Created by: YGO Mod (20517634)

Created On: 06/11/2026

Main: 56 Extra: 13

1 cardAstrograph Sorcerer
1 cardAstrograph Sorcerer
Astrograph Sorcerer
DARK 71
Astrograph Sorcerer
  • ATK:

  • 2500

  • DEF:

  • 2000


[ Pendulum Effect ] During your Main Phase: You can destroy this card, and if you do, take 1 "Stargazer Magician" from your hand or Deck, and either place it in your Pendulum Zone or Special Summon it. You can only use this effect of "Astrograph Sorcerer" once per turn. [ Monster Effect ] If a card(s) you control is destroyed by battle or card effect: You can Special Summon this card from your hand, then you can choose 1 monster in the GY, Extra Deck, or that is banished, and that was destroyed this turn, and add 1 monster with the same name from your Deck to your hand. You can banish this card you control, plus 4 monsters from your hand, field, and/or GY (1 each with "Pendulum Dragon", "Xyz Dragon", "Synchro Dragon", and "Fusion Dragon" in their names); Special Summon 1 "Supreme King Z-ARC" from your Extra Deck. (This is treated as a Fusion Summon.)


2 cardBlack Fang Magician 2 cardBlack Fang Magician
Black Fang Magician
DARK 48
Black Fang Magician
  • ATK:

  • 1700

  • DEF:

  • 800


[ Pendulum Effect ] Once per turn: You can target 1 face-up monster your opponent controls; its ATK becomes half its current ATK (until the end of this turn), then destroy this card. [ Monster Effect ] (This card is always treated as an "Xyz Dragon" card.) If this card is destroyed by battle or card effect: You can target 1 DARK Spellcaster-Type monster in your Graveyard; Special Summon it.


1 cardChronograph Sorcerer 1 cardChronograph Sorcerer
Chronograph Sorcerer
DARK 68
Chronograph Sorcerer
  • ATK:

  • 2000

  • DEF:

  • 1700


[ Pendulum Effect ] During your Main Phase: You can destroy this card, and if you do, take 1 "Timegazer Magician" from your hand or Deck, and either place it in your Pendulum Zone or Special Summon it. You can only use this effect of "Chronograph Sorcerer" once per turn. [ Monster Effect ] If a card(s) you control is destroyed by battle or card effect: You can Special Summon this card from your hand, then you can Special Summon 1 monster from your hand. You can banish this card you control, plus 4 monsters from your hand, field, and/or GY (1 each with "Pendulum Dragon", "Xyz Dragon", "Synchro Dragon", and "Fusion Dragon" in their names); Special Summon 1 "Supreme King Z-ARC" from your Extra Deck. (This is treated as a Fusion Summon.)


2 cardDouble Iris Magician 2 cardDouble Iris Magician
Double Iris Magician
DARK 48
Double Iris Magician
  • ATK:

  • 1500

  • DEF:

  • 1000


[ Pendulum Effect ] Once per turn: You can target 1 DARK Spellcaster-Type monster you control; apply this effect to it, then destroy this card. Once applied, double any battle damage that monster inflicts to your opponent this turn if it battles an opponent's monster. [ Monster Effect ] (This card is always treated as a "Pendulum Dragon" card.) If this card is destroyed by battle or card effect: You can add 1 "Pendulumgraph" card from your Deck to your hand.


3 cardOdd-Eyes Pendulum Dragon 3 cardOdd-Eyes Pendulum Dragon
Odd-Eyes Pendulum Dragon
DARK 74
Odd-Eyes Pendulum Dragon
  • ATK:

  • 2500

  • DEF:

  • 2000


[ Pendulum Effect ] You can reduce the battle damage you take from an attack involving a Pendulum Monster you control to 0. During your End Phase: You can destroy this card, and if you do, add 1 Pendulum Monster with 1500 or less ATK from your Deck to your hand. You can only use each Pendulum Effect of "Odd-Eyes Pendulum Dragon" once per turn. [ Monster Effect ] If this card battles an opponent's monster, any battle damage this card inflicts to your opponent is doubled.


1 cardPerformapal Celestial Magician 1 cardPerformapal Celestial Magician
Performapal Celestial Magician
DARK 48
Performapal Celestial Magician
  • ATK:

  • 1500

  • DEF:

  • 1000


[ Pendulum Effect ] When exactly 1 face-up Fusion, Synchro, or Xyz Monster you control that was Special Summoned from the Extra Deck is destroyed by battle, or an opponent's card effect: You can Special Summon that destroyed monster, then destroy this card. You can only use this effect of "Performapal Celestial Magician" once per turn. [ Monster Effect ] During your Main Phase, if this card was Normal or Special Summoned this turn: You can apply the following effect(s) for the rest of this turn, based on the other monsters you currently control. ● Fusion: This card can attack directly. ● Synchro: Your opponent cannot activate monster effects. ● Xyz: This card's ATK becomes double its original ATK. ● Pendulum: During the End Phase, add 1 Pendulum Monster from your Deck to your hand. You can only use this effect of "Performapal Celestial Magician" once per turn.


2 cardPurple Poison Magician 2 cardPurple Poison Magician
Purple Poison Magician
DARK 41
Purple Poison Magician
  • ATK:

  • 1200

  • DEF:

  • 2100


[ Pendulum Effect ] Once per turn, if your DARK Spellcaster-Type monster battles, before damage calculation: You can activate this effect; that monster gains 1200 ATK (until the end of the Damage Step), then destroy this card. [ Monster Effect ] (This card is always treated as a "Fusion Dragon" card.) If this card is destroyed by battle or card effect: You can target 1 face-up card on the field; destroy it.


1 cardStargazer Magician 1 cardStargazer Magician
Stargazer Magician
DARK 51
Stargazer Magician
  • ATK:

  • 1200

  • DEF:

  • 2400


[ Pendulum Effect ] If a Pendulum Monster you control battles, your opponent cannot activate Spell Cards until the end of the Damage Step. Unless you have a "Magician" card or "Odd-Eyes" card in your other Pendulum Zone, this card's Pendulum Scale becomes 4. [ Monster Effect ] Once per turn, when exactly 1 other Pendulum Monster you control (and no other cards) is returned to your hand by an opponent's card effect (except during the Damage Step): You can Special Summon 1 monster from your hand with the same name as that returned to the hand.


2 cardSupreme King Dragon Darkwurm 2 cardSupreme King Dragon Darkwurm
Supreme King Dragon Darkwurm
DARK 45
Supreme King Dragon Darkwurm
  • ATK:

  • 1800

  • DEF:

  • 1200


[ Pendulum Effect ] Once per turn, if you control no monsters: You can place 1 "Supreme King Gate" Pendulum Monster from your Deck in your Pendulum Zone, also you cannot Pendulum Summon monsters for the rest of this turn, except DARK monsters. [ Monster Effect ] If this card is Normal or Special Summoned: You can add 1 "Supreme King Gate" Pendulum Monster from your Deck to your hand. If this card is in your GY and you control no monsters: You can Special Summon this card. You can only use each monster effect of "Supreme King Dragon Darkwurm" once per turn.


2 cardSupreme King Dragon Odd-Eyes 2 cardSupreme King Dragon Odd-Eyes
Supreme King Dragon Odd-Eyes
DARK 84
Supreme King Dragon Odd-Eyes
  • ATK:

  • 2500

  • DEF:

  • 2000


[ Pendulum Effect ] You can Tribute 1 "Supreme King Dragon" monster; destroy this card, and if you do, add 1 Pendulum Monster with 1500 or less ATK from your Deck to your hand. [ Monster Effect ] You can Tribute 2 "Supreme King Dragon" monsters; Special Summon this card from your hand. If your Pendulum Monster battles an opponent's monster, any battle damage it inflicts to your opponent is doubled. During the Battle Phase (Quick Effect): You can Tribute this card; Special Summon up to 2 face-up "Supreme King Dragon" and/or "Supreme King Gate" Pendulum Monsters from your Extra Deck in Defense Position, except "Supreme King Dragon Odd-Eyes".


2 cardSupreme King Gate Infinity 2 cardSupreme King Gate Infinity
Supreme King Gate Infinity
DARK 713
Supreme King Gate Infinity
  • ATK:

  • 0

  • DEF:

  • 0


[ Pendulum Effect ] If you control a monster, you cannot Pendulum Summon. This effect cannot be negated. Once per turn, if you control "Supreme King Z-ARC": You can target 1 face-up monster your opponent controls; gain LP equal to its ATK. [ Monster Effect ] Once per turn: You can target 1 other face-up card you control; destroy both it and this card, and if you do, Special Summon 1 Dragon-Type Xyz or Pendulum Monster from your Extra Deck, but its ATK and DEF become 0, it has its effects negated, also it cannot be used as a Material for a Synchro or Xyz Summon. If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone.


2 cardSupreme King Gate Magician 2 cardSupreme King Gate Magician
Supreme King Gate Magician
LIGHT 71
Supreme King Gate Magician
  • ATK:

  • 2500

  • DEF:

  • 2000


[ Pendulum Effect ] "Supreme King Z-ARC" you control cannot be banished by your opponent's card effects. During your Main Phase: You can destroy this card, and if you do, place 1 "Supreme King Gate" Pendulum Monster from your hand or Deck in your Pendulum Zone, except "Supreme King Gate Magician". You can only use this effect of "Supreme King Gate Magician" once per turn. [ Monster Effect ] If you have a "Supreme King Gate" card in your Pendulum Zone, except "Supreme King Gate Magician": You can send 1 "Pendulum Dragon", "Xyz Dragon", "Synchro Dragon", or "Fusion Dragon" monster from your hand or Extra Deck to the GY, and if you do, Special Summon this card from your hand. If this card is Special Summoned: You can add 1 card that mentions "Supreme King Z-ARC" from your Deck to your hand, except a Spellcaster monster. You can only use each effect of "Supreme King Gate Magician" once per turn.


2 cardSupreme King Gate Zero 2 cardSupreme King Gate Zero
Supreme King Gate Zero
DARK 7
Supreme King Gate Zero
  • ATK:

  • 0

  • DEF:

  • 0


[ Pendulum Effect ] If you control "Supreme King Z-ARC", you take no damage. Once per turn, if you have "Supreme King Gate Infinity" in your other Pendulum Zone: You can destroy both cards in your Pendulum Zones, and if you do, add 1 "Polymerization" Spell Card or "Fusion" Spell Card from your Deck to your hand. [ Monster Effect ] Once per turn: You can target 1 other face-up card you control; destroy both it and this card, and if you do, Special Summon 1 Dragon-Type Fusion or Synchro Monster from your Extra Deck, but its ATK and DEF become 0, it has its effects negated, also it cannot be used as a Material for a Synchro or Xyz Summon. If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone.


1 cardTimegazer Magician 1 cardTimegazer Magician
Timegazer Magician
DARK 38
Timegazer Magician
  • ATK:

  • 1200

  • DEF:

  • 600


[ Pendulum Effect ] You must control no monsters to activate this card. If a Pendulum Monster you control battles, your opponent cannot activate Trap Cards until the end of the Damage Step. Unless you have a "Magician" card or "Odd-Eyes" card in your other Pendulum Zone, this card's Pendulum Scale becomes 4. [ Monster Effect ] Each turn, the first card(s) in your Pendulum Zone that would be destroyed by an opponent's card effect, is not destroyed.


1 cardXiangke Magician 1 cardXiangke Magician
Xiangke Magician
DARK 73
Xiangke Magician
  • ATK:

  • 2500

  • DEF:

  • 500


[ Pendulum Effect ] Once per turn: You can target 1 face-up Xyz Monster you control; this turn, you can use it as an Xyz Material for an Xyz Summon using its Rank as if it were a Level (even if this card leaves the field). [ Monster Effect ] Once per turn, during either player's turn: You can target 1 LIGHT monster on the field; that face-up monster has its effects negated until the end of this turn.


1 cardXiangsheng Magician 1 cardXiangsheng Magician
Xiangsheng Magician
LIGHT 48
Xiangsheng Magician
  • ATK:

  • 500

  • DEF:

  • 1500


[ Pendulum Effect ] Once per turn: You can target 1 face-up Xyz Monster you control, and 1 Level 5 or higher monster you control; that Xyz Monster's Rank becomes equal to the Level of that Level 5 or higher monster, until the end of this turn (even if this card leaves the field). While you control more cards than your opponent does, this card's Pendulum Scale becomes 4. [ Monster Effect ] Your opponent takes no battle damage from attacks involving this card. Once per turn: You can target 1 other face-up monster you control; this card's ATK becomes equal to that monster's current ATK, until the end of this turn.


2 cardSupreme King Dragon Lightwurm 2 cardSupreme King Dragon Lightwurm
Supreme King Dragon Lightwurm
LIGHT 48
Supreme King Dragon Lightwurm
  • ATK:

  • 1200

  • DEF:

  • 1800


[ Pendulum Effect ] If a monster(s) is Special Summoned and you control "Supreme King Z-ARC" and another Pendulum Monster (except during the Damage Step): You can Special Summon this card, then you can make the Level and Attribute of either this card or 1 Pendulum Monster you control become the same Level and Attribute as the other. You can only use this effect of "Supreme King Dragon Lightwurm" once per turn. [ Monster Effect ] If this card is Normal or Special Summoned: You can add 1 face-up "Supreme King Dragon" or "Supreme King Gate" Pendulum Monster from your Extra Deck to your hand, then, immediately after this effect resolves, you can Synchro or Xyz Summon 1 "Supreme King Dragon" monster. If a face-up Pendulum Monster(s) you control is destroyed by battle or card effect, while this card is face-up in your Extra Deck: You can add this card to your hand. You can only use each effect of "Supreme King Dragon Lightwurm" once per turn.


2 cardWhite Wing Magician 2 cardWhite Wing Magician
White Wing Magician
WIND 41
White Wing Magician
  • ATK:

  • 1600

  • DEF:

  • 1400


[ Pendulum Effect ] Once per turn, when an activated card or effect resolves that targets a DARK Spellcaster-Type monster you control, negate that effect, then destroy this card. [ Monster Effect ] (This card is always treated as a "Synchro Dragon" card.) If this Pendulum Summoned card is used for a Synchro Summon, banish it.


3 cardDuelist Alliance 3 cardDuelist Alliance
Duelist Alliance
Spell Normal
Duelist Alliance

    If there is a card in the Pendulum Zone: Add 1 "Pendulum" Pendulum Monster or "Pendulum" Spell/Trap from your Deck to your hand. You can only activate 1 "Duelist Alliance" per turn.


    2 cardPendulum Call 2 cardPendulum Call
    Pendulum Call
    Spell Normal
    Pendulum Call

      Discard 1 card; add 2 "Magician" Pendulum Monsters with different names from your Deck to your hand, also, until the end of your opponent's next turn after this card resolves, "Magician" cards in your Pendulum Zones cannot be destroyed by card effects. You can only activate 1 "Pendulum Call" per turn. You cannot activate this card if you activated a "Magician" monster's Pendulum Effect this turn.


      3 cardPendulum Evolution 3 cardPendulum Evolution
      Pendulum Evolution
      Spell Continuous
      Pendulum Evolution

        You can shuffle 1 Pendulum Monster from your hand into the Deck; add 1 Pendulum Monster with 2500 ATK and a different name from your Deck to your hand. During your Main Phase, if you Special Summoned a face-down Pendulum Monster(s) from your Extra Deck this turn, you can: Immediately after this effect resolves, Pendulum Summon a monster(s). You can target 1 "Supreme King Z-ARC" you control; it can attack all your opponent's monsters once each this turn. You can only use each effect of "Pendulum Evolution" once per turn.


        1 cardPendulum Fusion 1 cardPendulum Fusion
        Pendulum Fusion
        Spell Normal
        Pendulum Fusion

          Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as Fusion Materials. If you have 2 cards in your Pendulum Zones, you can also use cards in your Pendulum Zones as Fusion Material(s). You can only activate 1 "Pendulum Fusion" per turn.


          1 cardPendulum Paradox 1 cardPendulum Paradox
          Pendulum Paradox
          Spell Normal
          Pendulum Paradox

            Add 2 face-up Pendulum Monsters with the same Pendulum Scale, but different names, from your Extra Deck to your hand. You can only activate 1 "Pendulum Paradox" per turn.


            1 cardPendulum Storm 1 cardPendulum Storm
            Pendulum Storm
            Spell Normal
            Pendulum Storm

              Destroy as many cards in the Pendulum Zones as possible, then you can destroy 1 Spell/Trap your opponent controls.


              1 cardPolymerization 1 cardPolymerization
              Polymerization
              Spell Normal
              Polymerization

                Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.


                1 cardSoul Pendulum 1 cardSoul Pendulum
                Soul Pendulum
                Spell Continuous
                Soul Pendulum

                  You can target 2 cards in your Pendulum Zones; change each target's Pendulum Scale by 1 (min. 1). You can only use this effect of "Soul Pendulum" once per turn. Each time your Pendulum Monster(s) is Pendulum Summoned, place 1 counter on this card. Pendulum Monsters on the field gain 300 ATK for each counter on this card. You can remove 3 counters from this card; during your Main Phase this turn, you can conduct 1 Pendulum Summon of a monster(s) in addition to your Pendulum Summon. (You can only gain this effect once per turn.)


                  2 cardSpiral Flame Strike 2 cardSpiral Flame Strike
                  Spiral Flame Strike
                  Spell Normal
                  Spiral Flame Strike

                    Activate 1 of these effects; ● If you control an "Odd-Eyes" card: Target 1 card on the field; destroy it. ● Add to your hand, 1 Level 7 "Odd-Eyes" monster from your Deck, or 1 face-up Level 7 "Odd-Eyes" Pendulum Monster from your Extra Deck.


                    3 cardWings of Light 3 cardWings of Light
                    Wings of Light
                    Spell Quick
                    Wings of Light

                      During the Main Phase: Add 1 "Supreme King Dragon" or "Supreme King Gate" Pendulum Monster from your Deck to your hand, or if you control "Supreme King Z-ARC", you can Special Summon it instead. You can only activate 1 "Wings of Light" per turn.


                      2 cardMiracle of the Supreme King 2 cardMiracle of the Supreme King
                      Miracle of the Supreme King
                      Trap Normal
                      Miracle of the Supreme King

                        If you control "Supreme King Z-ARC": Activate 1 of these effects (but you can only use each effect of "Miracle of the Supreme King" once per turn); ● Destroy 1 "Supreme King Z-ARC" you control, and if you do, Special Summon 1 "Odd-Eyes" Pendulum Monster or 1 LIGHT "Supreme King Z-ARC" from your Deck or Extra Deck, ignoring its Summoning conditions. ● Place 1 face-up Pendulum Monster from your Extra Deck in your Pendulum Zone. ● Set 1 Quick-Play Spell directly from your Deck.


                        1 cardPendulum Reborn 1 cardPendulum Reborn
                        Pendulum Reborn
                        Trap Normal
                        Pendulum Reborn

                          Special Summon 1 face-up Pendulum Monster from your Extra Deck, or 1 Pendulum Monster from your GY.


                          3 cardSoul of the Supreme Celestial King 3 cardSoul of the Supreme Celestial King
                          Soul of the Supreme Celestial King
                          Trap Normal
                          Soul of the Supreme Celestial King

                            Tribute 1 Spellcaster Pendulum Monster with 2500 original ATK; Fusion Summon 1 "Supreme King Z-ARC" from your Extra Deck by banishing Fusion Materials mentioned on it from your hand, Deck, Extra Deck, field, and/or GY, but negate its effects unless at least 1 each of your "Pendulum Dragon", "Xyz Dragon", "Synchro Dragon", and "Fusion Dragon" monsters are currently banished. You can only activate 1 "Soul of the Supreme Celestial King" per turn.


                            2 cardSupreme Rage 2 cardSupreme Rage
                            Supreme Rage
                            Trap Normal
                            Supreme Rage

                              If you control "Supreme King Z-ARC": Destroy as many monsters you control as possible, except "Supreme King Z-ARC", and if you do, Special Summon up to 4 "Supreme King Dragon" monsters with different names from your hand, Deck, Extra Deck, and/or GY, ignoring their Summoning conditions. You can banish this card from your GY, then target 1 "Supreme King Dragon" Xyz Monster you control; attach 2 "Supreme King Dragon" monsters to it as materials, from your GY and/or face-up from your Extra Deck.


                              1 cardStarving Venom Fusion Dragon 1 cardStarving Venom Fusion Dragon
                              Starving Venom Fusion Dragon
                              DARK 8
                              Starving Venom Fusion Dragon
                              • ATK:

                              • 2800

                              • DEF:

                              • 2000


                              2 DARK monsters on the field, except Tokens If this card is Fusion Summoned: You can make this card gain ATK equal to 1 opponent's Special Summoned monster, until the end of this turn. Once per turn: You can target 1 Level 5 or higher monster your opponent controls; until the End Phase, this card's name becomes that monster's original name, and replace this effect with that monster's original effects. If this Fusion Summoned card is destroyed: You can destroy all your opponent's Special Summoned monsters.


                              1 cardSupreme King Dragon Starving Venom
                              1 cardSupreme King Dragon Starving Venom
                              Supreme King Dragon Starving Venom
                              DARK 8
                              Supreme King Dragon Starving Venom
                              • ATK:

                              • 2800

                              • DEF:

                              • 2000


                              2 DARK Pendulum Monsters Must be either Fusion Summoned, or Special Summoned by Tributing the above cards you control (in which case you do not use "Polymerization"). Once per turn: You can target 1 other monster on the field or in the GY; until the End Phase, this card's name becomes that monster's original name, and replace this effect with that monster's original effects, also for the rest of this turn, if your monster attacks a Defense Position monster, inflict piercing battle damage to your opponent.


                              1 cardBeyond the Pendulum 1 cardBeyond the Pendulum
                              Beyond the Pendulum
                              DARK
                              Beyond the Pendulum
                              • ATK:

                              • 1200

                              • LINK-2

                              Link Arrow:

                              Bottom-Left

                              Bottom-Right


                              2 Effect Monsters, including a Pendulum Monster If this card is Link Summoned in the Extra Monster Zone: You can pay 1200 LP; add 1 Pendulum Monster from your Deck to your hand, but for the rest of this turn, unless you Pendulum Summon after this effect resolves, you cannot activate monster effects, and the effects of any cards in your Pendulum Zones are negated. If 2 monsters with different original Levels are Pendulum Summoned at the same time to the zones this card points to: You can target 2 cards on the field; destroy them. You can only use this effect of "Beyond the Pendulum" once per turn.


                              1 cardExceed the Pendulum 1 cardExceed the Pendulum
                              Exceed the Pendulum
                              LIGHT
                              Exceed the Pendulum
                              • ATK:

                              • 2000

                              • LINK-3

                              Link Arrow:

                              Bottom-Left

                              Bottom

                              Bottom-Right


                              2+ Effect Monsters, including a Pendulum Monster Gains 100 ATK for each Pendulum Monster Card you control. You can only use each of the following effects of "Exceed the Pendulum" once per turn. If this card is Link Summoned: You can add 1 face-up Pendulum Monster from your Extra Deck to your hand. During the Main Phase (Quick Effect): You can Special Summon 1 Pendulum Monster from your hand or GY in Defense Position, with a Level between the Pendulum Scales of the 2 cards in your Pendulum Zones.


                              3 cardSupreme King Z-ARC 3 cardSupreme King Z-ARC
                              Supreme King Z-ARC
                              DARK 121
                              Supreme King Z-ARC
                              • ATK:

                              • 4000

                              • DEF:

                              • 4000


                              [ Pendulum Effect ] Fusion, Synchro, and Xyz Monsters your opponent controls cannot activate their effects. Once per turn, when a card(s) is added from the Main Deck to your opponent's hand (except during the Draw Phase or the Damage Step): You can destroy that card(s). [ Monster Effect ] 4 Dragon monsters (1 Fusion, 1 Synchro, 1 Xyz, and 1 Pendulum) Must be Fusion Summoned. If this card is Special Summoned: Destroy all cards your opponent controls. Cannot be destroyed by your opponent's card effects. Your opponent cannot target this card with card effects. When this card destroys an opponent's monster by battle: You can Special Summon 1 "Supreme King Dragon" monster from your Deck or Extra Deck. If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone.


                              1 cardClear Wing Synchro Dragon 1 cardClear Wing Synchro Dragon
                              Clear Wing Synchro Dragon
                              WIND 7
                              Clear Wing Synchro Dragon
                              • ATK:

                              • 2500

                              • DEF:

                              • 2000


                              1 Tuner + 1+ non-Tuner monsters Once per turn, when another Level 5 or higher monster activates its effect on the field (Quick Effect): You can negate the activation, and if you do, destroy it. Once per turn, when a monster effect is activated that targets 1 Level 5 or higher monster on the field (and no other cards) (Quick Effect): You can negate the activation, and if you do, destroy it. If this card's effect destroys a monster, this card gains ATK equal to the destroyed monster's original ATK until the end of this turn.


                              1 cardSupreme King Dragon Clear Wing 1 cardSupreme King Dragon Clear Wing
                              Supreme King Dragon Clear Wing
                              DARK 8
                              Supreme King Dragon Clear Wing
                              • ATK:

                              • 2500

                              • DEF:

                              • 2000


                              1 Tuner + 1+ non-Tuner DARK Pendulum Monsters If this card is Synchro Summoned: You can destroy all face-up monsters your opponent controls. Once per turn, before damage calculation, if this card battles an opponent's monster: You can destroy that monster, and if you do, inflict damage to your opponent equal to the destroyed monster's original ATK. If this card is in your GY: You can Tribute 2 "Supreme King Dragon" monsters; Special Summon this card.


                              1 cardSupreme King Z-ARC - Synchro Universe 1 cardSupreme King Z-ARC - Synchro Universe
                              Supreme King Z-ARC - Synchro Universe
                              DARK 121
                              Supreme King Z-ARC - Synchro Universe
                              • ATK:

                              • 4000

                              • DEF:

                              • 4000


                              [ Pendulum Effect ] You can Tribute 1 "Supreme King Dragon" or "Supreme King Gate" Pendulum Monster; Special Summon this card. You can only use this effect of "Supreme King Z-ARC - Synchro Universe" once per turn. [ Monster Effect ] 1 Tuner + 1+ non-Tuner DARK Pendulum Monsters This card's name becomes "Supreme King Z-ARC" while on the field. After damage calculation, if this card destroyed an opponent's monster by battle, OR when this card inflicts battle damage to your opponent: You can Special Summon up to 2 "Supreme King Dragon" monsters from your Deck, Extra Deck, and/or GY in Defense Position. If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone.


                              1 cardDark Rebellion Xyz Dragon 1 cardDark Rebellion Xyz Dragon
                              Dark Rebellion Xyz Dragon
                              DARK
                              Dark Rebellion Xyz Dragon
                              • ATK:

                              • 2500

                              • DEF:

                              • 2000


                              2 Level 4 monsters You can detach 2 materials from this card, then target 1 face-up monster your opponent controls; its ATK becomes half its current ATK, and if it does, this card gains that lost ATK.


                              1 cardSupreme King Dragon Dark Rebellion 1 cardSupreme King Dragon Dark Rebellion
                              Supreme King Dragon Dark Rebellion
                              DARK
                              Supreme King Dragon Dark Rebellion
                              • ATK:

                              • 2500

                              • DEF:

                              • 2000


                              2 Level 4 DARK Pendulum Monsters Once per turn, before damage calculation, if this card battles an opponent's monster: You can detach 1 material from this card; until the end of this turn, change the ATK of that face-up opponent's monster to 0, and if you do, this card gains ATK equal to the original ATK of that opponent's monster. During the Battle Phase (Quick Effect): You can return this card to the Extra Deck; Special Summon up to 2 face-up "Supreme King Dragon" and/or "Supreme King Gate" Pendulum Monsters from your Extra Deck in Defense Position.


                              1 cardOdd-Eyes Raging Dragon 1 cardOdd-Eyes Raging Dragon
                              Odd-Eyes Raging Dragon
                              DARK1
                              Odd-Eyes Raging Dragon
                              • ATK:

                              • 3000

                              • DEF:

                              • 2500


                              [ Pendulum Effect ] Once per turn, if you have no cards in your other Pendulum Zone: You can place 1 Pendulum Monster from your Deck in your Pendulum Zone. [ Monster Effect ] 2 Level 7 Dragon-Type monsters If you can Pendulum Summon Level 7, you can Pendulum Summon this face-up card in your Extra Deck. If this card in the Monster Zone is destroyed: You can place it in your Pendulum Zone. If this card is Xyz Summoned using an Xyz Monster as Material, it gains these effects. ● It can make a second attack during each Battle Phase. ● Once per turn: You can detach 1 Xyz Material from it; destroy as many cards your opponent controls as possible, and if you do, this card gains 200 ATK for each, until the end of this turn.




                              More OCG Info

                              Supreme King Breakdown

                               

                               

                               

                               

                               

                               

                               

                               

                               

                               

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