Mulcharmy Deck #713059 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Live☆Twin Ki-sikil x3, Live☆Twin Ki-sikil Frost x3, Mulcharmy Fuwalos x3. Created Jun 3, 2026 by YGO Mod.

Deck Mulcharmy Master Duel

Created by: YGO Mod (20517634)

Created On: 06/03/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: Medium
62± 5/ 100
Power Score
Structural 66
Reliability 55
Going First 70
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 62/100 (±5 · Confidence: Medium)

Overall score Value
Structural Deck Power 66.4
Going First 70
Going Second 55
Meta Power provisional
Tournament Reliability 55
  • Primary strategy: Combo
  • Secondary strategies: Control
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Fiendsmith/Live☆Twin combo board with negates and bosses; Hand-trap lock into attrition
  • Turn 1 (going first): Open Tract/Engraver or Ki-sikil, make Fiendsmith Desirae + hand traps
  • Turn 2 (going second): Use 12 hand traps + Crossout/Called By to disrupt then combo
  • Recovery: GY recursion via Engraver/Lacrima and Mulcharmy draws
  • After siding: None – side deck empty

Why it scores here

The deck is a Fiendsmith/Live☆Twin combo system layered with a heavy 12-card hand-trap suite, scored on system synergy rather than individual card averages. It reliably opens a starter (Fiendsmith's Tract or Live☆Twin Ki-sikil) with hypergeometric odds near 0.67 and benefits from a 0.98 chance to open some archetype-core piece (Inferred). The ceiling board includes Fiendsmith's Desirae negations plus Evil★Twin removal, but the median output is modest due to one-of extra-deck pieces and no recorded combos. Going-second power is supported by hand traps and Crossout/Called By, yet the deck has zero side cards, hurting best-of-3 adaptation. Popularity of Mulcharmy or Fiendsmith did not directly add points; the score reflects consistency, interaction, and resilience of the connected list.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 70 P(≥1 Fiendsmith/Twin starter in 5) ≈ 0.67; archetype-core open rate 0.976 (Inferred)
D2 Opening-Hand Quality & Brick Management 75 40-card compact list with 12 hand traps reduces dead draws; one-of Fabled Lurrie minor garnet (Inferred)
D3 Combo Conversion & Ceiling 78 Fiendsmith Desirae + Evil★Twin Trouble Sunny enable multi-negate ceiling board from card text (Inferred)
D4 Combo Floor & Median Output 60 No parsed combos; median expected around Requiem + hand trap due to one-off extra pieces (Inferred)
D5 Interruption Resilience & Route Redundancy 65 Redundant starters (Tract, Engraver, Ki-sikil) and GY recursion via Engraver/Lacrima give route variety (Inferred)
D6 Resource Economy, Recovery & Grind 60 Mulcharmy draw triggers and Fiendsmith equip recycling provide moderate resource regen (Inferred)
D7 End-Board & Interaction Quality 75 Interaction density high: 11 negation-text cards plus Number 65 and Desirae layering (Inferred)
D8 Going-Second & Board-Breaking Power 55 Going-second aided by 0.90 hand-trap open rate in 6-card hand but combo deck inherently weaker (Inferred)
D9 Offensive Pressure & Closing Power 65 Bosses Chaos Angel (3500) and Trouble Sunny (3300) supply closing pressure (Verified)
D10 Main Deck Efficiency & Flexibility 75 Main deck 40 cards, 7 three-ofs, coherent Fiendsmith/Twin slots; efficient (Inferred)
D11 Extra Deck Efficiency & Coverage 80 Full 15-card extra deck covers Fusion/Link/Synchro/Xyz with no dead slots (Verified)
D12 Side Deck Adaptability 0 Side deck count 0; no post-side flexibility for best-of-3 (Verified)
D13 Matchup Coverage & Format Fit 50 No dated metagame sample; format fit unproven (Provisional)
D14 Pilotability & Error Tolerance 60 Multiple combo steps with Equip/Link sequencing raise pilot error chance (Inferred)

How the score was computed

Strategy profile: 0.8/0.2. Structural ≈ 66.4, Going First ≈ 70, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: No Side Deck (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.67 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • High interaction density with hand traps and Fiendsmith negates
  • Redundant combo starters
  • Full extra deck coverage

Weaknesses

  • No side deck
  • Reliance on one-of extra deck pieces
  • No parsed combo data to confirm ceiling

Critical choke points

  • Fiendsmith's Tract or Engraver removed leaves weaker Live/Twin only line
  • Zero side cards in best-of-3
Priority Remove Add Reason
1 Fabled Lurrie Second Fiendsmith Engraver Lurrie is near garnet; extra Engraver improves consistency

Evidence & confidence

  • Verified: Legality status Legal; Extra deck size 15; Side count 0; Card text for bosses
  • Inferred: Starter consistency probabilities; Combo ceiling from text; Median output
  • Provisional: Matchup format fit
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More Master Duel Info

Mulcharmy

Mulcharmy Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
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