Labrynth Deck #715435 — Yu-Gi-Oh! Duel Links

30 Main, 9 Extra, incl. Arianna the Labrynth Servant x3, Labrynth Stovie Torbie x3, D.D. Crow x2 - Skill: Precious Cards of the Dark. Created Jun 8, 2026 by YGO Mod.

Deck Labrynth Duel Links

Created by: YGO Mod (20517634)

Created On: 06/08/2026

Precious Cards of the Dark
 
 


Official AI Deck Power Analysis
ControlConfidence: Medium
68± 5/ 100
Power Score
Structural 68
Reliability 70
Going First 70
Going Second 80

Deck — Deck Power Evaluation

Final Contextual Deck Power: 68/100 (±5 · Confidence: Medium)

Overall score Value
Structural Deck Power 67.68
Going First 70
Going Second 80
Meta Power provisional
Tournament Reliability 70
  • Primary strategy: Control
  • Secondary strategies: Midrange
  • Format: duel-links

Legality

Main 30 / Extra 9 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Trap control leading to monster advantage and board control; Combo summon of Labrynth monsters
  • Turn 1 (going first): Activate a Normal Trap (Welcome Labrynth) to Special Summon a Labrynth monster, then set additional traps and use hand traps to disrupt opponent.
  • Turn 2 (going second): Use hand traps (Infinite Impermanence, D.D. Crow, etc.) to stop opponent actions, then set and activate Normal Traps to build board.
  • Recovery: Labrynth Cooclock recycles used traps; Big Welcome Labrynth returns monsters; Hallowed Life Barrier mitigates damage.
  • After siding: No side deck; rely on remaining hand traps and graveyard resources.

Why it scores here

The Labrynth deck reliably opens its trap‑control engine thanks to a 99% chance of drawing a core starter, and its hand‑trap density gives strong going‑second pressure. It can convert those resources into board presence via Welcome Labrynth and Labrynth Labyrinth, while multiple recycle loops provide resilience after disruption. However, the main deck is only 38% pure, extra‑deck coverage is limited, and there is no side deck, which caps its overall power.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 94 Core engine appears in opening hand with 0.991 probability (Inferred)
D2 Opening-Hand Quality & Brick Management 90 Full‑brick chance only 0.009, hand‑trap group 0.702 for going‑second (Inferred)
D3 Combo Conversion & Ceiling 70 Potential high‑impact combos exist (Welcome Labrynth + Labrynth Labyrinth) but no recorded boards (Inferred)
D4 Combo Floor & Median Output 60 Typical turn‑1 may only set a trap and summon a monster; median output moderate (Inferred)
D5 Interruption Resilience & Route Redundancy 75 Multiple independent lines (hand traps, searchers, extra‑deck) give decent resilience (Inferred)
D6 Resource Economy, Recovery & Grind 70 Recycle loops via Cooclock, Big Welcome Labrynth, and damage mitigation (Inferred)
D7 End-Board & Interaction Quality 78 Five hand‑traps, several negation cards, and removal effects provide strong interaction (Inferred)
D8 Going-Second & Board-Breaking Power 80 Hand‑trap group 5 copies, 70% chance to have one in a 6‑card hand, plus board‑breakers like Ice Dragon's Prison (Inferred)
D9 Offensive Pressure & Closing Power 70 End‑board includes 2900 ATK Lovely Labrynth and high‑ATK extra‑deck monsters, but pressure relies on trap setup (Inferred)
D10 Main Deck Efficiency & Flexibility 55 Only 38.5% exact‑name purity; many off‑archetype cards dilute efficiency (Inferred)
D11 Extra Deck Efficiency & Coverage 50 9 extra‑deck slots filled but many core options missing; coverage limited (Inferred)
D12 Side Deck Adaptability 0 Side deck empty, no post‑side adaptability (Inferred)
D13 Matchup Coverage & Format Fit 40 No tournament data; meta fit unknown (Provisional)
D14 Pilotability & Error Tolerance 60 Combo steps involve multiple trap activations and special summons, moderate error tolerance (Inferred)

How the score was computed

Strategy profile: Control. Structural ≈ 67.68, Going First ≈ 70, Going Second ≈ 80, Meta = provisional, Tournament Reliability ≈ 70. Modifiers: none. Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.99 · key two-card combo ≈ — · full-brick estimate ≈ 0.01 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Very high consistency of core engine
  • Strong hand‑trap density for going‑second
  • Multiple resource‑recycling loops
  • Robust interaction suite (negation, removal, floodgate‑like effects)

Weaknesses

  • Low archetype purity and many off‑archetype cards
  • Limited extra‑deck coverage of core Labrynth options
  • No side deck for post‑side adaptation
  • Reliance on specific trap combos to start engine

Critical choke points

  • Need Welcome Labrynth or Labrynth Labyrinth to launch engine
  • Hand‑trap count must be sufficient to survive opponent disruption
Priority Remove Add Reason
1 Some off‑archetype filler (e.g., Lava Golem, Chimera Fusion) More Labrynth core monsters (e.g., Chaos Angel, Muckraker From the Underworld) Increase archetype purity and extra‑deck synergy
2 None Side‑deck cards like Evenly Matched or Twin Twisters Provide post‑side board‑breaking options and extra disruption

Evidence & confidence

  • Verified: Legality status Legal; Card copy limits verified; Hypergeometric probabilities provided
  • Inferred: Engine accessibility from core probability; Brick estimate from core group probability; Combo potential from card text; Resource loops from trap text; Interaction density from hand‑trap and negation counts; Main deck efficiency from archetype purity; Extra deck coverage from extra_deck_breakdown; Pilotability from combo step count
  • Provisional: Matchup coverage due to missing tournament data
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More Duel Links Info

Labrynth

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