Created by: YGO Mod (20517634)

Created On: 06/11/2026

Main: 58 Extra: 15

1 cardBreaker the Magical Warrior
1 cardBreaker the Magical Warrior
Breaker the Magical Warrior
DARK 4
Breaker the Magical Warrior
  • ATK:

  • 1600

  • DEF:

  • 1000


If this card is Normal Summoned: Place 1 Spell Counter on it (max. 1). Gains 300 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card, then target 1 Spell/Trap on the field; destroy that target.


1 cardChiron the Mage 1 cardChiron the Mage
Chiron the Mage
EARTH 4
Chiron the Mage
  • ATK:

  • 1800

  • DEF:

  • 1000


Once per turn: You can discard 1 Spell Card, then target 1 Spell/Trap Card your opponent controls; destroy that target.


2 cardCyber Dragon 2 cardCyber Dragon
Cyber Dragon
LIGHT 5
Cyber Dragon
  • ATK:

  • 2100

  • DEF:

  • 1600


If only your opponent controls a monster, you can Special Summon this card (from your hand).


3 cardCyber-Stein
3 cardCyber-Stein
Cyber-Stein
DARK 2
Cyber-Stein
  • ATK:

  • 700

  • DEF:

  • 500


You can pay 5000 LP; Special Summon 1 Fusion Monster from your Extra Deck in Attack Position.


3 cardGreen Gadget 3 cardGreen Gadget
Green Gadget
EARTH 4
Green Gadget
  • ATK:

  • 1400

  • DEF:

  • 600


When this card is Normal or Special Summoned: You can add 1 "Red Gadget" from your Deck to your hand.


2 cardMobius the Frost Monarch 2 cardMobius the Frost Monarch
Mobius the Frost Monarch
WATER 6
Mobius the Frost Monarch
  • ATK:

  • 2400

  • DEF:

  • 1000


When this card is Tribute Summoned: You can target up to 2 Spell/Trap Cards on the field; destroy those targets.


1 cardMystic Swordsman LV2 1 cardMystic Swordsman LV2
Mystic Swordsman LV2
EARTH 2
Mystic Swordsman LV2
  • ATK:

  • 900

  • DEF:

  • 0


At the start of the Damage Step, if this card attacked a face-down Defense Position monster: Destroy that monster. During the End Phase, if this card destroyed a monster by battle this turn: You can send this face-up card to the Graveyard; Special Summon 1 "Mystic Swordsman LV4" from your hand or Deck.


3 cardRed Gadget 3 cardRed Gadget
Red Gadget
EARTH 4
Red Gadget
  • ATK:

  • 1300

  • DEF:

  • 1500


When this card is Normal or Special Summoned: You can add 1 "Yellow Gadget" from your Deck to your hand.


1 cardSangan
1 cardSangan
Sangan
DARK 3
Sangan
  • ATK:

  • 1000

  • DEF:

  • 600


If this card is sent from the field to the GY: Add 1 monster with 1500 or less ATK from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Sangan" once per turn.


1 cardTribe-Infecting Virus
1 cardTribe-Infecting Virus
Tribe-Infecting Virus
WATER 4
Tribe-Infecting Virus
  • ATK:

  • 1600

  • DEF:

  • 1000


Discard 1 card from your hand and declare 1 Type of monster. Destroy all face-up monsters of the declared Type on the field.


3 cardYellow Gadget 3 cardYellow Gadget
Yellow Gadget
EARTH 4
Yellow Gadget
  • ATK:

  • 1200

  • DEF:

  • 1200


When this card is Normal or Special Summoned: You can add 1 "Green Gadget" from your Deck to your hand.


1 cardCyber Jar
1 cardCyber Jar
Cyber Jar
DARK 3
Cyber Jar
  • ATK:

  • 900

  • DEF:

  • 900


FLIP: Destroy all monsters on the field, then both players reveal the top 5 cards from their Decks, then Special Summon all revealed Level 4 or lower monsters in face-up Attack Position or face-down Defense Position, also add any remaining cards to their hand. (If either player has less than 5 cards in their Deck, reveal as many as possible.)


1 cardDelinquent Duo
1 cardDelinquent Duo
Delinquent Duo
Spell Normal
Delinquent Duo

    Pay 1000 LP; your opponent discards 1 random card, and if they have any other cards in their hand, discard 1 more card of their choice.


    3 cardGiant Trunade
    3 cardGiant Trunade
    Giant Trunade
    Spell Normal
    Giant Trunade

      Return all Spell and Trap Cards on the field to the hand.


      1 cardGraceful Charity
      1 cardGraceful Charity
      Graceful Charity
      Spell Normal
      Graceful Charity

        Draw 3 cards, then discard 2 cards.


        1 cardHeavy Storm
        1 cardHeavy Storm
        Heavy Storm
        Spell Normal
        Heavy Storm

          Destroy all Spell and Trap Cards on the field.


          3 cardLimiter Removal 3 cardLimiter Removal
          Limiter Removal
          Spell Quick
          Limiter Removal

            Double the ATK of all Machine monsters you currently control, until the end of this turn. During the End Phase of this turn, destroy those monsters.


            1 cardMystical Space Typhoon
            1 cardMystical Space Typhoon
            Mystical Space Typhoon
            Spell Quick
            Mystical Space Typhoon

              Target 1 Spell/Trap on the field; destroy that target.


              2 cardNobleman of Crossout
              2 cardNobleman of Crossout
              Nobleman of Crossout
              Spell Normal
              Nobleman of Crossout

                Target 1 face-down monster on the field; destroy that target, and if you do, banish it, then, if it was a Flip monster, each player reveals their Main Deck, then banishes all cards from it with that monster's name.


                1 cardPot of Greed
                1 cardPot of Greed
                Pot of Greed
                Spell Normal
                Pot of Greed

                  Draw 2 cards.




                  Tag(s):

                  1 cardShield Crush 1 cardShield Crush
                  Shield Crush
                  Spell Normal
                  Shield Crush

                    Target 1 Defense Position monster on the field; destroy that target.


                    3 cardSmashing Ground 3 cardSmashing Ground
                    Smashing Ground
                    Spell Normal
                    Smashing Ground

                      Destroy the 1 face-up monster your opponent controls that has the highest DEF (your choice, if tied).


                      1 cardSnatch Steal
                      1 cardSnatch Steal
                      Snatch Steal
                      Spell Equip
                      Snatch Steal

                        Equip only to a monster your opponent controls. Take control of the equipped monster. During each of your opponent's Standby Phases: They gain 1000 Life Points.


                        1 cardCrush Card Virus 1 cardCrush Card Virus
                        Crush Card Virus
                        Trap Normal
                        Crush Card Virus

                          Tribute 1 DARK monster with 1000 or less ATK; your opponent takes no damage until the end of the next turn after this card resolves, also, you look at your opponent's hand and all monsters they control, and if you do, destroy the monsters among them with 1500 or more ATK, then your opponent can destroy up to 3 monsters with 1500 or more ATK in their Deck.


                          2 cardDust Tornado 2 cardDust Tornado
                          Dust Tornado
                          Trap Normal
                          Dust Tornado

                            Target 1 Spell/Trap your opponent controls; destroy that target, then you can Set 1 Spell/Trap from your hand.


                            3 cardMind Crush 3 cardMind Crush
                            Mind Crush
                            Trap Normal
                            Mind Crush

                              Declare 1 card name; if that card is in your opponent's hand, they must discard all copies of it, otherwise you discard 1 random card.


                              1 cardMirror Force
                              1 cardMirror Force
                              Mirror Force
                              Trap Normal
                              Mirror Force

                                When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.


                                1 cardRing of Destruction
                                1 cardRing of Destruction
                                Ring of Destruction
                                Trap Normal
                                Ring of Destruction

                                  During your opponent's turn: Target 1 face-up monster your opponent controls whose ATK is less than or equal to their LP; destroy that face-up monster, and if you do, take damage equal to its original ATK, then inflict damage to your opponent, equal to the damage you took. You can only activate 1 "Ring of Destruction" per turn.


                                  3 cardSakuretsu Armor 3 cardSakuretsu Armor
                                  Sakuretsu Armor
                                  Trap Normal
                                  Sakuretsu Armor

                                    When an opponent's monster declares an attack: Target the attacking monster; destroy that target.


                                    3 cardSolemn Judgment
                                    3 cardSolemn Judgment
                                    Solemn Judgment
                                    Trap Counter
                                    Solemn Judgment

                                      When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                                      Tag(s):

                                      1 cardTorrential Tribute
                                      1 cardTorrential Tribute
                                      Torrential Tribute
                                      Trap Normal
                                      Torrential Tribute

                                        When a monster(s) is Summoned: Destroy all monsters on the field.


                                        3 cardTrap Dustshoot
                                        3 cardTrap Dustshoot
                                        Trap Dustshoot
                                        Trap Normal
                                        Trap Dustshoot

                                          Activate only if your opponent has 4 or more cards in their hand. Look at your opponent's hand, select 1 Monster Card in it, and return that card to its owner's Deck.


                                          1 cardBlue-Eyes Ultimate Dragon 1 cardBlue-Eyes Ultimate Dragon
                                          Blue-Eyes Ultimate Dragon
                                          LIGHT 12
                                          Blue-Eyes Ultimate Dragon
                                          • ATK:

                                          • 4500

                                          • DEF:

                                          • 3800


                                          "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon"


                                          1 cardCyber End Dragon 1 cardCyber End Dragon
                                          Cyber End Dragon
                                          LIGHT 10
                                          Cyber End Dragon
                                          • ATK:

                                          • 4000

                                          • DEF:

                                          • 2800


                                          "Cyber Dragon" + "Cyber Dragon" + "Cyber Dragon" A Fusion Summon of this card can only be done with the above Fusion Materials. If this card attacks a Defense Position monster, inflict piercing battle damage.


                                          1 cardCyber Twin Dragon 1 cardCyber Twin Dragon
                                          Cyber Twin Dragon
                                          LIGHT 8
                                          Cyber Twin Dragon
                                          • ATK:

                                          • 2800

                                          • DEF:

                                          • 2100


                                          "Cyber Dragon" + "Cyber Dragon" A Fusion Summon of this card can only be done with the above Fusion Materials. This card can make a second attack during each Battle Phase.


                                          2 cardDark Balter the Terrible 2 cardDark Balter the Terrible
                                          Dark Balter the Terrible
                                          DARK 5
                                          Dark Balter the Terrible
                                          • ATK:

                                          • 2000

                                          • DEF:

                                          • 1200


                                          "Possessed Dark Soul" + "Frontier Wiseman" A Fusion Summon of this monster can only be conducted with the above Fusion Material Monsters. When a Normal Spell Card is activated, negate the effect by paying 1000 Life Points. The effect of an Effect Monster that this monster destroys as a result of battle is negated.


                                          1 cardDark Blade the Dragon Knight 1 cardDark Blade the Dragon Knight
                                          Dark Blade the Dragon Knight
                                          DARK 6
                                          Dark Blade the Dragon Knight
                                          • ATK:

                                          • 2200

                                          • DEF:

                                          • 1500


                                          "Dark Blade" + "Pitch-Dark Dragon" Each time this card inflicts Battle Damage to your opponent, you can select up to 3 Monster Cards from your opponent's Graveyard and remove them from play.


                                          1 cardDarkfire Dragon 1 cardDarkfire Dragon
                                          Darkfire Dragon
                                          DARK 4
                                          Darkfire Dragon
                                          • ATK:

                                          • 1500

                                          • DEF:

                                          • 1250


                                          "Firegrass" + "Petit Dragon"


                                          1 cardDragoness the Wicked Knight 1 cardDragoness the Wicked Knight
                                          Dragoness the Wicked Knight
                                          WIND 3
                                          Dragoness the Wicked Knight
                                          • ATK:

                                          • 1200

                                          • DEF:

                                          • 900


                                          "Armaill" + "One-Eyed Shield Dragon"


                                          1 cardFiend Skull Dragon 1 cardFiend Skull Dragon
                                          Fiend Skull Dragon
                                          WIND 5
                                          Fiend Skull Dragon
                                          • ATK:

                                          • 2000

                                          • DEF:

                                          • 1200


                                          "Cave Dragon" + "Lesser Fiend" (This card is always treated as an "Archfiend" card.) A Fusion Summon of this card can only be done with the above Fusion Material Monsters. Negate the effects of Flip Effect Monsters. Negate any Trap effects that target this card on the field, and if you do, destroy that Trap Card.


                                          1 cardGatling Dragon 1 cardGatling Dragon
                                          Gatling Dragon
                                          DARK 8
                                          Gatling Dragon
                                          • ATK:

                                          • 2600

                                          • DEF:

                                          • 1200


                                          "Barrel Dragon" + "Blowback Dragon" Once per turn: You can toss a coin 3 times and destroy as many monsters on the field as possible, but not more than the number of heads.


                                          1 cardReaper on the Nightmare 1 cardReaper on the Nightmare
                                          Reaper on the Nightmare
                                          DARK 5
                                          Reaper on the Nightmare
                                          • ATK:

                                          • 800

                                          • DEF:

                                          • 600


                                          "Spirit Reaper" + "Nightmare Horse" This card is not destroyed as a result of battle. Destroy this card when it is targeted by the effect of a Spell, Trap, or Effect Monster. This card can attack your opponent's Life Points directly even if there is a monster on your opponent's side of the field. If this card successfully attacks your opponent's Life Points directly, your opponent discards 1 card randomly from his/her hand.


                                          1 cardRyu Senshi 1 cardRyu Senshi
                                          Ryu Senshi
                                          EARTH 6
                                          Ryu Senshi
                                          • ATK:

                                          • 2000

                                          • DEF:

                                          • 1200


                                          "Warrior Dai Grepher" + "Spirit Ryu" A Fusion Summon of this card can only be done with the above Fusion Materials. When a Normal Trap Card is activated (Quick Effect): You can pay 1000 LP; negate that effect. This card must be face-up on the field to activate and to resolve this effect. Negate the effects of any Spell Card that targets this card and destroy it.


                                          3 cardThousand-Eyes Restrict 3 cardThousand-Eyes Restrict
                                          Thousand-Eyes Restrict
                                          DARK 1
                                          Thousand-Eyes Restrict
                                          • ATK:

                                          • 0

                                          • DEF:

                                          • 0


                                          "Relinquished" + "Thousand-Eyes Idol" Other monsters on the field cannot change their battle positions or attack. Once per turn: You can target 1 monster your opponent controls; equip that target to this card (max. 1). This card's ATK/DEF become equal to that equipped monster's. If this card would be destroyed by battle, destroy that equipped monster instead.




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