Destiny Heros Deck #718155 — Yu-Gi-Oh! Duel Links
22 Main, 9 Extra, incl. Destiny HERO - Malicious x3, Forbidden Droplet x3, Xtra HERO Cross Crusader x2 - Skill: The Power of D: Weaving the Future. Created Jun 11, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 06/11/2026
The Power of D: Weaving the Future
Main Deck (22)
- Ceruli, Guru of Dark World x1
- Destiny HERO - Denier x1
- Destiny HERO - Dreadmaster x1
- Destiny HERO - Dreamer x1
- Destiny HERO - Malicious x3
- Destiny HERO - Plasma x1
- Elemental HERO Liquid Soldier x1
- Neko Mane King x1
- The Winged Dragon of Ra - Sphere Mode x1
- Vision HERO Faris x1
- Vision HERO Increase x1
- Vision HERO Vyon x1
- Dark Ruler No More x1
- Forbidden Droplet x3
- Fusion Destiny x1
- Fusion Substitute x1
- Paleozoic Dinomischus x1
- Solemn Scolding x1
Extra Deck (9)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 51 |
| Going First | 50 |
| Going Second | 48 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox
- Format: duel-links
Legality
Main 22 / Extra 9 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Fusion and Link boards (Destiny HERO - Dominance is illegal, so the Fusion finisher is Destiny HERO - Destroyer Phoenix Enforcer or Elemental HERO Escuridao, both absent from this list except Escuridao); Xtra HERO Dread Decimator piercing damage from a Link-3 board
- Turn 1 (going first): Open with Destiny HERO - Malicious (3 copies) or Forbidden Droplet (3 copies) to start a Destiny HERO chain, then Vision HERO Vyon or Destiny HERO - Denier to extend into Link Summons
- Turn 2 (going second): Use Destiny HERO - Dreamer and Destiny HERO - Dreadmaster from GY/hand to recover the board after a removal or negation, then Link Summon into a Link-5 or Fusion finisher
- Recovery: Destiny HERO - Malicious and Dreamer recursion from GY, plus Vision HERO Increase returning from GY as a Continuous Trap
- After siding: Not evaluable: side deck is empty (0 cards), so no post-side plan exists
Why it scores here
The deck opens a functional Destiny HERO plan fairly often: the archetype core group gives about a 98% chance of at least one core card in a 5-card opening hand (Inferred), and Malicious and Forbidden Droplet each have about a 56% chance of appearing going first. Conversion is middling: no recorded boards exist, so the combo ceiling and floor are text-only reads, and the deck has 31 off-exact-name copies across Elemental HERO, Vision HERO, Forbidden and other sub-archetypes, which dilutes engine coherence. Interaction is present (6 negation-text and 10 removal-text cards) but there is no hand trap or floodgate, so it does not stop disruption cleanly. The list is Illegal: Destiny HERO - Dominance and Neko Mane King are Forbidden in duel-links, which caps the score. Popularity (usage stats show the archetype core is standard) and guide praise did not earn points, and the score was not derived by averaging card scores.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(at least 1 archetype-core card in opening 5) ≈ 0.98; Malicious and Droplet each ≈ 0.56 at 3 copies (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | 16 singletons plus two triple-copies; no explicit brick estimate, moderate redundancy from Malicious and Droplet (Inferred) |
| D3 | Combo Conversion & Ceiling | 50 | No parseable boards, so ceiling is text-only: Link-5 Underworld Goddess is not in the list, Dread Decimator reaches 2500 ATK (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No recorded median output; starter diversity is moderate and the 31 off-archetype copies suggest a mixed floor (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 55 | Several independent starters (Malicious from GY, Dreamer, Denier, Vyon) give some route redundancy (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Recursion through Malicious, Dreamer and Increase; no resource signature data (Inferred) |
| D7 | End-Board & Interaction Quality | 50 | 6 negation-text and 10 removal-text cards, but no hand traps and no floodgates (Verified text, Inferred quality) |
| D8 | Going-Second & Board-Breaking Power | 45 | Going-second split not observed; board-breaking relies on Dreadmaster and Plasma with no hand-trap support (Inferred) |
| D9 | Offensive Pressure & Closing Power | 55 | Dread Decimator 2500 ATK piercing and Plasma 1900 ATK; Dominance (illegal) would have been the main closer (Verified text, Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 60 | 22 main cards in the 20 to 30 range with 6 tech cards and 31 off-exact-name copies; compact enough but not tightly archetype-pure (Verified count) |
| D11 | Extra Deck Efficiency & Coverage | 50 | 9 Extra cards (6 Link, 3 Fusion) use the full allowance; Underworld Goddess listed as a usage core is absent (Verified count) |
| D12 | Side Deck Adaptability | 20 | Side deck is empty (0 cards); no post-side plan (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament context and no dated meta sample; Meta is Provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 50 | Multi-step Destiny HERO recursion and Link chains; moderate decision load with no error-tolerance data (Inferred) |
How the score was computed
Strategy profile: Midrange primary; Toolbox weights used for secondary read only, not blended numerically. Structural ≈ 51, Going First ≈ 50, Going Second ≈ 48, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-12). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*51 + 0.20*40 - 12 = 36.8; capped to 30 because the list is Illegal (theoretical/structural-only)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.98 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Archetype core is standard and reliably present in opening hands
- Multiple recursion routes from GY (Malicious, Dreamer, Increase)
- Mix of negation and removal text cards gives some interaction
- Compact 22-card main deck
Weaknesses
- Illegal list: two Forbidden cards present
- No side deck, so no post-side adaptability
- No recorded boards, so the combo ceiling and median are unverified
- Off-archetype dilution (31 copies outside the exact archetype name)
Critical choke points
- Destiny HERO - Malicious and Forbidden Droplet (triple copies) are the opening-hand starters; a bad hand without them loses the engine
- Extra-deck Link and Fusion finishers depend on specific HERO monsters in hand or GY
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Destiny HERO - Dominance and Neko Mane King | Two legal Destiny HERO or Elemental HERO Extra Deck options (e.g. Destiny HERO - Destroyer Phoenix Enforcer or Xtra HERO Dread Decimator, already in the Extra Deck list) so the deck is legal and keeps a finisher | Legality is the gate for a normal Final score; the deck cannot be rated as built |
| 2 | One off-archetype tech card | A side deck of at least 9 cards with HERO-compatible interaction | Side deck is empty and the post-side plan cannot be evaluated |
Evidence & confidence
- Verified: Legality status Illegal: Dominance and Neko Mane King are Forbidden in duel-links; Main 22, Extra 9, Side 0 counts; Card text and banlist statuses for all listed cards; Usage stats show a standard Destiny HERO core
- Inferred: Opening-hand starter probabilities (hypergeometric estimate); Consistency, recovery, and interaction scores from card text; Going-first and going-second estimates
- Provisional: Meta Power and tournament reliability (no dated metagame sample or tournament link)
- Data gaps: no combos supplied; combo floor, median and ceiling are text-only inference no tournament link; archetype meta-share and per-pilot match record absent no win-rate telemetry; going-first, going-second, matchup and brick rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied deck title is null; no side deck present
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