Prank-Kids Deck #714015 — Yu-Gi-Oh! OCG
48 Main, 15 Extra, incl. King of the Swamp x3, Prank-Kids Dropsies x3, Prank-Kids Fansies x3.
Created by: YGO Mod (20517634)
Created On: 06/05/2026
Main Deck (48)
- Droll & Lock Bird x2
- King of the Swamp x3
- Prank-Kids Dropsies x3
- Prank-Kids Fansies x3
- Prank-Kids Lampsies x3
- Prank-Kids Rocksies x3
- Speedroid Taketomborg x1
- Speedroid Terrortop x3
- Wandering Gryphon Rider x1
- Water Enchantress of the Temple x3
- Ash Blossom & Joyous Spring x2
- Called by the Grave x1
- Dracoback, the Rideable Dragon x1
- Fateful Adventure x1
- Instant Fusion x1
- One for One x1
- Polymerization x2
- Prank-Kids Pandemonium x3
- Prank-Kids Place x2
- Prank-Kids Pranks x2
- Rite of Aramesir x3
- Infinite Impermanence x3
- Prank-Kids Plan x1
Extra Deck (15)
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Prank-Kids — Deck Power Evaluation
Final Contextual Deck Power: 61/100 (±5 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 66 |
| Going First | 68 |
| Going Second | 60 |
| Meta Power | provisional |
| Tournament Reliability | 55 |
- Primary strategy: Combo
- Secondary strategies: Toolbox
- Format: ocg
Legality
Main 48 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Fusion/Link board with disruption and boss monsters (Battle Butler, Rip-Roarin-Roaster); Adventurer token negate (Wandering Gryphon Rider) and beatdown
- Turn 1 (going first): Open Prank-Kids monster + Pandemonium/Place, fusion/link into layered board with hand traps and Gryphon Rider negation
- Turn 2 (going second): Use board breakers (Battle Butler, Rip-Roarin-Roaster) and hand traps to break opponent board and punish
- Recovery: Recur Prank-Kids cards via Dodo-Doodle-Doo, Bow-Wow-Bark, Pranks continuous spell
- After siding: No side deck; relies solely on main deck 48 cards
Why it scores here
The deck is a Prank-Kids combo build splashing Adventurer and Speedroid engines, scored on system consistency and ceiling rather than card averages. It reliably opens with Prank-Kids monsters (≈78% chance of a searcher/starter in 5 cards, Inferred) and can convert into fusion/link boards with boss monsters like Battle Butler and Rip-Roarin-Roaster. Median output is moderate due to 48-card width and missing meta staples (Maxx "C", I:P Masquerena), while ceiling is high with layered disruption. No side deck and deviation from archetype core lower tournament reliability; popularity/meta-share did not earn points. Score reflects connected engine performance, not individual card power.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 72 | P(≥1 searcher/starter in 5) ≈ 0.78 from 12 searcher copies; 48-card deck dilutes slightly (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 65 | 48-card main with some garnet-like cards (King of Swamp, Dracoback) but multiple starters reduce brick rate (Inferred) |
| D3 | Combo Conversion & Ceiling | 80 | Best line yields multi-summon board with Battle Butler + Rip-Roarin-Roaster from card text, no recorded combos (Inferred) |
| D4 | Combo Floor & Median Output | 60 | Median expected single fusion + link + hand trap from text; no combo data (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 62 | Redundant starters (Prank-Kids, Adventurer, Speedroid) and GY recursion via Dodo/Bow-Wow (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 65 | Pranks and Dodo/Bow-Wow recover resources; float effects from kids (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | Interaction density from Impermanence, Ash, Gryphon Rider, S:P, Battle Butler removal (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 60 | Going-second with board breakers (Battle Butler, Rip-Roarin) and 6-card hand trap rate 0.63 (Inferred) |
| D9 | Offensive Pressure & Closing Power | 65 | Boss ATK 3000 plus Rocket Ride direct attack from card text (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 68 | 48-card main with coherent splash but slightly loose (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 75 | 15 extra slots used: 9 link, 5 fusion, 1 xyz including generic S:P, Accesscode (Verified) |
| D12 | Side Deck Adaptability | 0 | Side deck count 0, no post-side adaptation possible (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament context; missing archetype core staples lowers format fit (Provisional) |
| D14 | Pilotability & Error Tolerance | 55 | Multiple engines and combo steps increase pilot complexity (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 66, Going First ≈ 68, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: main_deck_size (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.78 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Multiple redundant starters across Prank-Kids/Adventurer/Speedroid
- Strong extra deck coverage with generic links (S:P, Accesscode)
- Recursion and recovery via GY effects (Dodo, Bow-Wow, Pranks)
Weaknesses
- No side deck (0 cards) hurts best-of-3
- 48-card main dilutes consistency vs optimal 40
- Missing meta staples (Maxx C, I:P, Crossout) per usage stats
Critical choke points
- Reliance on Limited cards (Instant Fusion, One for One, Called by)
- No side board for post-side adaptation
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | King of the Swamp (reduce to 0-1) | Maxx "C" or I:P Masquerena | Improve matchup fit and side potential |
| 2 | Some Adventurer splash | Prank-Kids Meow-Meow-Mu | Better archetype core consistency |
Evidence & confidence
- Verified: Legality status Legal; Extra deck breakdown 9 link/5 fusion/1 xyz; Side count 0
- Inferred: Consistency probabilities from hypergeometric; Combo ceiling from card text; Interaction density from negation/removal text
- Provisional: Matchup coverage without dated metagame
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied
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