Light Galaxy Deck #715972 — Yu-Gi-Oh! Rush Duel Sevens
36 Main, 2 Extra, incl. Transam Lika x3, Extra Plorer x3, Galactica Oblivion x3 - Skill: Galactica Fusion Draw. Created Jun 10, 2026 by YGO Mod.
Deck Light Galaxy Rush Duel Sevens
Created by: YGO Mod (20517634)
Created On: 06/10/2026
Galactica Fusion Draw
Main Deck (36)
- Transam Lika x3
- Eternal Galactica Oblivion x2
- Extra Plorer x3
- Galactiara Eve x2
- Galactiara FUSE Eve x2
- Galactica Oblivion x3
- Transam Ephyrai x3
- Transam Linac x3
- Transam Power Linac x2
- Fusion x2
- Pot of Greed x1
- Secret Order x3
- Transam Nebula Fusion x1
- Universal Storm x3
- Shiny Shady x3
Extra Deck (2)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 28/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 28 |
| Going First | 22 |
| Going Second | 42 |
| Meta Power | provisional |
| Tournament Reliability | 20 |
- Primary strategy: OTK / Blind-Second
- Secondary strategies: Combo, Fusion-centric
- Format: rush-duel-sevens
Legality
Main 38 / Extra 0 / Side 0 — status: Legal with warning.
Identity & game plan
- Win condition: Fusion Summon repeatedly to deal lethal damage (OTK frame); Grind advantage through Fusion engine loops if disrupted
- Turn 1 (going first): Unknown — no combo evidence; inferred to set up Fusion boards with negation/protection
- Turn 2 (going second): Push through opponent board via Fusion Summons and direct/piercing damage
- Recovery: Reactivate Skill Cards (Barian Battlemorph, Branded Journey) to re-search engine pieces
- After siding: Unable to evaluate — no side deck supplied
Why it scores here
This Light Galaxy deck is severely constrained by incomplete card data and absent combo evidence. Of 16 distinct cards, only 2 Skill Cards are resolved; 14 cards remain unidentified (card_id references unresolved). The deck runs an archetype core at 100% of known cards and leans on Fusion Summon loops for OTK pressure, supported by Skill Card search. Without resolved card text, interaction density, and actual combo boards, the deck's true ceiling, median output, and resilience cannot be verified. The archetype's guide snippets suggest high-damage OTK potential, but the evaluation is forced into inference and is capped by data quality. No tournament performance, no side deck, and no combo examples prevent reliable scoring. Confidence is Low because the core engine remains opaque.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 42 | P(≥1 Skill Card in opening 5) ≈ 0.60 from searcher group; 33/38 cards belong to archetype core, guaranteeing engine presence. However, 14 unresolved card names prevent verification of actual starter function. (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 35 | 38-card main deck with 16 distinct cards and many 3-ofs increases redundancy, but brick risk cannot be computed without resolved card text. Copy histogram shows concentration (8×3-ofs, 6×2-ofs) which typically reduces variance, yet no garnet/conflict analysis possible. (Inferred) |
| D3 | Combo Conversion & Ceiling | 25 | No combos supplied and 14 unresolved cards block board reconstruction. Guide mentions Eternal Galactica Oblivion and Transamu Buster Ryanac as ceiling bosses; assumed high single-turn damage output, but combo step count and actual line verification absent. (Provisional) |
| D4 | Combo Floor & Median Output | 22 | No combo data; median power index cannot be computed. Inferred from guide snippets (OTK archetype) to fall below ceiling, but no frequency distribution available. (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 28 | Only 2 Skill Cards identified as searchers/recursion engines; unresolved cards block line redundancy analysis. Barian Battlemorph re-searches, suggesting one recovery vector, but independent line count unknown. (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 32 | No resource signature from combos; Skill Card text excerpts show search-and-shuffle mechanics (hand refresh), implying card advantage potential. Grind capacity unknown due to unresolved engine card effects. (Inferred) |
| D7 | End-Board & Interaction Quality | 20 | 14 unresolved cards prevent interaction/negation density analysis. 6 cards flagged as searchers, 0 as hand traps or floodgates; end-board composition unknown. Interaction quality capped at inference from archetype reputation. (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 35 | Six-card going-second hand improves draw quality; OTK frame suggests board-breaking via Fusion setup rather than disruption removal. No resolved removal/breaker text limits detail; going-second bonus moderate but unverified. (Inferred) |
| D9 | Offensive Pressure & Closing Power | 38 | Guide emphasizes OTK and high damage output; Fusion bosses (Eternal Galactica Oblivion, Transamu Buster Ryanac) imply high ATK or piercing. ATK stats unresolved; offensive pressure inferred from archetype archetype identity only. (Provisional) |
| D10 | Main Deck Efficiency & Flexibility | 30 | 38-card main, 0 extra/side; well within Rush Duel rules (30-60 main). Compactness moderate; 16 distinct cards with high copy concentration suggests efficient core design, but unresolved card roles prevent deeper audit. (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 0 | 0 Extra Deck slots used; not applicable to Rush Duel format. (Verified) |
| D12 | Side Deck Adaptability | 0 | 0 side cards; post-side plan cannot be evaluated. (Verified) |
| D13 | Matchup Coverage & Format Fit | 25 | No tournament link; archetype meta-share and per-pilot record absent. Light Galaxy guides (YGOVN topic 1141, 1421) indicate archetype presence and tier-1 positioning at guide publication, but dated and non-binding. Format fit provisional. (Provisional) |
| D14 | Pilotability & Error Tolerance | 20 | 2 Skill Cards have multi-step effects (limited once per Duel) with search/filter steps. Unresolved combo complexity unknown; pilotability inferred low due to card data gaps and potential multi-layered decision points in real Fusion loops. (Inferred) |
How the score was computed
Strategy profile: OTK / Blind-Second. Structural ≈ 28, Going First ≈ 22, Going Second ≈ 42, Meta = provisional, Tournament Reliability ≈ 20. Modifiers: severe_data_incompleteness (-15); going_second_frame_advantage (5); core_deck_coherence_bonus (3); no_side_deck (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional; no dated metagame sample)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.6 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- 100% archetype core inclusion ensures engine coherence and no obvious conflicts
- OTK archetype identity and going-second frame advantage align with Rush Duel tempo
- Skill Card search mechanics (Barian Battlemorph, Branded Journey) provide engine resilience and resource cycling
- High copy concentration (8×3-ofs, 6×2-ofs) reduces opening-hand variance relative to format
Weaknesses
- 14 of 16 distinct cards unresolved — core engine text, interaction density, and combo flow cannot be verified
- No combo evidence supplied; ceiling, median, and floor inferred from guide snippets only
- No resolved board examples or combo step counts prevent reliable pilotability or error-tolerance assessment
- Going-first plan opaque; no board composition or interruption layers documented
- 38-card main deck (above minimum) incurs slight consistency tax vs. tighter cores
- Zero side deck disables post-side plan evaluation and best-of-3 adaptability
Critical choke points
- Skill Card activation limits (once per Duel on effects 2 & 3) create single-choke-point recovery if initial combo disrupted
- Unresolved card names prevent identification of hard garnets or conflicting effects
- No documented answer to established boards or common going-first threats
- Fusion Summon loops as only documented OTK path — if Fusion activation blocked, win condition unclear
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | unresolved card IDs | resolved card names and text excerpts | 14 unresolved cards (92.5% of unique slots) block all meaningful analysis. Card resolution is a prerequisite for re-evaluation. |
| 2 | no combo boards | worked combo examples (going-first, going-second, against common disruption) | Without combo evidence, combo ceiling/floor/median cannot be verified; scores remain heavily provisional. |
| 3 | no side deck | side deck composition (15 cards max) | Enables D12 evaluation and best-of-3 reliability scoring; current evaluation treats post-side plan as unknown. |
| 4 | no tournament context | archetype meta-share and dated sample (if available) | Meta Power currently null/Provisional; dated metagame sample enables environment-fit and matchup scoring. |
Evidence & confidence
- Verified: Main Deck size 38 (Legal with warning: above Rush Duel minimum of 30); Legality status: Legal with warning (non-standard size, still legal); Extra Deck: 0 slots (compliant with Rush Duel rules); Side Deck: 0 slots (not populated); Archetype core inclusion: 14/14 core cards present at typical copies (100%); Skill Cards resolved: Branded Journey (searcher), Barian Battlemorph (searcher + summon)
- Observed: Copy histogram: 8 cards at 3-ofs, 6 cards at 2-ofs, 2 cards at 1-of (hypergeometric draw odds verified); P(≥1 Skill Card searcher in opening 5) ≈ 0.60 (from archetype_core_group, P≥1 = 1.0; from searcher_text_group, P≥1 = 0.5988); Archetype meta-share (guide-level): Light Galaxy present in YGOVN guides (topic 1141, 1421); topic 1141 describes deck as tier-1 at guide publication
- Inferred: Primary strategy: OTK / Blind-Second (inferred from guide snippets 'OTK', 'high damage', 'Fusion Summon loops'); Going-first plan: Set up Fusion boards with protection/layering (assumed, no boards documented); Going-second plan: Break opponent board via Fusion Summons and lethal conversion (assumed from OTK frame); Recovery plan: Re-activate Skill Cards to re-search engine (inferred from Barian Battlemorph/Branded Journey text); D1 (Engine Consistency): 42/100 — starter hypergeometric ≈ 0.60, plus 100% core guarantees presence, but unresolved card roles block verification; D2 (Brick Management): 35/100 — high copy concentration suggests lower variance, but garnet/conflict analysis impossible without card text; D3 (Combo Ceiling): 25/100 — guide mentions Eternal Galactica Oblivion and Transamu Buster Ryanac as bosses; assumed high damage, but no combo step verification; D4 (Combo Median): 22/100 — no frequency distribution; inferred below ceiling given OTK archetype volatility; D5 (Interruption Resilience): 28/100 — Skill Card search offers one recovery vector, but independent line count unknown; D6 (Resource Economy): 32/100 — Skill Card search text suggests hand refresh; grind capacity unverified due to unresolved engine effects; D7 (Interaction Quality): 20/100 — no negation/floodgate resolved; end-board composition opaque; D8 (Going-Second Power): 35/100 — 6-card hand + OTK frame favors T2, but board-break path unverified; D9 (Offensive Closing Power): 38/100 — high ATK bosses inferred from guide; piercing/direct text unresolved; D10 (Main Deck Efficiency): 30/100 — 38 cards (above minimum) incurs slight variance tax; 16 distinct, high copy concentration efficient but unaudited for conflicts; D14 (Pilotability): 20/100 — Skill Card multi-step effects and unresolved combo complexity suggest moderate-to-high pilot load; error tolerance low due to data gaps
- Provisional: Meta Power: null — no dated metagame sample supplied; archetype meta-share inferred from guide publication era only; D13 (Matchup Format Fit): 25/100 — Light Galaxy inclusion in guides suggests archetype viability, but no current meta context or matchup breakdowns available; Tournament Reliability: 20/100 — no tournament link; per-pilot record absent; inferred low due to data gaps and single-choke-point Skill Card recovery
- Data gaps: 14 of 16 distinct cards (87.5% by copy count: 32/38) unresolved — card names, types, effects, ATK/DEF, archetype names missing No combos supplied — combo floor, median, and ceiling cannot be verified; all combo statements are Guide-sourced inference No tournament link — archetype meta-share, per-pilot match record, and dated metagame sample absent No side deck (0 cards) — post-side plan evaluation and best-of-3 adaptability cannot be assessed No win-rate telemetry — going-first/second split performance, brick/starter/OTK rates, matchup records, game-level outcomes unknown Guide snippets describe archetype capability but lack current meta positioning, matchup breakdowns, or recent tournament results Skill Card text truncated in description_excerpt; full effect text unavailable for deeper analysis
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