Dark Magician Deck #718140 — Yu-Gi-Oh! Duel Links

Created by: YGO Mod (20517634)

Created On: 06/11/2026

The Eye of the United Dragon
 
 


Official AI Deck Power Analysis
ComboConfidence: Medium
66± 5/ 100
Power Score
Structural 68
Reliability 56
Going First 70
Going Second 68

Deck — Deck Power Evaluation

Final Contextual Deck Power: 66/100 (±5 · Confidence: Medium)

Overall score Value
Structural Deck Power 68
Going First 70
Going Second 68
Meta Power provisional
Tournament Reliability 56
  • Primary strategy: Combo
  • Secondary strategies: Control
  • Format: duel-links

Legality

Main 30 / Extra 9 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Summon a high‑ATK Fusion/Link monster such as Red‑Eyes Dark Dragoon or Dark Magician the Dragon Knight; Control the board with hand traps and negation effects
  • Turn 1 (going first): Search Dark Magician with Magician's Rod or Dark Magical Circle, activate Eternal Soul, then use Secrets of Dark Magic or Fusion spells to bring out a powerful Fusion/Link monster
  • Turn 2 (going second): Deploy hand traps like Effect Veiler or Nibiru to disrupt opponent, then use the same search‑fusion chain to establish a strong board
  • Recovery: Use Magicians' Souls and The Dark Magicians draw effects, plus Eternal Soul recycling, to regain hand advantage after disruption
  • After siding: No side deck; rely on in‑game hand‑trap flexibility and extra‑deck options

Why it scores here

The deck reliably opens with a Dark Magician or related searcher in almost every hand (p≈0.997), allowing its core engine to activate by turn 2. It can convert that starter into a high‑ATK Fusion or Link monster, giving strong offensive pressure, while hand traps and negation cards provide solid interruption resilience. Resource loops from Magicians' Souls and Eternal Soul keep the deck from grinding out, but the heavy reliance on many off‑archetype cards and the lack of a side deck reduce efficiency and pilotability. No tournament data is available, so matchup fit is provisional. Overall the system is consistent and powerful enough to score in the mid‑high 60s.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 85 Core‑group (19 copies) opens at least one core card with p≈0.9968 (Inferred)
D2 Opening-Hand Quality & Brick Management 80 Full‑brick estimate 0.0032, hand‑trap group p≈0.6123 for 6‑card hand (Inferred)
D3 Combo Conversion & Ceiling 70 Potential to summon 3000‑ATK monsters like Red‑Eyes Dark Dragoon and multiple Fusion/Link options (Inferred)
D4 Combo Floor & Median Output 60 Without recorded boards, median output inferred from typical engine size and draw loops (Inferred)
D5 Interruption Resilience & Route Redundancy 70 Hand traps (Effect Veiler, Nibiru) and negation (Dark Ruler No More) give multiple disruption paths (Inferred)
D6 Resource Economy, Recovery & Grind 65 Draw engines (Magicians' Souls, The Dark Magicians, Eternal Soul) recycle resources (Inferred)
D7 End-Board & Interaction Quality 70 End‑board includes several 3000‑ATK monsters and protection from Eternal Soul (Inferred)
D8 Going-Second & Board-Breaking Power 68 Hand‑trap count 4 gives going‑second hand quality p≈0.6123; board‑breakers like Dark Magic Attack and Small World (Inferred)
D9 Offensive Pressure & Closing Power 70 High‑ATK finishers and destruction effects provide closing power (Inferred)
D10 Main Deck Efficiency & Flexibility 55 30‑card main deck with only 30% exact‑archetype purity, many off‑archetype cards increase clutter (Inferred)
D11 Extra Deck Efficiency & Coverage 70 9‑slot extra deck filled with versatile Fusion, Synchro, Link and XYZ monsters (Inferred)
D12 Side Deck Adaptability 0 No side deck present, no post‑side adaptability (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament context; archetype meta‑share absent, so matchup fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 45 Complex multi‑step engine and many tech cards lower error tolerance (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 68, Going First ≈ 70, Going Second ≈ 68, Meta = provisional, Tournament Reliability ≈ 56. Modifiers: none. Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 1 · key two-card combo ≈ — · full-brick estimate ≈ 0 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Very high chance to open core engine
  • Powerful high‑ATK Fusion/Link finishers
  • Multiple hand‑trap and negation tools for disruption
  • Robust draw and recycling loops

Weaknesses

  • Low archetype purity; many off‑archetype cards increase variance
  • No side deck limits adaptability to specific matchups
  • Complex engine may be error‑prone for casual pilots

Critical choke points

  • If core searchers (Magician's Rod, Dark Magical Circle) are missing, engine stalls
  • Reliance on Eternal Soul staying on field; removal can cripple the plan
Priority Remove Add Reason
1 Some off‑archetype filler spells (e.g., Aether, the Evil Empowering Dragon) More Dark Magician‑specific searchers like Dark Magician Girl or additional copies of Magician's Rod Increase archetype purity and reduce brick risk
2 Side‑deck empty slots A few generic hand‑traps (e.g., Infinite Impermanence) for extra going‑second safety Improve side‑deck adaptability

Evidence & confidence

  • Verified: Side deck count 0
  • Inferred: Core opening probability; Brick estimate; Engine conversion potential; Resource loops; End‑board strength; Going‑second hand‑trap probability; Main deck efficiency assessment; Extra deck coverage; Pilotability assessment
  • Provisional: Matchup coverage without tournament data
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More Duel Links Info

Dark Magician

Dark Magician Breakdown

 
 

 

 

 

 

 

 
 

 

 
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