D/D/D Deck #718082 — Yu-Gi-Oh! Duel Links

30 Main, 9 Extra, incl. D/D Savant Kepler x3, Effect Veiler x3, Dark Contract with the Gate x3 - Skill: D/D Secondment. Created Jun 11, 2026 by YGO Mod.

Deck D/D/D Duel Links

Created by: YGO Mod (20517634)

Created On: 06/11/2026

D/D Secondment
 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Jul 22, 2026
65± 5/ 100
Power Score
Structural 66
Reliability 60
Going First 65
Going Second 62

Deck — Deck Power Evaluation

Final Contextual Deck Power: 65/100 (±5 · Confidence: Medium)

Overall score Value
Structural Deck Power 66
Going First 65
Going Second 62
Meta Power provisional
Tournament Reliability 60
  • Primary strategy: Combo
  • Secondary strategies: Control
  • Format: duel-links

Legality

Main 30 / Extra 9 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Combo to summon high‑ATK D/D/D monsters for an OTK; Control the board with abundant negation and removal
  • Turn 1 (going first): Open with D/D Savant Kepler and Forbidden Droplet to disrupt the opponent and start Pendulum setup
  • Turn 2 (going second): Use hand traps like Effect Veiler and searchers to assemble the combo on turn 2
  • Recovery: Recursion via D/D Swirl Slime, D/D Necro Slime and Scale Surveyor to rebuild resources
  • After siding: No side deck; rely on flexible extra‑deck summons and on‑board interaction

Why it scores here

The deck reliably opens with at least one core D/D piece in the opening hand, giving a solid starter line. Its engine can cascade into multiple extra‑deck summons, delivering high‑ATK finishers while abundant negation protects the combo. Interaction density is strong, but the list’s low archetype purity and lack of a side deck lower consistency and adaptability, keeping the overall power moderate.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 85 Archetype core group guarantees at least one core card in a 5‑card hand (Verified)
D2 Opening-Hand Quality & Brick Management 60 Mixed Pendulum scales and many off‑archetype copies create potential brick scenarios (Inferred)
D3 Combo Conversion & Ceiling 70 Card text and guide snippets describe OTK potential with high‑ATK monsters (Inferred)
D4 Combo Floor & Median Output 55 Typical hands without perfect combo pieces still produce modest boards (Inferred)
D5 Interruption Resilience & Route Redundancy 70 12 negation‑text cards and multiple recursion options give route redundancy (Inferred)
D6 Resource Economy, Recovery & Grind 65 10 searcher‑text cards and recursion via Swirl/ Necro Slime support resource recovery (Inferred)
D7 End-Board & Interaction Quality 75 Role tags show 12 negation and 14 removal cards, indicating high interaction quality (Inferred)
D8 Going-Second & Board-Breaking Power 68 Hand‑trap group (Effect Veiler) has 0.5015 chance in a 6‑card hand (Inferred)
D9 Offensive Pressure & Closing Power 70 Presence of high‑ATK monsters like Ra‑Sphere, Oblivion King, Wave Oblivion (Inferred)
D10 Main Deck Efficiency & Flexibility 45 Copy histogram shows many off‑archetype copies, reducing deck efficiency (Inferred)
D11 Extra Deck Efficiency & Coverage 65 Extra deck contains 3 links, 3 xyz, 2 fusion, 1 synchro covering all summon types (Inferred)
D12 Side Deck Adaptability 30 Side deck is empty, giving no post‑side adaptability (Inferred)
D13 Matchup Coverage & Format Fit 40 No tournament data; archetype meta‑share absent, so fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 45 Complex multi‑step combo with specific Pendulum scales raises error tolerance (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 66, Going First ≈ 65, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 60. Modifiers: Low archetype purity (-2); No side deck (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 1 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • High interaction density with many negates and removals
  • Broad extra‑deck coverage (Link, Xyz, Fusion, Synchro)
  • Strong search engine via Dark Contract cards

Weaknesses

  • Low archetype purity and many off‑archetype cards
  • No side deck limits adaptability
  • Complex combo steps increase error tolerance

Critical choke points

  • Reliance on specific Pendulum scales to enable summons
  • Need to draw multiple core cards early for combo
Priority Remove Add Reason
1 Some off‑archetype filler cards Additional hand‑trap or side‑deck tech such as Cosmic Cyclone Improve consistency and post‑side options

Evidence & confidence

  • Verified: Archetype core group guarantees starter
  • Inferred: Brick risk from scale mismatch; Combo ceiling from card text; Combo floor from typical hands; Resilience from negation count; Resource economy from searcher count; Interaction quality from role tags; Going‑second board breaking from hand‑trap probability; Offensive pressure from high‑ATK monsters; Main deck efficiency from copy histogram; Extra deck efficiency from breakdown; Side deck adaptability from empty side; Pilotability from combo complexity
  • Provisional: Matchup coverage lacking tournament data
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More Duel Links Info

D/D/D

D/D/D Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
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