Voidvelg Deck #714951 — Yu-Gi-Oh! Rush Duel Sevens

33 Main, 5 Extra, incl. Contact Dark Matter Voyager x3, Voidvelg Chrysaor x3, Voidvelg Palerider x3 - Skill: Requiem Contact.

Created by: YGO Mod (20517634)

Created On: 06/05/2026

Requiem Contact
 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 17, 2026
45± 12/ 100
Power Score
Structural 48
Reliability 42
Going First 46
Going Second 44

Deck — Deck Power Evaluation

Final Contextual Deck Power: 45/100 (±12 · Confidence: Low)

Overall score Value
Structural Deck Power 48
Going First 46
Going Second 44
Meta Power provisional
Tournament Reliability 42
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: rush-duel-sevens

Legality

Main 38 / Extra 0 / Side 0 — status: Legal with warning.

Identity & game plan

  • Win condition: Recursive boss beats: Requiem-buffed boss monsters attacking for large damage, with piercing and direct damage per the guides (Inferred from guide snippets).; Contact Fusion / Voidvelg Fusion Draw card advantage (Inferred from guide snippets).
  • Turn 1 (going first): Use the three-copy and two-copy starters to reach a boss monster on turn 1-2; exact starter cards are unresolved, so this plan cannot be checked against card text.
  • Turn 2 (going second): Rely on the six-card hand to find a starter and use recursion to continue after the opponent's interruption (Inferred).
  • Recovery: Recover boards through repeated recursion and resource cycling described in the guides (Inferred).
  • After siding: No sideboard is registered (Side Deck size 0), so there is no post-side plan.

Why it scores here

The score comes from the deck as a system: a 38-card main with three-copy and two-copy starters gives roughly a 35% chance of at least one three-copy card in a going-first opening hand and about 25% for a two-copy card (Inferred hypergeometric estimates). The guides describe recursion, resource cycling and boss beats, which support mid-range scores on resilience and resource economy. Twenty-one of 38 slots are distinct, and eight are singletons, which keeps consistency and brick management modest. Card text is unresolved for all 21 passcodes, so no combo data exists and the ceiling and median scores rest on guide prose alone. Popularity in the archetype and the guide count did not earn points by themselves, and card scores were not averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 42 P(>=1 three-copy card in opening 5) ≈ 0.35 and P(>=1 two-copy card) ≈ 0.25; the core group is 19 copies, but starter identity is unresolved (Inferred)
D2 Opening-Hand Quality & Brick Management 40 21 distinct cards with 8 singletons; brick rate cannot be measured without card text (Inferred)
D3 Combo Conversion & Ceiling 50 No parseable boards; the ceiling is inferred from guide descriptions of recursion and Requiem-buffed bosses (Inferred)
D4 Combo Floor & Median Output 40 No combo data, so the median is a provisional estimate from the guides (Provisional)
D5 Interruption Resilience & Route Redundancy 55 Guides describe repeated recovery of the board, but no independent-line data exists (Inferred)
D6 Resource Economy, Recovery & Grind 58 Guides describe resource cycling and card advantage through Voidvelg Fusion Draw; no measured economy data (Inferred)
D7 End-Board & Interaction Quality 45 Guides say Elysium protects against trap removal; interaction density is unknown since card text is unresolved (Inferred)
D8 Going-Second & Board-Breaking Power 45 No going-second split data; board-breaking is inferred only from guide prose (Inferred)
D9 Offensive Pressure & Closing Power 60 Guides describe large boss ATK and piercing/direct damage; closing power is inferred (Inferred)
D10 Main Deck Efficiency & Flexibility 60 38 main cards inside the 30-60 Rush size range, 21 distinct cards, 8 singletons (Verified count, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 50 Extra count is 0 within the 0-15 Rush range; the guides describe fusion mechanics but no Extra Deck usage was verified (Inferred)
D12 Side Deck Adaptability 20 No side deck is registered (Side Deck size 0) so there is no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link and no dated metagame sample; archetype share is unavailable (Provisional)
D14 Pilotability & Error Tolerance 55 Guides describe two play styles, one of which uses a new skill and support; complexity is moderate (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 48, Going First ≈ 46, Going Second ≈ 44, Meta = provisional, Tournament Reliability ≈ 42. Modifiers: singleton density (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); Structural computed with D13 dropped and weights renormalized (48.1), then -2 modifier

Probability & combo summary

  • Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Three-copy and two-copy staples give reasonable starter access for a 38-card main
  • Guides describe recursion and continued board presence, supporting mid-range resilience
  • Every resolved card is Unlimited, so no banlist exposure is visible

Weaknesses

  • 21 distinct cards with 8 singletons adds dead-card risk
  • No Extra Deck usage and no side deck leave little post-side flexibility
  • Card text is unresolved for every passcode, so consistency cannot be checked directly

Critical choke points

  • Starter identity is unresolved, so the single starter that opens the engine cannot be named
  • Requiem-buffed boss plan depends on one or two core cards being present
Priority Remove Add Reason
1 Resolve the 21 unresolved passcodes in the card export Re-run the evaluation with card text Consistency, brick, and interaction scores are currently guide-based estimates with low confidence
2 Consider consolidating some singletons Second copies of the core starters Would raise the chance of drawing the engine on turns 1-2

Evidence & confidence

  • Verified: Main deck size 38 within the 30-60 Rush Duel range; Copy histogram: 8 singletons, 9 two-copy, 4 three-copy; All listed cards are Unlimited with legal copies at or above copies run; No side deck and no Extra Deck registered
  • Observed: Archetype usage stats: 9 of 18 core cards present in the deck
  • Inferred: Starter access from hypergeometric draws; Recursion and resource cycling from guide prose; Boss beat and piercing damage from guide prose
  • Provisional: Median output and the matchup read, since there are no boards and no tournament data; Meta fit
  • Data gaps: no combos supplied; combo floor, median and ceiling are text-only inference from guides no tournament link; archetype meta-share and per-pilot records are absent 21 passcodes in the card list could not be resolved to card text, so per-card roles and archetype cannot be checked no win-rate telemetry exists for this deck Meta Power is Provisional without a dated metagame sample no side deck registered, so post-side behaviour is unknown

More Rush Duel Sevens Info

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