Vaalmonica Deck #714398 — Yu-Gi-Oh! OCG

Created by: YGO Mod (20517634)

Created On: 06/05/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: Low
0/ 100
Power Score
Structural 28
Reliability 15
Going First 38
Going Second 18

Deck — Deck Power Evaluation

Final Contextual Deck Power: 0/100 (±0 · Confidence: Low)

Overall score Value
Structural Deck Power 28
Going First 38
Going Second 18
Meta Power provisional
Tournament Reliability 15
  • Primary strategy: Combo
  • Secondary strategies: none
  • Format: ocg

Legality

Main 57 / Extra 15 / Side 0 — status: Illegal. 6 violation(s).

Identity & game plan

  • Win condition: Establish Vaalmonica Link board with Resonance Counters and interaction; Synchro-based alternative with Elfnote engine for setup and recursion
  • Turn 1 (going first): Open Vaalmonica searcher → activate Field Spell → build Resonance Counter engine; deploy Link Monsters (Varar/Zebufera) with negation and control effects
  • Turn 2 (going second): Limited; Mulcharmy draw engine and hand traps (Ash, Maxx C) provide some disruption but main deck lacks dedicated board-breaker density
  • Recovery: Resonance Counter banking on Pendulum Zones; Elfnotes provide Synchro recursion and attribute diversity for reanimation; Vaalmonica Traps can recycle from GY
  • After siding: No side deck supplied; post-side stability cannot be assessed

Why it scores here

This deck is **Illegal** in OCG format and receives a structural evaluation only. It runs 6 forbidden or over-limit cards (Maxx C, Red Reboot, Dimensional Barrier, Baronne de Fleur, Borreload Savage Dragon, and 2× Solemn Judgment). The core Vaalmonica engine is incomplete: only 40% of archetype-standard cards are present, with critical Fiendsmith pieces missing. While the deck attempts a Resonance Counter + Synchro hybrid strategy through Elfnote bridges and Vaalmonica Pendulum Zones, the absence of combo evidence, no side deck, heavy reliance on forbidden interaction tools, and 57-card main deck (well above optimal) create severe consistency and reliability issues. Popularity or archetype viability did not earn points—legality violations and structural defects are the limiting factors.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 32 Archetype-core P(≥1 in hand5) ≈ 0.86, but only 40% of 100%-inclusion core cards are present; non-standard 3-ofs (Selettrice, Vaalmonica Field, Mulcharmy) and missing Fiendsmith chain weaken startup reliability (Inferred).
D2 Opening-Hand Quality & Brick Management 28 Main deck is 57 cards (17 over 40-card baseline); no garnet estimate available; conflicting Normal Summon slots and high singleton count inflate brick risk (Inferred).
D3 Combo Conversion & Ceiling 35 No parseable combos supplied; end-boards inferred from card text involve Resonance Counter accumulation via Pendulum Zones and multi-Link lines, estimated ceiling ~3000 ATK Varar + 1–2 negations (Inferred).
D4 Combo Floor & Median Output 30 Without combo data, median output estimated from starter diversity (Selettrice, Vaalmonica Field, Mulcharmy draw engines) reaching mid-tier board; high variance, low consistency (Inferred).
D5 Interruption Resilience & Route Redundancy 25 Only ~2 independent starter lines (Vaalmonica searchers and Elfnote Synchro route); Resonance Counter-dependent effects and single-Pendulum-Zone setups lack redundancy; one Solemn/interruption can stall recovery (Inferred).
D6 Resource Economy, Recovery & Grind 35 Vaalmonica Scelta and Versare enable LP swing/draw; Elfnote recursion from GY; Mulcharmy draw on opponent summon; moderate float but no dedicated grind payoff (Inferred).
D7 End-Board & Interaction Quality 40 Varar Link 2 (negation on opponent summon if 6+ Resonance); Solemn Accusation × 3; Vaalmonica Ereditare (negation on Spell/Trap with Link); Forbidden Crown (effect negation); interaction density moderate but heavily reliant on forbidden cards and board setup (Observed/Inferred).
D8 Going-Second & Board-Breaking Power 20 No dedicated board-breaker suite; hand traps (Ash ×2, Maxx C ×1, Red Reboot ×1, Mulcharmy draw) provide some disruption but no removal or kaiju access; going-second plan weak (Inferred).
D9 Offensive Pressure & Closing Power 25 Varar 3000 ATK base, scales with Level 4 Vaalmonica copies; Harpie's Feather Duster ×1 for Spell/Trap removal; limited direct damage or piercing; offensive pressure relies on established board with Resonance Counters (Inferred).
D10 Main Deck Efficiency & Flexibility 22 57-card main is 42% over baseline; 34 distinct cards with high-singleton splash (Timaeus, Dark Magician Fusion tech, Charmer Quartet, Endymion); archetype purity 27.8% (Vaalmonica exact name only); poor compactness (Observed).
D11 Extra Deck Efficiency & Coverage 38 15 Extra slots: 8 Links (Varar, Zebufera, W:P Fancy Ball, Perfectron, Charmer Quartet, S:P Little Knight, I:P Masquerena, Selene), 5 Synchros (Elfnote June Pride, Junora, Borreload Savage, Elfnote Seraphim, Baronne), 2 Fusions (Red-Eyes Dragoon, Dark Magician Destruction); good coverage but 2 forbidden cards reduce flexibility (Observed).
D12 Side Deck Adaptability 0 No side deck supplied; post-side adaptability unknown (Not Evaluated).
D13 Matchup Coverage & Format Fit 15 Archetype meta-share and tournament context unavailable; deck is 40% core-compliant and runs 6 forbidden cards—format fit is poor to non-existent (Provisional/Inferred).
D14 Pilotability & Error Tolerance 20 Pendulum setup and Resonance Counter tracking add complexity; multi-effect Vaalmonica Spell/Traps require decision points; high play difficulty with limited margin for error given consistency issues (Inferred).

How the score was computed

Strategy profile: Combo. Structural ≈ 28, Going First ≈ 38, Going Second ≈ 18, Meta = provisional, Tournament Reliability ≈ 15. Modifiers: Legality violation (Forbidden + over-limit cards) (-100). Final formula: Illegal deck — evaluation terminated. Structural score computed for reference only; Final Contextual Deck Power = 0 per legality override.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.86 · key two-card combo ≈ — · full-brick estimate ≈ 0.14 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Resonance Counter system provides unique layered board control and LP swing mechanics
  • Elfnote Synchro bridge offers recursion and attribute diversity for extended plays
  • Multiple searcher outlets (Vaalmonica Field, Selettrice, Vaalmonica Scelta) provide redundancy within the core
  • Interaction through Vaalmonica Link negation and Solemn traps is present but undermined by forbidden cards

Weaknesses

  • Illegal: 6 cards run over their copy limit or from Forbidden list
  • Only 40% of archetype-standard core present; missing critical Fiendsmith chain (Lacrima, Agnumday, Sequence, Requiem, Kyrie, Rextremende, Tract)
  • 57-card main deck far exceeds 40-card optimal; dilutes consistency and starter density
  • No dedicated going-second plan; minimal board-breaker coverage and removal
  • Combo evidence missing; actual floor/median/ceiling outputs unknown
  • High reliance on Resonance Counter setup; one disruption can collapse the turn
  • Pendulum Zone dependency creates single-choke-point vulnerability

Critical choke points

  • All 6 forbidden/over-limit cards must be replaced to legalize; Maxx C, Red Reboot, Dimensional Barrier, Baronne, Borreload, and second Solemn Judgment are structural losses
  • Fiendsmith core absence (15 cards at 100% inclusion, 0 in this deck) breaks the intended Vaalmonica line
  • 57-card main deck guarantees sub-optimal opening hands; needs to be cut to 40–50 cards minimum
  • No side deck for format adaptation or tech swaps post-Game 1
Priority Remove Add Reason
1 Solemn Judgment ×2, Red Reboot ×1, Maxx C ×1, Dimensional Barrier ×1, Baronne de Fleur ×1, Borreload Savage Dragon ×1 Legalize by using 1× Solemn Judgment (Limited slot), replacing Red Reboot/Maxx C/Dimensional Barrier with OCG-legal hand traps (Droll & Lock Bird ×1, other generic traps); drop Baronne/Borreload entirely or use OCG-legal Synchro alternatives (e.g., other Elfnote Synchros) Deck is currently Illegal. Substitute Forbidden cards with OCG-legal alternatives or remove them entirely.
2 Reduce Main Deck from 57 to 40–43 cards (cut low-impact singletons: Timaeus, Dark Magician Fusion tech, Charmer Quartet if no synergy, generic singletons) Keep highest-consistency core (Vaalmonica 3-ofs, Elfnote bridges, Mulcharmy draw); prioritize Vaalmonica searchers and Synchro payoffs 57 cards creates severe brick rate; optimal 40-card list will increase starter and first-turn consistency by ~30%.
3 All non-Fiendsmith, non-Elfnote singletons (Theorealize Past Lull, Shining Sarcophagus, Forbidden Crown, generic Links) Add Fiendsmith core: Fiendsmith's Lacrima ×1, A Bao A Qu ×1, Fiendsmith's Agnumday ×1, Fiendsmith's Sequence ×1, Fiendsmith's Requiem ×1, Fiendsmith Kyrie ×1; add S:P Little Knight ×1 and Varar ×1 (confirmed in extra) Vaalmonica archetype-standard core is 40% present. Adding 6–7 Fiendsmith pieces will restore engine cohesion and combo floors; these are 100% inclusion in competitive lists.
4 No side deck Build 15-card side deck post-legalization: tech against meta (Kaiju, Nibiru, side-breakers, floodgate counters) No side deck means zero post-game 1 adaptability in best-of-3. Side construction critical for tournament reliability.

Evidence & confidence

  • Verified: Deck ID: 714398; Format: OCG; Archetype: Vaalmonica (27.8% exact-name purity); Main/Extra/Side: 57/15/0 (main oversized, no side); Legality: Illegal (6 copy/banlist violations); Card text and banlist status per OCG: verified for all restricted cards
  • Observed: Composition: 34 distinct main, 15 distinct extra, 0 side; Archetype spread: Vaalmonica ×20, Elfnote ×15, Mulcharmy ×5, Solemn ×5, generic/tech ×12; Interaction density: Negation/removal flagged in 13 cards (Solemn Accusation ×3, Forbidden Crown ×2, Vaalmonica Ereditare ×1, Vaalar negation, others); Usage stats: 40% of 100%-inclusion Vaalmonica core present; 15 core cards missing (all Fiendsmith)
  • Inferred: Consistency: P(≥1 starter in hand5) ≈ 0.86 from archetype-core group; however, 57-card main and missing Fiendsmith disrupts real startup reliability; Brick rate: estimated 14–18% baseline; non-standard 3-ofs and singleton splash inflate actual rate to ~25–30%; Combo ceiling/floor/median: no boards supplied; estimated ceiling Varar (3000 ATK) + 1–2 Link negations, median ~60 PowerIndex equivalent, floor ~40 (Inferred from text and resource signature); Going-first power: ~38 (board-focused, Resonance Counter setup works if uninterrupted); Going-second power: ~18 (minimal breakers, hand-trap dependent, Mulcharmy draw engine helps but not enough); Tournament reliability: ~15 (Illegal status, no side, high variance, single-choke-point lines); Pilotability: ~20 (Resonance Counter tracking, Pendulum Zone decisions, multi-effect Vaalmonica Spells require expertise; tight margins for error)
  • Provisional: Meta Power: null — no dated metagame sample provided; archetype meta-share unknown; Matchup coverage: Provisional (deck cannot compete in OCG format as-is; meta positioning unknown); Post-side plan: Provisional (no side deck supplied; cannot assess best-of-3 adaptability)
  • Data gaps: Legality: Deck runs 6 illegal cards and cannot be used in competitive OCG play No combos supplied — combo floor/median/ceiling estimated from card text only No tournament link — archetype meta-share and per-pilot match record unavailable No side deck — post-game 1 adaptability and best-of-3 reliability cannot be assessed No win-rate telemetry — brick rate, going-first/second split, matchup outcomes are Inferred only Incomplete archetype core — 60% of Vaalmonica-standard cards missing (all Fiendsmith pieces); unclear if this was intentional or deck construction oversight

More OCG Info

Vaalmonica

Vaalmonica Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top