Destiny Heros Deck #718155 — Yu-Gi-Oh! Duel Links

22 Main, 9 Extra, incl. Destiny HERO - Malicious x3, Forbidden Droplet x3, Xtra HERO Cross Crusader x2 - Skill: The Power of D: Weaving the Future. Created Jun 11, 2026 by YGO Mod.

Deck Destiny Heros Duel Links

Created by: YGO Mod (20517634)

Created On: 06/11/2026

The Power of D: Weaving the Future
 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 30, 2026
30± 8/ 100
Power Score
Structural 51
Reliability 40
Going First 50
Going Second 48

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 51
Going First 50
Going Second 48
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: duel-links

Legality

Main 22 / Extra 9 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Fusion and Link boards (Destiny HERO - Dominance is illegal, so the Fusion finisher is Destiny HERO - Destroyer Phoenix Enforcer or Elemental HERO Escuridao, both absent from this list except Escuridao); Xtra HERO Dread Decimator piercing damage from a Link-3 board
  • Turn 1 (going first): Open with Destiny HERO - Malicious (3 copies) or Forbidden Droplet (3 copies) to start a Destiny HERO chain, then Vision HERO Vyon or Destiny HERO - Denier to extend into Link Summons
  • Turn 2 (going second): Use Destiny HERO - Dreamer and Destiny HERO - Dreadmaster from GY/hand to recover the board after a removal or negation, then Link Summon into a Link-5 or Fusion finisher
  • Recovery: Destiny HERO - Malicious and Dreamer recursion from GY, plus Vision HERO Increase returning from GY as a Continuous Trap
  • After siding: Not evaluable: side deck is empty (0 cards), so no post-side plan exists

Why it scores here

The deck opens a functional Destiny HERO plan fairly often: the archetype core group gives about a 98% chance of at least one core card in a 5-card opening hand (Inferred), and Malicious and Forbidden Droplet each have about a 56% chance of appearing going first. Conversion is middling: no recorded boards exist, so the combo ceiling and floor are text-only reads, and the deck has 31 off-exact-name copies across Elemental HERO, Vision HERO, Forbidden and other sub-archetypes, which dilutes engine coherence. Interaction is present (6 negation-text and 10 removal-text cards) but there is no hand trap or floodgate, so it does not stop disruption cleanly. The list is Illegal: Destiny HERO - Dominance and Neko Mane King are Forbidden in duel-links, which caps the score. Popularity (usage stats show the archetype core is standard) and guide praise did not earn points, and the score was not derived by averaging card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least 1 archetype-core card in opening 5) ≈ 0.98; Malicious and Droplet each ≈ 0.56 at 3 copies (Inferred)
D2 Opening-Hand Quality & Brick Management 55 16 singletons plus two triple-copies; no explicit brick estimate, moderate redundancy from Malicious and Droplet (Inferred)
D3 Combo Conversion & Ceiling 50 No parseable boards, so ceiling is text-only: Link-5 Underworld Goddess is not in the list, Dread Decimator reaches 2500 ATK (Inferred)
D4 Combo Floor & Median Output 45 No recorded median output; starter diversity is moderate and the 31 off-archetype copies suggest a mixed floor (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Several independent starters (Malicious from GY, Dreamer, Denier, Vyon) give some route redundancy (Inferred)
D6 Resource Economy, Recovery & Grind 55 Recursion through Malicious, Dreamer and Increase; no resource signature data (Inferred)
D7 End-Board & Interaction Quality 50 6 negation-text and 10 removal-text cards, but no hand traps and no floodgates (Verified text, Inferred quality)
D8 Going-Second & Board-Breaking Power 45 Going-second split not observed; board-breaking relies on Dreadmaster and Plasma with no hand-trap support (Inferred)
D9 Offensive Pressure & Closing Power 55 Dread Decimator 2500 ATK piercing and Plasma 1900 ATK; Dominance (illegal) would have been the main closer (Verified text, Inferred)
D10 Main Deck Efficiency & Flexibility 60 22 main cards in the 20 to 30 range with 6 tech cards and 31 off-exact-name copies; compact enough but not tightly archetype-pure (Verified count)
D11 Extra Deck Efficiency & Coverage 50 9 Extra cards (6 Link, 3 Fusion) use the full allowance; Underworld Goddess listed as a usage core is absent (Verified count)
D12 Side Deck Adaptability 20 Side deck is empty (0 cards); no post-side plan (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament context and no dated meta sample; Meta is Provisional (Provisional)
D14 Pilotability & Error Tolerance 50 Multi-step Destiny HERO recursion and Link chains; moderate decision load with no error-tolerance data (Inferred)

How the score was computed

Strategy profile: Midrange primary; Toolbox weights used for secondary read only, not blended numerically. Structural ≈ 51, Going First ≈ 50, Going Second ≈ 48, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-12). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*51 + 0.20*40 - 12 = 36.8; capped to 30 because the list is Illegal (theoretical/structural-only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.98 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Archetype core is standard and reliably present in opening hands
  • Multiple recursion routes from GY (Malicious, Dreamer, Increase)
  • Mix of negation and removal text cards gives some interaction
  • Compact 22-card main deck

Weaknesses

  • Illegal list: two Forbidden cards present
  • No side deck, so no post-side adaptability
  • No recorded boards, so the combo ceiling and median are unverified
  • Off-archetype dilution (31 copies outside the exact archetype name)

Critical choke points

  • Destiny HERO - Malicious and Forbidden Droplet (triple copies) are the opening-hand starters; a bad hand without them loses the engine
  • Extra-deck Link and Fusion finishers depend on specific HERO monsters in hand or GY
Priority Remove Add Reason
1 Destiny HERO - Dominance and Neko Mane King Two legal Destiny HERO or Elemental HERO Extra Deck options (e.g. Destiny HERO - Destroyer Phoenix Enforcer or Xtra HERO Dread Decimator, already in the Extra Deck list) so the deck is legal and keeps a finisher Legality is the gate for a normal Final score; the deck cannot be rated as built
2 One off-archetype tech card A side deck of at least 9 cards with HERO-compatible interaction Side deck is empty and the post-side plan cannot be evaluated

Evidence & confidence

  • Verified: Legality status Illegal: Dominance and Neko Mane King are Forbidden in duel-links; Main 22, Extra 9, Side 0 counts; Card text and banlist statuses for all listed cards; Usage stats show a standard Destiny HERO core
  • Inferred: Opening-hand starter probabilities (hypergeometric estimate); Consistency, recovery, and interaction scores from card text; Going-first and going-second estimates
  • Provisional: Meta Power and tournament reliability (no dated metagame sample or tournament link)
  • Data gaps: no combos supplied; combo floor, median and ceiling are text-only inference no tournament link; archetype meta-share and per-pilot match record absent no win-rate telemetry; going-first, going-second, matchup and brick rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied deck title is null; no side deck present

More Duel Links Info

Destiny Heros

Destiny Heros Breakdown

 
 

 

 

 

 

 

 
 

 

 
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