Created by: YGO Mod (20517634)

Created On: 06/05/2026

Super-Dimensional Fighter Launch

Need 31 UR

 Rarity
Gradius' Option3 card
 Rarity
Multiple3 card
 Rarity
Super-Dimensional Lord British Space Fighter2 card
 Rarity
Vic Viper Beginning2 card
 Rarity
Vic Viper Spread Bomb3 card
 Rarity
Vic Viper Ripple Laser3 card
 Rarity
Card Trooper1 card
 Rarity
Gradius3 card
 Rarity
Curse of the Rising Light2 card
 Rarity
Over Rush Storm2 card
 Rarity
Pot of Avarice1 card
 Rarity
Power Capsule Red2 card
 Rarity
Power Meter1 card
 Rarity
Buffered Slime1 card
 Rarity
Nobody Phantom Thief1 card
 Rarity
Trap Hole1 card

Main: 30 Extra: 3

 Rarity
 Rarity
3 cardGradius' Option
 Rarity
 Rarity
3 cardGradius' Option
Gradius' Option
LIGHT 1
Gradius' Option
  • ATK:

  • 0

  • DEF:

  • 800


[REQUIREMENT] Send the top card of your Deck to the Graveyard. [EFFECT] This card gains ATK equal to [the original ATK of 1 face-up Level 4 LIGHT Attribute Machine Type monster on your field with 800 original DEF] until the end of your opponent's next turn.


 Rarity
 Rarity
3 cardMultiple
 Rarity
 Rarity
3 cardMultiple
Multiple
LIGHT 1
Multiple
  • ATK:

  • 0

  • DEF:

  • 800


This card's name becomes "Gradius' Option" while in the hand or in the Graveyard. [REQUIREMENT] Send the top card of your Deck to the Graveyard. [EFFECT] This turn, this card's name becomes "Gradius' Option". If you have a face-up monster whose original name is "Super-Dimensional Lord British Space Fighter" on your field, you can also change the battle position of 1 monster on your opponent's field.


 Rarity
 Rarity
2 cardSuper-Dimensional Lord British Space Fighter
 Rarity
 Rarity
2 cardSuper-Dimensional Lord British Space Fighter
Super-Dimensional Lord British Space Fighter
LIGHT 4
Super-Dimensional Lord British Space Fighter
  • ATK:

  • 1200

  • DEF:

  • 800


[REQUIREMENT] Send the top card of your Deck to the Graveyard. [EFFECT] This turn, this card's name becomes "Gradius". Then, you can Special Summon 1 "Gradius' Option" from your Graveyard face-up to your field. This turn, you can only attack with Machine Type monsters that have 800 original DEF.


 Rarity
 Rarity
2 cardVic Viper Beginning
 Rarity
 Rarity
2 cardVic Viper Beginning
Vic Viper Beginning
LIGHT 4
Vic Viper Beginning
  • ATK:

  • 1200

  • DEF:

  • 800


[REQUIREMENT] Pay 100 LP. [EFFECT] This turn, this card's name becomes "Gradius". Then, you can send up to 2 other monsters from your hand and/or field to the Graveyard. You can Special Summon "Gradius' Option" from your Graveyard to your field in face-up Defense Position equal to [the number of monsters sent to the Graveyard by this effect].


 Rarity
 Rarity
3 cardVic Viper Spread Bomb
 Rarity
 Rarity
3 cardVic Viper Spread Bomb
Vic Viper Spread Bomb
LIGHT 4
Vic Viper Spread Bomb
  • ATK:

  • 1200

  • DEF:

  • 800


[REQUIREMENT] Send 1 other monster from your hand or field to the Graveyard. [EFFECT] This turn, this card's name becomes "Gradius". Then, you can destroy 1 Spell/Trap Card on your opponent's field. This turn, you can only attack with Machine Type monsters that have 800 original DEF.


 Rarity
 Rarity
1 cardCard Trooper
 Rarity
 Rarity
1 cardCard Trooper
Card Trooper
EARTH 3
Card Trooper
  • ATK:

  • 400

  • DEF:

  • 400


[REQUIREMENT] If you have 10 or more cards in your Deck, send up to 3 cards from the top of your Deck to the Graveyard. [EFFECT] This card gains ATK equal to [the number of cards sent to the Graveyard to meet the requirement] x 500 until the end of this turn. Then, you can send this card from your field to the Graveyard. if you sent this card to the Graveyard by this effect, also draw 1 card.


 Rarity
 Rarity
3 cardGradius
 Rarity
 Rarity
3 cardGradius
Gradius
LIGHT 4
Gradius
  • ATK:

  • 1200

  • DEF:

  • 800


A high-performance jet fighter with power capsules for variable attack capabilities.


 Rarity
R Rarity
2 cardBarrage of Steel
 Rarity
R Rarity
2 cardBarrage of Steel
Barrage of Steel
Spell Normal
Barrage of Steel

    [REQUIREMENT] You have a face-up Machine Type monster on your field. [EFFECT] Destroy 1 Spell/Trap Card on your opponent's field.


     Rarity
     Rarity
    2 cardCurse of the Rising Light
     Rarity
     Rarity
    2 cardCurse of the Rising Light
    Curse of the Rising Light
    Spell Normal
    Curse of the Rising Light

      [REQUIREMENT] Your opponent has 1 card or less in their hand. [EFFECT] Change 1 monster on your opponent's field to face-up Attack Position or face-down Defense Position. Then, if your opponent activated a Trap Card this turn, or if this turn is the first turn of the player going second, each player draws 2 cards.


       Rarity
       Rarity
      2 cardOver Rush Storm
       Rarity
       Rarity
      2 cardOver Rush Storm
      Over Rush Storm
      Spell Normal
      Over Rush Storm

        [REQUIREMENT] Place 2 monsters from your Graveyard on the bottom of the Deck in any order. [EFFECT] Place 1 Spell/Trap Card from your opponent's field on the bottom of the owner's Deck.


         Rarity
         Rarity
        1 cardPot of Avarice
         Rarity
         Rarity
        1 cardPot of Avarice
        Pot of Avarice
        Spell Normal
        Pot of Avarice

          [REQUIREMENT] Shuffle 5 monsters from your Graveyard into the Deck. [EFFECT] Draw 2 cards.


           Rarity
           Rarity
          2 cardPower Capsule Red
           Rarity
           Rarity
          2 cardPower Capsule Red
          Power Capsule Red
          Spell Normal
          Power Capsule Red

            [REQUIREMENT] None [EFFECT] Excavate the top 4 cards of your Deck. You can add 1 excavated "Gradius" and/or 1 LIGHT Attribute Machine Type Effect Monster with 800 DEF to your hand. Place the other cards on the bottom of your Deck in any order.


             Rarity
             Rarity
            1 cardPower Meter
             Rarity
             Rarity
            1 cardPower Meter
            Power Meter
            Spell Normal
            Power Meter

              [REQUIREMENT] Place 1 face-up monster from your field on the bottom of the owner's Deck. [EFFECT] Add 1 LIGHT Attribute Machine Type monster with 800 DEF from your Graveyard to your hand. Then, if you have "Power Capsule Red" in your Graveyard, you can Fusion Summon a Level 4 Machine Type monster with 800 DEF by sending monsters from your hand and/or field to the Graveyard as material.


               Rarity
               Rarity
              1 cardBuffered Slime
               Rarity
               Rarity
              1 cardBuffered Slime
              Buffered Slime
              Trap Normal
              Buffered Slime

                [REQUIREMENT] When an opponent's Level 8 or lower monster declares an attack. [EFFECT] Send the top card of your Deck to the Graveyard. This turn, you take no battle damage. Also, if your LP are 3000 or more, take 2000 damage.


                 Rarity
                 Rarity
                1 cardNobody Phantom Thief
                 Rarity
                 Rarity
                1 cardNobody Phantom Thief
                Nobody Phantom Thief
                Trap Normal
                Nobody Phantom Thief

                  [REQUIREMENT] When a monster on your field is destroyed by an opponent's attack or their card effect. [EFFECT] Draw 3 cards. Then, send 1 or more cards from your hand to the Graveyard. Then, if you have no monsters on your field, you take no battle damage from your opponent's Level 8 or lower monsters' attacks this turn.


                   Rarity
                   Rarity
                  1 cardTrap Hole
                   Rarity
                   Rarity
                  1 cardTrap Hole
                  Trap Hole
                  Trap Normal
                  Trap Hole

                    [REQUIREMENT] When your opponent Normal Summons a monster with 1000 or more ATK. [EFFECT] Destroy that monster.


                     Rarity
                     Rarity
                    3 cardVic Viper Ripple Laser
                     Rarity
                     Rarity
                    3 cardVic Viper Ripple Laser
                    Vic Viper Ripple Laser
                    LIGHT 4
                    Vic Viper Ripple Laser
                    • ATK:

                    • 2500

                    • DEF:

                    • 800


                    "Gradius" + "Gradius' Option" This card can be Contact Fusioned. [REQUIREMENT] None [EFFECT] Send the top 2 cards of your Deck to the Graveyard. Then, you can make up to 2 face-up monsters on your opponent's field lose 800 ATK until the end of this turn.




                    More Rush Duel Sevens Info

                    Gradius: Rush! Breakdown

                     

                     

                     

                     

                     

                     

                     

                     

                     

                     

                    https://metaduelist.com/
                    Toparrow_upward