guide)
  • Turn 1 (going first): Spam Gradius monsters and perform Contact Fusion (inferred)
  • Turn 2 (going second): Unknown – no board-breaker data
  • Recovery: Unknown – no recursion text
  • After siding: None – side deck empty

Why it scores here

This deck is a Rush Duel Gradius Contact Fusion build with a compact 33-card main deck and no extra or side deck, running the archetype's standard core at 92.3% presence. Because all card texts are unresolved in the evidence, consistency and combo output are inferred only from hypergeometric probabilities and a guide snippet describing monster spam and name-changing fusion, not from verified effects. The deck reliably opens core cards (P≥1 core ≈1.0) but lacks known starters, interaction, or board-breaking tools, and no combo records exist to establish a floor or ceiling. Popularity of the archetype in usage stats does not by itself earn points, and the score reflects system uncertainty rather than an average of individual cards. Overall the deck scores low due to missing data and absent side deck, with structural power limited by unverified engine cohesion.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 Hypergeometric P(≥1 core in 5) ≈1.0 with 30 core copies; starter identity unknown (Inferred)
D2 Opening-Hand Quality & Brick Management 55 33-card list with 8 triples, 2 doubles, 5 singles; brick risk unclear without card text (Inferred)
D3 Combo Conversion & Ceiling 40 No parseable combo boards; guide mentions Contact Fusion but ceiling unverified (Provisional)
D4 Combo Floor & Median Output 40 No combo floor/median data; median output unknown (Provisional)
D5 Interruption Resilience & Route Redundancy 40 No redundancy or recursion data; interruption resilience unknown (Inferred)
D6 Resource Economy, Recovery & Grind 45 Resource economy unspecified; no combo resource signature (Inferred)
D7 End-Board & Interaction Quality 30 Role tags show 0 negation/removal/floodgate text flags; interaction likely minimal (Inferred)
D8 Going-Second & Board-Breaking Power 35 No board-breaker cards identified; going-second power unknown (Inferred)
D9 Offensive Pressure & Closing Power 45 Fusion bosses implied by guide but ATK/closing power unverified (Inferred)
D10 Main Deck Efficiency & Flexibility 60 Compact 33-card main deck, no extra/side; efficiency moderate but unverified (Inferred)
D11 Extra Deck Efficiency & Coverage 50 Extra Deck empty (0 cards) legal in Rush format; coverage N/A (Verified)
D12 Side Deck Adaptability 0 Side Deck count 0; no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament context; matchup fit provisional (Provisional)
D14 Pilotability & Error Tolerance 50 Combo complexity unknown; pilotability uncertain (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 45, Going First ≈ 44, Going Second ≈ 45, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: unresolved_card_data (-5). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Runs near-complete archetype core (92.3% core presence per usage stats)
  • Compact 33-card main deck within legal size

Weaknesses

  • All card texts unresolved, preventing effect verification
  • No Extra Deck or Side Deck
  • Zero known interaction/negation/removal per role tags
  • No combo records to establish floor or ceiling

Critical choke points

  • Missing core card ref 772417
  • Lack of any hand traps or board breakers
Priority Remove Add Reason
1 Resolve card IDs to enable proper evaluation Evidence gap: 15 passcodes unresolved

Evidence & confidence

  • Verified: Legality status Legal with warning; Main count 33, extra 0, side 0; Side deck absent (0 cards); Usage stats core presence 92.3%
  • Inferred: Consistency from hypergeometric probabilities; Strategy from guide snippet (Contact Fusion spam); Low interaction from role tag counts
  • Provisional: Meta Power; Matchup fit; Combo ceiling/floor
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent 15 passcode(s) in CardIDList could not be resolved to a card (counted as main) no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More Rush Duel Sevens Info

Gradius: Rush!

Gradius: Rush! Breakdown

 
 

 

 

 

 

 

 
 

 

 
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