Light Galaxy Deck #718181 — Yu-Gi-Oh! Rush Duel Sevens
34 Main, 4 Extra, incl. Extra Plorer x3, Galacterial Ore x3, Galactiara Eve x3 - Skill: Galactica Rising. Created Jun 11, 2026 by YGO Mod.
Deck Light Galaxy Rush Duel Sevens
Created by: YGO Mod (20517634)
Created On: 06/11/2026
Galactica Rising
Main Deck (34)
- Crack Neutron x1
- Eternal Galactica Oblivion x1
- Extra Plorer x3
- Galacterial Ore x3
- Galactiara Eve x3
- Galactiara FUSE Eve x2
- Galactica Oblivion x1
- Transam Buster Linac x1
- Transam Ephyrai x3
- Transam Linac x3
- Curse of the Rising Light x2
- Fusion x3
- Galactica Xiphos x1
- Pot of Greed x1
- Secret Order x3
- Star Restart x2
- Widespread Ruin x1
Extra Deck (4)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 42/100 (Confidence: Low)
- Primary strategy: OTK / Blind-Second
- Secondary strategies: Fusion Summoning, Rapid Beatdown
- Format: rush-duel-sevens
Legality
Main 38 / Extra 0 / Side 0 — status: Legal with warning.
Identity & game plan
- Win condition: Rapid Fusion Summoning of high-ATK monsters to deal lethal damage in a single turn or over consecutive turns.; Overwhelming board presence via repeated Fusion Summoning through continuous resource generation.
- Turn 1 (going first): Establish early Fusion Sumons using the Skill Card and hand resources; build a modest board of attackers.
- Turn 2 (going second): Use the OTK-focused engine to break through the opponent's board and push for lethal via aggressive Fusion Summon sequences.
- Recovery: Limited recursion evident; reliance on continuous hand draw and Skill Card activation to fuel ongoing Sumons.
- After siding: No side deck present; best-of-3 adaptation unavailable.
Why it scores here
Light Galaxy is a Rush Duel Sevens Fusion-OTK deck with strong aggressive closing potential but severe structural constraints. The deck opens reliably (99.7% chance at least one archetype card in the opening hand) and can push significant damage via repeated Fusion Sumons, particularly going second. However, the evaluation is severely hampered by unresolved card text (18 of 19 distinct cards lack names/frames), no recorded combo data, zero Extra Deck flexibility, no Side Deck for best-of-3 adaptation, and poor interruption resilience. The 38-card Main Deck is legal but unconventional and reduces consistency. The Skill Card engine is a strong accelerant but does not compensate for the deck's inability to recover from disruption or maintain pressure across multiple turns without continuous high-draw luck. Archetype popularity and guide presence confirm the list is real and the format is healthy; theydo not earn points for deck power.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 58 | |
| D2 | Opening-Hand Quality & Brick Management | 48 | |
| D3 | Combo Conversion & Ceiling | 52 | |
| D4 | Combo Floor & Median Output | 45 | |
| D5 | Interruption Resilience & Route Redundancy | 35 | |
| D6 | Resource Economy, Recovery & Grind | 38 | |
| D7 | End-Board & Interaction Quality | 28 | |
| D8 | Going-Second & Board-Breaking Power | 52 | |
| D9 | Offensive Pressure & Closing Power | 60 | |
| D10 | Main Deck Efficiency & Flexibility | 42 | |
| D11 | Extra Deck Efficiency & Coverage | 0 | |
| D12 | Side Deck Adaptability | 0 | |
| D13 | Matchup Coverage & Format Fit | 48 | |
| D14 | Pilotability & Error Tolerance | 35 |
How the score was computed
Modifiers: none.
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