Prank-Kids Deck #714015 — Yu-Gi-Oh! OCG

48 Main, 15 Extra, incl. King of the Swamp x3, Prank-Kids Dropsies x3, Prank-Kids Fansies x3.

Created by: YGO Mod (20517634)

Created On: 06/05/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Jun 5, 2026
61± 5/ 100
Power Score
Structural 66
Reliability 55
Going First 68
Going Second 60

Prank-Kids — Deck Power Evaluation

Final Contextual Deck Power: 61/100 (±5 · Confidence: Medium)

Overall score Value
Structural Deck Power 66
Going First 68
Going Second 60
Meta Power provisional
Tournament Reliability 55
  • Primary strategy: Combo
  • Secondary strategies: Toolbox
  • Format: ocg

Legality

Main 48 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Fusion/Link board with disruption and boss monsters (Battle Butler, Rip-Roarin-Roaster); Adventurer token negate (Wandering Gryphon Rider) and beatdown
  • Turn 1 (going first): Open Prank-Kids monster + Pandemonium/Place, fusion/link into layered board with hand traps and Gryphon Rider negation
  • Turn 2 (going second): Use board breakers (Battle Butler, Rip-Roarin-Roaster) and hand traps to break opponent board and punish
  • Recovery: Recur Prank-Kids cards via Dodo-Doodle-Doo, Bow-Wow-Bark, Pranks continuous spell
  • After siding: No side deck; relies solely on main deck 48 cards

Why it scores here

The deck is a Prank-Kids combo build splashing Adventurer and Speedroid engines, scored on system consistency and ceiling rather than card averages. It reliably opens with Prank-Kids monsters (≈78% chance of a searcher/starter in 5 cards, Inferred) and can convert into fusion/link boards with boss monsters like Battle Butler and Rip-Roarin-Roaster. Median output is moderate due to 48-card width and missing meta staples (Maxx "C", I:P Masquerena), while ceiling is high with layered disruption. No side deck and deviation from archetype core lower tournament reliability; popularity/meta-share did not earn points. Score reflects connected engine performance, not individual card power.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 72 P(≥1 searcher/starter in 5) ≈ 0.78 from 12 searcher copies; 48-card deck dilutes slightly (Inferred)
D2 Opening-Hand Quality & Brick Management 65 48-card main with some garnet-like cards (King of Swamp, Dracoback) but multiple starters reduce brick rate (Inferred)
D3 Combo Conversion & Ceiling 80 Best line yields multi-summon board with Battle Butler + Rip-Roarin-Roaster from card text, no recorded combos (Inferred)
D4 Combo Floor & Median Output 60 Median expected single fusion + link + hand trap from text; no combo data (Inferred)
D5 Interruption Resilience & Route Redundancy 62 Redundant starters (Prank-Kids, Adventurer, Speedroid) and GY recursion via Dodo/Bow-Wow (Inferred)
D6 Resource Economy, Recovery & Grind 65 Pranks and Dodo/Bow-Wow recover resources; float effects from kids (Inferred)
D7 End-Board & Interaction Quality 70 Interaction density from Impermanence, Ash, Gryphon Rider, S:P, Battle Butler removal (Inferred)
D8 Going-Second & Board-Breaking Power 60 Going-second with board breakers (Battle Butler, Rip-Roarin) and 6-card hand trap rate 0.63 (Inferred)
D9 Offensive Pressure & Closing Power 65 Boss ATK 3000 plus Rocket Ride direct attack from card text (Inferred)
D10 Main Deck Efficiency & Flexibility 68 48-card main with coherent splash but slightly loose (Inferred)
D11 Extra Deck Efficiency & Coverage 75 15 extra slots used: 9 link, 5 fusion, 1 xyz including generic S:P, Accesscode (Verified)
D12 Side Deck Adaptability 0 Side deck count 0, no post-side adaptation possible (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament context; missing archetype core staples lowers format fit (Provisional)
D14 Pilotability & Error Tolerance 55 Multiple engines and combo steps increase pilot complexity (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 66, Going First ≈ 68, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: main_deck_size (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.78 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Multiple redundant starters across Prank-Kids/Adventurer/Speedroid
  • Strong extra deck coverage with generic links (S:P, Accesscode)
  • Recursion and recovery via GY effects (Dodo, Bow-Wow, Pranks)

Weaknesses

  • No side deck (0 cards) hurts best-of-3
  • 48-card main dilutes consistency vs optimal 40
  • Missing meta staples (Maxx C, I:P, Crossout) per usage stats

Critical choke points

  • Reliance on Limited cards (Instant Fusion, One for One, Called by)
  • No side board for post-side adaptation
Priority Remove Add Reason
1 King of the Swamp (reduce to 0-1) Maxx "C" or I:P Masquerena Improve matchup fit and side potential
2 Some Adventurer splash Prank-Kids Meow-Meow-Mu Better archetype core consistency

Evidence & confidence

  • Verified: Legality status Legal; Extra deck breakdown 9 link/5 fusion/1 xyz; Side count 0
  • Inferred: Consistency probabilities from hypergeometric; Combo ceiling from card text; Interaction density from negation/removal text
  • Provisional: Matchup coverage without dated metagame
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Prank-Kids

Prank-Kids Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top