Voidvelg Deck #714951 — Yu-Gi-Oh! Rush Duel Sevens
33 Main, 5 Extra, incl. Contact Dark Matter Voyager x3, Voidvelg Chrysaor x3, Voidvelg Palerider x3 - Skill: Requiem Contact.
Created by: YGO Mod (20517634)
Created On: 06/05/2026
Requiem Contact
Main Deck (33)
- Voidvelg Stork x2
- Burst Ray Blaster x2
- Contact Dark Matter Voyager x3
- Dark Matter Requiem x1
- Dark Prophet x1
- Voidvelg Apocalypse x1
- Voidvelg Cataphract x2
- Voidvelg Chrysaor x3
- Voidvelg Globule x2
- Voidvelg Palerider x3
- Voidvelg Protostar x1
- Voidvelg Requiem x3
- Fusion x2
- Pierce! x2
- Polymerization x1
- Universal Storm x2
- Executie Riding! x1
- Negate Attack x1
Extra Deck (5)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 45/100 (±12 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 48 |
| Going First | 46 |
| Going Second | 44 |
| Meta Power | provisional |
| Tournament Reliability | 42 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox
- Format: rush-duel-sevens
Legality
Main 38 / Extra 0 / Side 0 — status: Legal with warning.
Identity & game plan
- Win condition: Recursive boss beats: Requiem-buffed boss monsters attacking for large damage, with piercing and direct damage per the guides (Inferred from guide snippets).; Contact Fusion / Voidvelg Fusion Draw card advantage (Inferred from guide snippets).
- Turn 1 (going first): Use the three-copy and two-copy starters to reach a boss monster on turn 1-2; exact starter cards are unresolved, so this plan cannot be checked against card text.
- Turn 2 (going second): Rely on the six-card hand to find a starter and use recursion to continue after the opponent's interruption (Inferred).
- Recovery: Recover boards through repeated recursion and resource cycling described in the guides (Inferred).
- After siding: No sideboard is registered (Side Deck size 0), so there is no post-side plan.
Why it scores here
The score comes from the deck as a system: a 38-card main with three-copy and two-copy starters gives roughly a 35% chance of at least one three-copy card in a going-first opening hand and about 25% for a two-copy card (Inferred hypergeometric estimates). The guides describe recursion, resource cycling and boss beats, which support mid-range scores on resilience and resource economy. Twenty-one of 38 slots are distinct, and eight are singletons, which keeps consistency and brick management modest. Card text is unresolved for all 21 passcodes, so no combo data exists and the ceiling and median scores rest on guide prose alone. Popularity in the archetype and the guide count did not earn points by themselves, and card scores were not averaged into the deck score.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 42 | P(>=1 three-copy card in opening 5) ≈ 0.35 and P(>=1 two-copy card) ≈ 0.25; the core group is 19 copies, but starter identity is unresolved (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 40 | 21 distinct cards with 8 singletons; brick rate cannot be measured without card text (Inferred) |
| D3 | Combo Conversion & Ceiling | 50 | No parseable boards; the ceiling is inferred from guide descriptions of recursion and Requiem-buffed bosses (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No combo data, so the median is a provisional estimate from the guides (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 55 | Guides describe repeated recovery of the board, but no independent-line data exists (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 58 | Guides describe resource cycling and card advantage through Voidvelg Fusion Draw; no measured economy data (Inferred) |
| D7 | End-Board & Interaction Quality | 45 | Guides say Elysium protects against trap removal; interaction density is unknown since card text is unresolved (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 45 | No going-second split data; board-breaking is inferred only from guide prose (Inferred) |
| D9 | Offensive Pressure & Closing Power | 60 | Guides describe large boss ATK and piercing/direct damage; closing power is inferred (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 60 | 38 main cards inside the 30-60 Rush size range, 21 distinct cards, 8 singletons (Verified count, Inferred efficiency) |
| D11 | Extra Deck Efficiency & Coverage | 50 | Extra count is 0 within the 0-15 Rush range; the guides describe fusion mechanics but no Extra Deck usage was verified (Inferred) |
| D12 | Side Deck Adaptability | 20 | No side deck is registered (Side Deck size 0) so there is no post-side adaptability (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament link and no dated metagame sample; archetype share is unavailable (Provisional) |
| D14 | Pilotability & Error Tolerance | 55 | Guides describe two play styles, one of which uses a new skill and support; complexity is moderate (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 48, Going First ≈ 46, Going Second ≈ 44, Meta = provisional, Tournament Reliability ≈ 42. Modifiers: singleton density (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); Structural computed with D13 dropped and weights renormalized (48.1), then -2 modifier
Probability & combo summary
- Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Three-copy and two-copy staples give reasonable starter access for a 38-card main
- Guides describe recursion and continued board presence, supporting mid-range resilience
- Every resolved card is Unlimited, so no banlist exposure is visible
Weaknesses
- 21 distinct cards with 8 singletons adds dead-card risk
- No Extra Deck usage and no side deck leave little post-side flexibility
- Card text is unresolved for every passcode, so consistency cannot be checked directly
Critical choke points
- Starter identity is unresolved, so the single starter that opens the engine cannot be named
- Requiem-buffed boss plan depends on one or two core cards being present
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Resolve the 21 unresolved passcodes in the card export | Re-run the evaluation with card text | Consistency, brick, and interaction scores are currently guide-based estimates with low confidence |
| 2 | Consider consolidating some singletons | Second copies of the core starters | Would raise the chance of drawing the engine on turns 1-2 |
Evidence & confidence
- Verified: Main deck size 38 within the 30-60 Rush Duel range; Copy histogram: 8 singletons, 9 two-copy, 4 three-copy; All listed cards are Unlimited with legal copies at or above copies run; No side deck and no Extra Deck registered
- Observed: Archetype usage stats: 9 of 18 core cards present in the deck
- Inferred: Starter access from hypergeometric draws; Recursion and resource cycling from guide prose; Boss beat and piercing damage from guide prose
- Provisional: Median output and the matchup read, since there are no boards and no tournament data; Meta fit
- Data gaps: no combos supplied; combo floor, median and ceiling are text-only inference from guides no tournament link; archetype meta-share and per-pilot records are absent 21 passcodes in the card list could not be resolved to card text, so per-card roles and archetype cannot be checked no win-rate telemetry exists for this deck Meta Power is Provisional without a dated metagame sample no side deck registered, so post-side behaviour is unknown
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